FORZA Motorsport 2 - Gen Discussion - March Pack Due 3/19 - 400pts - 13 New Cars!

well I played it. I had heard on 1up yours already that the graphics weren't as good as PGR3 so I'm not too shocked at that. The game does handle quite well and it's noticeable that it runs at a higher FPS.

It was quite fun just messing around running into cars. I think people are being too harsh on it. Forza is about customization isnt it? and none of that is really in the demo..

not my type of game though.
 
[quote name='fathamburger']Completely agreed. If you put up 5 seconds of DiRT (or any other racing game currently on 360) against 5 seconds of Forza 2 it's still a no contest.[/quote]

Since Forza 2 was kinda an expected let down DiRT is now what I'm looking forward to, although I think it will just be a little less of a let down in some way or another. RD3 had that same effect.
 
[quote name='VipFREAK']Since Forza 2 was kinda an expected let down DiRT is now what I'm looking forward to, although I think it will just be a little less of a let down in some way or another. RD3 had that same effect.[/quote]A 1 track demo, with one game mode, and it's already labeled a letdown. You guys never cease to amaze me.
 
:roll: :cough: Screenshots :cough: Even if they are renders it's pretty sad for a next gen game. GT4 easily beats Forza 2, hell... even GT3 does... The only fault GT has is the damn car sounds which someone needs to be fired over. This is GT5 and it is unacceptable.
 
[quote name='VipFREAK']:roll: :cough: Screenshots :cough: Even if they are renders it's pretty sad for a next gen game. GT4 easily beats Forza 2, hell... even GT3 does... The only fault GT has is the damn car sounds which someone needs to be fired over. This is GT5 and it is unacceptable.[/quote]Hey, remember when people played games because the gameplay was fun? Who gives a crap about GOOD graphics?
 
[quote name='VanillaGorilla']Hey, remember when people played games because the gameplay was fun? [/QUOTE]

If the demo was fun, you'd have a good point.

The customization is cool, but I'd rather see that featured on another game. It would kick ass to see something like that in TDU or PGR3.
 
That's why I moved over to the 360 for Forza 2 but this is their second version and there has to be some expectation of improvement in graphics. Either way, want great gameplay and good graphics? Play GT3.

Damage and customization are the only obvious pluses over GT... well, that and sound, but sound is expected.
 
[quote name='VipFREAK']Either way, want great gameplay and good graphics? Play GT3.[/quote]Ok, I respect your opinion. Here's mine: GT is great for driving. There's a reason they call it a "driving simulator". Forza is a better racing simulator. You know, with other cars vying for position and actually reacting to your lines instead of having predetermined racing lines that they will not move off of so you can just bumper car around corners. Not to mention how skidding along a wall only scrubs off minimal speed and you go along on your merry way.
 
[quote name='CocheseUGA']If the demo was fun, you'd have a good point.

The customization is cool, but I'd rather see that featured on another game. It would kick ass to see something like that in TDU or PGR3.[/quote]The customization in the demo goes as far as changing car colors. The customization in the FULL game is about 4 millions times deeper.

I have a feeling that if this demo involved racing an Enzo Ferrari or a Mines R34 around Nurburgring, people wouldn't be having such a fit. The track you race on is a pretty basic track, there's not much you can do graphically with a track that just doesn't have many distinguishable characteristics. Anyone who remembers the first Forza knows that there ARE tracks in the game that really show off the graphical prowess of the game, and it just so happens the track you race on in Forza 2 isn't one of them.
 
I liked the demo, I just wished that it showed more of the front end menus and shit, like you launch the demo and BOOM, you're in a race, I wanted to see the intro movie and music and see the way the menu is laid out.

But the game played the same way the first one did and that's alright in my book, the extra shit they added with the online auction house and better tools to trick out the car with just adds more flavor to an already great mix.
 
[quote name='SteveMcQ']Ok, I respect your opinion. Here's mine: GT is great for driving. There's a reason they call it a "driving simulator". Forza is a better racing simulator. You know, with other cars vying for position and actually reacting to your lines instead of having predetermined racing lines that they will not move off of so you can just bumper car around corners. Not to mention how skidding along a wall only scrubs off minimal speed and you go along on your merry way.[/quote]
Yeah, this is getting into some recurring arguments. Personally I think "arcade" is a cop out in this day and age of what we can do in games. I think you can have your cake and eat it too. What needs to happen is recreating everything we love about driving and driving a car fast. Now... with the penalties and realism problem that's a much bigger issue because no matter what you will have compromises between the user being able to play and it being too realistic.

