Eternal Sonata - it's out now 10/21/2008

[quote name='The Mana Knight']I dunno, go to a few certain PS3 centric forums. Tons and tons of people really, really want it to get their RPG fix (that isn't SRPG). I have no doubt it will sell decently (If PS3 had more RPGs, it would get lost in the shuffle). Many badly want to buy it to convince Namco to bring ToV to PS3.[/quote]

You are totally right, I was needing an RPG fix for my PS3 ended up getting some PS2 game to sort of tide me over but they were action rpg and picked up Disgaea HoD but like you said SRPG. Unfortunately before I sold my 360 I had played through Eternal Sonata. Great JRPG though, don't miss it if you're looking for one seriously, fun battles, very active. Oh plus great music.. the whole game is about music actually.
 
[quote name='FriskyTanuki']Europe and North America, not North America and Japan. Square's finishing development of the PS3 version for release in Japan before starting 360 development.[/quote]

Thanks for the clarification!
 
The demo is up on the Japanese PS Store. I played it, looks basically the same as the 360 version, except a tad darker and a little softer looking. It still holds up pretty well.

Out of warning, since the demo is Japanese, you press circle to attack instead of X.
 
Just so I can understand, what's wrong with Microsoft having the edge in RPG's now? It's clear Sony is dropping the ball in this department, and with the XBox being so much cheaper, why not just go in that direction?

They have the best RPG lineup in the world, bar none. I'm happy ES is coming to the PS3 for 1 console owners, but being a PS360 owner is so the way to go. I'm really enjoying my ToV LE and have yet to finish LO, ES, BD, or even touch Oblivion and Infinite Undiscovery.
 
[quote name='MSUHitman']Just so I can understand, what's wrong with Microsoft having the edge in RPG's now? It's clear Sony is dropping the ball in this department, and with the XBox being so much cheaper, why not just go in that direction?[/QUOTE]There are people out there who enjoy a lot of Sony's offerings, and want those types of games too. They have them on PS1, PS2, and PSP, that's why some are expecting them on PS3 too. Some prefer to not get a cheaper 360 because they are too afraid of RRoD, just don't like MS, or even have no interests in most MS exclusive games (I hear the comments).

Actually, the main reason it happened for ToV and some other games was because they started development BEFORE there were actually PS3 development kits (IU was also originally a MS published game, but switched to Square Enix), and there's no way Mistwalker would ever work for Sony (Sakaguichi and Sony don't have a very good relationship). Do you think Tales Studio was just going to wait for PS3 development kits before to start ToV development? I don't think so. Sony themselves aren't developing many outside of Level 5 games because many series they invested during the PS2 era (that did well on PS1, like PoPoLoCrois, Arc The Lad, Legaia, Wild Arms, etc.) have greatly declined on PS2 compared to PS1, and that's why they aren't dealing with them.

But all I was trying to say is, buying Eternal Sonata shows developers people want RPGs on PS3 (although I rather people buy Valkyria Chronicles because that game is truly great and exclusive). If developers see PS3 owners not buying them, they may just ignore PS3 all together.
[quote name='MSUHitman']
They have the best RPG lineup in the world, bar none. I'm happy ES is coming to the PS3 for 1 console owners, but being a PS360 owner is so the way to go. I'm really enjoying my ToV LE and have yet to finish LO, ES, BD, or even touch Oblivion and Infinite Undiscovery.[/QUOTE]Not everyone has the time/money to invest in multiple consoles. Also, if I made the same post here that I did on other forums, technically, Sony and MS are on the same level for RPGs. In year 1, 360 had one JRPG, while PS3 had one. Year 2, PS3 has 3, while 360 had two. If PS3 has how ever many came to 360 this year, next year, it's right in line with 360. The big difference is RPGs do take a while to develop (2-3+ years) and normally don't show up for a bit (PS2 was originally pretty bad at RPGs, but eventually it had several).
 
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[quote name='The Mana Knight']Actually, the main reason it happened for ToV and some other games was because they started development BEFORE there were actually PS3 development kits (IU was also originally a MS published game, but switched to Square Enix), and there's no way Mistwalker would ever work for Sony (Sakaguichi and Sony don't have a very good relationship). Do you think Tales Studio was just going to wait for PS3 development kits before to start ToV development? I don't think so. Sony themselves aren't developing many outside of Level 5 games because many series they invested during the PS2 era (that did well on PS1, like PoPoLoCrois, Arc The Lad, Legaia, Wild Arms, etc.) have greatly declined on PS2 compared to PS1, and that's why they aren't dealing with them.[/quote]
Unless you have an actual source, I'm going to say you don't know what you're talking about. You don't need a dev kit to start developing a game.

