GGT 256 Don't Care about Indiggle anymore

Werd he's mine too. I'm a big fan of bass. He was a badass in those EXE books don't know if you've read them. Found like 1-23 at a good will one day for a $1 each

 
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I'm going to have to get used to the hand positioning for this mouse, but so far it seems nice, the grip is a little weird to me since I like the more smooth sides instead of that rough grip it has, but having those extra buttons on the side is really nice. I'll get used to it as I use it more though.

 
Was talking to the guy who said he didn't like Nintendo's online. It's much better now because you make your own account as opposed to friend codes and he seems to think its still the old way.
 
Was talking to the guy who said he didn't like Nintendo's online. It's much better now because you make your own account as opposed to friend codes and he seems to think its still the old way.
Did they fix the part where everything is tied to your system and not your account? Cause my 3DS says otherwise... maybe the WiiU is fixed, I wouldn't know -- the only draw the system has for me is Bayonetta 2 and even then, that's not a system seller. I'll stick to my 3DS XL and ignore my friend code for the time being.

Even if I did own a WiiU, I'd still play my fighters on PS3 (or PC). But kudos to them if they're making improvements.

You can make an account on Wii U now though, and use that to access the Miiverse on PC and such, they are getting a lot better in that aspect!
Well, if friend codes are gone, that's a step in the right direction, and at least you don't have to pay for WiiU gold. :lol:

Stop being so negative frosty.
No. I can't. Want to know why? Ask Frost.

Werd he's mine too. I'm a big fan of bass. He was a badass in those EXE books don't know if you've read them. Found like 1-23 at a good will one day for a $1 each
This sentence makes no sense to me... then again, I think I played the NES games through MM6 and X, maybe X-2/X-3 on SNES? Nothing beyond there, though I do have MM9 (360, PS3) and MM10 (PS3).

 
Well, like I said, just give it a shot if you have the opportunity. I got my bundle from Craigslist. I am really enjoying the system so far, and even ports of other games are more enjoyable on the system with the gamepad.
Oh, I'm buying it for Wonderful 101 and Bayonetta 2. That doesn't change my opinion about the system overall, though. Criticism is the only way they will ever improve. I tried out Mario on the best buy demo unit and it didn't really impress. Either way, it's going to have games I really want at some point. It's just not very appealing beyond that, y'know?

I despise the 360 hardware, but it's the best system to play Ninja Gaiden and Bayonetta on. Just gotta go where the games you want are. *shrugs*

 
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This sentence makes no sense to me... then again, I think I played the NES games through MM6 and X, maybe X-2/X-3 on SNES? Nothing beyond there, though I do have MM9 (360, PS3) and MM10 (PS3).
There were mega man books. Bass was like the main guy in the book I was saying I found vol 1-23 in a good will

tumblr_moaidioK9Q1s3646to1_1280.jpg

 
There were mega man books. Bass was like the main guy in the book I was saying I found vol 1-23 in a good will

tumblr_moaidioK9Q1s3646to1_1280.jpg

Battle Network? No wonder I had absolutely NO CLUE as to what you were talking about. My Mega Man knowledge is strictly of the classic and Mega Man X series.

 
I like all of the Warriors series, it's just fun to sit back and run in smashing some buttons getting hundreds/thousands of kills per level.

 
how can one even remotely like Dynasty Warriors?
I dunno -- did you like DmC? If you did, you answered your own question.

WO3 is the shiznet. Best Musou game ever.

Where's Rei so he can come black us up on this.
I hear WO3 is coming to Vita with all the DLC and some exclusive content. If it's a good port, I'll finally play it! Can't wait to Izuna Drop er'rbody.

 
Dang, I almost fell asleep playing skyrim. I am no where near done with that game.  :(

I got 3 steam cards out of it at least.

