GOG Deals Thread

I get a heavy Ecco the Dolphin feel from it, which is cool, but it didn't really grab me.
Also, funny thing about Ecco the Dolphin...

[...]

So, to make a long story short, we were searching for an Ecco cabinet for about 6 years, then I FINALLY was able to obtain one and it needed major repairs.

[...]

...only to realize that we already had a "Best of Sega" cabinet with not one, but BOTH of the original Ecco games.
FTFY :nottalking:
 
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I can't stand quick-time events, due to never actually enjoying made-for-console games, so that will definitely make me steer clear of the new Tomb Raider...
Yeah, I kind of got that vibe too, at first, but after getting further into Aquaria a bit, I realized it's nothing like Echo.

Also, funny thing about Echo the Dolphin... A while back, we converted one of the old bedrooms in the house into an "arcade room", with the goal of ONLY finding arcade games to put in there that:

1.) Were fun for all ages, and

2.) Stood the test of time.

So, to make a long story short, we were searching for an Echo cabinet for about 6 years, until we FINALLY were able to obtain one, and it needed major repairs. We ended up paying about twice as much to repair it as it cost to buy the cabinet in the first place (which *normally* would have been completely fine)...

...only to realize that we already had a "Best of Sega" cabinet with not one, but BOTH of the original Echo games.

114.gif
Eh, there's so much of Tomb Raider that isn't QTEs that it's still totally worth it. Every game has its flaws, and I'd say that's Tomb Raider's flaw. It's still totally worth playing, since they don't dominate the game (just some cinematic bits that probably could have just been cutscenes).

And hey, not that big of a loss. The Best of cabinet doesn't have the fancy Echo graphics all over it.

 
And hey, not that big of a loss. The Best of cabinet doesn't have the fancy Echo graphics all over it.
Actually, that's the worst part...

The "Best of" cabinet NOT ONLY had a 10 cm "Echo the Dolphin" mascot on the top (near the Sega logo), but more than half of the left side of the cabinet was covered with Echo graphics... :wall:

 
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The fact that talkinrock liked this post worries me.
Hahaha, well done... I'm wasn't expecting anybody to get the joke. ^_^

EDIT: Also, let's just make ONE THING clear ahead of time: The single-most thing I will not put up with is gay-bashing, so do NOT start doing that, okay? :shame:

(I will honestly report any posts that do this, just so you know...)

 
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Hahaha, well done... I'm wasn't expecting anybody to get the joke. ^_^

EDIT: Also, let's just make ONE THING clear ahead of time: The single-most thing I will not put up with is gay-bashing, so do NOT start doing that, okay? :shame:

(I will honestly report any posts that do this, just so you know...)
Is that before or after you report the pages and pages of off topic stupidity in this thread?

 
No doubt and I have no issue with it at all, just hilarious seeing someone derp the fuck out of this thread and then threaten to report other people for more derp.
There's a BIG difference between "off-topic" and "hateful commenting", the latter of which is the definition of gay-bashing...
 
Yes it is, one of my most played games on Steam. Good rogue like game that gets better the more you play it.
The hipster in me says not to purchase it for this exact reason... but then again, as long as it's not Minecrap, then I'll play practically any indie game.

Hmmm, maybe I'll wait until it's 75%+ off; by then I might have warmed up to the rogue-like genre a bit more, and will actually *enjoy* this game, then.

 
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The hipster in me says not to purchase it for this exact reason... but then again, as long as it's not Minecrap, then I'll play practically any indie game.

Hmmm, maybe I'll wait until it's 75%+ off; by then I might have warmed up to the rogue-like genre a bit more, and will actually *enjoy* this game, then.
Binding of Isaac is a nice introduction to roguelikes if you haven't played much of them before (though most games prior to the 2000s felt like roguelikes in their own right). It's simple to learn, cheap, and not very hard to master and beat within a reasonable amount of time. Of course the aim of the game is to beat it more than once, continue unlocking new and bizarre powerups, etc.

It's very twisted and odd, but it's worth a play if you want to try a roguelike that shouldn't madden you too much.

