I played 3 last night with a few CAGs and we talked about how Judgment doesn't loan itself to long play. I can play it, but only in brief periods, and I always have to change the type. Campaign, to Survival, to Overrun, and then I'm bored. When I played with GuitarMan it was fine, but it was because he actually talked and we worked together in Survival and Overrun. I've had a few games where people worked well, cooperated, said important things, but it's too infrequent, and most times it just is 'bad' players ruining the game, like you said.
I'm surprised how quick the community seems to have left the game. I assume it'll jump back tomorrow, if only briefly, to test out the new maps, but that alone can't be enough to hold a community.
I get your point. I know it sounds elitist, but I liked it better when the game was much more punishing in its setup. Even 2 and 3 got easier on people with respawns and setups. I think there was an appreciation for the game because if you were bad at it, you usually didn't play it for too long. Now, with quick respawns, no limits on lives, and game modes that focus on quick kills, there isn't a reason to get 'better.' It kills the fan appreciation, as it's not the game they want to play, and does little to keep the new and/or bad players, as they seem to suck at most games, and will eventually jump to the next popular game title.
Being distinct, while limiting, does keep people playing your game. Being like other high selling games makes you just like them. And while that may help your initial sales, it kills longevity, and ultimately will make people move away from your series, as it's not like what attracted them to it initially.
I say this and mean it, but I do hope that the next Halo and Gears of War have truly abysmal sales resulting from their previous games. Their motions to butcher titles to make them like other games killed what made that game distinct. Halo had you move slowly and have the same loadouts to keep it competitive. Gears of War made you play with one life so that you played tactically, and didn't just run in, die, respawn, repeat.
I have no problem with Call of Duty, but literally importing that game series into other titles that used to compete with it for numbers won't make people play those games. If anything, it'd make players more interested in playing Call of Duty, since these studios are trying to copy it, and so it must be doing things correctly.