Goozex up to 50% off points sale

stoned99

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Taken from the latest Goozex newletter

Note: 1000 points is typically the points for a new game, so 5000 points would equate to 5 games.

http://www.goozex.com/trading/asp/shop.asp?code=G

50% OFF SALE!
Gift card: 5000 Goozex points + 20 trade tokens now $135.00
Gift card: 3500 Goozex points + 10 trade tokens now $92.50

30% OFF SALE!
Gift card: 2000 Goozex points + 5 trade tokens now $73.50
Gift card: 2000 Goozex points now $70.00

10% OFF SALE!
Gift card: 1000 Goozex points + 5 trade tokens now $49.50
Gift card: 1000 Goozex points now $45.00

Hurry, the sale lasts only from July 17th to August 2nd, 2009.

Goozex also announced they will soon be implementing DVD trading.

I'll let everyone else dissect the merits of goozex, but I love them, even though sometimes you have to wait a while for a game.
 
I'm trying to decide whether it's better for me to buy 5000 points for $135 or just spend those $135 on a gamestop B2G1 free sale.

On one hand, I could get either 5 new games through users (running the risk of waiting forever) or roughly 3 games on demand through goozex exchange.

Then there's the lovely gamestop B2G1 free which almost always has all new releases used. (I have about 4 gamestops near me to choose from) Hmmm
 
[quote name='Kanik']I'm trying to decide whether it's better for me to buy 5000 points for $135 or just spend those $135 on a gamestop B2G1 free sale.

On one hand, I could get either 5 new games through users (running the risk of waiting forever) or roughly 3 games on demand through goozex exchange.

Then there's the lovely gamestop B2G1 free which almost always has all new releases used. (I have about 4 gamestops near me to choose from) Hmmm[/QUOTE]
I dipped on the Goozex deal since I hardly ever need 3 new games at one time. It just adds to the back catalog and those games eventually drop in value once I get around to playing them (e.g. RE 4 ~ $36 --> $20 by the time I play). Besides, I like being surprised by what Goozex is mailing me. ;)

I ended up choosing the $92.50 deal. Ignoring trade credits, which I hardly use, $92.50 deal comes to 2.64 cents/pt versus $135 deal is 2.7 cents/pt.
 
I wish Goozex would let me get more than one copy of a game at the same time or trade more than one copy of a game at the same time, it's annoying to wait. I have been widdling down my points by getting games that have a favorable trade-in rate to Gamestop during their +50% trade-in bonus. I have a few games that trade in $11-16 base TIV and cost between 150 and 350 points.
 
[quote name='rydawg25']the sale is on their gift cards. can you purchase a gift card and send it to yourself?[/QUOTE]

Yes. I just did this, and it worked.
 
[quote name='neiname']I wish Goozex would let me get more than one copy of a game at the same time or trade more than one copy of a game at the same time, it's annoying to wait. I have been widdling down my points by getting games that have a favorable trade-in rate to Gamestop during their +50% trade-in bonus. I have a few games that trade in $11-16 base TIV and cost between 150 and 350 points.[/QUOTE]

Welcome to understanding how Goozex works... if they allowed this, 1. their system would be flooded by people like you, 2. it would piss off people who legitimately want to trade their own copy, and 3. Goozex would quickly break down.

Sorry, Goozex ≠ Gamestop... take your flip dreams elsewhere.
 
Sorry if this was answered before... but can you simply buy games with the points without giving up a game/movie (trading).

I don't have much games but I want to buy games only. so will buying the points at 50% off mean I can simply buy games for 50% off straight?

Thanks
 
[quote name='Blade']I don't really care for Goozex. Sure, you have to buy the points, and I'm fine with that. But every trade costs a trade credit, which costs $1 extra. Meaning that I have to pay them a fee of $1 to use their site and any shipping charges to get rid of a game. When I go to exchange my points for another game, I end up spending $1 for 100 points and buying another trade credit.

It's true that on a 5000 point ($50) game, you would spend $1.50 less to use Goozex. But you still have to wait for it. And buying shit new for retail price is not the CAG way. :p[/QUOTE]

I'm not really sure you get how goozex works, not entirely. IF you're buying points at half off(I.E., a retail 60$ game is 1000 points, but if you're on CAG you would normally buy it for 50-55 max anyway), then you're only actually spending 25~(however you want to look at point values). And while not being able to flip millions of copies like amazon or GS, de blob traded for 600(!!!) points a month ago, my first trade, which I bought at my BBV during the b1g1, so for about 9$ shipped, I got 600 points.

If you act like a cheapass on goozex, you can do just as well as you can retail. Just treat the site like you would amazon or gamestop, getting rid of stuff you never play anymore and then finding good deals for buying/selling, and you'll do fine.

Anyway, I probably shouldn't have, but I bit on the 3500 points/10 tokens, 50% off. Like 92$. I would only ever trade games that I bought specifically for goozex, which isn't going to be a whole lot after my first few trades, but I did want some points and needed some tokens anyway. That took me to 4750 points after my last few games I received which should hold me for awhile. I might stay up a release night to be first in line for something....but otherwise, I'm not using the site for brand new releases.


