[quote name='keithp']Could you give specifics? What makes it better? I popped my FFTA into my GBMicro and damn if it didn't hook me again.[/QUOTE]
Here's a mini review for you guys. I've invested about ~15 hours so far.
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Graphics: The sprites look fairly similar to FFTA (no surprise there), but the backgrounds and magic animations look beautiful. Seriously, they're so detailed I actually take notice in each new environment to look at every part strictly for eye candy.
Gameplay: The big one, obviously. While some moves/attacks have changed and there are new jobs, the game plays virtually the same.
In regards to the job system, something new is that you actually need to "unlock" some classes by doing specific quests. For example, you have to unlock Fighter and Beastmaster, to name a couple. It's a bit of an inconvenience, but certainly not big enough to ruin the game. I'm enjoying unlocking new classes through A-skills still.
On the battlefield, I've noticed a couple of differences from FFTA. The first is that attacks seem to hit much more often; gone are the days where a front attack had but a 43% change to hit, now it's ~88% or so. This applies to both you and your enemy, but missing less for me certainly helps my blood pressure. :lol: Second, the game seems to be harder and slower. The harder part definitely makes the game more exciting, but the game seems to have slowed down a bit. If you don't mind setting aside ~20 minutes for each quest, then you'll be fine.
You'll immediately notice that the game's art and style is completely FFXII: the music, the renamed spells (Magic is now Magick). The biggest, probably, FFXII change is that now you have a Bazaar in the shop. What about it? Well, instead of earning weapons from your quests, you earn Loot (sound familiar?). Then, you use the Loot in certain combinations in the Bazaar to unlock new weapons/armor in the Shop. It's kind of a weird process, but it works. One downside is that you seemingly unlock different weapons/armors randomly because you don't really know what combos unlock what, so you end up after every quest going to the Bazaar in hopes of unlocking something.
A couple other changes are the overworld maps (which are now pieces), the less-stricts Laws, etc.
Music: Not much to say here. If you liked FFXII's music, you'll like it here too.
Controls: While there's still no rotating ability, it's not too necessary; usually you can see everything fine.
Overall, my impression with the game is positive. I'd definitely say it's better than FFTA; it's a lot more mature (outside of the main character Luso) and just as addictive. The Bazaar system is, well, bizarre, and there are a couple of changes that make me scratch my head, but all in all this is a great game and the upped difficulty definitely makes it more fun.