Final Fantasy XIII - Gen. Discussion & Info

Whoever has the Stagger Lock, can't give the last hit to knock the enemy into Stagger Mode. They can still build up the stagger meter as normal though. If you had all three members with a Stagger Lock weapon, you would never get a stagger (unless you used a summon).

So, basically, someone else on your team is knocking them into stagger.
 
I'd say FFXIII is the easier game, but Demon's Souls is surprisingly more of an MMO despite being predominantly single player.

I did a few more Missions. I now have 78% of them done, and I have a 5-star rank on the first 36. Now I basically have to choose whether I want to get some Traps or do the Faultwarrens first. What do you guys think?
 
It doesn't really matter. Trapezohedrons may make it easier to 5*, but there's also the possibility of needing to go back with the Gold Watch too. In any case, all the Faultwarrens missions are required to unlock the last mission which will net you the Gold Watch.
 
I know that much, but Traps drop easier after Mission 51. However the enemy that drops them becomes a lot tougher.

I've done the Faultwarrens twice so far, but I think I'll need to do them at least 3-4 more times
 
[quote name='zewone']Whoever has the Stagger Lock, can't give the last hit to knock the enemy into Stagger Mode. They can still build up the stagger meter as normal though. If you had all three members with a Stagger Lock weapon, you would never get a stagger (unless you used a summon).

So, basically, someone else on your team is knocking them into stagger.[/QUOTE]

So basically it's a wasted modifier unless you're trying for a hard-mode run with 3x Lock or something.
 
[quote name='halfbent']So basically it's a wasted modifier unless you're trying for a hard-mode run with 3x Lock or something.[/QUOTE]

No, it's there because the stagger lock weapons usually have the best stats, so it's there to make them not so overpowered. It's really not that big of a deal if you only have one stagger locked team member.
 
[quote name='KingBroly']I know that much, but Traps drop easier after Mission 51. However the enemy that drops them becomes a lot tougher.

I've done the Faultwarrens twice so far, but I think I'll need to do them at least 3-4 more times[/QUOTE]

I forgot about the whole Long Gui transition. Since I spent way too much time working on that damned site of mine I haven't finished the optional stuff yet. Since I haven't fought one yet, I can't really say for certain how easily they can be defeated with or without tier 3 weapons. I believe they're immune to death, so yeah.
 
[quote name='KingBroly']I know that much, but Traps drop easier after Mission 51. However the enemy that drops them becomes a lot tougher.

I've done the Faultwarrens twice so far, but I think I'll need to do them at least 3-4 more times[/QUOTE]

What activates the transition of Adamantoises to Long Guis is the completion of the Marks all in a circle in the northeast Steppe. It has nothing to do with the Faultwarrens. Completeing the Warrens 7 times and killing Mark 51 (Attacus) allows you to do Mark 64 (Vercing.). The Gold Watch is utterly useless if you're using maxed weapons and such. The extra time if gives you is literally a couple of seconds (less than 10).

Long Guis are a pain to farm, but the good thing is there will always be the Adamantoise in Eden you can farm for Ingots.

Long Gui's drop rate for Traps is 5%, while that of the Adamantoise is 1%. Combine that with Connoisseur's Catalog, and you have a much higher chance to get traps if you farm Long Guis. The kill time for a Long Gui is roughly 2x that of a Adamantoise in the best gear though.

Also, you will eventually need to farm 6 Dark Matters from Shao Long Gui. Believe it or not, the smaller Shao Long Guis are harder than the Long Guis and will absolutely wreck your party if you're not careful. You sort of need to be extremely offensive and have amazing gear or you're looking at 8+ minute fights. I was using a defensive, more careful strat. in the beginning and became extremely frustrated by them. But, messing around I ended up getting my kill times down to 2 minutes, which isn't bad at all.



EDIT: My barebones FAQ for Upgrading and such is on GFAQs now, http://www.gamefaqs.com/console/ps3/file/928790/59358. Format and aesthetics are terrible, but I'll change those later. If there's any useful information that any of you want to see in there, let me know. I need some sort of feedback.
 