 
This article definitely makes me a LOT more interested in buying Dead Rising 3

http://www.ign.com/articles/2013/07/19/dead-rising-3-a-trio-of-amazing-features?+main+twitter
Uh, DR1 mode is considered a Nightmare? Psh, I'll start off on that shit. The default sandbox mode has no time constraints? I don't normally think like this, but it really seems like they pussified this. And Nightmare mode will be "Free from wacky hijinks?" I've had plenty of wacky hijinks in the other DR games despite the "nerve-wracking" schedule. I don't like the phone app stuff or the graphics stuff either. Style is way too serious now, but I do really like the idea of no load screens.

Man, fucking Canadians ruining my shit. fuck Capcom and Blue Castle.

 
Uh, DR1 mode is considered a Nightmare? Psh, I'll start off on that shit. The default sandbox mode has no time constraints? I don't normally think like this, but it really seems like they pussified this. And Nightmare mode will be "Free from wacky hijinks?" I've had plenty of wacky hijinks in the other DR games despite the "nerve-wracking" schedule. I don't like the phone app stuff or the graphics stuff either. Style is way too serious now, but I do really like the idea of no load screens.

Man, fucking Canadians ruining my shit. fuck Capcom and Blue Castle.
I don't understand how you are complaining about the no time mode and nightmare? They are both unlocked from the start and they let you chose to play the game like the old 2 or just in a more "do whatever have fun" mode, which I think caters to both audiences, so you should like that? The phone app thing seems pretty cool, having a windows phone (and windows 8, which I think this stuff will work on since it's SmartGlass as well) I'm interesting in seeing what they do with it, since most of the Xbox 360 games that used it weren't that good (outside Forza Horizon and what Halo did), the graphics are obviously personal so if you don't like those there's nothing about that to say really either. But they still keep talking about having all the crazy fun weapons/outfits so it fits the theme of the previous games still, but I expect a lot more games to start looking more realistic at first for the next gen since a lot of the times a game has a "unique" graphics style it was more due to the limitations of current gen. No loading screens is awesome indeed though.

All I know, is this is one of me and my friends most looked forward to game, especially with the better coop where the progress saves for both people now.

 
Joel, have you seen the new Evil Dead?

Zeki and I need you to confirm what was rape and what wasn't.

Thanks.
I watched it the other day.

Creeped me out big time. Super bloody and gorey too. Yeesh.

And yes i believe what you're talking about was indeed rape. Obviously.

 
Whoa, EDF is 40% off on Vita and there are a bunch of cheap PSP RPGs on sale, I really need to check the sony side of deals more, now I have to think about those as well o_O

I have no interest in the new Evil Dead but really enjoyed the old Evil Dead 2 and Army of Darkness, I look forward to seeing what they do with Army of Darkness 2 and if Bruce Cambell is back, I think it's more that he is in them then what the movies were that made me like them. I really don't like horror movies but those were more dark comedy and were just great.

 
I don't understand how you are complaining about the no time mode and nightmare? They are both unlocked from the start and they let you chose to play the game like the old 2 or just in a more "do whatever have fun" mode, which I think caters to both audiences, so you should like that? The phone app thing seems pretty cool, having a windows phone (and windows 8, which I think this stuff will work on since it's SmartGlass as well) I'm interesting in seeing what they do with it, since most of the Xbox 360 games that used it weren't that good (outside Forza Horizon and what Halo did), the graphics are obviously personal so if you don't like those there's nothing about that to say really either. But they still keep talking about having all the crazy fun weapons/outfits so it fits the theme of the previous games still, but I expect a lot more games to start looking more realistic at first for the next gen since a lot of the times a game has a "unique" graphics style it was more due to the limitations of current gen. No loading screens is awesome indeed though.

All I know, is this is one of me and my friends most looked forward to game, especially with the better coop where the progress saves for both people now.
Because what has been the normal mode is now essentially Expert mode. It doesn't really seem necessary and it feels like they're only doing that to make it easier for people. I liked the other Dead Rising games because they challenged me and I had to either rise to that challenge or quit. There was no option to make it easier. I like the fact that it did not compromise and now it feels like it's compromising for the sake of sales. Which I really don't think will do much of anything for it. I really think that the only people who are going to pick it up will be die hard gamers or people that really, really need something to play on the Xbone. The Smartglass stuff may be cool, but for what I've used it for so far on my iPhone, it's really underwhelming. You're right, style is all my problem. I really loved that cartoony art style that DR had and it feels like they've kind of ruined the series if they're going to stick to this realistic look. I hate, and I do mean really, really hate the trend of making next gen games realistic. Some things need to stay the same. I didn't mind the three save slots in DR2 because I knew that even if you used them, you could really get fucked by that game if you didn't manage your time. Now, you've got a safety net no matter how you use your saves.

