Final Fantasy XIII-2 $44.99 at toysrus.com

You people are being too ambiguous when you are arguing over "linearity".

Linearity in a story is fine. FFX was completely linear story and area-wise, and I didn't hear anybody complaining.

FF XIII is a fucking hallway. It's not the fact that you have to do one sectoin at a time that is bugging people, it's that you don't even have a side hallway to go down. There is zero exploration in this game, and that's very sad because it was a beautiful world.

All I wanted was some alternate paths with treasure chests at the end, that's all. So much incredible work went into this game, and they brought some great ideas...like instant heals after battle without relying on a magic pool. However, it's my sincere hope that whoever was responsible for the level design committed honorable seppuku before SE started on #2.

Edit to add: Also, towns. Bring back towns, you fools.
 
For those wondering about the Japanese reception...

Sales data:
https://i2.endoftheinter.net/i/n/9d20e5a1033d31cc85844441e923523f/ffsaleszgo8d.png

Import preview from gamers give the impression that the ending pissed them off, the game is VERY easy, and monsters were more or less optional than mandatory for game progression.

Personally I can deal with the dumb storyline but since SquareEnix had the sheer audacity to cut game content out (OMEGA preorder only), then I really am not in support this game at all. Doesn't help that Serah dresses like a Otowa prostitute and is unlikable from the moment she opens her mouth. And from very recent developer interviews they have plans to roll out DLC for certain characters like Sazh, that doesn't bode well with me. Black people sold separately*.


FF13-2 is a bargain bin game for me, even though I personally loved FF13. Funny how life can work. :p
 
[quote name='thingsfallnapart']I was quoting you who was quoting the disgruntled guy up there. Seriously, we aren't entitled to anything as gamers and if we don't like something don't buy it. Why I have to sort threw pages in the beginning of bellyaching is beyond me.[/QUOTE]

Ughhhh.... Because of the first amendment?
Debate, share opinions, talk crap, etc...THAT IS WHAT HAPPENS IN FORUMS!

To your analogy:
Seriously, we aren't entitled to anything as web surfers and if we don't like reading something, don't come to this site.

I never get why people complain about other people complaining on a free forum. Yet here I am complaining about someone complaining about someone else on a free forum.. ;)
 
[quote name='MrBubbles']For those wondering about the Japanese reception...

Sales data:
https://i2.endoftheinter.net/i/n/9d20e5a1033d31cc85844441e923523f/ffsaleszgo8d.png

Import preview from gamers give the impression that the ending pissed them off, the game is VERY easy, and monsters were more or less optional than mandatory for game progression.

Personally I can deal with the dumb storyline but since SquareEnix had the sheer audacity to cut game content out (OMEGA preorder only), then I really am not in support this game at all. Doesn't help that Serah dresses like a Otowa prostitute and is unlikable from the moment she opens her mouth. And from very recent developer interviews they have plans to roll out DLC for certain characters like Sazh, that doesn't bode well with me. Black people sold separately*.


FF13-2 is a bargain bin game for me, even though I personally loved FF13. Funny how life can work. :p[/QUOTE]
Lol so many great lines here.

I enjoyed XIII because of 3 things: gorgeous on the Ps3 (i mainly use my xbox but knew the visuals weren't on par with the Ps3 this one time around), deep strategic battle system, and a game that made dying painless, but more of a learning experience for your next battle. I was going to preorder the collectors edition, but if this game is supposed to be easy that's a huge turn off for me. Ill wait for the reviews. Thanks for all the comments about the game.Is
 
On another side note is there anyone out there that can honestly say they enjoy the j-pop music they have incorporated into the new FF titles?? I have played every non-handheld version of the series, and enjoyed most (not including FFXIII), but on top of the awful linearity they have exhibited recently, the music really killed the last several for me.
 
[quote name='rpatrick']You people are being too ambiguous when you are arguing over "linearity".

Linearity in a story is fine. FFX was completely linear story and area-wise, and I didn't hear anybody complaining.

FF XIII is a fucking hallway. It's not the fact that you have to do one sectoin at a time that is bugging people, it's that you don't even have a side hallway to go down. There is zero exploration in this game, and that's very sad because it was a beautiful world.