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Don't remember exactly what it was, something along the lines of:

Fang/Vanille/Hope.

SEN/SEN/SEN, wait for Ultima
SAB/SAB/SAB, manually spam slow on it (stay in this Paradigm until all 5 debuffs are on it)
MED/MED/MED for 1 turn to top everyone off
SYN/SYN/SYN, manually cast Bravera, Faithra, Haste on all three party members
MED/MED/MED for 1 turn, top everyone off again
COM/RAV/RAV until stagger
COM/COM/COM when Stagger is at 700%+ ish

When in the stagger, most likely have the switch to COM/COM/COM in between selecting Auto-attack you need to have your Paradigm deck open at all times and be ready to switch to SEN/SEN/SEN.

During the stagger he'll most likely cast a Ultima OR Bay. If it's Ultima, Tortoise just as it's about to hit, heal up with MED/MED/MED for one round then go back to Cerberus to finish him off (Highwind if you need it).

If he casts a Bay instead, you NEED to switch really really fast since there's really no cast time for Bay. If you don't have the deck open and pointing to Tortoise when you see the text on the screen, you're looking at 12-13k damage to everyone instead of 4-5k. There may be a chance the mob will cast a Quake afterward, which is why you need to be in Tortoise. If any of your characters become dazed, switch to MED/MED/MED to heal up or Esuna.

If you're caught in a full Daze (all 3 members hit) and you can't survive another Stomp or something to that effect, use a Renew or spam potions. That'll save your life most of the time.
 
[quote name='PrinnyOtaku']Can't really see anything in GoogleDocs, did you make it so the cells have formulas in them?

Also, farming credits is retarded. Ingots and Perfumes are both better ways to farm Gil.[/QUOTE]


I did, does it not work? I thought I tested sharing with another account but maybe it isn't setup correctly. :whistle2:k

I'm sure people are going to hate me, but I feel damn lucky. Killed my first Adamantoise on 2nd death attempt and it dropped a trap.
 
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Do I need 5 or 6 Dark Matters?

I already got 5. So I hope that's the answer.

Procyons
Ribbon
Weirding Glyph
Adamant Bangle
Power Glove
(I already got an Imperial Armlet from a drop)

Am I missing something?

Your strategy worked great, PrinnyOtaku! (I just had to make a few adjustments to match my own play style)

The drop rate for dark matter isn't bad at all. I got 5 in an hour.
 
Haha yeah, Shao Long Gui are okay when you know what you're doing but if you don't wreck them in the first stagger they start casting Ultima/Bay then a Quake back to back, and cast those spells A LOT more often the longer you take. At the beginning I was getting really pissed since it'd take me so long to heal myself up, the debuffs would fall off the thing and I wouldn't have any time to go on the offensive.

And yeah, you only need 5 if you have an Imperial. I got a 6th since I like to have at least 1 of everything in my inventory list :)
 
I got one Trap tonight. I only need 5 more -_-'

You only 1 need 1 Dark Matter for Treasure Hunter, though. You also don't need 24 Traps, as you only need 1 Ultimate Weapon variant for each character. It breaks down like this:

- 15x Perovskite
- 14x Uraninite
- 12x Scarletite
- 6x Trapezohedron
- 3x Adamantite
- 3x Cobaltite
- 1x Dark Matter

I guess I'll go do the Faultwarrens next then. I honestly thought beating Mission 51 would cause the change. Good thing I have 3 of those missions left in that circle to do; all A rank missions, though :(
 
[quote name='KingBroly']I got one Trap tonight. I only need 5 more -_-'

You only 1 need 1 Dark Matter for Treasure Hunter, though. You also don't need 24 Traps, as you only need 1 Ultimate Weapon variant for each character. It breaks down like this:

- 15x Perovskite
- 14x Uraninite
- 12x Scarletite
- 6x Trapezohedron
- 3x Adamantite
- 3x Cobaltite
- 1x Dark Matter

I guess I'll go do the Faultwarrens next then. I honestly thought beating Mission 51 would cause the change. Good thing I have 3 of those missions left in that circle to do; all A rank missions, though :([/QUOTE]


Explain how you get

Wurtzite Bangle
Kaiser Knuckles
Magistral Crest
Super Ribbon
Betelgeuse Customs

with one dark matter. :whistle2:|

Unless you're talking about breaking down Genji Gloves. Even then, your math is off.
 
