GGT 69 Wants to Party all the tim3!

[quote name='Cheska19']Speaking of Heck, I know I mentioned yesterday Nolan North is his VA, but I literally JUST started Singularity and I came across yet ANOTHER game Nolan North lends his voice to. So I just looked up his profile on IMDB and holy crap: http://www.imdb.com/name/nm0636046/[/QUOTE]

Yeah, he's in it but...
Not for very long

Singularity is rad though.
 
[quote name='corrosivefrost']Not by most posters in the GGT, buddy.
At least I think a lot of guys in here were going to go for it on PS3.[/QUOTE]

b-b-b-buuut my Stick is for :360:
 
[quote name='distgfx']Elaborate a lot more, please?[/QUOTE]

Crazy rant #3:
After reading the basics thread over at SRK and playing through the tutorial of BBCS with type B (I think), it seemed similar in premise to me. I mean, yeah, BBCS has all the barrier bursts and negative states and counter hits and shit and MvC3 has fly/unfly and assists and snapbacks and whatever which don't parallel at all. But in a much larger picture, BBCS (and BBCT for that matter, most likely) when set up with type B have the combo system that generally works as A cancels into B cancels into C cancels into D cancels into special. MvC3 operates, as I understand it, on a light/medium/heavy and (launcher/air exchange) control; and light cancels into medium cancels into heavy cancels into launcher/exchange. So it's that same A > B > C > D premise, where there are no kicks or punches specifically, just attack strengths that cancel into stronger and special moves that vary based on input motion and strength pressed. It's not a "oh shit, it's exactly the same" or even "fuck me, they borrowed a lot from BB"; but to me the MvC3/TvC system (in reading, since I've not played TvC) reminds me of what I learned about the BB system during the tutorial in a fair number of places. They also use super jumps and jump cancels and dash/airdash (most characters at least) so there are a lot of things you could probably pick dealing with MvC3 by learning BBCS if you're relatively inexperienced with fighters.

Of course, you'd also need to be familiar with MvC2 so you know about all those things that are different as well as the general feel/speed of an MvC3 game. But if you're used to MvC2 and the "magic series" and trying to figure out who has what launcher/etc. I would think that playing/learning the basics of BBCS might help prepare you a bit for the new button layout/system in MvC3.

When I mentioned in the FGT as a musing, I was asking if anyone who played BBCS and MvC3 thought the new button layout and general comboing rules were similar and I got chewed out and laughed at. But the more I play around with BBCS the more I think it is similar is some basic general concepts to the new control scheme for MvC3. I could be totally off and drawing the wrong conclusions about it all, but I'll have to wait another 4 weeks to try it out and see.
 
I don't know how people will not fall in love with MvC3.

It looks awesome, sounds awesome, and plays easy (but that doesn't meant it isn't hard, because it is!).
 
[quote name='j-cart']I don't know how people will not fall in love with MvC3.

It looks awesome, sounds awesome, and plays easy (but that doesn't meant it isn't hard, because it is!).[/QUOTE]

All subjective, mind you. I know you were speaking rhetorically, but I figured I'd try. ;)

(1) I can see how some people might not like the visual style/art direction. Personally, I dig most of it.
(2) I can see myself getting tired of Deadpool reaaaaaal fucking fast if they don't incorporate more than one sound effect to some of his moves.
(3) Disliking the roster doesn't help.

Definitely not a sure thing, but I'm still hoping it does well and that I'm pleasantly surprised by enough of the game to overlook what I consider to be flaws.
 
Last edited by a moderator:
I'm just not a huge Vs. series fan. I've played a lot of the series, and I honestly preferred it when it wasn't so over the top insane. Though MvC3 does look like the pace is a bit more relaxed than MvC2.

I'll probably still end up getting it soon after release. PS3 of course, since I don't gots dat Brobox.
 
I might end up getting MvC3, my only problem is I'm not that good at fighters, and learning one character in a fighter usually takes me a lot of time (and even then I typically can't do any complicated combos), and MvC2&3 requires you to know 3 characters.
 
