General Fighting Game Thread 3 is full of scrubs (except Markman, ReRo, and Beef)

[quote name='kainzero']Plus, the fighting game scene was practically born on the shoulders of MvC2. It formed the basis for so many players because of its rise along with the internet. It saw the debut of Justin Wong. Whereas back then, we had local arcade scenes if that and we had no idea what was good. You think any of us knew about crouch canceling in SFA3 without the internet?

Let's not forget that the vs. series opened up a new sub-type of fighting game with magic series/chain combo and that MvC2 was the pinnacle, and you can see how games like MB and GG were influenced.

Ya'll need to respect your roots. =)[/QUOTE]

I wouldn't say the fighting game scene was born from MvC2. As I recall, the fighting game scene was dwindling when MvC2 was released. The scene was born with SFII and continued with games like Dark Stalkers, Samurai Shodown, King of Fighters, etc. When I think of the roots of the Vs. series, I immediately think of X-Men vs Street Fighter. It may not be the best example but it hit when fighters were still going strong and defined the formula. And when I want to respect my fighting game roots, I hit up HD Remix, Samurai Shodown Anthology, Fatal Fury Anthology volume 2 and KoF 98. But that's me.

Of all the games at Evo 2010, MvC2 seems the most boring to me. I don't know anything about Melty Blood, but that makes it interesting. TvC at high levels should be interesting. Hell, despite my dislike for SFIV, I think that game is fun to watch and I hope that SSFIV is even more entertaining. Just because MvC2 has been around forever doesn't mean it should be grandfathered in.
 
[quote name='kainzero']Ya'll need to respect your roots. =)[/QUOTE]

Nah.

[quote name='asianxcore']Either version. I can't seem to get it down but I don't really play Viper :)

So the TK Strike Motion is just for the Instant SJC Kick and not related to the Seismo cancel?[/QUOTE]

Either version? There's LP, MP and HP which all are at different distances. Well, you can use it for the seismo cancel if you want, I personally just have a lot more success doing the SJC first then the burning kick. Instant SJC burning kick is a bitch.

EDIT: Well, specific versions of the instant anyway.
 
[quote name='distgfx']
Either version? There's LP, MP and HP which all are at different distances. Well, you can use it for the seismo cancel if you want, I personally just have a lot more success doing the SJC first then the burning kick. Instant SJC burning kick is a bitch.

EDIT: Well, specific versions of the instant anyway.[/QUOTE]

Gotcha. I randomly got it in Normal Trial tonight. It was weird.

So depending on what Seismo, is a different kick used for Burning or like I read on SRK, a different motion to SJC the Kick?
 
FGT! Long time, no see!

Got to spend about a half an hour with Tatsunoko Vs. Capcom at Best Buy yesterday. It was Wiimote-only on a HUGE TV. Took me a good 6-8 matches before I figured how to tag out.:lol: Went 14 straight wins in survival mode with Chun Li and Ryu before some kid wanted to play. $5 says he lost the next match and still entered his initials.:lol: Going to picking it up tomorrow. I'll be up for throwing down online with an FGTer.:D
 
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[quote name='asianxcore']Gotcha. I randomly got it in Normal Trial tonight. It was weird.

So depending on what Seismo, is a different kick used for Burning or like I read on SRK, a different motion to SJC the Kick?[/QUOTE]

Nah, distance was the issue I had when doing it, I'd always use HK. I dunno what you read on SRK, but I just do the actual SJ into burning kick when hitting after a seismo and only use the instant for cross-ups when it actually WORKS online.
 
[quote name='Rodimus']If you want to talk about roots then Children of the Atom & Marvel Super Heroes are the grandaddy of all Capcom vs. games, certiantly not MvC2. Like I said I enjoy a casual game of MvC2 and I don't want to come off as a MvC2 hater. It's fun, but I find it enjoyable for other reasons.

Also I disagree with: "Imagine if MvC2 didn't include 50-something characters and only had the top tier, it'd still be fun." I think the best quality MvC2 has is the seer number of characters. I don't like using Cable, Storm, Sent, etc. I like messing around with silly characters Servebot, Dan, Mecha Zangief.

There's definitely technique involved but everything seems so rehearsed and shallow. Lastly not to sound snooty but the game and community have earned a boorish reputation.[/QUOTE]

I agree 100%. COTA is kind of like the grand-daddy of all Capcom VS. games, even though it wasn't really a VS. game. That was the CPS2 era which lasted from COTA - MvC1, MvC2 and CvS2 were completely different.
 
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