All I wanted was some alternate paths with treasure chests at the end, that's all. So much incredible work went into this game, and they brought some great ideas...like instant heals after battle without relying on a magic pool. However, it's my sincere hope that whoever was responsible for the level design committed honorable seppuku before SE started on #2.

Edit to add: Also, towns. Bring back towns, you fools.[/QUOTE]

Can't tell if you are joking or not. Yes, FFXIII is a hallway for most of the game, but look at what you just said and what I underlined.

The game opens up in chapter 11 with Gran Pulse, albeit MANY hours into the game. Very similar to the way the Calm Lands gives you freedom in FFX. You say zero exploration, but it's there in Gran Pulse where it becomes free roam, so it's not zero.

As for your alternate paths to treasures and side hallways comment, many treasures were found in just that way. Granted, you returned to the "hallway" most of the time after getting said treasure(s).

TLDR: You are over exaggerating.
 
I don't believe ff13 deserves all the criticism it gets. I agree that when it came out it was criticized for not being open world like American RPGs and then became a lightning rod for all other generic criticisms.
 
Hmm, i had a merchadise credit gift card from TRU so i bought it -- currently free shipping!
Thanks for the heads up OP!

Shame to hear the game is very easy... the tense battles in the later half of FF13 is why i liked it so much.
Time for FF to implement difficulty levels so the 'veterans' can still have fun...
 
[quote name='deftoast']Hmm, i had a merchadise credit gift card from TRU so i bought it -- currently free shipping!
Thanks for the heads up OP!

Shame to hear the game is very easy... the tense battles in the later half of FF13 is why i liked it so much.
Time for FF to implement difficulty levels so the 'veterans' can still have fun...[/QUOTE]

The individual whose comments from playing I'm reading said it had the best final boss since FFVI. And there are two difficulty modes in the game. Perhaps the people who feel the combat is easy are playing on easy mode.
 
[quote name='elaine_of_shalott']The individual whose comments from playing I'm reading said it had the best final boss since FFVI. And there are two difficulty modes in the game. Perhaps the people who feel the combat is easy are playing on easy mode.[/QUOTE]

No, I played through the game on Normal and it is ridiculously easy. I almost never use Defender (Sentinel), Jammer (Saboteur), or Enhancer (Synergist). Most of the time you don't even need to Break (Stagger) the enemy. Just wail on them a bit with Attack or Ruin and that's that. The great balance that FF13 had was totally flushed down the toilet.
 
[quote name='Xiemos']The game opens up in chapter 11 with Gran Pulse, albeit MANY hours into the game. Very similar to the way the Calm Lands gives you freedom in FFX. You say zero exploration, but it's there in Gran Pulse where it becomes free roam, so it's not zero. [/QUOTE]
Only one giant area in the game doesn't make up for the rest of the game. It's still 90-95% hallway.

And options and content, where the **** are they? JRPGs are supposed to allow exploration and content and not have gutted gameplay.

Where are the missing Final Fantasy tropes, features, elements, controllable airships, interactive towns, VICTORY FANFARE!?, side quests, etc.?

[quote name='elaine_of_shalott']The individual whose comments from playing I'm reading said it had the best final boss since FFVI. And there are two difficulty modes in the game. Perhaps the people who feel the combat is easy are playing on easy mode.[/QUOTE]
There's an easy mode? O_O

WTF is there an easy mode in a JRPG?! This has me more worried.


And whoever brought up Uncharted, that is a game series about an explorer, but there's no exploration. The games would be much better if there was actually exploration to them. I have all 3 platinum trophies and do own U3 because of the multiplayer.
 
I personally liked FFXIII a lot. I wouldn't go as far to say I loved it. But I definitely enjoyed it a ton and I paid full price of it. I felt it was worth every penny of full retail. It was linear, and I prefer games that are more open and have a ton of sidequests. That said, I think it also depends on what type of game you are in the mood for.

If I just got done doing back to back RPGs that are really open and have a lot of sidequests, then I might be in the mood for a linear game like FFXIII. Plus, I knew FFXIII was linear going in, so I was ready for it, and just played it with an open mind. They did a great job bringing a linear world to life with amazing visuals, graphics, and stuff like that. Also the soundtrack was amazing.
 