The big difference is RPGs do take a while to develop (2-3+ years) and normally don't show up for a bit (PS2 was originally pretty bad at RPGs, but eventually it had several).
Again, outside of Madden, most games across all genres take ~3 years to develop.
 
I just wonder if Sony really cares about the JRPG market anymore. I think they are only interested in "mainstream" and online-only gamesales while Microsoft is more interested in having the best overall library.

You're talking to someone that has over 130 PS1/2 games and loved how Sony helped RPG's become a viable game type in America, but I'm not above facing the fact that Microsoft is valuing these titles more than Sony right now. Microsoft is making special bundles in Japan for almost all of these JRPG releases, and the promo for the 360 version of ES (faceplate) was really cool.

Again I'm glad ES is coming to Sony but I wonder if more RPG developers will go with M$ or Sony this gen. M$ seems to have a HUGE lead right now and I'm not sure PS3 can catch up.

I know lots of people who are huge RPG fans with PS2's that refuse to get PS3's because of the cost, then seeing that M$ is getting all the RPG's makes it a no-brainer for them. It's a significant market I feel Sony is ignoring to its detrement.

I think the question of where the RPG's on PS3 will be one of the great questions on this generation of console games, right up there with all the M$ dependability issues, and who's buying all these Wii's and why are they not buying any other games for it.
 
[quote name='MSUHitman']I just wonder if Sony really cares about the JRPG market anymore. I think they are only interested in "mainstream" and online-only gamesales while Microsoft is more interested in having the best overall library.[/quote]If they didn't care, then why are they publishing White Knight Story and published Folklore (which is somewhat RPG)? Sony themselves have never been big RPG developers. It's just that Squaresoft, Enix, Namco, etc. CHOOSE to previously bring their RPGs to Sony's platform. Sony didn't moneyhat these developers either, they chose (Sony just handed a PS2 development kit and devs instantly jumped on).

The problem is, let's just say Sony tried encouraging these developers to develop on PS3. If they just say "no thank you, we rather develop on handhelds, rather make a game for Wii, or rather make it on 360 because it's much easier/cheaper to developer for", then what exactly can Sony do. The PS3 itself (hardware) is perceived by Japanaese devs the same way the original Xbox was, which was part of the reason it didn't get much support (it was seen as big, too much power, and too ahead). Most Japanese developers are behind on tech (like the articles have said) and many prefer platforms which are cheaper/easier to develop for.

Here's the main issue with JRPGs. Many publishers themselves have stated that in order to break even on most, you gotta sell 500k. Now just in the Japanese market alone, what RPG series can still sell at least 500K? Only Final Fantasy, Kingdom Hearts, and Dragon Quest. That's why fewer developers these days are even bothering bringing next gen RPGs (see how DQIX went to DS, Suikoden to DS, several Tales of DS and PSP, etc.).

You're talking to someone that has over 130 PS1/2 games and loved how Sony helped RPG's become a viable game type in America, but I'm not above facing the fact that Microsoft is valuing these titles more than Sony right now. Microsoft is making special bundles in Japan for almost all of these JRPG releases, and the promo for the 360 version of ES (faceplate) was really cool.
Sony made special bundles too for just about every major game that came out in Japan too. DW6, Kenzan, MGS4, and many other games got special bundles. Heck, basically every big PS3 release gets a special bundle. The FFXIII demo that comes with FFVII: AC is getting a special demo. Look at PSP. Just about every major game release like Tales of the World: RM, Star Ocean: FD, Crisis Core, FF Dissidia, etc. has gotten or is getting a special bundle.

Here's how it goes:

1 year
360 has Enchanted Arms
PS3 has Enchanted Arms + Folklore

2 year
360 has Blue Dragon + Eternal Sonata
PS3 has Disgaea 3 + Eternal Sonata + Valkyria Chronicles

3 year
360 has Culdcept Saga + IU + Lost Odyssey + Operation of Darkness + Spectral Force 3 + ToV + Zoids + LR
PS3 hasn't even been out 3 years

PS3 already has White Knight Story coming out next year, Cross X Edge has been mentioned to come stateside. Last Remnant will come to PS3 next year (UE3 issues held back the PS3 version). If PS3 matches or tops what 360 has next year, it's right on track.