You think cars games have problems... Check out TT (tourist trophy). I think they did well in there compromises. Either way. I think it can have the feel of arcade but the look of sim. GT5 or even DiRT maybe the answer. Forza 2 isn't that game but it does make me want to play it more than say GT4 which imo is just garbage.

Oh and btw, Damage in Forza 2, they made it better but they could've gone farther and still have it playable. I remember Forza 1 you could damage the car where it would veer off to one side. Annoying a bit to me but more realistic.

Racing sim vs. Driving sim? that's retarded that's like the drifters saying they wanted their own drifting mode in GT. lolz
 
[quote name='VipFREAK']
Oh and btw, Damage in Forza 2, they made it better but they could've gone farther and still have it playable. I remember Forza 1 you could damage the car where it would veer off to one side. Annoying a bit to me but more realistic.

[/quote]How do you know the demo doesn't just have "realistic damage" turned off?
 
[quote name='Lieutenant Dan']So how does the wheel work with Forza 2?

I've never thought of buying a wheel until now... what's the force-feedback like? Does it just rumble or does it pull the wheel left and right or what?[/QUOTE]

Wheel works AWESOME for the Forza 2 demo. You can definetly tell it was designed with it in mind rather than the PGR3 they bundled with it (which was kind of dumb to include in the first place cause let's face it, what racing game enthusiast didn't already have PGR3 by the time the wheel came out?). At first I had a bit of trouble with it but once I got the hang of using it I was having a blast.

The feedback is interesting. See, when you have it hooked up to the wall outlet with the cord its basically full feedback. The wheel will pull in certain directions and all that fun stuff. If you unplug it and run it off the microsoft battery pack you still get a certain amount of rumble but there's nothing that would really qualify as force-feedback.

Personally, I only payed $75 for my wheel so it was definetly worth it. At full price its still a damn good wheel but you really have to ask yourself if you like racing games enough to drop $150. If you're only a casual racing game fan I'd suggest saving your $150 cause its quite the investment for a controller.
 
[quote name='VanillaGorilla']A 1 track demo, with one game mode, and it's already labeled a letdown. You guys never cease to amaze me.[/quote] [quote name='VanillaGorilla']Hey, remember when people played games because the gameplay was fun? Who gives a crap about GOOD graphics?[/quote] [quote name='VanillaGorilla']How do you know the demo doesn't just have "realistic damage" turned off?[/quote]Dude, if people don't want to like the game and want to pick it apart for the smallest reasons, let them. You act like it hurts your soul when someone doesn't like the same games as you.
 
It's quite obvious realistic damage is turned off. It's only visual damage that's on in the demo, which is quite understandable considering there's gonna be some users that download the demo not knowing what the game is about, they'll damage the car and think, "What the hell? The game's broken. I can't steer. This game sucks. I'm going back to Need for Speed."

I think the Racing and Driving simulation argument is perfectly legitimate. GT has the driving physics down. The way a car reacts going through the corners, what some tuning upgrades changes to a car's handling, etc. What it's missing is the racing element. GT AI is completely clueless about other cars around it in racing situations. They run the programmed racing line and if there's another car there (you), well then you're gonna play bumper cars with the AI until one of you loses enough speed by being shoved into a wall or the kitty litter.

GT's cars play well by themselves (time trial, etc.), but once there's other cars to deal with, a racing simulator, it clearly isn't.
 
[quote name='menikmati']I'm seriously contemplating whether or not to buy the Xbox 360 wheel for this, i don't have anything to clamp it on though.[/QUOTE]

FWIW in my experiences with the wheel, it worked better for me on my lap than clamped to a table.
 
[quote name='VanillaGorilla']How do you know the demo doesn't just have "realistic damage" turned off?[/quote]

wtf would they do that for...? Demos are for showcasing.:roll:
 
[quote name='VanillaGorilla']The customization in the demo goes as far as changing car colors. The customization in the FULL game is about 4 millions times deeper.