Dot! Thanks for Chanteliese! I love you! <3 :D Been wanting to play that for quite some time!

 
Because what has been the normal mode is now essentially Expert mode. It doesn't really seem necessary and it feels like they're only doing that to make it easier for people. I liked the other Dead Rising games because they challenged me and I had to either rise to that challenge or quit. There was no option to make it easier. I like the fact that it did not compromise and now it feels like it's compromising for the sake of sales. Which I really don't think will do much of anything for it. I really think that the only people who are going to pick it up will be die hard gamers or people that really, really need something to play on the Xbone. The Smartglass stuff may be cool, but for what I've used it for so far on my iPhone, it's really underwhelming. You're right, style is all my problem. I really loved that cartoony art style that DR had and it feels like they've kind of ruined the series if they're going to stick to this realistic look. I hate, and I do mean really, really hate the trend of making next gen games realistic. Some things need to stay the same. I didn't mind the three save slots in DR2 because I knew that even if you used them, you could really get fucked by that game if you didn't manage your time. Now, you've got a safety net no matter how you use your saves.
But it's all just a name? Honestly to me it seems like you are upset about it being there while you have the choice of completely ignoring it and playing on the mode that is made for you, which should be a good thing since that gives people more choices, and choice is a good thing, especially when it might help with sales and making future games in a series (which you pointed out as being bad? A game selling better but having 2 modes seems fine by me). I mean, let's say you want to try Dead Rising 3, you click on hardcore mode and force yourself to only use 1 (or 3) save slots, making it more similar to what you see/want the game to be, while still letting other people play their way. Just because a feature is there it doesn't mean you have to use it, you want that time limit? Then you do use it.

I'm not really trying to argue or anything, it just seems like you are not focusing on being able to play your way, I mean, I understand you don't like the graphics and have no use for the phone stuff, which can make the game worse to you, but who knows, maybe you really will just hate it :p

I'll be picking it up since I enjoyed the other games I've played and the series and this sounds similar enough to me, and my friend who has never played a Dead Rising game before is interested as well. I think it might sell better than you think if even just because of the fact that it has coop, and I believe it's the only confirmed launch title that has that for the full campaign.

 
I watched it the other day.

Creeped me out big time. Super bloody and gorey too. Yeesh.

And yes i believe what you're talking about was indeed rape. Obviously.
I'm not entirely sure. There's two scenes in specific. The first scene is in the first movie for sure, but I don't remember if something similar to the second is. Spoilers I guess.

The first scene, that everybody calls the Tree Rape scene, I find to be the most ambiguous as it doesn't fit any of the actual motives for rape, as far as we know, although it can be inferred considering comments that the demon makes involving sex throughout the movie. So I guess the real question is if the usage sex organ as a entry just makes it inherently sexual. Maybe that's more of an opinion thing, I don't know.

I need Joel's expertise on this.

 
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Well....I bit the bullet on SMTIV using that Newegg Google Wallet offer and got it + a cable for 35.98, so if I don't like the game I can tell myself I paid 6 bucks for it since I get that 30 in credit, and I can easily sell it and make that back :p

 
I'm not entirely sure. There's two scenes in specific. The first scene is in the first movie for sure, but I don't remember if something similar to the second is. Spoilers I guess.

The first scene, that everybody calls the Tree Rape scene, I find to be the most ambiguous as it doesn't fit any of the actual motives for rape, as far as we know, although it can be inferred considering comments that the demon makes involving sex throughout the movie. So I guess the real question is if the usage sex organ as a entry just makes it inherently sexual. Maybe that's more of an opinion thing, I don't know.