 
Binding of Isaac is a nice introduction to roguelikes if you haven't played much of them before (though most games prior to the 2000s felt like roguelikes in their own right). It's simple to learn, cheap, and not very hard to master and beat within a reasonable amount of time. Of course the aim of the game is to beat it more than once, continue unlocking new and bizarre powerups, etc.

It's very twisted and odd, but it's worth a play if you want to try a roguelike that shouldn't madden you too much.
Haha, funny that you mention an Edmund McMillen game... I actually live in the same town he does, and one of our close family friends lives just two doors down from him and his wife, so I've been able to discuss game-development related topics with him on several occasions.

He's definitely an interesting character, I'll give him that. ^_^

Anyway, yeah, I actually own Binding of Isaac on Steam, and while it's definitely a wonderful game in and of itself, something about modern roguelikes (as in basically everything after Nethack) just doesn't keep me interested when playing. I'm pretty sure it's because I like a game with a fair amount of "depth", either in the form of story, or gameplay features (as in the "in-depth" mechanics of RPG games).

Additionally, while some roguelikes often DO, in fact, have the features mentioned above, just the fact that you have to start over after you die gets to me. I'm the kind of gamer that tends to want to do everything in one, single playthrough, which therefore means that I don't often get much replay value out of games (aside from the strategy genre). I'm fairly sure that it's those reasons that I have an issue with roguelikes, as once I die, I loathe having to start all over again...

...which is probably why I was an AI developer in the game industry, and not on the side of development that created gameplay mechanics or overall design.

P.S. - To relate to both the Edmund McMillen AND roguelike topics, Super Meat Boy was very enjoyable for me (unlike some other platformers), simply due to because when you died, you did NOT have to start the game over from the beginning; just the level itself.

P.P.S - Also, while many of the adventure games of yesteryear had a roguelike feel to them (do something wrong or fall in a hole, and you have to start over from the beginning), I have no problem whatsoever playing them. This is because the story *completely* distracts me from the fact that I just fucked up, and have to play again from the start...

 
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Haha, funny that you mention an Edmund McMillen game... I actually live in the same town he does, and one of our close family friends lives just two doors down from him and his wife, so I've been able to discuss game-development related topics with him on several occasions.

He's definitely an interesting character, I'll give him that. ^_^

Anyway, yeah, I actually own Binding of Isaac on Steam, and while it's definitely a wonderful game in and of itself, something about modern roguelikes (as in basically everything after Nethack) just doesn't keep me interested when playing. I'm pretty sure it's because I like a game with a fair amount of "depth", either in the form of story, or gameplay features (as in the "in-depth" mechanics of RPG games).

Additionally, while some roguelikes often DO, in fact, have the features mentioned above, just the fact that you have to start over after you die gets to me. I'm the kind of gamer that tends to want to do everything in one, single playthrough, which therefore means that I don't often get much replay value out of games (aside from the strategy genre). I'm fairly sure that it's those reasons that I have an issue with roguelikes, as once I die, I loathe having to start all over again...

...which is probably why I was an AI developer in the game industry, and not on the side of development that created gameplay mechanics or overall design.

P.S. - To relate to both the Edmund McMillen AND roguelike topics, Super Meat Boy was very enjoyable for me (unlike some other platformers), simply due to because when you died, you did NOT have to start the game over from the beginning; just the level itself.

P.P.S - Also, while many of the adventure games of yesteryear had a roguelike feel to them (do something wrong or fall in a hole, and you have to start over from the beginning), I have no problem whatsoever playing them. This is because the story *completely* distracts me from the fact that I just fucked up, and have to play again from the start...
Well, it doesn't have much in the way of story, but Rogue Legacy is a good roguelike platformer/RPG that doesn't punish you much for dying. Everything you do is building up your characters and castle, so you're continually getting stronger, unlocking new equipment and classes, etc, even if you're dying all the time.