Again I'm glad ES is coming to Sony but I wonder if more RPG developers will go with M$ or Sony this gen. M$ seems to have a HUGE lead right now and I'm not sure PS3 can catch up.
Sony has the 10 year plan for PS3. Some developers like Gust, Atlus, Konami, Banpresto, etc. haven't even moved to next gen consoles for their RPGs. NIS plans to make an SRPG for PS3 yearly (or I'd think, because they said they have another PS3 game which will be announced soon). Gust has been looking for PS3 programmers for a while. There's still Level 5 who is close to Sony and can crank out a decent number of games (I consider Level 5 is to Sony like Mistwalker is to MS).

I know lots of people who are huge RPG fans with PS2's that refuse to get PS3's because of the cost, then seeing that M$ is getting all the RPG's makes it a no-brainer for them. It's a significant market I feel Sony is ignoring to its detrement.
If it was significant, then explain to me why any RPG that wasn't Square Enix struggled to sell stateside last gen? I mean Disgaea did good, Odin Sphere did good, and so on, but most all RPGs are niche 50k sellers. There were still a minority of PS2 fans (most PS2 fans if anything were GT, SOCOM, etc.).

I think the question of where the RPG's on PS3 will be one of the great questions on this generation of console games, right up there with all the M$ dependability issues, and who's buying all these Wii's and why are they not buying any other games for it.
If anything, most RPGs will be going handheld. The reason they went PS2 last gen was because it already had a huge lead early on (with no RPGs) and just kept building. Right now, DS and PSP are getting the majority of sales in Japan. which explains why most RPG announcements in Japan go to DS (many do not come stateside). Also for the fact handheld development is much cheaper than console development (and the greatly percentage of Japanese developers don't really push consoles at all) is why most RPGs will go that way. I do see the Wii being the console with the most, but the results of that probably won't be seen until 2009 (Marvelous Interactive, one RPG developer, is basically Wii/DS exclusive). Sony can't tell a developer to develop on PS3 when development kits are expensive (Hudson who makes some RPGs said that and so did SNK).

Sony themselves has already lost close to $3 Billion on PS3 development, and they can't easily suffer more loses by paying every Japanese developer to make a PS3 game to lift up its initial development.
[quote name='pete5883']Unless you have an actual source, I'm going to say you don't know what you're talking about. You don't need a dev kit to start developing a game.[/quote]You can plan a storyline and draw the art, but you can't actually develop the gameplay engine in some cases or even the graphic engine. The developers of ToV started right after TotA came out in Japan, which was December 2005, and the majority of developers had no PS3 development kits (but had 360). Their choice was to make another Tales game on PS2 or go next gen on 360. They wanted better graphics, so they went with 360. Everyone familiar with Japanese development at GAF even said the same thing (I'm talking those who bring us the Famitsu news and such).
Again, outside of Madden, most games across all genres take ~3 years to develop.
It varies to he honest. Most music games, fighters, and so on don't take all that long to develop (it's mostly the balancing and perfecting that take time). RPGs take a while since you gotta design several dungeons, equipment, enemies, characters, etc. Most FPS only have like 15-20 enemy types. RPGs have hundreds of enemy types.

Also, it doesn't help for there aren't that many people in Japan in the high tech graphic development, according to Yoshida (SCE World World):
Speaking to VG247, Sony Worldwide Studios boss Shuhei Yoshida has said that Japanese developers are making “slow progress” compared to the West thanks to a generational shift in technology power to the US and Europe.
“What’s happened since the days of PS2; technology becomes more sophisticated, and more and more intense graphics technology [has appeared],” he said.
“The technology base has shifted from Japan to the US and Europe.”
Geography and the intrinsic needs of creating graphic-heavy games have led to a struggling Japanese games tradem the exec said.
“There are also talented people, engineers… in the US and Europe, and it’s relatively easy to form a large team that required to create this generation of games,” he added.
“That’s not the case in Japan. Because they don’t have a large base, like the movie industry; there aren’t [a lot of people] in the high end of computer graphics. That’s making the many great developers in Japan make slow progress.”

