[quote name='6er']Really? I'd go with RoF in that list. Too many bad gameplay decisions(a few bosses are way overpowered, the fact that all enemies build as you do makes grinding too complicated) , there are only two colors in the game, and the difficulty curve is ridiculous. I was waiting for that game since it was announced, I was hugely disappointed played it for like 15 hours and just traded it in. IU was underrated. It did nothing new and had one level that was as dumb as a box of rocks, but it had solid gameplay and a solid if not odd story.[/QUOTE]
Didn't see this reply.
The main issue with people not liking RoF is that they don't stick with it and experiment with the battle system and get past the learning curve, I've had boss battles that were nail biters since my defense was broken my characters running around like idiots and I was like "Oh $#!@", then somehow I managed to get back into action and pulled off an impossible victory.
You have to seriously customize your guns, as they are the key to victory. Learning how to juggle, then slam opponents is another key to victory, setting up a Tri-Attack while not necessary helps as well, but it isn't easy to pull off. Break specific pieces and farm items is not something that you can do if you feel like it, you must do that to win, you need the parts that you craft from those pieces. If you look at some of the gun load outs for the golden weapons, they are insanely complicated (and very unrealistic as how a gun would work that way) but that's what makes the game so cool, that adding all of that stuff would make a gun so powerful, and that's where your edge in battle comes from.
And as of this moment, RoF is the only game I've bothered to platinum, because I loved it so much. Sure there is a lot of grinding in that game (mostly in the battle arena, which goes along way to helping mastering the battle system since you don't have to worry about a game over, and can power up your characters different skills fairly easily to level up)
I liked it because it tried something different and succeeded wildly. I'd argue that the learning curve is no different than Final Fantasy Tactics, I was really intimidated by it when I first played it after 10-20 hours I was rocking the battle system, shame more people couldn't or wouldn't give RoF a fair chance and also a shame we'll never see a well needed sequel to such a great game.