 
Well, it doesn't have much in the way of story, but Rogue Legacy is a good roguelike platformer/RPG that doesn't punish you much for dying. Everything you do is building up your characters and castle, so you're continually getting stronger, unlocking new equipment and classes, etc, even if you're dying all the time.
Yeah, I agree, and I've played it, with about 38 hours logged so far. Also, for the reason you mentioned, I don't actually consider it a roguelike, at least in terms of core gameplay mechanics. In my opinion, it's more of a RPG-style platformer (similar to Unepic, which, if you haven't played, is one of the best games I've played in a long while) with just the "heart" of a roguelike, if you know what I mean...

 
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The best roguelike I've ever played is Minecraft. Better than most of those other shitty retro graphic games like Bindings of Isass.
I've only played about 4 hours of Minecraft, back when it was in alpha stage; I will say that it was fairly enjoyable, but not something I, personally, could get into all that much.

The real reason I dislike it, though, is simply because it's ALL you hear console-kiddies talking about, and (besides the fact that it's FAR TOO overhyped), quite frankly, I'm a bit tired of hearing discussions about "Mr. Pork Chops" from the employees every time I go shopping at Trader Joes and Whole Foods.

 
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I've only played about 4 hours of Minecraft, back when it was in alpha stage; I will say that it was fairly enjoyable, but not something I, personally, could get into all that much.

The real reason I dislike it, though, is simply because it's ALL you hear console-kiddies talking about, and (besides the fact that it's FAR TOO overhyped), quite frankly, I'm a bit tired of hearing discussions about "Mr. Pork Chops" and "Creepers" from the employees every time I go shopping at Trader Joes and Whole Foods.
The employees at my trader joes talk about indie music and artsy films and festivals. Does yours hire minors?

 
I've only played about 4 hours of Minecraft, back when it was in alpha stage; I will say that it was fairly enjoyable, but not something I, personally, could get into all that much.

The real reason I dislike it, though, is simply because it's ALL you hear console-kiddies talking about, and (besides the fact that it's FAR TOO overhyped), quite frankly, I'm a bit tired of hearing discussions about "Mr. Pork Chops" from the employees every time I go shopping at Trader Joes and Whole Foods.
I feel like the Minecraft craze is a couple years old by now. I guess it's still popular, but I rarely hear the "kiddies" talking about it these days.

 
The employees at my trader joes talk about indie music and artsy films and festivals. Does yours hire minors?
Yes, most of them do talk about quality entertainment such as that, however there is 2 or 3 students whom work at the local TJ's—and whom wouldn't even notice if they made the pyramid of apples (that they were stacking for the last hour) fall everywhere due to being so immersed in their "discussion"—that talk about absolutely nothing but Minecraft... Often when I go in there around closing time, they'll usually be "playing" with the fruit and vegetables as if they're actually harvesting them from trees in the game (yes, I'm DEAD serious).

Did I also mention I live in the *strangest* town in the Bay Area, if not ALL OF California (anyone who lives there will hopefully know to where I am referring... And yes, where I live is even stranger than Hollywood or San Francisco)? I'll also add that we have probably the largest hippie community outside of Austin.

Actually, now that I think about it, even then, we probably have more "hippies per capita" than does Austin. :fridge:

 
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So, I take it you live somewhere in Northern/Central California, then...  (Hopefully not anywhere south of San Luis Obispo. If so, then I could care less, and I shouldn't be talking to you).

Us surfers don't converse with you So-Cal punks...

 
So, I take it you live somewhere in Northern/Central California, then... (Hopefully not anywhere south of San Luis Obispo. If so, then I could care less, and I shouldn't be talking to you).

Us surfers don't converse with you So-Cal punks...
If I click on the image you posted the name of the picture is santa-cruz-boardwalk.jpg

 
Seriously, though, you wouldn't have known about the Banana Slug thing unless you're a California native, so?
I have family in Modesto, LA, and Sacramento and friends in San Francisco. For some odd reason, I found out about the Banana Slug some time in high school and it stuck to me. I think I saw it on a hat and was like "Is that really a mascot?" It might also be because I went to a high school nicknamed Poly that had the Parrot as a mascot and Halloween colors (Orange and Black) so I sympathize with odd mascots/colors.

 
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