I have a feeling that if this demo involved racing an Enzo Ferrari or a Mines R34 around Nurburgring, people wouldn't be having such a fit. The track you race on is a pretty basic track, there's not much you can do graphically with a track that just doesn't have many distinguishable characteristics. Anyone who remembers the first Forza knows that there ARE tracks in the game that really show off the graphical prowess of the game, and it just so happens the track you race on in Forza 2 isn't one of them.[/QUOTE]


Good christ, how many times do I have to say I'm not talking about graphics?
 
It's fun and what I expected.

I don't know why everyone here is being anal, hell most people here weren't going to buy it away just because it's CAG.

It's just a shame when a game as good as Forza (or so I hope is good) does poorly at retail, just like the first game.
 
[quote name='Radioactive_Man']It's fun and what I expected.

I don't know why everyone here is being anal, hell most people here weren't going to buy it away just because it's CAG.

It's just a shame when a game as good as Forza (or so I hope is good) does poorly at retail, just like the first game.[/QUOTE]

But well enough to justify a sequel.
 
[quote name='VanillaGorilla']How do you know the demo doesn't just have "realistic damage" turned off?[/quote]

There is only cosmetic damage in the Forza 2 demo. I know this for sure because if you click on the D-Pad for "telemetry", and use right-trigger to scroll all the way to the right, you'll see that performance damage (engine, steering, etc) is grayed out.
 
I think the biggest letdown is the exclusion of the In Cockpit view. That's one of the reasons why PGR3 was so great. It adds a whole new level of immersion to the driving.

For now I think i'll stick to GTR 2 for PC since my normal Logitech wheel will work on it.
 
I guess I'm not into SIM like racing games. The demo seemed ok, nothing GREAT. But, that is just me....I prefer PGR or Burnout type racing games.
 
I ended up cancelling my pre-order for this game. The demo just didn't thrill me, and I'm just not good enough at the game to convince myself to spend $60 on it when there's about 3 million other games I want right now.
 
I am confused by all these comments. I only played the demo for about 10 minutes, but in that time, I was able to find a cockpit view, and I side slammed into a wall at high speed and some pieces broke off my side.
 
[quote name='thrustbucket']I am confused by all these comments. I only played the demo for about 10 minutes, but in that time, I was able to find a cockpit view, and I side slammed into a wall at high speed and some pieces broke off my side.[/QUOTE]

You'll have to enlighten everyone then. I hope you aren't talking about the hood cam.
 
The thing that I didn't like was that if you go off the track or bump into other cars you are asessed a penalty of time taken off your total at the end of the lap. I think that is garbage. You shouldn't be penalized for being an agressive driver and bumping cars off and you definitely shouldn't be penalized for going off the track since if you go off the track your time is already going to suffer big time.
 
[quote name='Purkeynator']The thing that I didn't like was that if you go off the track or bump into other cars you are asessed a penalty of time taken off your total at the end of the lap. I think that is garbage. You shouldn't be penalized for being an agressive driver and bumping cars off and you definitely shouldn't be penalized for going off the track since if you go off the track your time is already going to suffer big time.[/QUOTE]

Yeah, I thought "Rubbin's Racing"....I guess I'll wait for Nascar ;)
 
It seems that most of the folks who didn't like the demo were expecting some other game besides, you know, Forza. Even this short trial feels just like the first one, which is just fine by me. I don't know if I'll be able to scrounge $60 bucks to get it on day 1, but it seems like a quality title. And while the graphics aren't absolutely mindblowing, the whole thing runs smooth as hell. I like that you can rotate the camera around the car in any direction without any kind of pause or slowdown at all. Glorious.
 
As a rule, I DESPISE sim racers. They've just never interested me at all. I'm obsessed with Ridge Racer, Sega Rally, and Daytona, but never had interest in (although I tried) the GTs.

That said, I tried the Forza 2 demo and actually like it a good bit. For me, the racing line option (which changes color to tell you when to accel/brake) is extremely helpful, and makes learning the mechanics feel almost like a rhythm game.

I might actually get this.
 