Yoshida pointed to the obvious examples of Metal Gear and Gran Turismo as ongoing Japanese success stories, but said the rest of the industry in Japan was not so fortunate.
“It’s amazing that some teams like Kojima-san’s team and Polyphony Digital are still creating such immense games,” he said. “But that’s not [indicative] of the core Japanese software industry, unfortunately.”
Yoshida was speaking at Games Convention in Germany.
http://www.videogaming247.com/2008/...-has-shifted-from-japan-to-the-us-and-europe/

I don't really want to continue this argument to be honest, but this is pretty much all the stuff I've picked up from being around several forums, news sites, etc.
 
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[quote name='The Mana Knight']Sony can't tell a developer to develop on PS3 when development kits are expensive (http://www.ps3fanboy.com/2008/07/04/hudson-soft-thinks-ps3-development-costs-are-too-high) ..[/quote]
Development kits are not the same as development costs.

You can plan a storyline and draw the art, but you can't actually develop the gameplay engine in some cases or even the graphic engine.
:wall: Yes, you can. You obviously can't finish, but you can start without dev kits.

RPGs take a while since you gotta design several dungeons, equipment, enemies, characters, etc. Most FPS only have like 15-20 enemy types. RPGs have hundreds of enemy types.
The hundreds of enemy types distill to a couple dozen enemies, palette-swapped to hell. FPS's you gotta design several levels, guns, physics, etc.
 
Actually, pete, while you can certainly start developing and engine for a game, you still have to consider the idea of wasted man hours developing engine parts that end up not working and have to be scrapped. That's wasted money.

If you make it a financial decision it's much easier to see why things went the way they did. The 360 was there with devkits, and the 360 was currently pretty successful. Sony was pretty silent and was still coming off its PS2 era dominance where they didn't have to deign to talk to developers and give them support or incentives.

Pete, do you have any game development experience? If so, in what area?
 
[quote name='bigl523']After playing the demo I'm gonna have to pass on this one. Just didn't do much for me.[/QUOTE]The battle system is similar to the full game, but the demo lacks any story which the game has (lots of it has been added).

From what someone said on the Eternal Sonata thread at GAF, here's how much story was added for each character:
Polka - 1.5x original script
Allegretto - 1.7x original script
Chopin - 1.7x original script
Serenade - 2.0x original script
Waltz - 2.2x original script
March - 2.3x original script
GAF

That's not too bad.
 
[quote name='Vanigan']Actually, pete, while you can certainly start developing and engine for a game, you still have to consider the idea of wasted man hours developing engine parts that end up not working and have to be scrapped. That's wasted money.

If you make it a financial decision it's much easier to see why things went the way they did. The 360 was there with devkits, and the 360 was currently pretty successful. Sony was pretty silent and was still coming off its PS2 era dominance where they didn't have to deign to talk to developers and give them support or incentives.

Pete, do you have any game development experience? If so, in what area?[/QUOTE]
Game development? No. Software development? Yes. However I have read interviews, I can't remember which system, but the developer was saying how they had to
scale back their game engine because they got dev kits very late in the process, and they learned the system's actual specs were not as good as they were told. I think it was PS3.

Edit: Wow thats a lot of new script. Good for them.
Hopefully it's good script
 
Is the Japanese demo the same one as what's offered on the 360? Or is there anything new to show off what's new in the PS3 version?

I enjoyed the 360 demo, much, much more than ToV, and haven't really bothered to pick it up on the 360, so I'm interested in picking it up for the PS3 for an RPG fix for the fall.
 
[quote name='FriskyTanuki']Is the Japanese demo the same one as what's offered on the 360? Or is there anything new to show off what's new in the PS3 version?

I enjoyed the 360 demo, much, much more than ToV, and haven't really bothered to pick it up on the 360, so I'm interested in picking it up for the PS3 for an RPG fix for the fall.[/QUOTE]The PS3 demos is basically the same. As for content, this is what Namco Bandai said:
* New Quests, Battles and Events: Experience new quests, battles and events that will shed new light to the dramatic and evolving storyline compared to the previous version.

* New Playable Characters and Costume Changes: Now players can play as Crescendo or Serenade and change some of your favorite character’s costume to your liking.

* Exclusive New Music: Listen to newly added Chopin music – a key element in the environment and story

* Custom-Made for Next-Gen: Enjoy amazing, high-definition, anime style cel-shading and high quality textures to truly deliver an awesome next gen experience.

* Innovative Battle System: Battle using a unique, hybrid turn-based/action RPG system that combines free-roam and turn-based action (up to three players during battle).