[quote name='keithp']Alot of people bought it when it came out not knowing of its flaws. Others bought it believing "it can't be as bad as people say", of which I was one. And I was wrong. Sales don't mean people liked it.[/QUOTE]

Then why do videos of the game on Youtube have hundreds of thousands of views (and in some cases millions)? I think it all depends on where you go. There definitely were people who were turned off by the game, but millions of people also enjoyed it. The former managing editor at Bitmob who generally prefers old-school WRPGs and open worlds to JRPGs (other than Dragon Quest) even thought it was a great game.

I just can't buy the idea that people didn't know what they were getting into. FFXIII was previewed many times during the years leading up to its release, and it was quite clear that the structure was going to be similar to FFX.
 
[quote name='neuropunk']Only one giant area in the game doesn't make up for the rest of the game. It's still 90-95% hallway.[/QUOTE]

The guy said zero exploration - which is obviously not the case. This isn't about semantics, this is about him stating something that was completely false.

90-95% of the game? How delusional are you? Again, over exaggerating. For some, it can be considered the halfway point or less.

Most gamers will reach chapter 11 in ~30 hours, give or take (mostly take). The average run can take from 45 hours to anywhere above 70, totally dependent on the side quests/monster hunting/farming you do once you reach gran pulse. Google finish times of FF13 if you don't believe me.
 
[quote name='Xiemos']90-95% of the game? How delusional are you? Again, over exaggerating. For some, it can be considered the halfway point or less.[/QUOTE]


I think he didn't finish the game, because the back end (more than 5% to 10%) lets you roam around and do side missions.
 
[quote name='neuropunk']
And whoever brought up Uncharted, that is a game series about an explorer, but there's no exploration. The games would be much better if there was actually exploration to them. I have all 3 platinum trophies and do own U3 because of the multiplayer.[/QUOTE]

Uncharted series would blow if it had a ton of exploration. That series was made to be a cinematic gaming experience. Not an exploration game.

[quote name='ShadowAssassin']If I just got done doing back to back RPGs that are really open and have a lot of sidequests, then I might be in the mood for a linear game like FFXIII. Plus, I knew FFXIII was linear going in, so I was ready for it, and just played it with an open mind. They did a great job bringing a linear world to life with amazing visuals, graphics, and stuff like that. Also the soundtrack was amazing.[/QUOTE]

They did a great job on FFVII Advent Children too, i think what most Final Fantasy fans were expecting with XIII was a game, not a movie. But I don't really care tbh, i can't think of one Japanese game this generation that was even close to a favorite. Japanese developers dropped the ball this generation.
 
[quote name='otakuseth']Uncharted series would blow if it had a ton of exploration. That series was made to be a cinematic gaming experience. Not an exploration game.



They did a great job on FFVII Advent Children too, i think what most Final Fantasy fans were expecting with XIII was a game, not a movie. But I don't really care tbh, i can't think of one Japanese game this generation that was even close to a favorite. Japanese developers dropped the ball this generation.[/QUOTE]

i think the uncharted would have done pretty well if they had some optional exploration (like actually rewarding not hunting down some obscure treasure piece), however if it was mandatory then i can see how the experience can take a nose dive.

I also agree that FFXIII should have been more of a traditional RPG but with the pacing of the story everything felt like it was happening too fast imo so it was doomed to feel like a cheap anime movie, it really shouldnt have started out with such a climatic moment since everyone was fucking confused, the characters didnt no what was happening, the players didnt no wtf was going on and after the clusterfuck introduction was over then they tried to introduce the world; usually it's the other way around

the gameplay, graphics and audio i thought were pretty solid, they could have tweaked the gameplay a little better by making those who rely on auto-battle to get their ass handed to them because if all ur doing is autobattling then ur pretty much choosing to have a boring drawn out battle however if you actually tried to end the battle as quickly and efficiently as possible, which also rewards you with more XP, then you will find out that you will constantly tweak ur paradigm thingies to have a well balanced team.

TLDR: FFXIII felt like it was a step in a different direction which i always appreciate but they seem to forget a lot of what made their game so special
 
[quote name='neuropunk']

And options and content, where the **** are they? JRPGs are supposed to allow exploration and content and not have gutted gameplay.

