[quote name='vienge'][quote name='pumbaa'][quote name='vienge'][quote name='MorPhiend']Both Halos are just bad FPSs. It's not just that certain people didn't like them. But they have been the only "killer"

apps for the Xbox. That is the only reason why Halo survived. If it had been released on the other consoles, or if it had been released solely on the computer, it would have sunk hardcore. A standard has been made for FPSs and Halo doesn't come close (even if it is the only game that mostpeople can stomach on the Xbox). And Tomb Raider was horrid. If you only owned a PS, maybe you learned to like it. But I know personally, when I played it I wanted to throw the thing away. But I had the knowledge of Super Mario 64. There had been 3D games before Mario, but it never became the standard because the games weren't fun or were just frustrating. Mario got the formula right. And after that, you can't go back. I know they are different genres, but they are both 3D and it just comes down to control and simple fun. Mario has it, Lara doesn't.
The same is not true for WW and Sims though. I actually can't stand The Sims, but it is a genious formula that has struck it big in every conceivable platform. I just happen to dislike it. And the same could be said for Enter the Matrix. ETM has it's glitches, but if you can overlook that, it is actually quite an addicting game.
But this whole thread is just personal opinions. There are very few games that can be defended in every situation (like SM64).[/QUOTE]SM64 can be defended in every situation? How? It was just like every other Super Mario with an extra dimension. I can go back and play Super Mario 3 and get the same basic game. There was nothing revolutionary about it. As for 3D games not being the standard before Mario64 excuse me but DOOM (hey if you're compare Halo to Mario).
XBox has other killer apps such as KOTOR, Steel Battalion, Mech Assault, etc.
So no, SM64 isn't one of 'those' games that can be defended in every situation.[/QUOTE]I agree with you that SM64 can't be defended in every situation... but disagree with how you stated it. It WAS Revolutionary... and Doom didn't have "3d" movement... you were essentially stuck on one play... (i.e. you could play it without analog controls and it would play similarly). Mario 64 cannot do that (see MArio 64 DS.)[/QUOTE]I get that much but it is technically a 3D game. Like I said if he can compare SM64 to HALO then I can compart SM64 to DOOM[/QUOTE]
When I said, "every situation," I did not mean "color palette" or "cartridge-based" or that it was glitchless or anything stupid and asinine like that. Maybe it was not worded the best. So I will restate it. The game is a revolutionary game. Period. It has had more of an effect on the industry than (possibly) anything since the original Super Mario Bros. on the NES. And this is true, whether you like the game or not. The main revolutionary thing was that it was taken to the third dimension and not only did it play well and was fun, but it felt like the Mario series was supposed to feel. It didn't feel alien. That was an amazing feat.
And even if Doom was 3-D, I certainly did not compare Mario to Halo (For crying out loud! They are in the same post, that means they were compared???). If anything, I compared Lara Croft to Mario (which was another three dimensional ACTION game of the same generation). So it is a fair comparison. And Doom didn't set any standards for 3-D gaming either. But after Mario came out, there was an eruption of "me too" platformers trying to do what Mario did, but they never succeeded.
And KOTOR, SB and MA were killer apps? My point exactly... Halo is the only one. A killer app is something like Halo. Something where 90% of the people who buy a console just buy that game because that's whatyou do when you buy that type of console. There is no second thought. Halo is just that. I could see you rationalizing KOTOR. But Steel Battalion??? Come on!
