GGT 118: Is All About Math

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I guess you're right there. ME1 is more movie like in that it has a story, ME2 is episodic. I was just going off the fact that ME2 feels much more cinematic in its presentation. Bad wording on my part.

Also, I'm not saying ME2's lack of a narrative is a bad aspect of it. ME2 is awesome. I'm on your side 0_o

In terms of atmosphere/lore, it's much more on the foreground in the original. Take the beginning for example; you walk around a city, for like an hour. Many points of the game are just opportunities for you to learn. You come in to contact with other races naturally, it feels real. You explore planets, instead of scanning them. ME2 is more, as you said, character focused. Once again, nothing wrong about that. All I'm explaining is the difference between 2 games.
 
I'll give you that it felt a little clunky on more than one occasion and, playing it on ps3, I actually experienced game stopping glitches until the first patch, but the story and overall "we're all going to die" attitude made me want to keep playing. Not only that, but it made me want to delve deeper into the world and get to know it before we all got blown up.
 
[quote name='panzerfaust']I guess you're right there. ME1 is more movie like in that it has a story, ME2 is episodic. I was just going off the fact that ME2 feels much more cinematic in its presentation. Bad wording on my part.

Also, I'm not saying ME2's lack of a narrative is a bad aspect of it. ME2 is awesome. I'm on your side 0_o

In terms of atmosphere/lore, it's much more on the foreground in the original. Take the beginning for example; you walk around a city, for like an hour. Many points of the game are just opportunities for you to learn. You come in to contact with other races naturally, it feels real. You explore planets, instead of scanning them. ME2 is more, as you said, character focused. Once again, nothing wrong about that. All I'm explaining is the difference between 2 games.[/QUOTE]

I do see what you mean about the presentation. But for me, I actually preferred the exploration of cities in the sequel. I felt like that aspect was more entertaining than the first. The first did have the job of acquainting you with the races and setting for the first time, so I do understand how that was more at the forefront in the original. But it felt more natural to me in the second specifically because those things weren't in the forefront. The forefront of the second was more lively, rather than historical. They threw more into the cities that were meant to entertain the player. For instance, I though the Elcor play ad was hilarious and far more interesting than anything I stumbled upon in the cities in the first Mass Effect. As for planet exploration, while I wasn't a fan of scanning in the sequel, I also wasn't a fan of the Mako sections in the original. I didn't feel like I gained anything by that. The planets were all dull and similar in terms of what you would find there.
 
Right, ME2 has much more entertaining dialogue cinematics, it's more "fun" in that regard. But I don't think you can relate with people who will literally sit in game for a 1-2 hours talking to NPCs and reading just to learn about Krogan, or about whatever else in the ME universe.

In ME2, you get to visit the Krogan world itself, which would sound fascinating until it's just a small encampment with a chief telling you that son of Big Bear Crow Bird has to go prove his manhood in some hunt -- AKA go fucking shoot more shit, this is ME2 brah.

Once again, I loved that about ME2, I think I love ME2 more than most here, It's just very different from how ME1 operated.

The planets were all dull and similar in terms of what you would find there.

Exploring them did suck, but the concept itself gave them worldy value. They were tangible.
 
[quote name='j-cart']Dat CoD market is just making so much damn money to ignore.[/QUOTE]

This is the funniest thing to me about the "ME3 has multiplayer!!" idea.

Why add multiplayer? I'd guess it's to try to gain sales, of course. If you have an FPS or TPS engine powering your game and the multiplayer is unique or "good", maybe you'll sell games to a demographic you didn't sell to before. More sales = more profit, it's worth the development costs, of course!

When the reality is I bet that almost anyone who wasn't going to buy DS2 or BS2 or even now, ME3, will not be persuaded to purchase the title won't be like "oh shit, that game has multiplayer, let me leave gears3/uncharted3 or halo/call of duty to go play it!!".
 
[quote name='panzerfaust']Right, ME2 has much more entertaining dialogue cinematics, it's more "fun" in that regard. But I don't think you can relate with people who will literally sit in game for an 1-2 hours talking to NPCs and reading just to learn about Krogan, or about whatever else in the ME world.

In ME2, you get to visit the Krogan world itself, which would sound fascinating until it's just a small encampment with a chief telling you that son of Big Bear Crow Bird has to go prove his manhood in some hunt -- AKA go fucking shoot more shit, this is ME2 brah.