* Strategic Use of Light and Darkness: Adjust your battle strategy in the ongoing struggle between light and darkness. Beware of enemies lurking in the shadows, as their stats – attacks and potency – will change, as will their physical form. Lure them out into the light or destroy them within the cloak of darkness. Change your special attacks depending on whether you are in the light or in the dark.

* Dramatic and Evolving Storyline: Experience a deeply moving story focusing on the enduring struggle between good and evil all taking place in a dream during the final 3 hours of world-famous music composer Frederic Chopin’s life.
http://www.namcobandaigames.com/games/eternalsonataps3/
 
I got TOV + IU at the same time.. played IU.. then went back to TOV.. finished one play thru.. about to do the 15 hour speed run @_@
 
I played with the demo for a bit last night.

This is my first experience with JRPGs, so I have a question. Are they all this . . . well, weird? Not that I have any problem with bashing bouncing pumpkins with an umbrella while they try to kill me with their evil bad breath, or with collecting magic cookies, or with people commenting randomly on their lives like I'm not even there, but - is any of it supposed to make sense?

I guess I haven't decided yet whether it's massively stupid or absolute genius. Or possibly both.
 
[quote name='pob14']I played with the demo for a bit last night.

This is my first experience with JRPGs, so I have a question. Are they all this . . . well, weird? Not that I have any problem with bashing bouncing pumpkins with an umbrella while they try to kill me with their evil bad breath, or with collecting magic cookies, or with people commenting randomly on their lives like I'm not even there, but - is any of it supposed to make sense?

I guess I haven't decided yet whether it's massively stupid or absolute genius. Or possibly both.[/quote]

Yep they are all pretty much like that. I'm trying to think of the stupidest thing I've ever beaten the crap out of, but it all seems so normal now. . .
 
[quote name='pob14']I played with the demo for a bit last night.

This is my first experience with JRPGs, so I have a question. Are they all this . . . well, weird? Not that I have any problem with bashing bouncing pumpkins with an umbrella while they try to kill me with their evil bad breath, or with collecting magic cookies, or with people commenting randomly on their lives like I'm not even there, but - is any of it supposed to make sense?

I guess I haven't decided yet whether it's massively stupid or absolute genius. Or possibly both.[/QUOTE]There are MUCH weirder JRPGs out there.
 
[quote name='Tom Ato']Yep they are all pretty much like that. I'm trying to think of the stupidest thing I've ever beaten the crap out of, but it all seems so normal now. . .[/QUOTE]

I'd say the penis monsters in Shadow Hearts ranks pretty high for me on the weird factor.
 
[quote name='argyle']I'd say the penis monsters in Shadow Hearts ranks pretty high for me on the weird factor.[/quote]

lolwut.jpg
 
This game is really underrated and worth the purchase. The demo doesn't do a very good job of showing off the game as it gets much better as your progress, both in story and in gameplay. Linking "super moves" makes a big difference later on, especially in boss battles. Plus, the game is chop full of whimsy. Whimsy, dammit!
 
Sorry if this has been discussed before, but am I the only one who found the demo kind of unbalanced? Some of the earliest encounters in it can kill a party member in a single move, and they don't really give you many healing items at all.

I don't like games to be too easy, but the demo seemed brutal. Am I doing something wrong?
 
[quote name='johnnypark']Sorry if this has been discussed before, but am I the only one who found the demo kind of unbalanced? Some of the earliest encounters in it can kill a party member in a single move, and they don't really give you many healing items at all.

I don't like games to be too easy, but the demo seemed brutal. Am I doing something wrong?[/QUOTE]They did increase the difficulty in the PS3 version, but the game is far from being brutal. Even on 360, the demo felt a little harder than the full game, mostly because the demo just kind of places you somewhere. By the time you encounter the grown up enemy (of whatever it is you played at the beginning) and the forest, you will be on level 5-6 or so. If you enjoyed the gameplay you should be fine.

The game does require SOME blocking and it's best to touch enemies from the back side, so you get first attack in battle and at times get to attack again.
 
[quote name='The Mana Knight']They did increase the difficulty in the PS3 version, but the game is far from being brutal. Even on 360, the demo felt a little harder than the full game, mostly because the demo just kind of places you somewhere. By the time you encounter the grown up enemy (of whatever it is you played at the beginning) and the forest, you will be on level 5-6 or so. If you enjoyed the gameplay you should be fine.

The game does require SOME blocking and it's best to touch enemies from the back side, so you get first attack in battle and at times get to attack again.[/quote]

I didnt notice an increase in difficulty at all.. still the same as I remembered it.. trying to run thru it the first time so i can get to the harder play thru.
 
