[quote name='Solder']No, what I'd like them to do is say "hey we made extra content for that game you bought, and you can buy it for 5-15 bucks if you'd like. And if you do want it, you download it from the marketplace."
As opposed to what currently is happening, which is more like "Hey, if you want to get all of the information off that 60 dollar game you bought, be prepared to chalk up 5-15 bucks per section of locked content."
I personally see it as a scam. SfxTekken burned me (and most of the fighting game community) pretty damned hard. Again, my bigger issue with it is that if there are ANY bugs / glitches in the game itself when it launches, that they should have been found and removed before the discs were printed. When you have the entire DLC mapped out and printed on the disc for launch, there had better not be ANY issues with the core game (which isn't going to happen in all likely hood).
But we can agree to disagree.[/QUOTE]
DLC used to be a novelty. Now it's a business plan - ever since companies realized they can artifically raise or maintain a higher on-the-books value of a game if they take a fraction of the game's content, sell it separately and factor in average DLC purchases as part of the overall sale price. Not saying it's bad or good, but whether or not the DLC is on disc or not is irrelevant - I imagine most if not all DLC anymore is created alongside the actual game while the development team is in full swing. On disc or not just affects the perception of the value you feel like you're getting for your $3/$5/$10/whatever. They could hang on to it for three or four months and then toss it on xbl or psn to remove that perception, but that probably costs them more in the long run.
Sorry to egg this discussion on, but apparently not sorry enough to not hit 'submit reply'.