[quote name='doubledown']I guess I'm not into SIM like racing games. The demo seemed ok, nothing GREAT. But, that is just me....I prefer PGR or Burnout type racing games.[/quote]

I agree, even though I have Forza and I have fun sometimes I often than not play Burnout, PGR or RallySport Challenge more. I felt the demo was a bit early in release as just one track and no online play is just stupid for a xbox 360 game. No customization even the option to let us paint our rides was a turn off as well. I'm glad Forza is BC.
 
I renounce most of my previous argument against this game based on the demo. I got a lot more time in with it last night, and found many more aspects I enjoyed about it. camera free spinning around the car does look sick. Full racing line helped. Something which made gameplay more confusing was the stability control. I kept trying to put my car into a tightly controlled drift like PGR3 and it wouldn't work so well, kinda back and forth correcting itself. Once I turned it off the car was more predicatble but in less control. It could do 360s real well when I lost traction. That racing porsche really kicks ass. It's a day 1 buyer for me now. Has anyone had any WOW moments with the AI yet? The fact that damage isn't at the release version setting yet is promising.

continuing critique (which may change yet again):
Hood cam does not equal cockpit cam. I wanna see individualized dashboards and speedos and tachs for each car. Better damn well have a cat and mouse type of online mode. At least something fun like that.
 
[quote name='Purkeynator']The thing that I didn't like was that if you go off the track or bump into other cars you are asessed a penalty of time taken off your total at the end of the lap. I think that is garbage. You shouldn't be penalized for being an agressive driver and bumping cars off and you definitely shouldn't be penalized for going off the track since if you go off the track your time is already going to suffer big time.[/quote]Prevents people from cheating in the single player game. This way you won't be able to get on the inside of an AI car and bumper car him to get around a corner instead of braking. The time penalty is also for leaderboards. If you could run across grass, you could cheat your time by cutting lots of corners. Helps separate those with actual knowledge of racing lines and skill from those who don't.
 
[quote name='RedvsBlue']Wheel works AWESOME for the Forza 2 demo. You can definetly tell it was designed with it in mind rather than the PGR3 they bundled with it (which was kind of dumb to include in the first place cause let's face it, what racing game enthusiast didn't already have PGR3 by the time the wheel came out?). At first I had a bit of trouble with it but once I got the hang of using it I was having a blast.

The feedback is interesting. See, when you have it hooked up to the wall outlet with the cord its basically full feedback. The wheel will pull in certain directions and all that fun stuff. If you unplug it and run it off the microsoft battery pack you still get a certain amount of rumble but there's nothing that would really qualify as force-feedback.

Personally, I only payed $75 for my wheel so it was definetly worth it. At full price its still a damn good wheel but you really have to ask yourself if you like racing games enough to drop $150. If you're only a casual racing game fan I'd suggest saving your $150 cause its quite the investment for a controller.[/quote]

Damn you! I don't like buying $100+ accessories for just one game, but that kind of endorsement is pushing me over the fence--now if I knew the wheel worked with DiRT, then I will definitely be out $130 (from amazon), unless I can find a better deal like RvB did...
 
[quote name='SteveMcQ']Prevents people from cheating in the single player game. This way you won't be able to get on the inside of an AI car and bumper car him to get around a corner instead of braking. The time penalty is also for leaderboards. If you could run across grass, you could cheat your time by cutting lots of corners. Helps separate those with actual knowledge of racing lines and skill from those who don't.[/QUOTE]

There's a difference between bump-and-run GT4 driving, and having the other car hit you when it dives into the corner.
 
[quote name='SteveMcQ']Prevents people from cheating in the single player game. This way you won't be able to get on the inside of an AI car and bumper car him to get around a corner instead of braking. The time penalty is also for leaderboards. If you could run across grass, you could cheat your time by cutting lots of corners. Helps separate those with actual knowledge of racing lines and skill from those who don't.[/QUOTE]

Man, I don't know about that. Driving across grass doesn't seem to reduce my times at all.

Trust me, I do it a lot.
 
[quote name='lordwow']Man, I don't know about that. Driving across grass doesn't seem to reduce my times at all.

Trust me, I do it a lot.[/quote]Probably not in this course, but there are courses where you can completely cut some corners and cut a few seconds off your time. Laguna Seca corkscrew being one of them and another is the last chicane before the final turn in Suzuka Circuit.