Man, I feel dumb now. I just got to Chapter 10 and I didn't realize how much opens up at that chapter.
All roles are opened up and available for each character. I can have my Light/Fang/Vanille team afterall :)
 
[quote name='Kissfuldreamer']Man, I feel dumb now. I just got to Chapter 10 and I didn't realize how much opens up at that chapter.
All roles are opened up and available for each character. I can have my Light/Fang/Vanille team afterall :)
[/QUOTE]

Yeah, wish I would have known this so I could have saved some points for Vanille or Fang to make them a synergyst.

It's really not that clear cut though as each character doesn't get access to the same abilities in each class. Plus having two saboteurs can really help you fuck shit up and usually you have to spend less time in those paradigms since they enfeeble at double the rate.

I too using a Vanille/Fang/Lightning combo. Anyone else using these characters? Seems pretty common.
 
Are there any missions I should definitely not even try until post-game?

I've done everything up to 50, and a handful of C and B missions past 50 (and 55 as well).

I know for sure I will definitely save 51 and the
Giant Cactaur
but are there any other ones I should just come back to? Everyone is maxed out, at this point... well, as far as they can go, anyways.
 
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[quote name='PrinnyOtaku']Don't remember exactly what it was, something along the lines of:

Fang/Vanille/Hope.

SEN/SEN/SEN, wait for Ultima
SAB/SAB/SAB, manually spam slow on it (stay in this Paradigm until all 5 debuffs are on it)
MED/MED/MED for 1 turn to top everyone off
SYN/SYN/SYN, manually cast Bravera, Faithra, Haste on all three party members
MED/MED/MED for 1 turn, top everyone off again
COM/RAV/RAV until stagger
COM/COM/COM when Stagger is at 700%+ ish

When in the stagger, most likely have the switch to COM/COM/COM in between selecting Auto-attack you need to have your Paradigm deck open at all times and be ready to switch to SEN/SEN/SEN.

During the stagger he'll most likely cast a Ultima OR Bay. If it's Ultima, Tortoise just as it's about to hit, heal up with MED/MED/MED for one round then go back to Cerberus to finish him off (Highwind if you need it).

If he casts a Bay instead, you NEED to switch really really fast since there's really no cast time for Bay. If you don't have the deck open and pointing to Tortoise when you see the text on the screen, you're looking at 12-13k damage to everyone instead of 4-5k. There may be a chance the mob will cast a Quake afterward, which is why you need to be in Tortoise. If any of your characters become dazed, switch to MED/MED/MED to heal up or Esuna.

If you're caught in a full Daze (all 3 members hit) and you can't survive another Stomp or something to that effect, use a Renew or spam potions. That'll save your life most of the time.[/QUOTE]

Thanks for the strategy, it worked really well. I was able to get all 5 Dark Matters in about an hour. The only thing I'd recommend is to be sure you have Genji Gloves on all three characters (I did it with Fang, Lightning, and Snow) and while the other characters were using haste, I put Protectra on everyone. Snow also casted Enfire on everyone and that really made things fast.
 
[quote name='zewone']Which enemies drop Perovskite? I know I got them from some mobs towards the end.[/QUOTE]

Sanctum Templars (5% Rare Drop)
Located: Chapter 13

Don't know if they're still possible to kill after beating the game, but they're the only enemy that drops it. Otherwise go do some gil farming and buy them at 30k a pop.
 
Just finished... pretty decent ending. Put in about 55 hours and did everything except a handful of sidequests (which I'm doing now). Got the trophy for taking the boss down with 5 stars on my first try as well.

The mission with the cactaur went down pretty quick when instant chain hit.. was surprised how easy it was.

I don't think I'm going to farm all the ultimate weapons and all of that... probably just wrap up as much of these missions as I can and move on, my backlog is too big to farm for just a handful of trophies, ha. Plus I'm getting a bit restless to move onto another game, 60 hours or so is usually my upper limit.
 