[quote name='guywhotrades']Sorry if this was answered before... but can you simply buy games with the points without giving up a game/movie (trading).

I don't have much games but I want to buy games only. so will buying the points at 50% off mean I can simply buy games for 50% off straight?[/QUOTE]

Yes but see if you can atleast trade 3-5 titles. Either stuff you have that you don't want and will trade fast(get used to how the offers/requests work so you can tell what will be requested quickly) or other titles you specifically buy to trade on goozex. The more positive feedback you have, the more slots you have open for trading. I think you start with 2 in and 2 out, and it goes up from there. You can have a ton of games requested or offered even at 0 feedback, but once you get matched up with them, THEN it gets moved to an actual "slot" out of your two(and again, two for games in and two for games going out)
 
[quote name='guywhotrades']Sorry if this was answered before... but can you simply buy games with the points without giving up a game/movie (trading).

I don't have much games but I want to buy games only. so will buying the points at 50% off mean I can simply buy games for 50% off straight?

Thanks[/QUOTE]

Yes. By trading games, you get points; you can also buy points, which is what this sale is for.
 
At first I thought this was actually a pretty good deal. Then I thought about what this actually means to traders on a larger scale. Imagine the government started rampantly printing money. Eventually the money you have becomes worth less and you get less for your money. That is what this is. I've only been using Goozex for a handful of months by now, but I can only imagine that things like this (and a lack of immediate price drops) are the reason why people are willing to pay such inflated prices for everything.

In the end, it doesn't matter what I think anyway, but still this isn't good for anyone who earns their points by trading. It just gives them way more competition for receiving games and drives up the point values.
 
[quote name='xdl']At first I thought this was actually a pretty good deal. Then I thought about what this actually means to traders on a larger scale. Imagine the government started rampantly printing money. Eventually the money you have becomes worth less and you get less for your money. That is what this is. I've only been using Goozex for a handful of months by now, but I can only imagine that things like this (and a lack of immediate price drops) are the reason why people are willing to pay such inflated prices for everything.

In the end, it doesn't matter what I think anyway, but still this isn't good for anyone who earns their points by trading. It just gives them way more competition for receiving games and drives up the point values.[/QUOTE]

Exactly... what this is *literally* doing is devaluing the points that people have earned from legitimate trading. This has been one of my main problems with Goozex from the beginning. They're not happy with profiting off of both the, 1. $1 per trade their system brings in, and 2. the advertising revenue their taking in, and instead have decided that they also want to profit off of the games themselves, which not only (as stated above) devalues legitimately earned points, but also artificially increases wait times for getting new games.
 
I did the $92 deal (thanks evergoo!) and found that the prices on just about everything in my watchlist rose 50 points over the weekend. I wonder if this is a result of the inflation caused by the deal.
 
[quote name='xdl']In the end, it doesn't matter what I think anyway, but still this isn't good for anyone who earns their points by trading. It just gives them way more competition for receiving games and drives up the point values.[/QUOTE]

On the flip side, more people are requesting games they wouldn't have gotten unless they got super cheap points.

And to the poster that said that all games went up, half of my requests went down last week so it really depends on what you're looking for.

Besides, you can't buy your way into line so it's not like you're going to get a game later. If anything, you'll get it sooner because more people are requesting and receiving games.
 
[quote name='Blade']I don't really care for Goozex. Sure, you have to buy the points, and I'm fine with that. But every trade costs a trade credit, which costs $1 extra. Meaning that I have to pay them a fee of $1 to use their site and any shipping charges to get rid of a game. When I go to exchange my points for another game, I end up spending $1 for 100 points and buying another trade credit.

It's true that on a 5000 point ($50) game, you would spend $1.50 less to use Goozex. But you still have to wait for it. And buying shit new for retail price is not the CAG way. :p[/QUOTE]

Sounds like you need to do a little more research before passing yourself off as someone that has used or even looked at the site.
 
[quote name='Blade']I don't really care for Goozex. Sure, you have to buy the points, and I'm fine with that. But every trade costs a trade credit, which costs $1 extra. Meaning that I have to pay them a fee of $1 to use their site and any shipping charges to get rid of a game. When I go to exchange my points for another game, I end up spending $1 for 100 points and buying another trade credit.

It's true that on a 5000 point ($50) game, you would spend $1.50 less to use Goozex. But you still have to wait for it. And buying shit new for retail price is not the CAG way. :p[/QUOTE]

People like this really make me laugh. Goozex is great but not for everyone. I use it alot for slightly older PC games and have gotten a ton. I've also gotten for PS3 Metal Gear Solid 4, Enchanted Arms, Ninja Gaiden Sigma, etc all cheap and all in excellent shape.