Once again, I loved that about ME2, I think I love ME2 more than most here, It's just very different from how ME1 operated.[/QUOTE]

Yeah, I understand. I'm definitely not the type to read all the logs and stuff in a game like Mass Effect or even Dragon Age. There's just too much for me. And the format is just boring. I'll read some of it sure, but it's not exactly appealing to me. I do like the logs in games like Dead Space or Bioshock though, where the format and content is done in an interesting way. And while the Krogan encampment may have been small, I still felt like I learned more by seeing it for myself and talking to the people there myself. I get that not everyone will feel that way though. I just feel like taking the less text-based route and removing things that didn't work aren't necessarily a reason to complain about the series betraying its fans. I mean there are plenty of fans like me that actually preferred the changes. You can't please everyone. Even if they kept it the same, people would complain about that. I really still don't think ME2 was "COD-ified" to appeal to the bro crowd. It was certainly streamlined in certain ways, but that's what many people liked about it, even a lot of "hardcore" gamers like myself.
 
The added MP mode will guarantee 10/10 review scores (I'm 100% serious). That's big advertising by itself, along with attracting new players to the franchise, especially on PS3.

ihadfg -- I'd wager 95% of ME fans we're pleased with ME2. I was just saying jcart's gripes were very justifiable.
 
[quote name='panzerfaust']
Exploring them did suck, but the concept itself gave them worldy value. They were tangible.[/QUOTE]

While it did make them tangible, IMO that wasn't enough to make up for the dullness. I don't think they really need to all be tangible for me to understand that they are there. For me, seeing them on a map and scanning them was enough. The only ones I want to see up close are the ones with something interesting about them.
 
Multiplayer mode is a way to counter used game sales and hinder piracy.

It's sad since I rarely play multiplayer due to time contraints.

I'd much rather devs and publishers take a more serious look at co-op online as I'm always looking for ways to play story mode or campaigns without people having to come over to my house or vice versa.
 
[quote name='panzerfaust']

ihadfg -- I'd wager 95% of ME fans we're pleased with ME2. I was just saying jcart's gripes were very justifiable.[/QUOTE]

Yeah, I totally agree. I just think that his claims that the game shit on the first one are unjustified. If he had said the game betrayed a small portion of fans, then sure, I can see it. But on the other hand, they listened to the concerns of the majority of the other fans.
 
I thought ME2 was perfect when I played it, but now that I've played DA2 and was disappointed I think I may need to give ME2 another go to see if I feel the same.
 
[quote name='icebeast']Boyish for sure, and I'm probably rocking Lawful or Chaotic Boyish.[/QUOTE]

Nah, you be androgynous.
 
[quote name='panzerfaust']Mass Effect was very overrated for its time, it enjoyed one of the biggest hype trains this generation, along with MGS4, Assassin's Creed, and Resident Evil 5.

While it was a mediocre game in many respects, it delivered some good old bioware aspects that fans enjoyed -- lore, atmosphere, story, and as j-cart mentioned, class distinction (though I wouldn't say it was great then either..)

Mass Effect 2 rolls around and it's a very different game, much improved in what it sets out to compared to its predecessor, but it sets out to do different things. It removes many RPG elements, with the remainder being put on auto-pilot. Narrative story telling is abandoned for badass recruiting missions, lore and atmosphere take a backseat. It's a cinematic action movie, and it's awesome (although still slightly overrated IMO).

Mass Effect 2 is a much better designed game than its predecessor. But it's easy to see how Bioware has been changing their games to reach a larger demographic instead of catering to a more hardcore fanbase.

So I agree with both j-cart and ihadfg, but I think both are exaggerating a bit.[/QUOTE]
Yes agree w/ this fully.

And I think the Star Wars Prequels are a decent analogy. The prequels are much prettier (in terms of polish), have better tech, the sound quality is much improved and the action is much more intense and action-packed. But it doesn't matter, it lost all of its soul, atmosphere, originality and story that made 4, 5 and 6 so great.

Mass Effect 1 needed a ton of polish and a lot of the concepts to be fleshed out - but they did not choose to do that, they chose to abandon everything that made it feel fresh and atmospheric - and chose to make a casual friendly action shooter. WHICH is a great scifi, space, shooting experience. Just not what the Mass Effect fans were looking for...