[quote name='corrosivefrost']All subjective, mind you. I know you were speaking rhetorically, but I figured I'd try. ;)

(1) I can see how some people might not like the visual style/art direction. Personally, I dig most of it.
(2) I can see myself getting tired of Deadpool reaaaaaal fucking fast if they don't incorporate more than one sound effect to some of his moves.
(3) Disliking the roster doesn't help.

Definitely not a sure thing, but I'm still hoping it does well and that I'm pleasantly surprised by enough of the game to overlook what I consider to be flaws.[/QUOTE]


Don't worry, Deadpool has a good amount of "easter eggs" that you won't get bored of him right away. DP in this game is how DP should act.

I too hate learning combos (dreaded practicing in training mode gets to me) but MvC3, it comes fairly easy since the button presses do not require any plinking or strict timing. Also the new "simple" mode can also help getting into the game quickly.

Though the builds I got to play were the Evo 2010 build and the Super Skrull build. A lot has changed since them (its been like 6 months?). I haven't put that much time into either (5 minutes on each version) but the game feels fresh. Seriously though, the youtube videos do no do justice to how good the game looks. The controls will be easy to pick up, it is the pacing that will get to everyone. The game can be fast, but you have to understand how to play it fast. Also someone was telling that cross-ups are a bit different too. Think more along the lines of up Dhalsim crosses you up with fireball then teleport behind you tactics. Whereas in MvC3 the teleport is replaced by a teammate assist.

I know I'm gonna blow more chunks at this game more so than SSF4, but MvC3 is my hype game right now. Going to also be the first game I pre-order the collector's copy too.
 
[quote name='icebeast']I might end up getting MvC3, my only problem is I'm not that good at fighters, and learning one character in a fighter usually takes me a lot of time (and even then I typically can't do any complicated combos), and MvC2&3 requires you to know 3 characters.[/QUOTE]

I suck at fighters to, but I enjoy BlazBlue and cannot wait for MvC 3. :bouncy:

[quote name='corrosivefrost']Oddly enough, I liked being good better. :([/QUOTE]

I did a good playthrough quite awhile ago, lost all my saves though, probably do a good playthrough on hard for the trophy. :)
 
[quote name='icebeast']I might end up getting MvC3, my only problem is I'm not that good at fighters, and learning one character in a fighter usually takes me a lot of time (and even then I typically can't do any complicated combos), and MvC2&3 requires you to know 3 characters.[/QUOTE]

Simple mode is for you! :)
 
On Feb. 3, existing Verizon customers can preorder the iPhone 4 ahead of general availability. Everyone will be able to buy the phone on Feb. 10.

The price is $199.99 for 16 gigabytes of storage, $299.99 for 32 gigabytes. HotSync is included, which means that up to five Wi-Fi devices can tether to the phone and use its data connection.

Pretty pricey. They are going to make a killing.
 
[quote name='j-cart']Don't worry, Deadpool has a good amount of "easter eggs" that you won't get bored of him right away. DP in this game is how DP should act.

I too hate learning combos (dreaded practicing in training mode gets to me) but MvC3, it comes fairly easy since the button presses do not require any plinking or strict timing. Also the new "simple" mode can also help getting into the game quickly.

Though the builds I got to play were the Evo 2010 build and the Super Skrull build. A lot has changed since them (its been like 6 months?). I haven't put that much time into either (5 minutes on each version) but the game feels fresh. Seriously though, the youtube videos do no do justice to how good the game looks. The controls will be easy to pick up, it is the pacing that will get to everyone. The game can be fast, but you have to understand how to play it fast. Also someone was telling that cross-ups are a bit different too. Think more along the lines of up Dhalsim crosses you up with fireball then teleport behind you tactics. Whereas in MvC3 the teleport is replaced by a teammate assist.

I know I'm gonna blow more chunks at this game more so than SSF4, but MvC3 is my hype game right now. Going to also be the first game I pre-order the collector's copy too.[/QUOTE]

I'd love to give it a shot before release... but sadly, the only events are 2 hours away in NYC and they were all when I couldn't really make it. :(

However, I'm with you in hype level. I have my CE preordered for PS3; I think I'll just sell the code for Jill/Shuma though so I don't have to worry about not being able to buy the inevitable bundle pack of new characters when it's released.
 