The penalty when cars are hitting you from behind is a bit of an annoyance, but if you're in traffic, more likely than not, you're not going to be able to post your best time anyway. It's either I'm not taking the optimal route around a corner so the car behind me gives me a nudge and I get penalized, or I get in the clear, especially through corners so I can post better times.
 
[quote name='SteveMcQ']Prevents people from cheating in the single player game. This way you won't be able to get on the inside of an AI car and bumper car him to get around a corner instead of braking. The time penalty is also for leaderboards. If you could run across grass, you could cheat your time by cutting lots of corners. Helps separate those with actual knowledge of racing lines and skill from those who don't.[/QUOTE]


See I wouldn't consider that cheating at all. I guess this may not be the game for me.
The time penalty thing sounds extremely annoying.
 
[quote name='porieux']See I wouldn't consider that cheating at all. I guess this may not be the game for me.
The time penalty thing sounds extremely annoying.[/quote]The time penalties only are a problem if you wanna get good leaderboard rankings. Otherwise, they're meaningless. If there weren't penalties, think of how dull it would get if all you looked for were ways to shortcut tracks. Part of the fun in these games is finding the best ways on the track and sticking to your lines.
 
I'm having a blast with the demo. Turning all the assists off seems to immerse me a little more because it doesn't let me just slam on the gas and brake. That, along with the framerate and AI, is really giving me a feel of racing that most other games can't capture.

I do understand that it's not everyone's cup of tea, but I think a lot of people are being too hard on it. It's not God's gift to gaming, but it's a pretty nice game once you really start to play it. I mentioned my greivances a few pages ago, but they definitely haven't persuaded me not to buy it. I can't remember the last time I bought a game on day 1, but I'm going to do it with this one.
 
I played the Demo for about 20 minutes today, and I still don't really love it. But then I went ahead and popped in Forza 1. Forza one just handles a lot more easily.

I think the best comment I saw in this thread is that it feels like a lot of the cars are "driving on ice." But you also have to consider that none of the cars are improved beyond stock parts.
 
Well I just bought the racing wheel on a whim at Target so hopefully I will like this game. I will try the demo later tonight.
 
[quote name='moojuice']After playing this game, I really wish the pedals had more "feedback" features, or whatever it's called.[/quote]The pedals? On the wheel? I don't think any pedals have ever had any sort of feedback function.
 
After playing the demo I have to say that it seems very fun. The graphics are good not great but the gameplay seems pretty tight to me. There seems to be a pretty big learning curve but that's how a racing sim is supposed to work. If this gets good reviews I will probably pick it up even though I already have a couple pretty good racing sims on my pc.
 
Forza 2 Demo Contest:
  • What you need: An Xbox 360 with Xbox Live Gold Membership. A copy of the Forza Motorsport 2 demo. A digital camera of some sort to take a picture of your TV screen.
  • How to compete: Place hotlap times in any of the 3 classes in the demo (C, A, and R2) using the following cars: C class = 2003 Nissan Fairlady Z; A class = 2005 Ford GT; R2 class = 2005 Maserati #35 Risi Competizione MC12. After you are satisfied with your hotlap time, take a photo of the post-race scoreboard and post that screenshot in this subforum. A moderator will update the first page of the thread with the top 3 fastest times for each class. This thread is for posting hotlap times only. If you want to discuss techniques and your times, please create a thread in this subforum. Failure to follow this rule after an initial warning will result in your disqualification.
  • Assists: You may use any assists you see fit to achieve your lap times. Just keep in mind that the cool kids don’t use ABS.
  • Contest Window: The contest will run from 11th May until 11:59pm Tuesday, May 15th, 2007.
  • Winners: First place winners in each of the classes will win a Forza Motorsport 2 Xbox 360 faceplate, along with an official Forza Motorsport 2 license plate frame (for your real world car). Second and third place runner-ups in each of the classes will receive the Forza Motorsport 2 license plate frame. You are ineligible for prizes (but have plenty of bragging rights) if you do not reside in North America. Sorry.
 
I'm really torn about this game, the demo reignited my love for Forza 1 which I spent about 5 hours playing this weekend. But then I went back to the demo of 2 and I still can't get around the course without wiping out badly.

Either way, the auction house and ridiculous customizable options are pretty much enough to guarantee a purchase from me.
 
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