Where are the missing Final Fantasy tropes, features, elements, controllable airships, interactive towns, VICTORY FANFARE!?, side quests, etc.?


There's an easy mode? O_O

WTF is there an easy mode in a JRPG?! This has me more worried.

[/QUOTE]

Persona games have had selectable difficulty levels for a few years now. But since you are the clear and absolute definer of what a JRPG is, then they must be abolished from the record. Permanently.
 
[quote name='philippnguyen']44.99 still seems too much for this considering i hated ffxiii... xiii-2 doesn't look any better.[/QUOTE]

It's the same crap. Why bother?
 
Are people really arguing low prices of FFXIII makes the game a failure? It is Greatest Hits status as far as I know. Mass Effect 2 hit $10 in 2010 even before the PS3 version came out, which is $20 MSRP now and came out in 2011. Saints Row 3, Uncharted 3, Batman Arkham City, Assassin's Creed: Revelations all hit $30 in a month. Portal 2, Mortal Kombat, L.A. Noire, Dead Space 2 all dropped in price faster this year than FFXIII did last year. This FFXIII-2 preorder deal isn't that great as some titles released this year had more of a discount at release with a $20-$25 gift card, or a $40 price in store the week after.

We are just at the height and end of this console gen, so we are flooded with so many game options. That they need to put things on sale as fast as possible. I preordered Skyrim for $48, no gift card BS. And it went on sale for $40 just recently. Doesn't mean I don't feel Skyrim is worth $60, because it is probably worth more by comparison to other much shorter games.
 
[quote name='specialist']It's the same crap. Why bother?[/QUOTE]

I hated FF13 but it's hard for me to completely give up on the company. I was a huge fan of Squaresoft back during the SNES/PS1 era and I bought all three Playstation consoles because of their games.

The linearity was only a small negative for me in FF13. I hated its completely incoherent story/setting, minimal RPG elements, and unlikeable characters.
 
I was a fan of the golden days of Square as well, but they've really lost their way. The only thing I care about with their name on it these days is Dragon Quest, and even then that's really just the Enix part of the name.

FFXIII was just awful in every way for me. It might be one of the more beautiful games I've seen in motion, but it just proves just how far you can polish a turd.
 
i'll wait till FFXIII-2 hits $10 like XIII did. which i got at gamestop today btw. hopefully ill like it. only watched my cousins play when i was a kid
 
I'm going to regret entering this "debate", but I have a question for those CAGs who have actually played FFXIII-2 (and have thus far had harsh words for it):

Have you played Radiant Historia for the DS, and if so, what did you think of it? From what I've seen, the time-traveling aspect of FFXIII-2 appears to draw heavily from that game's primary concept (I mean, seriously, titling the time-traveling map "Historia Crux"?), and that definitely piqued my interest. I certainly don't expect FFXIII-2 to have a story and cast as compelling and likable as those in Radiant Historia (arguably an RPG for the ages, up there with Chrono Trigger IMO), but I'm curious to know if the former's "nonsensical" plot is attributable to the time-traveling aspect or to something else entirely.
 
[quote name='otakuseth']Uncharted series would blow if it had a ton of exploration. That series was made to be a cinematic gaming experience. Not an exploration game. [/QUOTE]
That is the problem with games these days. They're becoming casualized, gutted and companies are ruining many peoples' once favorite series (RE and Splinter Cell for example).

Games are meant to be games and not interactive movies. What I'm saying is that gameplay shouldn't take a back seat to story. gameplay should come first, not story. Sick of all the crappy hand holding casual games this gen. And Square Enix makes me sick that they're running my once favorite beloved series into the ground. Of course I'm skipping on this $45 deal and think this deal is crap.
 
I agree about certain games becoming mainstream, but I'm for there being cinematic experiences now and then. I love Uncharted the way it is and hope they keep the same basic formula for the most part as the series goes on.
 
Games change and evolve, just like everything else. Sometimes people prefer the old ways of things and choose to not move on with the medium. That doesn't mean it's shit, it just means it isn't for you anymore. Doesn't give you the right to bash anyone who thinks differently then you. Same goes for people who get ticked when someone dislikes a new game that is out/coming out.
 
