[quote name='dmaul1114']
I don't mean niche as a negative either. It just means they don't have mass market appeal. These games aren't going to be million sellers.[/quote]
The majority of games aren't million sellers, but you'd be hard pressed to say they don't have mass market appeal. Every other week during the PS2's lifetime,
another JRPG came out that would fit the mold of "hardcore gamer mass appeal," yet would garner sales below 100K. We could go look up Roland's topic (wherever it is, I just know it pops up in my subscriptions) for proof of that.
You can't call them niche because in a post FF7 world, JRPG games get enough attention and the gaming crowd tends to know about them. And yet they don't put up stellar numbers. (Pre-FF7 in America I'd call them borderline niche, and even that doesn't really work because I have to restrict it to America, where in Japan they'd be eaten up like candy.)
Meanwhile, games there are both niche and "mass appeal" games that sell well, sell admirably, or fail. It's really hard to differentiate and constantly re-evaluate the rules determining this and that and x and y. Is the 50 cent game niche because it's appealing to his music fans and not gamers in general? Is Katamari niche, despite getting lots of sequels? Is Soul Calibur 3 more niche than 2 because 2 was crossplatform and 3 wasn't? You could make arguments for and against each on both sides.
So my question is where you are drawing this ever-moving-target line, since I don't believe it actually exists with any kind of set guidelines or criteria. Going by "they aren't million sellers" is laughable because by that very definition, most games are niche.
Again, you can't tell me in this desperate-for-Japanese-slash-anime-culture-starved gaming community -
especially one that has its fair share of GTA fans - that NMH is niche. It's not as fleshed out as GTA, and there are some technical issues, but it's essentially a brawler with some neat customization and stat-building elements. There was a time in gaming history that such a game would be common, there are times it would have been seen as progressive, and there are times it would be seen as dime-a-dozen. It's part fighter (a not niche genre, although even THAT is debateable since fighters don't register as much as they used to) and part adventure/sandbox (which encompasses all sorts of non-niche games).
And yet, the guys that just play Halo and Madden don't know about these games and don't give a shit about them. So are they niche to those guys?
Do you see how hard it is to get a solid grasp on this? I can't figure it out myself. Which means the best I can get out of someone is the old "I may not know art, but I know what I like" response. Or, in some respects, like the judge who famously said "I know pornography when I see it." Which is sometimes called common sense or
collective opinion, since it's just something you kind of
know.
It's like how in philosophy class once, my professor asked us to define what a chair is. We all innately know what a chair is, but have you ever sat down (ho ho, pun) and thought about exact definitions? You'll go mad. You can't talk about building materials, how many legs it has, what shape it is, how it's made, etc etc without running into a million exceptions that can't all be accounted for. You'll never be able to fully define it.
And that's kind of the same thing I see here with trying to sort out what from what and what-not. And this isn't even considering that it all goes back to subjective opinion anyway.
The ultimate point is that it seems to me that if something isn't falling into EXTREMELY defined roles, it's niche. Which
today means "If it doesn't have guns." Portal is niche, and yet tons of people like it. See how I can say that? Because none of friends know shit about it except the two or three who really follow the industry and play games on the PC. My other friends just Madden and NCAA Football.
It's just that at this point, a game has to be "hardcore" to not be niche. It has to be online, has to have guns, has to have characters who cuss, etc etc etc. It's got to be visceral and action-packed and have great graphics and be backed by a huge advertising campaign with licensed music and smartass developers acting like shithead high school students.
Meanwhile the fans of those types of games sit on this pedastal proclaiming everything else to be niche, and acting like anyone who argues with them is being a douchebag.
In the end, I'm smart enough to know I can't change your mind, and that it doesn't matter how fluid or cohesive my argument is. "Niche" is actually a really brilliant argument to make in terms of strategy because it's a wholly unassailable word. It's like I'm a supervillian, and I want to flood the world, and the best plan I can think up is to throw rocks at the Hoover Dam.
'Cuz it's like....even if I
did somehow break the dam,
then I'm

ed.
But their are plenty of games, albums, movies, etc. that I've loved that I'd call niche.
That doesn't make them so.
Beyond that, the game industry doesn't warrant honest comparison to the music and movie industries. They all fall under "entertainment," but after that, the similarities tend to thin out.
The rest of your post doesn't warrant the time to type up a response.
Well of course it doesn't. It's not like you don't have some canned response waiting to be copied and pasted into the quick reply box.