[quote name='ninja dog']bullshit. I got a NES with SMB around the time they came out. The game was fun because it was more playable then just about any other game around at the time-- tight controls, good music, pretty graphics, nice difficulty balance, very memorable and unique levels, and loads of secrets. We played the hell out of SMB because there was always more to do with it. People would find out glitches, there were always rumors of jumping over the flagpole, getting into the minus world, getting infinite lives in 3-1....the game had relatively ridiculous replay value.
It was deeper, yet more accessible than your average arcade game that sought to kill you within 5 minutes of putting in your quarter or your average incomprehensible Atari 2600 game. There were PC games that were good and playable, but it's the same deal as today--you didn't just pop in a cartridge and hit "Power" to play PC games, you had to

with discs, loading, command prompts, all kinds of crap. I just can't stress enough how the game is the very definition of accessible and fun...it wasn't popular because it was the only game around. People had plenty of games and even after Mario 2 came out, you would still pop in SMB1 every once in a while. It wasn't until Mario 3 came out that SMB1 really took a back seat. Sounds weird, but I guess you had to be there...
So.....back the fock up....my man[/QUOTE]
I was there...
Mario 1, 2, and 3. If you look at how different those 3 games were, and match it up to NSMB Wii vs the DS version, there's no transition, no evolution from game to game. Its the same old stuff from every other mario. I think that is unfortunate for the gamers, and for the franchise itself.