Final Fantasy XIII - Nearly 7 million sold. 85% in reviews. Good sales & Good reviews. Obviously not a bad game. Just a classic case of the typical bitch & moaners on the internet. Because we all know they are the majority & their opinion is fact*. Even with out you buying XIII 2 it will still do well. I like that they did something different with XIII & obviously millions of others did too. Im excited about what XIII 2 will bring to the table.


* sarcasm
 
[quote name='neuropunk']That is the problem with games these days. They're becoming casualized, gutted and companies are ruining many peoples' once favorite series (RE and Splinter Cell for example).

Games are meant to be games and not interactive movies. What I'm saying is that gameplay shouldn't take a back seat to story. gameplay should come first, not story. Sick of all the crappy hand holding casual games this gen. And Square Enix makes me sick that they're running my once favorite beloved series into the ground. Of course I'm skipping on this $45 deal and think this deal is crap.[/QUOTE]

...but Final Fantasy has always had mediocre to bad gameplay, with excellent story telling, they just had a LOT of content in the games. I've played since the SNES era and went back to play the first on the NES... it's always been annoying encounters with a repetitive combat system but a LOT of optional content and open worlds... the series seems to be story > content > gameplay. I don't see how they're ruining it, they just might've swapped gameplay and content in position.
 
[quote name='Saix_XIII']Games change and evolve, just like everything else. Sometimes people prefer the old ways of things and choose to not move on with the medium. That doesn't mean it's shit, it just means it isn't for you anymore.[/QUOTE]
I'm not sure how Final Fantasy XIII being 90% hallway, lack of content features and options, no interactive towns, no controllable airships, no world map, only control one character, everything automated, no exploration, little to no customization, no classic victory fanfare that's been in just about every FF game, and a mere 30 hours is evolution?

You serious?

Less is more?

Is that what you're saying?


Sorry, but COMPLETELY GUTTING a game is DE-evolution, not evolution. What is so evolutionary about FFXIII? Anything? Anything at all?
 
[quote name='shurija']Very tempting but I am not gonna make another mistake of buying a game on release day.[/QUOTE]Completely depends on where you buy at, most of the sale prices I see people jump on can be had via pm but you would've gotten the game & DLC day 1 when the TIV is highest so you win on both fronts. I got DE:HR for $60 day 1 w/$10 credit & then 2 weeks later pm'd TRU's $35 sale price that got "everyones" attention. Most titles can be pm'd for 30% off & you'll get it day 1 just gotta know what/when to buy.

[quote name='dasme313']Would Best Buy price match this? If so, I may actually pre-order.[/QUOTE]Only if the price is valid when the game is released.

[quote name='JaylisJayP']Why do I get the feeling this game will be $20 like 2 weeks after it's released.[/QUOTE]no way, even with all the hate FFXIII still sold over 5 mil & this one has moved well just not up to standards of a FF game but they'll still reach 3 mill LT.

[quote name='Lanman']If you are a day one purchaser, this is a nice deal. That being said, this game received less than a warm reception in Japan and one would assume the result will be similar or, likely, worse here. This is probably going to drop in price fast if you don't feel compelled to get it right away. Fortunately, my crazy backlog means I can wait.[/QUOTE]600,000 after 2 weeks in 1 region is extremely good for a game especially considering the number of titles that are out now. It'll still be a sales success when it's all said & done.
 
[quote name='neuropunk']I'm not sure how Final Fantasy XIII being 90% hallway, lack of content features and options, no interactive towns, no controllable airships, no world map, only control one character, everything automated, no exploration, little to no customization, no classic victory fanfare that's been in just about every FF game, and a mere 30 hours is evolution?

You serious?

Less is more?

Is that what you're saying?


Sorry, but COMPLETELY GUTTING a game is DE-evolution, not evolution. What is so evolutionary about FFXIII? Anything? Anything at all?[/QUOTE]



think the same thing every time i read a post that say FF13 was awesome don't know why people complain
 
[quote name='neuropunk']I'm not sure how Final Fantasy XIII being 90% hallway, lack of content features and options, no interactive towns, no controllable airships, no world map, only control one character, everything automated, no exploration, little to no customization, no classic victory fanfare that's been in just about every FF game, and a mere 30 hours is evolution?

You serious?

Less is more?

Is that what you're saying?