I need Joel's expertise on this.
Had to get her evil spirit in the bitch somehow. Not to be one of those guys but the original scene was more brutal and you saw
tit
s

 
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Because what has been the normal mode is now essentially Expert mode. It doesn't really seem necessary and it feels like they're only doing that to make it easier for people. I liked the other Dead Rising games because they challenged me and I had to either rise to that challenge or quit. There was no option to make it easier. I like the fact that it did not compromise and now it feels like it's compromising for the sake of sales. Which I really don't think will do much of anything for it. I really think that the only people who are going to pick it up will be die hard gamers or people that really, really need something to play on the Xbone. The Smartglass stuff may be cool, but for what I've used it for so far on my iPhone, it's really underwhelming. You're right, style is all my problem. I really loved that cartoony art style that DR had and it feels like they've kind of ruined the series if they're going to stick to this realistic look. I hate, and I do mean really, really hate the trend of making next gen games realistic. Some things need to stay the same. I didn't mind the three save slots in DR2 because I knew that even if you used them, you could really get fucked by that game if you didn't manage your time. Now, you've got a safety net no matter how you use your saves.

Dot! Thanks for Chanteliese! I love you! <3 :D Been wanting to play that for quite some time!
Here's another angle -- in the first video, they start talking about the achievements and mention the Zombie Genocider acheivement (pain in the ass) and the follow up in DR2 (pain in the ass I didn't bother with). In DR3, unless they lock the achievement to nightmare mode, it's just a question of "how long do you want to stand around and kill zombies to get your total that high?"

I wasn't interested in DR2:OTR that much for several reasons. One of them was I had no interest in "Sandbox Mode" and it didn't matter to me whether or not the game had a mode with the classic Dead Rising gameplay or not -- I just didn't like that they included it. DR3 takes DR2:OTR even further by making the default the "no timelimit sandbox mode" and pushing the other one into the secondary mode.

It just represents a shift in philosophy for the franchise. And I don't buy into the argument of "we went with more realistic graphics to give the humorous stuff more juxtaposition if you choose to do it." Bullshit. You went with more realistic graphics and the no sandbox mode to try to snag some of the CoD crowd and sell more copies. It's basically a sell out move.

 
While I see what you are saying about achievements, I guess that's also a matter of how much they mean to you and if you need to get them or not. I used to focus on them a lot and now if there's one I don't care for I just shrug it off and move on, though they are meant to extend how long somebody plays a game, so achievements with high kill counts like that (or in Gears for example) are made so that people stay on their game longer. As for having no interest/disliking that they included a mode, I don't really see a reason again because that also seems like something you focus on not liking that you have the choice to completely ignore, I just see it as more ways for people to play the game, it can also extend the replayability if you try out all the modes.

With the graphics, again I don't mind the new ones but I understand what you guys are saying. Although, it kind of seems like what you guys want is the exact games that we already have, I like my games to change just enough while still being similar to the franchise, take Zelda for example, it's one of my favorite franchises ever. In each one of those there are like new items, dungeons, areas, etc....but the gameplay is essentially the same, but they move all around in graphics, they had the OoT/MM style, then they had ultra cartoony, than realistic, and then a blend of realistic/cartoony, so from watching that franchise grow I guess I just kinda like seeing how series can change while still retaining their core gameplay. 

I may end up not liking Dead Rising 3, but from what I've played of the older ones and what I've seen of the new one it looks like something I will have fun with. If you watch the gameplay they've shown outside of what was in the press conferences it does look a lot more Dead Risingish then they made it seem, again though, to each their own and the game won't be for everybody!

Unrelated:

I want this : http://www.thinkgeek.com/product/f2eb/?cpg=55183860&msg_id=55183860&et_rid=528368046&linkid=55183860_feature2_f2eb#tabs

 
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While I see what you are saying about achievements, I guess that's also a matter of how much they mean to you and if you need to get them or not. I used to focus on them a lot and now if there's one I don't care for I just shrug it off and move on, though they are meant to extend how long somebody plays a game, so achievements with high kill counts like that (or in Gears for example) are made so that people stay on their game longer. As for having no interest/disliking that they included a mode, I don't really see a reason again because that also seems like something you focus on not liking that you have the choice to completely ignore, I just see it as more ways for people to play the game, it can also extend the replayability if you try out all the modes.