[quote name='Draekon']Sanctum Templars (5% Rare Drop)
Located: Chapter 13

Don't know if they're still possible to kill after beating the game, but they're the only enemy that drops it. Otherwise go do some gil farming and buy them at 30k a pop.[/QUOTE]

Man, I wish I would have known that. I would have got more. You can't go back after beating the game.
 
I'm pretty sure you can, there's a portal to Eden and you can go back through all of the last dungeon except for the room w/ all the minibosses.

I still think it's easier to farm ingots (time efficient) given 1 ingot = 5 perovs.
 
Okay, so I'm almost positive I should have the Treasure Hunter achievement, but it says I"m missing something. I can't figure out what it is, since I sold my equipment I fully upgraded to cut down on farming time.

This really sucks.

EDIT: Nevermind! Forgot to upgrade the Aquabane Brooch. 1000/1000. :cool:
 
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What weapons should I use when 5-starring the missions? I know the closer to * the weapon is the less time you have. Could I upgrade Lionheart to Omega Weapon and just leave it and the lowest level? Or should I stick with a mid-level Tier 2 weapon on everyone?
 
I finished the Faultwarrens. Man, Mission 51 is pretty fun, and with the stats I had, it wasn't too bad actually. I also got 5-stars on it, so I only have to do that again if I want to. But it's definitely my favorite Mission so far. Oh, and the 150,000 CP I earned with the Growth Egg ain't half bad either.

Break time for now, but then it's back to farming the 5 Traps I need. I need to find some way to get some Ethersols, though. I wonder why you can't buy them.
 
Dismantling a fully upgraded Speed Sash nets you Ethersols. It's the only decent way to get them, and it costs a crap load to transmute/upgrade it so idk. I didn't use a single Ethersol in my game, it's not really needed.
 
[quote name='IRHari']What weapons should I use when 5-starring the missions? I know the closer to * the weapon is the less time you have. Could I upgrade Lionheart to Omega Weapon and just leave it and the lowest level? Or should I stick with a mid-level Tier 2 weapon on everyone?[/QUOTE]

The weapon rank is irrelevant, it's the characters' stats (STR, MAG, ATB level) that matter. The ultimate weapons reduce target time by a lot because they add an ATB level and have high stats. Here's the formula:

[quote name='http://www.gamefaqs.com/console/ps3/file/928790/59246']

Time Objective = [(Enemy Strength) / (Party Member Strength)] + 8

Enemy Strength is the sum of the following:

[(HP at the start of Battle) x (enemy level)] / 16
In the case that the enemy's level is above 50, it is calculated as 50.

Party Member Strength is the sum of the following:

[(Attack power x ATB Level) / (3.5 + ATB Level)]
Attack power means the highest value between magic and physical attack.

Time Objective has a max limit of 10 hours and a minimum of 12 seconds for
the first enemy and 4 seconds for each additional enemy. The Golden Watch
accessory, if equipped on a character who did not die in battle, will
multiply the Time Objective by 1.1.[/QUOTE]

That said, the extra ATB level you'll get from the ultimate weapon is about the same difference as 100 more STR/MAG or so with regards to target time. So, if you lose that much or more in the upgrade the ultimate weapon will be better, if not the level 2 will.
 
Just got the game today. I'm gonna play later. I've never played any other final fantasy game, BUT i LOVE, and i mean LOVE the kingdom hearts series. I've seen gameplay, reviews, and descriptions about the game, and have done lots of research on this game but just have one question. Does it have a fairly, friendly tutorial? Or is it a game where you need to be used to the other games to play?
 
[quote name='LakersForLife82481']Just got the game today. I'm gonna play later. I've never played any other final fantasy game, BUT i LOVE, and i mean LOVE the kingdom hearts series. I've seen gameplay, reviews, and descriptions about the game, and have done lots of research on this game but just have one question. Does it have a fairly, friendly tutorial? Or is it a game where you need to be used to the other games to play?[/QUOTE]

It introduces all the mechanics through tutorials at a slow pace so it's not too hard to figure out. There are some tough fights though, primarily a few bosses.

