[quote name='dafoomie']Joystiq has an article that outlines why innovation and gameplay are good, but also why graphics are important. Not that I want to rip on the Wii or Zelda, but its an important point.
http://www.joystiq.com/2006/11/11/nintendos-new-zelda-falls-flat/
Gameplay is important, but immersion is also important, and graphics are a big part of that. You can have a Katamari Damashii with tons of innovation and little on the graphical end, and still have an immersive and fun game. But, when the graphics detract from gameplay and immersion, as in the Zelda example, it hurts the game.
Also, something does not have to be innovative to be good, theres nothing wrong with taking an established formula and doing it well. Has Final Fantasy really been that innovative? This ties into the Eurogamer article on Gears of War, the same reviewer that panned it for "not being innovative", gave Resident Evil 4 a 9, Half Life 2 a 10... Were those more innovative? He calls Gears of War a template shooter... Which template had this kind of gameplay where cover is so important and fairly seamless? That in itself is a gameplay innovation.
Eurogamer's article smacks of typical European high brow, nose in the air arrogance and distaste for anything American. This guy gave Rallisport Challenge and a bunch of other rally race games great reviews, games that appeal to a European audience, and games that have been done to death.[/QUOTE]
I would agree that's a very good point, although kind of made with a crap example, perhaps. I mean, you have to click on signs to read them in Zelda, while you can read them just by looking at them in Oblivion? That's nice for Oblivion, but you still have to click on a book and read the pages once they fill the screen, don't you? Can't quite just look down and read the pages while you're standing next to it, like you would in the real world, right? Does that now suddenly make Oblivion less immersive? If we apply the standards of the Joystiq article across the board, that's what we're arguing for.
We're dealing with technology here. There will ALWAYS be limitations. And usually, there's nothing wrong with them. The technical limitations of the PS2 are what resulted in Okami's watercolor look, rather than the realistic look they originally planned, and that game is plenty immersive. It's "creativity limitations" that are the problem.
Let's remember that all of the games we play and love and are considered classics are, or were at one time, innovative. Final Fantasy was innovative. Resident Evil was innovative. Resident Evil 4 was innovative (look it its influence on Gears of War and Metal Gear Solid 4). Half-Life was innovative. Were they all nice looking games for their time? Yeah. But that's not why they're classics.