[quote name='Scorch']You're not even old enough to work at most places, so i'm going to guess that you're an only child with parents that spoil you. Don't take that as an insult, I don't know of one person here that
wouldn't want to be spoiled.
Your prior argument is something that people debate about day in and day out. There's no real answer to it. The XB360 is more user friendly than a PC (since about 1% of the board even knows the significance of a "7800 GTX's SLI'd with 2 Athlon FX-55's" means). But I can see your argument. While the graphics will always be better on the PC, not everyone can afford an $1800 rig, so I think people would be more willing to spend $400 on a system and $60 on games and play with their buddies than $1800 on a PC and going through all that stuff.
Bottom line: You just can't compare PC gaming to any console gaming, PC gaming will win every time. It's an unfair comparison, kinda like a car to a bicycle.[/QUOTE]
I think you can get close to high end quality games from the 360, but it takes a great developer to who is willling to go that little extra length to get it right. I think as the development of the 360 becomes more familiar to and as time goes on developers will be able make games atleast 60-70% of the time that will rival what PC versions of those can do, and there may even be some games that are as good as their PC counterparts.
There was a Sep 30th TeamXBOX article were the editor visited Activision to play COD 2 PC & 360 hands on and they compare the PC to 360 version with them sitting along side each other.
http://previews.teamxbox.com/xbox-360/1197/Call-of-Duty-2/p1/
In it they went onto says:
Having been able to see both the PC version and the Xbox 360 version running side by side I can easily that it appears as though the Xbox 360 version comes out on top with a hefty framerate of 60fps while the PC version is currently running at the standard 30fps. The Xbox 360 version also appeared to have a bit more textural detail, which was more noticeable within the interiors of some of the buildings, which play a major role throughout the game. In every mission we played, there are a lot of situations that will require players to maneuver through buildings to clear them of enemies while also scouting for tactical vantage points and so on. The heightened level of detail also gave the Xbox 360 a nice boost as far as authenticity and realism goes, helping to further the sense of immersion while playing the game. It also seemed as though the Xbox 360 did a little bit better job of showing off some of the game’s special effects, particularly those concerning the use of smoke which also plays a key role in the gameplay. While playing through a mission called “Repairing the Wire” which took place in the cold Russian city of Stalingrad, I even overheard one of the members of the media covering the PC version mention they had never seen anything like the smoke effects being shown on the Xbox 360.
The fact of the matter is that Infinity Ward has created smoke effects like nothing you have ever seen before in any videogame on the planet.
Call of Duty 2 has definitely raised the bar, which is sure to set the new standard of what all smoke effects from this point on will aim towards. In most games that employ heavy use of smoke grenades and effects such as
Counter-Strike, they present players with little more than a distortion in the view that still allows players to make out their surroundings. To this point the level of confusion caused by tossing a smoke grenade hasn’t really been questioned, even though some games that I won’t shame by mentioning employ smoke effects that look like nothing more than grey curtains that gradually fade away over a period of time.
Call of Duty 2 doesn’t just take smoke grenades to another level, it reinvents them in the combat scenario. With highly advanced particle systems in place that the Xbox 360 handles easily, the smoke effects of
Call of Duty 2 are not only confusing but blinding. Imagine walking into the middle of a storm cloud and not knowing which direction was right or left, or up and down for that matter. It’s very much like not being able to see your hand in front of your face, or in this case the barrel of your gun as it peers through the smoke. There were a number of instances where we would literally be a few feet away from the enemy and have no idea they were there until our gun barrels bumped into each other. Not only is the smoke thick, it actually looks realistic and it diffuses gradually rather than fading as we’ve seen in so many of today’s games. I could continue describing it, but let’s just say the proof is in the pudding and you’ll understand for yourself once you get a chance to see
Call of Duty 2 in action.