But yeah it's nothing like other FFs, and they are all pretty different to begin with anyways. Just keep an open mind and enjoy the experience. And crank the volume up -- great soundtrack.
 
there are 2 targeting beacons that you can miss, apparently. one is in the peaks level (ch.4 i think) and the other is in ch. 12. the enemy only appears twice.
 
[quote name='IRHari']there are 2 targeting beacons that you can miss, apparently. one is in the peaks level (ch.4 i think) and the other is in ch. 12. the enemy only appears twice.[/QUOTE]

I did get the one in the peaks... are the two beacons the same, or do they show up as different in the datalog?
 
They definitely show up twice in the datalog. Same with the Centaurian Blades from the mechanical centaur-ish mobs. I don't think I ever saw the first cast Forge Blade, but the blue ones (Titan?) definitely do.
 
Anyone have any tips for Atticus?

The fight just seems to go on forever... someone earlier said they had a lot of fun during it, but it just makes me incredibly bored. It's like we've both hit a stalemate.. he never comes close to killing me, while I chip away at his life slowly (almost too slowly). I heard he is immune to instant stagger, as well.
 
the blue ones (tyrants) can be found on one of the floors of taejins tower. i think if you missed any of the targeting beacons they're gone for good. actually there are a ton of enemies that if you miss fully scanning them they're gone for good.
 
[quote name='animalspinners']Anyone have any tips for Atticus?

The fight just seems to go on forever... someone earlier said they had a lot of fun during it, but it just makes me incredibly bored. It's like we've both hit a stalemate.. he never comes close to killing me, while I chip away at his life slowly (almost too slowly). I heard he is immune to instant stagger, as well.[/QUOTE]

SEN pretty much 100% of the time, except in the end. You should use SEN/RAV/RAV for the most part, SEN/COM/RAV if you need to slow down chain decay. Only heal when you need to, this is key!! Don't waste time topping people off. Protectra works wonders for your SEN, and equip him with physical damage reduction accessories. Haste on both your RAVs, debuff the dude. He can't be staggered but near the end the chain gauge will be 600%+, which is when you want to switch to SEN/COM/COM to finish him off, or even COM/COM/COM in between his attacks.
 
Getting Ethersols would save me about 10 minutes while I get back up to 3 TP after successfully getting a Trap. I usually get a Platinum Ingot every 2-3 battles, but I reset until I get a Trap. It's probably stupid of me to do that. I only have 4 more to go now. I also need to do Missions 59, 61, 62 and 64.

I don't know how I should farm CP, though. Should I go back to farming Mission 24 over and over or should I go through the Faultwarrens over and over.
 
[quote name='KingBroly']Getting Ethersols would save me about 10 minutes while I get back up to 3 TP after successfully getting a Trap. I usually get a Platinum Ingot every 2-3 battles, but I reset until I get a Trap. It's probably stupid of me to do that. I only have 4 more to go now. I also need to do Missions 59, 61, 62 and 64.

I don't know how I should farm CP, though. Should I go back to farming Mission 24 over and over or should I go through the Faultwarrens over and over.[/QUOTE]

Take down toises without a summon. Way faster than grinding for TP.
 
Also, if you're going for Treasure Hunter unless you have utterly, insanely, horrible luck you will get your Traps way before you have enough Gil to max everything/transmute.

I still needed 2mil+ worth of ingots by the time I got my 7th Trap... yeah.
 
Finally finished the game today, now on to the farming!
Was worried I'd have to go back and 5-star Orphan again, 4-starred the first fight, and then obliterated his second form and got the trophy
:D
 
[quote name='zewone']Take down toises without a summon. Way faster than grinding for TP.[/QUOTE]

Then tell me a proper setup that doesn't involve Omega Weapons please.

I found some...interesting strategies for Missions 62 and 64. I won't try them yet. I'm actually more inclined to do 64 over 62 because of the whole turtle swapping mechanic. But the videos show that a weaker team than my own at the moment got 5-stars on them both.
 
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