[quote name='Ice2Dragon']I didnt notice an increase in difficulty at all.. still the same as I remembered it.. trying to run thru it the first time so i can get to the harder play thru.[/QUOTE]Since I've played my retail copy, I haven't noticed that much of a difficulty difference (I heard from some who imported it was much harder than on 360, but that might be Japanese 360 comparisons with Japanese PS3 comparisons). I've been far from dying so far, from what I played.
 
[quote name='aznguyen316']great game, beat it on the 360, worth playing for PS3 owners that didn't get to play it before.[/quote]

Were you high, or something? I thought Eternal Sonata was terrible from almost every angle aside from graphics and sound. I couldn't even get through Chapter 3 it was so boring. I don't even know who the Princess-looking girl on the cover is. Who is she?
 
[quote name='Zoglog']i'll probably be picking this up next year sometime when the price drops. Too many damn games this holiday season[/QUOTE]

Same, though I'm just too fucking cheap to buy this at $60 when it's going for $30 or less on 360.
 
[quote name='thelonepig']Where have you folks found this game for purchase? I've been scouring my area and nobody has it - not even Gamestop.[/quote]

www.bestbuy.com and use their store locator. youll have to ask an employee if its not on the shelf, mine had them hidden in the back for some stupid reason.
 
[quote name='Dead of Knight']Same, though I'm just too fucking cheap to buy this at $60 when it's going for $30 or less on 360.[/QUOTE]It's still $40 at most retailers on 360 (that's the MSRP). I think $50 would have been best. I believe Namco is going to ship this in limited quantities, so it will be a matter of whether people can find it later on.
 
Best buy said they only got a few copies in and since they werent out on the shelves its a pretty good indication this may indeed become somewhat hard to find.

I really have been enjoying it much more than the 360 version..

Disappointed about the save times though.. takes like a minute it seems to.. that shouldn't be.

The cutscenes and movie scenes though look phenomenal!
 
I, too, wish this had been priced a bit lower considering the 360 version's price point. Same with Bioshock. I refuse to pay 60 for either, especially considering both have been out for 1 year plus. I hope both last around long enough for the TRU b2g1 next year hehe.
 
[quote name='snakelda']How long is it?[/quote]

First play thru is roughly 20 hours.

Second play thru takes a little longer, as the enemies have double health and 1.5 times the amount of damage they deal.. plus you have a LOT more items to find :)
 
They didnt nerf viola.. im sad...

Viola is so insanely over powered in this game it makes it too easy :( Her and Falsetto needed tweaks lol
 
I finally found a "Gamestop New" copy and snagged it. I played quite a bit this weekend and am really enjoying it. I've got roughly 10 hours into it and am still in Chapter 2. I'd heard the game was less than 20 hours, so I'm a bit perplexed.

In any case, it is much slower than I'm used to, but I love it in any case. The battle system is great and I enjoy how it gets more difficult as the party level goes up. Also, yay for the Chopin biography portions of the game. Too cool. :applause:
 
[quote name='thelonepig']
I finally found a "Gamestop New" copy and snagged it. I played quite a bit this weekend and am really enjoying it. I've got roughly 10 hours into it and am still in Chapter 2. I'd heard the game was less than 20 hours, so I'm a bit perplexed.

In any case, it is much slower than I'm used to, but I love it in any case. The battle system is great and I enjoy how it gets more difficult as the party level goes up. Also, yay for the Chopin biography portions of the game. Too cool. :applause:
[/QUOTE]I think it will take you about 30 hours to beat the game. I think the only way people played for 20 hours was because they skipped pretty much every battle.
 
[quote name='thelonepig']
I finally found a "Gamestop New" copy and snagged it. I played quite a bit this weekend and am really enjoying it. I've got roughly 10 hours into it and am still in Chapter 2. I'd heard the game was less than 20 hours, so I'm a bit perplexed.​


In any case, it is much slower than I'm used to, but I love it in any case. The battle system is great and I enjoy how it gets more difficult as the party level goes up. Also, yay for the Chopin biography portions of the game. Too cool. :applause:
[/quote]

Wow, 10 hours and still chapter 2? Holy god lol.

Use Viola and you can RUN thru the game so fast.. shes so insanely overpowered still :( It hurts not to use her though.. her healing arrow.. sigh.
 
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