[quote name='Azumangaman']Mana, you're a nice guy, but you need to stop. You can't keep defending Sony.
Let's be honest. They're failing.[/quote]Tell me Sony is failing when they've been lighting up Japanese sales charts as of recent, and many PS3 games have done very well on European sales charts. That's definitely not failure.
I already know your preference since I've noticed you buy most of your multi games on one platform.

[quote name='hankmecrankme']Yeah, I know how business works. At least they aren't cheapening out on production to drop the price, other than removing PS2 BC. Not that I really care about PS2 BC.[/quote]I'm glad they aren't. I was concerned they would in order to cut cost (they did it with PS2 for sure, because even I know the PS2 hardware was built very cheaply). Although I like my PSP Slim, it kind of feels that way too.
And I don't like paying $55 for a controller, so I only have one, the Sixaxis my system came with. I don't like buying accessories unless I have to. Software, I'm still waiting on a cheap copy of Uncharted. Sony's first party games take forever to go down in price now.
Yeah, I explained in another somewhere in the GGT that SCEA does not drop prices of their first party games, until just before the next installment comes out (I'm betting Uncharted will drop price in August 2009, since SCEA normally reveals its GH lineup in August).
Definitely. North America is a huge market though. At least PS3 is doing well enough overseas.
I honestly think that's what they are more concerned about. Oh course people may look at NA sales and consider it bad, but Sony mostly looks at it from a worldwide point of view (like most publishers).
All I'm really asking for is what the Japan store has as far as Square Enix, Capcom, and Konami games are concerned.
And maybe it shouldn't be about pure profit, but about pleasing your fans and the people who paid hard earned money for your system.
In Japan, licensing isn't AS complicated since most of those games were made in Japan, where they have everything in place (there are also various people who translated within the U.S., who don't have to be considered when bringing a download to Japan). Japan isn't exactly sue happy like NA either (where people even sue for fast food restaurants making them fat).
I'm honestly mixed about PS1 downloads. Keep in mind for many years, PS1 was my favorite console (and still has some of my favorite games of all time). I have tons of OPM, PS Underground, etc. demo disks sitting around. I'd say I roughly enjoyed most of the games back when I got the disks. Now when I try playing many of those games, I start to wonder what I was thinking, because they just don't hold up well. Many PS1 games suffer from sloppy controls, due to their being a divide in the market (some had an analog controller, some didn't) and many have some graphic issues. Mostly the stuff which held up for me was 2D PS1 games or a few RPGs/shooters (vertical and side-scrolling).
Unfortunately, whatever SCEA puts up, they aren't just going to put up niche games, because they didn't sell too well years ago (so they will assume they won't sell well). They are more likely to pick games like a Need for Speed caliber, which sold well, but may not hold up too great. I know some would like Intelligent Qube up, but I can pretty much guarantee SCEA wouldn't even consider that game due to selling bad years ago. SCEA is the type of publisher who looks at games where if they see it selling well, they want to publish it. If they see something as not selling well, they aren't going to bother with it (One friend of mine at SCEA told me certain games almost got passed up because of that very reason), like with some JRPGs (which is why XSEED published Wild Arms instead and why Coded Soul PSP never came stateside). SCEA is heavily considered about the profit something can make (and part of the reason they don't bother with PS1 downloads on top of licensing, just not enough profit since the main people who would buy them are the hardcore).