With the graphics, again I don't mind the new ones but I understand what you guys are saying. Although, it kind of seems like what you guys want is the exact games that we already have, I like my games to change just enough while still being similar to the franchise, take Zelda for example, it's one of my favorite franchises ever. In each one of those there are like new items, dungeons, areas, etc....but the gameplay is essentially the same, but they move all around in graphics, they had the OoT/MM style, then they had ultra cartoony, than realistic, and then a blend of realistic/cartoony, so from watching that franchise grow I guess I just kinda like seeing how series can change while still retaining their core gameplay.

I may end up not liking Dead Rising 3, but from what I've played of the older ones and what I've seen of the new one it looks like something I will have fun with. If you watch the gameplay they've shown outside of what was in the press conferences it does look a lot more Dead Risingish then they made it seem, again though, to each their own and the game won't be for everybody!

Unrelated:

I want this : http://www.thinkgeek.com/product/f2eb/?cpg=55183860&msg_id=55183860&et_rid=528368046&linkid=55183860_feature2_f2eb#tabs

Again, my problem is with the shift in the philosophy behind the game.

Example: If Dark Souls 2 had some sort of mode where when you die, you lose nothing, and had auto-save checkpoints, so you could just storm into a boss battle, die, and be right at the white fog again with no penalty, and this was the new "normal" mode, but you could play "nightmare" mode which was classic Dark Souls with the punishment for dying... I would have a big problem with it. They're designing the game with different ideas behind it.

If Dead Rising 3 isn't *DESIGNED* around the clock running with the limited save mechanic (including death = reload/restart), it doesn't matter if you add the clock management mode in -- it's not designed around the core principles that made you love the previous titles.

If the next Dark Souls game was designed around a more "accessible" mode, I would expect the "nightmare" mode to suffer, since it's not the default mode the game is played in. Kind of how the checkpoint auto-save system in Dead Space 3 ruined hardcore mode.

You can see this sort of shit in Twilight Princess too. I loved the game on Gamecube, I was happy with it after the disappointment I had with Wind Waker. However, as I got toward the final areas in the game, there were mechanics that SCREAMED "I WAS DESIGNED TO BE PLAYED ON THE WII!" The most notable section to me being the boss battle in the Sky Temple where the whole thing was geared toward the aim with the Wiimote to grapple.

Maybe the game turns out okay, but I'm totally with Joel on this. The fundamental design has changed. They're going after a larger audience to try to get bigger sales instead of delivering the tried and true principles that sold the previous 3 games in the franchise and made the IP a franchise in the first place. (Hey, Cacpcom, how'd that work out with you on DmC?)

It might be a good game in the end, but at this point I don't think it captures the true essence of what the Dead Rising series represents and I have no interest in buying a Xbone to try it at this rate. In some cases, change is good, but a developer needs to keep the essence of the series in tact and to me (and maybe Joel) it seems like the developers of DR3 haven't done that.

--

Side thoughts:

Ninja Gaiden 3 was designed to be more "accessible" and thus changed the core mechanics of the series. I mean, it was still somewhat Ninja Gaiden, but it wasn't anywhere near the same as NG or NG2. The shift in mechanics and philosophy did NOT capture the new audience they made the game changes to appeal to and pissed off the target audience, so it didn't sell (see also: DmC). So Team Ninja went back and changed a bit of stuff and made the game more appealing to those people who were the core/target audience all along -- and it made the game better by most accounts... however, without redesigning the game around the restored mechanics, the game is only better and still probably doesn't live up to series standards expected by most fans (with the amount of time they put into Razor's Edge, there's no way they'd go back to the beginning and redesign the levels, AI, everything pretty much...) The change in philosophy still shows and while they've made the game better, it still can't overcome it.

