Humans no longer go eight-plus-a-jump. Instead, as soon as they hit seven or more, they land on the planet New Caprica. We all move our characters and the civilian ships to a new board to settle the place. Then a giant swarm of cylons show up, chase off the battlestars, and take over the planet. Drawing from a separate, New Caprica-specific set of crisis cards, we have until the fleet auto-jumps back to prepare the civilians to go back in to space. The battlestars come back, the cylons greet them with a giant

-off swarm of ships, and the humans have to balance launching civilian ships from New Caprica with protecting the fleet from the cylons. The jump prep icons cease to matter, as the admiral can jump to end the game at any time, but any humans left behind count as executed (-1 morale) and any civilian ships left on New Caprica are destroyed, forcing heavy resource losses and potentially flat-out killing all humans.