http://www.youtube.com/watch?v=2lMhjM9BK7M
got a transcript for the video:
Q: after the Xbox One servers are shut down at the end of the new generation, will Xbox One games still be playable?
MN: I’ll just say this. We haven't even started this generation so it's kind of early to talk about the end of the generation. It’s certainly something that we would not do. That's not the way the system is designed. It’s designed for flexibility. But let’s get the system out there first.
Q: if someone is banned, whether their fault or not, will they lose access to the games they purchased?
MN: absolutely not. You will always have access to the games you purchase. Absolutely not.
Q: I like to buy physical copies of games such as collector’s editions with physical bonuses and such. Why is it that someone with a physical disc of a game inserted into the console cannot play that game offline for longer than 24 hours? Why could that not work as a failsafe for if the online connection drops for 24 hours. Just a simple “please insert the disc to continue playing” message.
MN: that’s an interesting question and it’s pretty complex so I’ll answer it this way. The way we designed the Xbox One architecture is for flexibility. And one of the areas that we can do that is, for instance, our family sharing. If you and I are a family, and the crew is our family. You can check a game out of “our” game library and use it. So this ability that we've got of seeing what you’ve got in your library… that's as a result of being always connected so we think the upside of being connected and I think that you talked about the disc checking and so forth… it’s really about the library and having access to your games anywhere you are. Things you really can't do today and all of us having access to our games anywhere you are. That's certainly one approach. But we decided to take a little bit of a different approach because we think it’s going to be more flexible for the future, and that's really what Xbox One is all about. It's about… we’re kind of looking toward the future and see this is where the gaming industry is going and we want gamers to come with us on this journey which is going to unlock this amazing potential of these great gaming experiences as well as flexibility like I just described with the library so it's one approach. We decided to take an approach which we think is going to be infinitely more flexible.
Q: what is the additional value brought by the once-every-24-hour-connection? What do I as a consumer get out of that?
MN: well, I think I just kind of went over that, right? If you’re going to give me a game, the system is automatically going to know, “oh, here’s the game.” It’s automatically going to just appear in my library. I don't really have to do anything. As well as having access to the most up-to-date library when my dad or my mom buys game. It’s automatically in there… so it's really like I said earlier, it’s really about keeping the library up-to-date and knowing what’s going on, right?
Q: will you change anything about the Xbox One after seeing the Sony conference? If so, what?
MN: I don't really think… we’re not going to change anything. I mean, we’re very happy what we’ve done with Xbox One. We’re very happy… did you see the games on stage at our briefing? Did you see the exclusives? I mean we’re really, really proud of the system and the games that are coming out. When you look at games like Titanfall. Have you gone through Titanfall yet? Enough said. Conversation over. We’re really happy with what we showed on stage as well as what we’re showing here at the booth so I think it's safe to say that we’re confident where we’re going. We’re also confident that gamers are going to love our vision of the future and what we’re going to offer for gaming.
Q: what is your target audience for the Xbox One? Many of your features cannot be accessed or are stripped down for markets outside of the US. Why should someone who can’t use your features buy the Xbox One?
MN: I’m a little puzzled by that question. The console’s built for the future and the majority of the world… most of the world is now connected so I'm not quite sure what features they’re not going to get. If they’re talking about things like Netflix and things like that, well that’s certainly a content provider conversation. That is not an Xbox problem. That is an industry problem. I would love to have Sky TV, but I can't because I live in the US so I think the conversation’s really around content and so that's… I guess that’s really what mean, but I’m not quite sure.
Q: can you please clarify how the HDMI input is going to be used? Is it going to allow input from a set-top cable box or other HDMI devices such as Windows PC as well? Will the current Xbox 360 be able to input into the Xbox One to allow the UI of the One to be overlaid on current gen Xbox 360 games?
MN: so the answer is, “Yes.” First of all, it’s the only console right now that has HDMI in. And it’s going to absolutely allow you to plug in, for example, your cable set-top box and what that allows you to do… I want to make sure people understand this because it’s heavy. Is that when you plug it in, you’re going to be watching TV through your cable provider, through your satellite provider and then instantly you’re going to get that game invite to play Ryse. Boom. It switches like this. It’s like instant. So that’s one thing. And if you’re done with Ryse, you can go back to watching television. We also have this concept of overlaying a guide. So there’s a guide that can happen that we produce on the Xbox side that would kind of put over the existing guide so you can go up and down and manage it that way. Now we’re not a DVR. We have a game DVR but we’re not a true DVR in that sense. That’s going to be handled by your set-top box. We’re just allowing people to still watch TV… the types of TV that they have and then get back to their game experience and still stay connected to Live. How would you like to be watching your favorite TV show that’s not available anywhere else, but still get friend invites, right? And still stay connected. Or maybe even use our Snap mode and watch TV over here on the left while you're playing a single player game over here on the right. So think about that. And the other question, you can certainly plug an Xbox 360 in the back of that. That was one of my first questions when I heard about the feature so there’s a lot of things we can do with that. Again it opens up great opportunities to have this great gaming experience but still stay connected.
Q: what is one question that you have not been asked at E3 this year that you wished you’d been asked about the Xbox One?
MN: that is an excellent question. I’ve been asked so many. I’ve been on the show floor for the past three days. Probably it’d be one about… you know, probably we’d talk a little bit about the family package. And people really haven't gotten their heads around what that means. We talked about that earlier on… it’s about, wait a minute. I’m waiting for someone to ask me and you kind of already asked so… I don’t know how to answer that question because you already asked me that question. I was thinking about that coming up here. About our family proposition and things like that so probably that.
Q: do you want to talk a little bit more about the family proposition?
MN: it’s awesome. It’s awesome. It really is awesome and we’re really excited about what we’re doing with Xbox One.