Elder Scrolls Online Announced

Bosamba

CAGiversary!
http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx

"Long rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.

Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.

"It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."

An in-depth look at everything from solo questing to public dungeons awaits in our enormous June cover story – as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.

Come back tomorrow morning for a brief teaser trailer from Zenimax Online and Bethesda Softworks, and later on in the afternoon for the first screenshot of the game. Over the course of the month, be sure to visit our Elder Scrolls Online hub, which will feature new exclusive content multiple times each week. You'll meet the three player factions, see video interviews with the creative leads, and much more.

The Elder Scrolls Online is scheduled to come out in 2013 for both PC and Macintosh."
 
My big concern over this if it doesn't do enough to distinguish itself, it will get lost in all the other non-WOW mmo's. I'm also worried about their approach to end game and faction balance, as The Old Republic failed spectacularly in this regard. I actually bought into the pre-release hype surrounding that game and blew $150 on the collector's edition.

Without going into details on why I felt under powered as a Jedi Consular during pvp, the absence of any community at the level cap had me cancelling before my initial 30 day play time was over. With my non standard work schedule, the dungeon finder extended my interest in World of Warcraft by 2 more years than I would have otherwise played. Why Bioware decided to ship the game without that feature eludes me, since not all of us play during prime time and can make the commitment of joining a guild.

Don't get me wrong, The Old Republic was an enjoyable single player game. It just was not worth paying $15 a month for. I hope the Elder Scrolls Online developers have a concrete goal of end game content and not waste $100s of millions on voice acting on leveling cutscenes.
 
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[quote name='cancerman1120']For some reason I would much rather this have been a Fallout MMO.[/QUOTE]

This times infinity.
 
If this game could stray away from WoW clones and be the next DaoC or SWG, I would consider it niche enough to capture the hardcore crowd again. I'm very surprised they would consider a year to turn this out, with no beta testing yet and having just been announced formally.
 
[quote name='Jodou']If this game could stray away from WoW clones and be the next DaoC or SWG, I would consider it niche enough to capture the hardcore crowd again. I'm very surprised they would consider a year to turn this out, with no beta testing yet and having just been announced formally.[/QUOTE]

Considering that ZeniMax Online was formed in 2007, they probably have been working on this for a very long time.
 
[quote name='Bosamba']Don't get me wrong, The Old Republic was an enjoyable single player game. It just was not worth paying $15 a month for. I hope the Elder Scrolls Online developers hav a concrete goal of end game content and not waste $100s of millions on voice acting on leveling cutscenes.[/QUOTE]
This marks the first and last time anyone has ever voiced a concern about Bethesda focusing too much on voice acting.

Yeah, I know, it was more a dig at TOR than anything else.
 
[quote name='Bosamba']The Elder Scrolls Online is scheduled to come out in 2013 for both PC and Macintosh."[/QUOTE]
:whistle2:&:whistle2:&:whistle2:&I just finally got into the ES games with Skyrim, after completely hating Oblivion. But since I'm a console ONLY gamer, this game will NEVER be one I'll play. Not only because it's on PC(and Mac) only as of now. But also because of this.
[quote name='Blaster man']An MMO is cool but I really despise their monthly fees.[/QUOTE]
Monthly fees suck. I hate paying for my internet as it is, but if I had to pay a monthly fee for online service(thank you free PSN) I'd go back to offline gaming in a heartbeat.
 
[quote name='Bosamba'] the absence of any community at the level cap had me cancelling before my initial 30 day play time was over.[/QUOTE]

Perhaps your mistake was expecting a large community of max level players before 30 days were up.

As for the Elder Scrolls MMO, it sounds absolutely hilarious. Unless they let me kill everybody I see, and they won't, I'm just gonna pretend it doesn't exist. Christ, even Skyrim was a disappointment in this regard, couldn't kill kids or half the people in towns because they were "essential".
 
I'm going to avoid this game simply because it'll likely be the glitchiest game ever made. I mean, their offline games are bad enough but I don't want know how bad it'll be when they go online and there's hundreds, if not thousands, of people playing on each server.
 
[quote name='Vinny']I'm going to avoid this game simply because it'll likely be the glitchiest game ever made. I mean, their offline games are bad enough but I don't want know how bad it'll be when they go online and there's hundreds, if not thousands, of people playing on each server.[/QUOTE]

In fairness, that's Bethesda, this is Zenimax. They may own Bethesda and publish their games, but it doesn't necessarily mean that they are using Bethesda's buggy game engine or anything.