 
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Personally, I guess having that "easy mode" style in Dark Souls wouldn't be a huge problem for me either though, as long as the mode I know and love stays and it allows more people to play the game I'm fine with that.  (Granted, this would be dependent on if the classic mode was the same as it used to be or is indeed toned down a bit due to them shifting focus as you said)

Twilight Princess was a weird one with coming out on both systems though, I never played the Gamecube version so I'm not sure how much harder/worse it would be to control stuff in that version but it doesn't surprise me as I know they did put some focus on using that Wiimote.

Fair enough though, I guess I can understand what you mean in that it's possible the "nightmare" mode may suffer due to them making the other mode the main mode, but I hope it doesn't as I would like to see both of the modes as fully fleshed out as possible. I remember some of you on here calling me optimistic before and this is just me doing that again, and the only way we will know for sure if the mode sucks or not is wait for the game to come out, I'll be buying it either way due to the coop so I'm sure I will post more about it when it's out or such.

 
I don't see a big deal with games having easy modes.  Though I do agree that for games/series that are designed around being hard that needs to remain the focus, and just have the easy mode tacked on for people who don't like hard games.

Though, honestly, I don't know that would do much for sales.  A more casual gamer like me that is really only into the blockbuster, spectacle types of games like Gears, Uncharted, Last of Us etc. isn't going to by something like Dark Souls just because they added an easy mode.

As for the other discussions, I stopped caring about achievements/trophies a year or so ago.  I was never super into them, but now I don't even look up the lists or pay any attention to them.  I just want to play games, enjoy the setting and story, beat them and move on to something else.

In terms of games/series changing--I'm with  MoCiWe that I don't like much change.  I'm not for games that just get yearly iterations.  But I like getting a sequel to my favorite series every 2-3 years.  And when I get one I'm looking for more of the same.  Maybe some better graphics, new items and mild twists, but no radical changes.  If a developer wants to do something new, starting a new IP is the way to go.  And that's something the industry sorely needs.  

It would have sucked if Naughy Dog just made Uncharted 4 more stealth focused rather than shooter focused rather than developing The Last of Us for instance.  I hope next gen more big developers take chances on new IPs like that more often.  Though I still want Uncharted 4, TLoU 2 etc. as well. :D

 
I don't see a big deal with games having easy modes. Though I do agree that for games/series that are designed around being hard that needs to remain the focus, and just have the easy mode tacked on for people who don't like hard games.

Though, honestly, I don't know that would do much for sales. A more casual gamer like me that is really only into the blockbuster, spectacle types of games like Gears, Uncharted, Last of Us etc. isn't going to by something like Dark Souls just because they added an easy mode.
Well, DR3 doesn't just have easy mode tacked on. It's changed not only the core mechanic of the series by moving it to "nightmare" mode, (which makes me think that's an afterthought, not a focus, of development). It's moved into a more realistic aesthetic. They've adopted what looks to be a RE/Uncharted/Dead Space style TPS element when you have guns. Capcom is clearly trying to reinvent the franchise and westernize it to appeal to more people and get those sales. Just like they did with DmC.

I don't care that Ninja Gaiden Sigma added a Ninja Dog mode for those who had trouble with normal. Whatever, great, if someone wants to play that -- but it was clearly an afterthought and in no way changed the game's core design.

So I agree with your thoughts, mostly, but I don't think that DR3 is doing what you're advocating. Time will tell, but from what's already known, it looks to be a drastic shift in aesthetic/design/etc.

As for the TLoU vs Uncharted comment you made, I haven't played TLoU yet, but one of the many reasons that Uncharted 3 destroys Uncharted 2 for me is that they give you the OPTION to use stealth where it makes sense. This falls in line with the previous point you made though, where the player is given an option to do stealth or action and choosing one or the other doesn't really change how the game was designed.

 
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Oh I'd agree.  DR3 seems to be a case where I'd think they've changed far too much if I was a fan of the series (never tried as I know I'd hate it for the difficulty, save system etc.).

That's a case where I'd suggest that they should have just made a new zombie IP if they wanted to change so much, rather than making a DR game that fans of the first two might not like since it's so different.

Same with the difficulty.  They should still design it around a hard mode, and just tack on an easy one if they wanted.