[quote name='hankmecrankme']Pretty pricey. They are going to make a killing.[/QUOTE]

Better yet will be the people who flock to it in a hurry because they've waited so long...

And then the iPhone 4g with LTE and new hardware is announced in June. ^___^
 
[quote name='corrosivefrost']Better yet will be the people who flock to it in a hurry because they've waited so long...

And then the iPhone 4g with LTE and new hardware is announced in June. ^___^[/QUOTE]

Exactly. It'd be funny if they just added a CDMA chip to existing stock in an attempt to make tons of money and clear old stock before the 4GS or whatever it'll be called is announced.
 
[quote name='corrosivefrost']Simple mode is for you! :)[/QUOTE]

See the thing I hate about Simple Modes is that you never feel like your getting better at fighting games though, and I wouldn't mind becoming better at them. Like either I play normal and totally suck and might get better and be able to play well in the future or I use Simple Mode and feel like I'm a total gimp and don't become any better at doing combos in fighting games.
 
[quote name='icebeast']See the thing I hate about Simple Modes is that you never feel like your getting better at fighting games though, and I wouldn't mind becoming better at them. Like either I play normal and totally suck and might get better and be able to play well in the future or I use Simple Mode and feel like I'm a total gimp and don't become any better at doing combos in fighting games.[/QUOTE]


Simple Mode won't limit you combo wise. It would only limit in what you can do to extend your combos. The combos aren't like SSF4 at all, no need to plink stuff, or memorize the timing of combos.

Don't worry it is thoughtfully implemented, unlike CvS2's easy mode. It does suck there won't be a demo, though I bet any Gamestop/Best Buy will have it at their kiosk.


I am not allowed to have a smartphone, or I will always be on it. Always.
 
[quote name='dallow']It's not "lol" at all. That's why the Android marketplace is so damn weak. I don't even know how many different Android phones exist (a quick check shows just under 100 different models). Devs have to test for so many different configs from hardware to OS version. That's why Angry Birds has like 2 or 3 different builds of varying quality so that it can run on different phones.

With iPhone, it's pretty cut and dry what will and what won't run.
And 99.5% of the games on iOS will run on every iOS device so far. The few games that won't run I can count on 1 hand unless I'm really missing some.[/QUOTE]

Exactly. Fragmentation is a problem with Android as their are NEW phones coming out with different OS versions and their on UIs etc. Thus developers have to be simultaneously supporting multiple OS versions.

With the iPhone, sure some people hold on to old phones. But in that case they are screwed as the OS has moved onto the new version and no one's developing things for the old version any more. So the market isn't fragmented--just sucks for people who don't like to upgrade every year or two.

Anyway, Verizon iPhone has been revealed. Just a CDMA iPhone 4--so 3G only for now. Does have a new antenna from being CDMA so maybe the death grip won't be an issue. Will be available early next month.
 
[quote name='j-cart']Simple Mode won't limit you combo wise. It would only limit in what you can do to extend your combos. The combos aren't like SSF4 at all, no need to plink stuff, or memorize the timing of combos.

Don't worry it is thoughtfully implemented, unlike CvS2's easy mode.[/QUOTE]

Well I didn't mean that Simple Mode would make you worse, I just meant that Simple Mode teaches you only the Strategy of the game, and not all the timing and button presses that comes with playing a fighting game normally so if I try and play Normal Mode after Simple Mode I'm still equally screwed as if I hadn't, like I might know when to use stuff but I might not be able to even execute moves reliably outside of Simple Mode (for instance I have a lot of trouble doing two quarter circles in a row on a fight stick, lots of times I do one and then manage to do a dragon punch by accident :oops:). In addition hopefully they will have an online play mode that supports Simple Mode, since without good support of that nature it is worthless to me as I don't know that many people locally to play with.
 