And ME3 adding a turret sequence and Multiplayer is just the final insult... but like I said, I'll still play it like the bitch I am!

[quote name='panzerfaust']
Exploring them did suck, but the concept itself gave them worldy value. They were tangible.[/QUOTE]
Yea it did suck - in terms of gameplay ect. But it did give the word a more expansive feeling. Plus if they spent time polishing the Mako and adding depth to the open world planets you visit, it would have been much more rewarding. And if anyone has played the Bring Down the Sky DLC (Me1) you can see that they were starting to nail it and THAT made me very excited for ME2...
 
[quote name='ihadFG']Nah, you be androgynous.[/QUOTE]

Hmm lets look at it again:
zjarec.jpg

Yep you're probably right... I want a cowboy hat and crazy colored hair though....
 
[quote name='icebeast']Seriously ihadfg thinking your hot females in bikinis can offset the ponies. :roll:[/QUOTE]

Maybe if I post more hot females in bikinis it will offset the ponies.

zjarec.jpg
 
[quote name='icebeast']Boyish for sure, and I'm probably rocking Lawful or Chaotic Boyish.[/QUOTE]

He's only boyish? That doesn't sound like it will sit well with him -- I could swear he's the offspring of Duke Nukem... machismo for days! :cool:
 
[quote name='corrosivefrost']He's only boyish? That doesn't sound like it will sit well with him -- I could swear he's the offspring of Duke Nukem... machismo for days! :cool:[/QUOTE]

Unfortunately that isn't a category in my carefully crafted flow chart.
 
[quote name='DarkNessBear']I thought the pony shit was locked away in Neogaf... dammit.[/QUOTE]

But see the difference is that on CAG we'll forget about it by the next GGT; not to be heard from again until the next time that the pony energy gets so great that it must be released.

[quote name='gunm']That dude had Hello Kitty bibadees.[/QUOTE]

I might have to look into how I can obtain a pair, because I actually like them a lot. Wish they had Pandapple though.

01_Pandapple.jpg
 
From what I missed.

I'm more annoyed that DA2 went further south from DA:O than anything. It is like Bioware doesn't want to make games that made them the western rpg power house that they are, but rather games that provide a streamlined experience. I have GRIPE with Bioware I guess.

As for what icebeast posted. How did you find my modeling pics?
Truth be told, I'm way many shades of pale white to be that underwear model
 
[quote name='j-cart']
Truth be told, I'm way many shades of pale white to be that underwear model
[/QUOTE]

You and me both. Although I'm kind of pink and white.
 
[quote name='corrosivefrost']He's only boyish? That doesn't sound like it will sit well with him -- I could swear he's the offspring of Duke Nukem... machismo for days! :cool:[/QUOTE]

Uraizen pony:

tumblr_lfioh8z3qH1qaobevo1_250.gif
 
What the fuck is this furry $$$$$$ bullshit?

I don't need to sit here and talk about beer, guns, and calladooty but for fuck's sake, surely there are better outlets for this.
 
[quote name='Halo05']What the fuck is this furry $$$$$$ bullshit?[/QUOTE]

Nobody's posted furries... yet...
furry.jpg

And with that I'm back to video games.
 
[quote name='corrosivefrost']He's only boyish? That doesn't sound like it will sit well with him -- I could swear he's the offspring of Duke Nukem... machismo for days! :cool:[/QUOTE]

Perfect description.

[quote name='icebeast']Unfortunately that isn't a category in my carefully crafted flow chart.[/QUOTE]

Make one.

[quote name='ihadFG']Uraizen pony:

tumblr_lfioh8z3qH1qaobevo1_250.gif
[/QUOTE]

No.

[quote name='j-cart']This is GGT, we're worse than NeoGaf.[/QUOTE]

Yes, but the main difference is GAF is serious, we're not.
 
[quote name='distgfx']
Yes, but the main difference is GAF is serious, we're not.[/QUOTE]

They freaked out at me when I said Robin was creepy for naming his daughter after a game character.
 
Zelda is a pretty inoffensive name though. It's not like Samus or something.

I think I read somewhere that the characters from Twilight are becoming very common baby names now.
 
[quote name='panzerfaust']
I think I read somewhere that the characters from Twilight are becoming very common baby names now.[/QUOTE]

The future is scarier than we could have imagined.
 
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