[quote name='RelentlessRolento']I don't see what's wrong from something being over complicated. There's more heart to a game that adds complexity. MGS has proven it works, and Killer 7 has been the only story in all forms of media to make me see how powerful complications (note: heavy politics) can be in a good way.[/QUOTE]
Since you brought up MGS, look at the story in MGS1 compared to the story in MGS2: simply throwing complications at the narrative doesn't make the plot or characters any better -- it's just a lazy way to make the fiction seem "deep." Metal Gear Solid was fairly straightforward, if a little long winded, but it worked. MGS2 was borderline gibberish, and most of the Final Fantasy games have gone straight down that road, too. Look at something like "The Count of Monte Cristo" -- far from complicated even plotwise, but it's a 1,200 page book, and a compelling narrative.