Last edited by a moderator:
[quote name='icebeast']Well I didn't mean that Simple Mode would make you worse, I just meant that Simple Mode teaches you only the Strategy of the game, and not all the timing and button presses that comes with playing a fighting game normally so if I try and play Normal Mode after Simple Mode I'm still equally screwed as if I hadn't, like I might know when to use stuff but I might not be able to even execute moves reliably outside of Simple Mode (for instance I have a lot of trouble doing two quarter circles in a row on a fight stick, lots of times I do one and then manage to do a dragon punch by accident :oops:). In addition hopefully they will have an online play mode that supports Simple Mode, since without good support of that nature it is worthless to me as I don't know that many people locally to play with.[/QUOTE]

I just meant that simple mode would help you pick your 3 characters and get used to everything before you graduate to normal and learn the exact inputs, but I see what you're saying too.
And I think online mode will let you use simple -- maybe not in ranked, can't say there, but if you do casual player matches, I see no reason why you wouldn't be able to choose the simple control scheme -- otherwise casual/new players that scheme was developed for will not get the benefit of online play when they buy the game.

Thought: what kind of stick are you using? Odds are it has a square gate -- maybe you'd do better with an octagonal gate?
 
[quote name='icebeast']I might end up getting MvC3, my only problem is I'm not that good at fighters, and learning one character in a fighter usually takes me a lot of time (and even then I typically can't do any complicated combos), and MvC2&3 requires you to know 3 characters.[/QUOTE]

[quote name='corrosivefrost']Simple mode is for you! :)[/QUOTE]
This! Get it, Icebeezy! I wanna play with you! :D
 
[quote name='corrosivefrost']Thought: what kind of stick are you using? Odds are it has a square gate -- maybe you'd do better with an octagonal gate?[/QUOTE]

I have the SSFIV TE stick unmodded so ya it has a square gate, and I've never really used any sticks other than ones which had square gate or tried to mod a stick (I only have two though, the TE and a Hori one I got back when I started playing a lot of Virtua Fighter 4). I used to play fighting games with controllers which I'm way more reliable inputing on, but my wrists would cramp up after about 30 minutes and if I continued after that I actually start to feel a lot of pain in my wrists, to the point where I would have to stop playing.

I think my problem is not knowing what to do with the stick in between the two quarter circles (like how far to the center does it need to go before it will register a down instead of diagonal), on a controller you don't have that problem since obviously you just press the d-pad and then release what you don't want and press the buttons again.
 
Last edited by a moderator:
[quote name='icebeast']
I think my problem is not knowing what to do with the stick in between the two quarter circles (like how far to the center does it need to go before it will register a down instead of diagonal), on a controller you don't have that problem since obviously you just press the d-pad and then release what you don't want and press the buttons again.[/QUOTE]

The square gate fucks me up a lot because the motion for qcf is not uniform. :|
If you want to learn about your stick, fire up something like SSF4 and put it in training mode... something where you can watch inputs registering. Worst case, if you don't have a fighting game with a training mode where you can do this, plug the TE into your PC and open the game controllers applet in control panel. You can use the "properties" for the device to see what should register as down vs. down-forward.
 
[quote name='corrosivefrost']The square gate fucks me up a lot because the motion for qcf is not uniform. :|[/QUOTE]

Ya the non-uniform motion is a little annoying but doesn't really bother me since I still feel like I can perform what I want most of the time, like Hadouken. But for some reason a lot of the time when I try to do Shinku-Hadouken I would do Shoryuken. But I didn't have as much trouble with doing that same input (two quarter circles) in BB:CS, and looking at it I guess maybe I just don't bring the stick back up to right/left and instead press the attack button when I'm still at diagonal, but that would mean SSFIV must register my right/left as being pressed twice.

Hmmm, maybe I will fire up SSFIV tonight when I get home and just take a look at what it says my input was when I mess up.
 
[quote name='ihadFG']Got Ghost Trick today. Anyone else getting it? I haven't heard anyone talk about it.[/QUOTE]

ME ME ME!! It should be arriving today but I'm leaving for LA for a few days so I won't be able to play until I get back :( Let me know what you think of it, considering we share similar tastes in games.
 
[quote name='ihadFG']Got Ghost Trick today. Anyone else getting it? I haven't heard anyone talk about it.[/QUOTE]

I'm surprised that game is out, not that I was following the release data on it, but it seems like I heard about that game being announced for Japan not that long ago. I'll probably pass for now though since I still have to finish a lot of Ace Attorney games.