Sorry, but COMPLETELY GUTTING a game is DE-evolution, not evolution. What is so evolutionary about FFXIII? Anything? Anything at all?[/QUOTE]

Towns and exploration were a mirage in previous FF games. In other words, you couldn't progress the story unless you talked to that one special character or gave him that one special item. It was still a very linear game because the story controlled how you progressed. It is the same with FFXIII except instead of towns, there are hallways.

I understand your disappointment but back in the SNES and PS1 days, one programmer could draw up a single town on SNES or one pre-rendered background on PS1 in 24 hours. Look at SNES RPGs where they re-use a table model or fireplace. In this day and age of advanced computer graphics, it would take entire teams months to recreate a fully realistic 3D town with 15 buildings that you can enter. It is simply impossible to devote all that effort into making a highly detailed town so that your main character can spend a total of 10 minutes there, talk to 3 NPCs, and move to the next dungeon.

It is just the nature of today's advanced graphics. A game like Oblivion can get away with it because they create a sandbox where you have quests. But for a narrative like Final Fantasy, it just isn't possible to create 50 towns and dungeons with full 3D graphics without costing a fortune and taking 10 years to make, hence the hallways with "fake" 3D environments.
 
[quote name='Kendro']
I understand your disappointment but back in the SNES and PS1 days, one programmer could draw up a single town on SNES or one pre-rendered background on PS1 in 24 hours. Look at SNES RPGs where they re-use a table model or fireplace. In this day and age of advanced computer graphics, it would take entire teams months to recreate a fully realistic 3D town with 15 buildings that you can enter. It is simply impossible to devote all that effort into making a highly detailed town so that your main character can spend a total of 10 minutes there, talk to 3 NPCs, and move to the next dungeon.

It is just the nature of today's advanced graphics. A game like Oblivion can get away with it because they create a sandbox where you have quests. But for a narrative like Final Fantasy, it just isn't possible to create 50 towns and dungeons with full 3D graphics without costing a fortune and taking 10 years to make, hence the hallways with "fake" 3D environments.[/QUOTE]

I'm fine with SNES towns. They could have dropped those into FF13 and I would've been thrilled.
 
Different strokes for different folks.

I never did care for the towns in previous FFs. Nothing substantial in terms of dialogue, just filler where I found myself rapidly clicking through to progress. With XIII, it was more streamlined which I preferred, it was just that the story was confusing and ultimately boring. But the story for most FFs have been pretty lacking, IV was the only one really memorable for me.
 
I've never cared for towns. You go to one, run to the inn to heal, run to the store to buy whatever, possibly having to go to a different town to get what you want.

FFXIII eliminated that, thankfully.
 
[quote name='whoknows']I've never cared for towns. You go to one, run to the inn to heal, run to the store to buy whatever, possibly having to go to a different town to get what you want.

FFXIII eliminated that, thankfully.[/QUOTE]
I never liked using strategy in RPG's I liked how FF XIII implemented using only the A button to win battles. :roll:
 
[quote name='GUNNM']I never liked using strategy in RPG's I liked how FF XIII implemented using only the A button to win battles. :roll:[/QUOTE]

As opposed to all the buttons you typically use in RPG's?
 
Ya old FF games just hold down X button to win with auto-melee. Or down to magic for one character then it memorizes position, don't even have to look at the screen.

[quote name='Mr. Universe']i'll wait till FFXIII-2 hits $10 like XIII did. which i got at gamestop today btw. hopefully ill like it. only watched my cousins play when i was a kid[/QUOTE]

That game came out in March 2010 21 months ago. Are you going to wait until September 2013? I really do hope you like it though. The town illusion argument is getting old. Heck, FFXIII-2 is bringing them back, here are some changes maybe a review will be more helpful though:
http://www.ps3trophies.org/forum/final-fantasy-xiii-2/116765-five-big-changes-sequel.html
Less Linearity:
The loudest criticism from FF XIII was the lack of player freedom when it came to exploring the world and advancing the story. The development team is actually aware of this issue, adding more branching paths to the environments and allowing players to proceed at their own pace.

Unstable Rifts:
These puzzle sequences occur in isolated areas that players warp to while exploring dungeons. In the rifts, players collect crystals floating on increasingly complex paths of red tiles. Each tile can only be stepped on once before disappearing, so you'll have to plan your route carefully.

