This game hides lag very well, almost as well as COD, almost every kill cam I watched that wasn't obvious how I died showed me behind cover and getting killed by a headshot while my killer shot the sky, ground, my legs, everything else and MAYBE a grazing bullet hit my head and I died, across the map.
I'm very familiar with Ghost Recon and RB6, I've played since the PC so I know this isn't Halo but damn, why bother putting the kill cam in if it's completely useless and inaccurate?
In before "lol it's beta bro". The game comes out next month after being delayed how many times and pushed back like 2 years and this is the beta? I can accept the lag because it's become the norm unfortunately but I just expected more polish on this game.
When aiming down the sights the muzzle flash is pretty overpowering on the screen.
It seems the ACR on the Ghosts side overpowers the Bodark's AK, both in accuracy and stopping power, no proof, just after playing both sides for a few hours I would pick an ACR over an AK, then again who wouldn't right?
On paper the sensor balls and the UAV sound and look awesome, in implementation and playing against them, I personally feel it kind of compromises the actual gameplay in that if both teams have one or more engineers or even all engineers, it can become a stand off because of the UAV and sensor balls especially if teams are coordinating with each other then everyone can see everyone else, therefore defeating the purpose of the scout class aside from being able to use a sniper rifle.
Which leads me to my next topic, aside from extreme distances, the sniper rifle can be outgunned by an AR, headshots can be scored easily from distances as far as the big middle bridge to the small wooden mill bridge on the mill map. I just think the recoil should be slightly increased on the ARs if the damage is going to be so high, meanwhile enter the LMG, if you've fired this thing full auto it's get out of hand quickly which I like, but hopefully it's only like that till you get some attachments like a grip or bipod.
The movement feels clunky, this may be the most disappointing part for me, I was hoping for more fluid movement based on the videos but really, if you're not moving cover to cover the movement, for lack of a better word, sucks. I don't like that when you sprint (Hold A) you hold your gun with the barrel pointing up with one hand but that's something more aesthetic to me.
When switching between ADS and over the shoulder your target changes, needs to be fixed but is something usually overlooked in TPS that include ADS or first person mode.
I don't like you can't move through the trees in mill.
The melee take down seems to need some fine tuning.
Spawns on the respawn gametype are pretty bad and teams can spawn camp/get spawn camped pretty easy due to the fixed spawn system. Unless an enemy is firing on your team mate, you can't tell if there's any enemy there so you can spawn on your team mate, the game will spawn you in the worst spot, out in the open and you instantly die. If your teammate is taking fire or fired upon it should prevent you from spawning on them, not just when they are engaging but also when they are being engaged.
That's most of my criticism, will post my positive stuff after I get back from lunch lol.
EDIT: Back from lunch.
The gunplay overall, aside from what I mentioned isn't too bad, when I first started playing I was reminded of Metal Gear Online which is good and bad, good in that it's responsive and USUALLY people die from an acceptable amount of bullets and bad that wildly fired bullets can score headshots.
The 2 maps look nice, Mill looks better in my opinion.
Grenades seem to function and work pretty well, flashbangs are nice and strong and smoke is useful.
I like that the MP7 isn't completely gimped for being an SMG like most games tend to do, same with the AKS and M4 shorty on Engineer.
Scout camo isn't overpowered or underpowered, it's subtle enough to throw players that don't pay attention off but stands out for the players who are paying attention.
Team shooting is very effective.
Melee takedowns are awesome and feel very personal thanks to the animation similar to battlefield 3's knife take down.