Also this year I'm going to try and cut back on what games I get since I have so many and rarely manage to beat something before moving on, this year I'm going to *try* to beat some older games and only get new games that I plan on playing right away.

Right now I'm focused on Fallout New Vegas and Persona 4, and so far the stuff I know I'm going to get is Dragon Age 2, maybe MvC3, and after that I'm not really sure (at some point when I can find them for cheap I want to get Batman:AA since I never got that game but really liked the demo, and also Majin and the Forsaken Kingdom because that looks like a game I'd really like).
 
It helps to have a friend who knows what he's doing if you're trying to learn a fighter. SSF4, for example, is the shittiest looking game if you are not playing it properly. I've had friends who would try a couple of rounds and just jump around mashing the light punch button. "This game sucks bro."

But people who simply give me 2 minutes to teach them a special move or the logic behind a wake up game, will sit there for hours trying to do things and get better.

I had such terrible blisters when my buddy hooked me on fighters a year ago with 3rd Strike :lol:
 
[quote name='Cheska19']ME ME ME!! It should be arriving today but I'm leaving for LA for a few days so I won't be able to play until I get back :( Let me know what you think of it, considering we share similar tastes in games.[/QUOTE]

Sure, I'll let you know what I think of it. But I probably won't be starting it until tomorrow because I wanted to finish up my fifth and final playthrough of 999 today, which I've been putting off because I don't want it to end. :whistle2:#
 
I was just about to order Kingdom Hearts:recoded but they removed the sticker/decal thing, so fuck that. I didn't pre-order 'cause I completely forgot about it 'till I was watching TV last night and the commercial came on for it.

Damn it...
 
Got a mug today. That's exciting, because now I can drink Chai tea while at school. I'm going to do that, and start up a new game of Final Fantasy XII.

Glory.
 
[quote name='panzerfaust']It helps to have a friend who knows what he's doing if you're trying to learn a fighter. SSF4, for example, is the shittiest looking game if you are not playing it properly. I've had friends who would try a couple of rounds and just jump around mashing the light punch button. "This game sucks bro."[/QUOTE]

I think any fighting game would be awful if all you did was jump around and hit one attack button. The stuff I have trouble with is things like this though (I mean I have trouble on the Challenges before this with (just) slightly shorter combos, but just as an example):

http://www.youtube.com/watch?v=QwzbegOxwHA&feature=player_embedded
 
[quote name='Chacrana']Got a mug today. That's exciting, because now I can drink Chai tea while at school. I'm going to do that, and start up a new game of Final Fantasy XII.

Glory.[/QUOTE]

Ahh number XII, cousin deleted my save when I was so close to the end, to make room for San Andreas. :/

Had an even worse experience with X. >.
 
[quote name='corrosivefrost']Crazy rant #3:
After reading the basics thread over at SRK and playing through the tutorial of BBCS with type B (I think), it seemed similar in premise to me. I mean, yeah, BBCS has all the barrier bursts and negative states and counter hits and shit and MvC3 has fly/unfly and assists and snapbacks and whatever which don't parallel at all. But in a much larger picture, BBCS (and BBCT for that matter, most likely) when set up with type B have the combo system that generally works as A cancels into B cancels into C cancels into D cancels into special. MvC3 operates, as I understand it, on a light/medium/heavy and (launcher/air exchange) control; and light cancels into medium cancels into heavy cancels into launcher/exchange. So it's that same A > B > C > D premise, where there are no kicks or punches specifically, just attack strengths that cancel into stronger and special moves that vary based on input motion and strength pressed. It's not a "oh shit, it's exactly the same" or even "fuck me, they borrowed a lot from BB"; but to me the MvC3/TvC system (in reading, since I've not played TvC) reminds me of what I learned about the BB system during the tutorial in a fair number of places. They also use super jumps and jump cancels and dash/airdash (most characters at least) so there are a lot of things you could probably pick dealing with MvC3 by learning BBCS if you're relatively inexperienced with fighters.

Of course, you'd also need to be familiar with MvC2 so you know about all those things that are different as well as the general feel/speed of an MvC3 game. But if you're used to MvC2 and the "magic series" and trying to figure out who has what launcher/etc. I would think that playing/learning the basics of BBCS might help prepare you a bit for the new button layout/system in MvC3.