Just always seems silly to me to change series to try to draw in a bigger audience.  That just loses the original audience.  Just put out a sequel for that audience and try a new IP you think will have broader appeal.

As for Uncharted--yeah, given players options is great.  The more ways to play a game the better IMO.  I liked UC2 the best of the series, but just because I liked the pacing, set pieces, setting (loved the mountain sections) fewer puzzles (I just end up looking them up as I have no patience for them as I'm always just in blow through the story mode these days) etc.  But UC3 was still damn good.  I loved the horse back scene in particular.

Last of Us blows the UC games out of the water for me though.  But that's just that I loved the story, characters and setting so much.  The gameplay I liked a lot as well too for the most part, but you're much more focused on gameplay mechanics etc. so I'm not sure how your take on it will mesh with mine (probably not well since our interests and opinions are usually pretty divergent. :D ).

 
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Here's another angle -- in the first video, they start talking about the achievements and mention the Zombie Genocider acheivement (pain in the ass) and the follow up in DR2 (pain in the ass I didn't bother with). In DR3, unless they lock the achievement to nightmare mode, it's just a question of "how long do you want to stand around and kill zombies to get your total that high?"

I wasn't interested in DR2:OTR that much for several reasons. One of them was I had no interest in "Sandbox Mode" and it didn't matter to me whether or not the game had a mode with the classic Dead Rising gameplay or not -- I just didn't like that they included it. DR3 takes DR2:OTR even further by making the default the "no timelimit sandbox mode" and pushing the other one into the secondary mode.

It just represents a shift in philosophy for the franchise. And I don't buy into the argument of "we went with more realistic graphics to give the humorous stuff more juxtaposition if you choose to do it." Bullshit. You went with more realistic graphics and the no sandbox mode to try to snag some of the CoD crowd and sell more copies. It's basically a sell out move.
While I didn't mind the addition of Sandbox mode in OTR as it was clearly not the focus of development, I can understand why you didn't like that they included it. You're completely right about the shift in philosophy for the franchise. I really don't want one of my favorites game series to suck. This just reminds me of Dead Space 3 all over again and while that game wasn't 100% terrible, it wasn't even half as good as the others.

Again, my problem is with the shift in the philosophy behind the game.

Example: If Dark Souls 2 had some sort of mode where when you die, you lose nothing, and had auto-save checkpoints, so you could just storm into a boss battle, die, and be right at the white fog again with no penalty, and this was the new "normal" mode, but you could play "nightmare" mode which was classic Dark Souls with the punishment for dying... I would have a big problem with it. They're designing the game with different ideas behind it.

If Dead Rising 3 isn't *DESIGNED* around the clock running with the limited save mechanic (including death = reload/restart), it doesn't matter if you add the clock management mode in -- it's not designed around the core principles that made you love the previous titles.

If the next Dark Souls game was designed around a more "accessible" mode, I would expect the "nightmare" mode to suffer, since it's not the default mode the game is played in. Kind of how the checkpoint auto-save system in Dead Space 3 ruined hardcore mode.

You can see this sort of shit in Twilight Princess too. I loved the game on Gamecube, I was happy with it after the disappointment I had with Wind Waker. However, as I got toward the final areas in the game, there were mechanics that SCREAMED "I WAS DESIGNED TO BE PLAYED ON THE WII!" The most notable section to me being the boss battle in the Sky Temple where the whole thing was geared toward the aim with the Wiimote to grapple.

Maybe the game turns out okay, but I'm totally with Joel on this. The fundamental design has changed. They're going after a larger audience to try to get bigger sales instead of delivering the tried and true principles that sold the previous 3 games in the franchise and made the IP a franchise in the first place. (Hey, Cacpcom, how'd that work out with you on DmC?)

It might be a good game in the end, but at this point I don't think it captures the true essence of what the Dead Rising series represents and I have no interest in buying a Xbone to try it at this rate. In some cases, change is good, but a developer needs to keep the essence of the series in tact and to me (and maybe Joel) it seems like the developers of DR3 haven't done that.