Fun fact: I live literally right down the street from Zenimax. I don't know what it is about Hunt Valley, MD but we have like four game studios here. Maybe they got lost on their way to Silicon Valley lololololololol
 
[quote name='iamsmart']In fairness, that's Bethesda, this is Zenimax. They may own Bethesda and publish their games, but it doesn't necessarily mean that they are using Bethesda's buggy game engine or anything.[/quote]

Yeah, this is a completely different team, so anything you expect from Bethesda, good and bad, should probably be thrown out the window.

Fun fact: I live literally right down the street from Zenimax. I don't know what it is about Hunt Valley, MD but we have like four game studios here. Maybe they got lost on their way to Silicon Valley lololololololol

Probably because Microprose's headquarters used to be in Hunt Valley. Between Microprose and Firaxis, there's 30 years of video game history in that town. With all of that, it shouldn't be a shock that there are a few game companies operating there.
 
Screenshots
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Yup, that looks like a HeroEngine game:cry:
 
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[quote name='iamsmart']Fun fact: I live literally right down the street from Zenimax. I don't know what it is about Hunt Valley, MD but we have like four game studios here. Maybe they got lost on their way to Silicon Valley lololololololol[/QUOTE]
A guildmate of ours works for one of those studios (not sure of the name though) and was elated he could finally talk about what he'd been working on for about two years.
 
Keep that guildmate away from the official forum and the NeoGAF thread then.

It's been a long time since I've seen such an instant blatant disgust for a game just based on some screenshots and bullet-points.

Here are said bullet-points by the way:
-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist
 
[quote name='Fell Open Ian']Keep that guildmate away from the official forum and the NeoGAF thread then.

It's been a long time since I've seen such an instant blatant disgust for a game just based on some screenshots and bullet-points.[/QUOTE]
Lol, if anything he'd look to us to be his worst critics. He knows what we like, but I don't think he's involved in any of the design - probably more like art assets and such. Haven't really talked to him yet so I'm not even sure what he's allowed to talk about. More than likely just what has been released info-wise so far.

Once E3 rolls around, I'm gonna hit him up for the skinny.
 
If there was ever a franchise to get me into an MMO it would be the Elder Scrolls, but looking at the screenshots and reading those bullet points I dunno... this seems like it is ES in name only. I like the concept of the most accomplished player becoming emperor, even though I have too much of a life to even dream of attaining that status. Hopefully they have more info soon.
 
Perhaps people would be less upset if Bethesda proper would include co-op in one of the mainline games as that is far more feasible from a technology and bandwidth standpoint than what a MMO needs to do.

[quote name='iamsmart']this seems like it is ES in name only.[/QUOTE]

Agreed. I'm less upset that it looks to be a WoW-clone and more upset that they've seemingly squandered a golden opportunity to make something truly different in the MMO space.
 
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Now that I've read the bullets, the one point that concerns me is: -Each faction has their own leveling content.

I would love to see a cemented world, as one seamless planet without zones but why the fuck would they do this? All factions are present everywhere so why, when they specifically stated that this will be hubless, would they segregate questing areas? Maybe I'm reading into it wrong, but I doubt this means separate quest givers for each faction in every town. I want to see a game that forces opposing players to use the same cities again. FFA PvP is where it's at.
 
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That may just be a nature of the beast kinda thing with regards to the HeroEngine. (segmented nodes as opposed to large streaming zones)

It really is a shitty engine but so is Gamebryo/Creation.*shrug*
 
[quote name='iamsmart']In fairness, that's Bethesda, this is Zenimax. They may own Bethesda and publish their games, but it doesn't necessarily mean that they are using Bethesda's buggy game engine or anything.

Fun fact: I live literally right down the street from Zenimax. I don't know what it is about Hunt Valley, MD but we have like four game studios here. Maybe they got lost on their way to Silicon Valley lololololololol[/QUOTE]

I see, I didn't know that.

Either way, it'll be interesting to see if this game catches on and can dethrone WoW. Or if people are burned out my MMOs.
 
the founder of ZeniMax is the cofounder of Mythic.

If you're not familiar with Dark Ages of Camelot, once they fixed the early release mass imbalances, it had easily the best team based PVP I've ever played. I didn't play much past the first expansion, the game really lacked a compelling end game PVE.

There were alot of really good things about DAoC and of course a couple that needed to be worked out. So I think it's fair to say that the game has some potential.
 
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