When I mentioned in the FGT as a musing, I was asking if anyone who played BBCS and MvC3 thought the new button layout and general comboing rules were similar and I got chewed out and laughed at. But the more I play around with BBCS the more I think it is similar is some basic general concepts to the new control scheme for MvC3. I could be totally off and drawing the wrong conclusions about it all, but I'll have to wait another 4 weeks to try it out and see.
[/QUOTE]

So... what I got from that was they both have chains, special types of jumps and a 4 button layout, right?

[quote name='icebeast']See the thing I hate about Simple Modes is that you never feel like your getting better at fighting games though, and I wouldn't mind becoming better at them. Like either I play normal and totally suck and might get better and be able to play well in the future or I use Simple Mode and feel like I'm a total gimp and don't become any better at doing combos in fighting games.[/QUOTE]

Feel like a total gimp? No, you ARE gimped, literally. Simple mode doesn't allow you to do all the combos, specials or even supers. So while making it easy to do some stuff, it takes away your ability to even do some moves you normally could. From what I read, you can't do any level 3 supers in simple mode at all.

[quote name='icebeast']I think any fighting game would be awful if all you did was jump around and hit one attack button. The stuff I have trouble with is things like this though (I mean I have trouble on the Challenges before this with (just) slightly shorter combos, but just as an example):[/QUOTE]

Man, I remember looking at a combo like that and going "Holy shit, I'll never be able to do this!" Now I end up using them at basic combos during combat. This is why I like the challenge modes, it creates muscle memory for this type of crap and teaches you a lot of gatlings/chains.
 
Played both Resident Evil 5 DLC's after getting them when they were on sale. Really enjoyed both, Lost in Nightmares made me really want to see a classic style HD Resident Evil. (or at least play through the REmake again on the Wii).

Desperate Escape was fun in the same way that the Mercenaries Mode is, especially since they kept the gun toting Majini down to one.
 
Endless Ocean: Blue World is so relaxing. I got two dolphins Udon and Ramen. Those guys can jump real high, but those sharks like attacking me, I don't like that.
 
[quote name='Amblix']Ahh number XII, cousin deleted my save when I was so close to the end, to make room for San Andreas. :/

Had an even worse experience with X. >.
 
[quote name='ihadFG']Sure, I'll let you know what I think of it. But I probably won't be starting it until tomorrow because I wanted to finish up my fifth and final playthrough of 999 today, which I've been putting off because I don't want it to end. :whistle2:#[/QUOTE]

OMG, hurry up and beat 999!!!! Ending is phenomenal, and you will be so happy you played through five times in order to acheive it.

[quote name='dallow']Cheska asking which cags lived in LA.
Now Cheska going to LA.

Hmmm.[/QUOTE]

Hahahahaha ;)
 
[quote name='Chacrana']I never quite finished XII the first time I played it. I put like 44 hours into it and was really close to the end. Not sure why I stopped. Oh well.

I know that awful feeling, though. I was at the very end of FFVII, and my Mega Memory Card (thanks, Interact!) lost all the data on it. I was unhappy :(

It also lost my Castlevania SOTN save at the end of the regular castle, which I thought was a real accomplishment at the time. Yep.[/QUOTE]
Oh the joys of game saves, haha.
 
[quote name='distgfx']So... the 3DS is region locked. ( http://www.neogaf.com/forum/showthread.php?t=418359 )

Shame, I was kinda looking forward to getting one too. Will wait for region lock to be broken.[/QUOTE]
Thats a shame but I never really import games(The Hotel Dusk sequel and that last PS3 Gundam are the only imports I own). So that isn't much off a factor for me.

I really should try 999.... But Ghost Trick and the Hotel Dusk sequel come first and then maybe I'll pick up 999
 
[quote name='distgfx']So... the 3DS is region locked. ( http://www.neogaf.com/forum/showthread.php?t=418359 )

Shame, I was kinda looking forward to getting one too. Will wait for region lock to be broken.[/QUOTE]


I don't think that's going to happen, at least, it won't stay hacked for long when it does happen. This is all for the digital download stuff for each country's online store.
 
bread's done
Back
Top