Final Fantasy XIV is dope
I'm gonna have to check this out...
Huh, you're the first person on here (GGT specifically) I saw that doesn't like it....what was it you didn't like just out of curiosity? I'm having a blast with it from what I've played.
Everything? It's a 6/10 at best, IMO.
I've 100% it now and my biggest complaints are the following:
Enemy variety is severely lacking. Everything is the same soldier... only some of them have shields that need a charge attack or some of them jumped out of DmC and you need to color code them to get rid of the shield first.
Aside from a few poorly designed sections, the game offers just about no difficulty. A couple of the boss fights on hard can be aggravating, but it's not cause they're legitimately challenging... which leads into my main complaint.
The combat is meaningless. The original games had a set level pattern and even if enemies kept spawning, it fit the style of the game. Without a leveling system or a currency system or some actual reason to kill enemies, it all feels like a giant trash mob, especially with the lack of variety I mentioned above. Apparently you can launch the soldiers in the air, but I never really found an effective use for it, so I played the game as if the Y button didn't exist. The combat just feels empty and pointless. I had this feeling like when I hit the level cap in Fallout 3 and combat had gone from exciting and rewarding to just being a nuisance that was in the way of me getting to my next objective. Without the reward of EXP, there was no real reason to fight. And that's kind of how this is... especially since it's so repetitive.
I have no idea what they were doing with the story or the level of polish on the game. I love it when a game pays attention to detail, like Lords of Shadow -- as you gain subweapons, Gabriel's belt has more pouches and such... Hiryu on the other hand has 3 kunai on his back from the start of the game and yet you can't use kunai to open locked doors until you're at least 40% of the way through the game. The voice overs are terrible and the whole dialogue/cutscene design follows suit from the fact that nobody can move their mouth to the strangely "animated" portraits on the text boxes.
The game is ridiculously short. I just finished it in 2:45 and could've been done in about 2:30 or less if I hadn't gone for a few extra upgrades to make the last fight easier.
I remember when I was a kid, I found out there was a Strider game on the NES and I thought it was the arcade game. My parents got it for me on some occasion and I remember the disappointment when it wasn't the same game. However, I stuck with it, cause it was the only new game I had, and that game turned out to be pretty amazing, even if it wasn't what I envisioned and was expecting. This on the other hand, it just doesn't deliver for me.
Long shot but anyone have a 360 copy of Splatterhouse for sale or trade? I just beat part 2 on Genesis today (my namesake, and one of the harder games out there) and have the itch to run through the 360 version for a 3rd time. Let me know if you do.
It's so different from all of those games that it is hard to compare. The best I can come up with is something like Bionic Commando Rearmed, although even that isn't a great comparison.
Strider isn't really difficult at all. Mostly.
Especially if you play on normal or (I assume) easy.
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I really came in here to post this:
http://youtu.be/LgF2aSpyQDs