--

Side thoughts:

Ninja Gaiden 3 was designed to be more "accessible" and thus changed the core mechanics of the series. I mean, it was still somewhat Ninja Gaiden, but it wasn't anywhere near the same as NG or NG2. The shift in mechanics and philosophy did NOT capture the new audience they made the game changes to appeal to and pissed off the target audience, so it didn't sell (see also: DmC). So Team Ninja went back and changed a bit of stuff and made the game more appealing to those people who were the core/target audience all along -- and it made the game better by most accounts... however, without redesigning the game around the restored mechanics, the game is only better and still probably doesn't live up to series standards expected by most fans (with the amount of time they put into Razor's Edge, there's no way they'd go back to the beginning and redesign the levels, AI, everything pretty much...) The change in philosophy still shows and while they've made the game better, it still can't overcome it.
Again, 100% right. I was going to go with a similar Dark Souls 2 hypothetical, but I didn't think it'd really land with MoCiWe since he seems more to just not care so much about changes. I wish I could be as optimistic, but after franchise killing games like Dead Space 3 and actually seeing what Blue Castle could do when they're off the leash with OTR (they handled almost nothing in vanilla DR2) I'm really afraid of what this means for the series. In my mind, DR2/OTR was about as perfect as they could be. The only thing I think they should have worked on was making the game smoother because some of the frame rate drops (the ones in OTR specifically) really killed my mood. I don't want or like the idea of the guns being easy to use like they are in every other game. Honestly, part of the reason I really love Dead Rising as a series is because guns aren't even half as effective as melee weapons unless they're used by psychos, so you really can't find a whole lot of safety behind them. I know it's still really early, but you're right, this doesn't seem like it captures the feel of the DR series to me. And it may be a wonderful game, but it just doesn't look or feel like Dead Rising and while I do want to see more games in one of my favorite series, I kind of hope this fails early on so they don't try to milk the franchise by releasing yearly versions of it and kill it off altogether. Capcom's trying too hard to appeal to western audiences with this.

 
And after playing DR3, I might not mind the aesthetics as much as I do right now. I mean, they've never bothered me in LoZ (fucking LOVED Wind Waker), but being that we're just now heading into this realistic territory it feels like it's solely to cater to the CoD crowd.

Sorry I missed your message last night/this morning, MoCiWe! You don't have to type super long stuff, I totally understand your feelings on this stuff. This is just one of the very few times where I actually feel like typing out a novella to explain my feelings about changes to a game series.I actually didn't really expect anyone to reply to it.

Man, that new BL2 DLC stuff sounds kinda meh. I'm definitely looking forward to the TK Baha stuff since I loved him in the first game and increasing the level cap is all well and good, but I'll probably wait on all of it until it goes on sale unless they have a great season pass 2 deal.

 
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And after playing DR3, I might not mind the aesthetics as much as I do right now. I mean, they've never bothered me in LoZ (fucking LOVED Wind Waker), but being that we're just now heading into this realistic territory it feels like it's solely to cater to the CoD crowd.

Sorry I missed your message last night/this morning, MoCiWe! You don't have to type super long stuff, I totally understand your feelings on this stuff. This is just one of the very few times where I actually feel like typing out a novella to explain my feelings about changes to a game series.I actually didn't really expect anyone to reply to it.

Man, that new BL2 DLC stuff sounds kinda meh. I'm definitely looking forward to the TK Baha stuff since I loved him in the first game and increasing the level cap is all well and good, but I'll probably wait on all of it until it goes on sale unless they have a great season pass 2 deal.
Oh, I was just being sarcastic in saying that, I don't mind writing out how I see things either really, even if you guys see things differently than I do I like being able to see how other people view things like this since we all obviously don't have the same viewpoints :)

There's obviously stuff we disagree about and that's fine, plus, I'm usually able to find some fun in almost any game since I really just game to sit back, relax, and not think too hard about it, so even if the game's terrible I'll still give it a fair shot!

I'll probably pick up the new BL2 stuff at some point but I still have to go through the first season pass stuff, so unless I hardcore power play through that with my friends before the new stuff comes out I will probably also wait for a sale price on it.

 
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