Button-Press Events:
Instead of just watching cutscenes, now you'll have chances to participate by following on-screen prompts and pressing buttons during certain action sequences. Chasing after overused action game mechanics see,s like an odd move for Final Fantasy, but we'll see how it all plays out in the finished product.

Monster Allies:
Certain enemies now join you permanently, and can be rotated into battle to act as party members. These monster are obtained as post-encounter drops after you beat them, and in combat they use their special abilities to fill roles in your paradigms (like ravager or sentinel).

Multiple Endings:
While this sequel is still focused on telling a story, you'll have the opportunity to influence the conclusion. This isn't like the hidden endings of Final Fantasy X-2, where you need to attain a certain completion percentage to see the whole story; choice will determine which ending players will receive. >> Joe Juba


No one seems to be mentioning the battle system in FFXIII. Did anyone else like it? I loved it nearly best system in a FF coming close to, or better than FFX (FFX-2 blows and FFXI is a lol MMO). Ok so some people may not like it because you can't control your party members? Well you can set their roles in the flick of a button, often, fast, and you will need to many times in battle. FFXII you couldn't control your party either, you had to spend 5-10 minutes in a menu system to reset them up if you wanted to change their roles, then they go on auto-pilot even worse than FFXIII, since FFXIII can job change in an instant.

Battle was actually fun and engaging. And there was no grinding until post game, so I had fun. I think that is most important. FFXII airships? Come on they blow. FFX? Select a location, whoopie. FFIX was the last traditional FF and it was on the PS1. Move on, or do you still play NES Madden?

Handheld seems to be the last place for traditional RPGs, and those may die out soon too because of lame penny flash games that are worth 2 minutes of your time and then you'll never play again.
 
[quote name='GUNNM']I never liked using strategy in RPG's I liked how FF XIII implemented using only the A button to win battles. :roll:[/QUOTE]

Are we talking about the same game? Those boss battles kicked my ass even with proper Paradigm shifting and constant buffing and debuffing throughout the battle! Even an early boss like
Odin
was one badass motherfucker!

Not like the old days where you cast Poison on an enemy once and cast Protect, Shell, and Haste on your party and call it a day.
 
[quote name='Kendro']Are we talking about the same game? Those boss battles kicked my ass even with proper Paradigm shifting and constant buffing and debuffing throughout the battle! Even an early boss like
Odin
was one badass motherfucker!

Not like the old days where you cast Poison on an enemy once and cast Protect, Shell, and Haste on your party and call it a day.[/QUOTE]

Yeah, I'm no FFXIII apologist but comments like that don't hold any weight. Towards the end, not only the bosses but normal enemies needed to be paid careful attention to or you'd die very quickly. You had to monitor ailments/enhancements/health/etc. while constantly switching between the appropriate paradigms.

One of the few FFs that I had to go back and grind a bit to gain more experience to make it through the main story.
 
I own all of the FF console games (as well as 7 + 8 on the PC) and FFXIII was, to me, a breath of fresh air.

Sure, I was somewhat prepared for the linearity, but to be honest, it isn't as bad as the haters are making it out to be.

If you go in expecting an epic, classic FF game, you're going to be sorely disappointed. But jump into it with an open mind, and knowing that SE developed the game with that linearity/diversion away from the older FF games by design, and you'll actually begin to enjoy it.

Besides, didn't one of the producers/devs come out and say that FFXIII was a game developed at kind of a crossroads, between remaining the same (formula wise) as the older FF games, or trying something different (like FFXIII turned out to be)? Obviously, a lot of people enjoyed the game for it to have received as much critical acclaim and sell the millions like it did...people just need to relax and quit whining about a game not turning out the way they expected it to.

Oh, and I jumped on this deal. The fun i've had with past FF games isn't going to sway my loyalty to a great overall dev. studio.
 
Okay, just because 13 was a 'dud' (I enjoyed it), doesn't mean that every FF game after it is going to suck. I imagine that this new one will more closely resemble more distant iterations of FF rather than the last version.

I think that they were wrapped up in making 14 and couldn't flush 13 out all the way.

Give them a break is all I'm saying.
 
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