I'll probably get one of the 2 50% off deals eventually. Still have some time before I have to decide.
 
regarding point sales = catastrophic point inflation, this isn't the case
In a closed economic system, if the number of users increases, the only way for there to be more points is if people buy points.
I can't imagine people want to buy points on a large scale, because goozex is primarily a trading site.

if the goozex world has 10 million points floating around, and 10,000 members. That works out to 1,000 points a member, enough to grease the activity wheels and getting trades happening.
But as goozex membership increases, there are fewer and fewer points available per person in the pool.
If membership increases to 50,000 people (even if there is still a free 100 point for signup), that works out to 280 points per person. People would be unable to trade.
If goozex membership were stagnant or dropping, point sales would be worrisome. But it seems more rational that goozex is simply getting people to increase the pool of points in the system in tandem with the increased community population.
Which isn't inflation at all.
 
since I don't rid of any games, I've got few to trade, so picking up some points cheap is nice, and allows for trades to continue, versus, all my wants on hold.
 
Well I'm a a little pissed at goozex right now.

Goozex uses a feedback system to keep track of games received. The clock starts ticking based upon the sellers send date commitment. (1 or 3 days).

Some jackass decided that he was not going to ship a game to me until the very last day of my ability to post feedback which I believe is 14 days after the send commitment date. Had I not posted negative feedback on the very last day Goozex would have closed the trade assuming I had already received the game.

The seller of course is not happy that I posted negatively about his tardiness, but because of the goozex feedback process, the negative mark will be removed if the game arrives within the extended challenge period.

This in my opinion sucks, because IMHO, sending the game in a timely fashion is just as important as sending the game. The seller in my case was obviously gaming the system.
 
[quote name='stoned99']
This in my opinion sucks, because IMHO, sending the game in a timely fashion is just as important as sending the game. The seller in my case was obviously gaming the system.[/QUOTE]

Hardly goozex's fault. They can't make everything awesome for the buyer and suck for the seller, both parties need consessions. And yeah, they may have been playing the system, but if you're getting the game in the requested condition, then you can't complain all that much. Leave a comment about the shipping and just leave +5 positive or something then. Unless he outright said "oh btw, I'm screwing you on this deal for another two weeks" you can't say one way or the other and you might've been the person who shipped a game late because of problems arising at home.
 
[quote name='Vortextk']Hardly goozex's fault. They can't make everything awesome for the buyer and suck for the seller, both parties need consessions. And yeah, they may have been playing the system, but if you're getting the game in the requested condition, then you can't complain all that much. Leave a comment about the shipping and just leave +5 positive or something then. Unless he outright said "oh btw, I'm screwing you on this deal for another two weeks" you can't say one way or the other and you might've been the person who shipped a game late because of problems arising at home.[/QUOTE]

while I agree there is positives and negatives to both sides, by not penalizing slow to late shippers, since Goozex automatically "ships" the game for them, this is deceptive and wrong.

I think if the user can't remark saying that they did actually ship it, the game goes away free. They had every bit of control to say that they will, they should have every bit of control saying they shipped it, and actually ship the game!

I've been burned 4 times on one game because of people NOT shipping, and all I can do is give them a negative, but with it comes the wait of getting that trade off my available trades, it's about 3 weeks that ties up, having 4 back to back losers clog up my trades, it was effectively screwing me over for 3 months in Goozex.

Late shipping should be penalize, it's not hard to ship something, no mater what comes up, if you can't, don't accept.

Those that would be getting +5 should get just a neutral, if a game can't get there in 3 weeks, something is wrong and the shipper should not be in Goozex.


I mean come on.... It specifically states, I will SHIP 1 or 3 Days.... DO IT.... lazy asses. If you can't, PM... how freaking hard is it to type a sentance saying when it will go out. The 'buyer' should be accomidating enough to then wait for it.
 
[quote name='Vortextk']Hardly goozex's fault. They can't make everything awesome for the buyer and suck for the seller, both parties need consessions. And yeah, they may have been playing the system, but if you're getting the game in the requested condition, then you can't complain all that much. Leave a comment about the shipping and just leave +5 positive or something then. Unless he outright said "oh btw, I'm screwing you on this deal for another two weeks" you can't say one way or the other and you might've been the person who shipped a game late because of problems arising at home.[/QUOTE]

I'm not blaming goozex for the tardiness, I'm saying they should allow negative feedback against lazy ass traders. Maybe if the trader can't manage 2 items at a time, they should be limited to 1.


And BTW, troubles at home are not my problem. The seller could have cancelled the trade and the next trader would have then had an opportunity to sell their game. Instead I'm forced to wait, as the game devalues, or my interest wanes. My points in the mean time are locked up.

Ebay for instance recognize that feedback should be honest and allow negative feedback even for delivered items, the seller can post their excuse, but all told they need to keep their end of the bargain.
 
[quote name='stoned99']I'm not blaming goozex for the tardiness, I'm saying they should allow negative feedback against lazy ass traders. Maybe if the trader can't manage 2 items at a time, they should be limited to 1.


And BTW, troubles at home are not my problem. The seller could have cancelled the trade and the next trader would have then had an opportunity to sell their game. Instead I'm forced to wait, as the game devalues, or my interest wanes. My points in the mean time are locked up.

Ebay for instance recognize that feedback should be honest and allow negative feedback even for delivered items, the seller can post their excuse, but all told they need to keep their end of the bargain.[/QUOTE]

I agree that there should be some sort of feedback penalty for extraordinarily late shipment, but under the current rules, negative feedback results in the seller losing his/her points, and the buyer getting them back, plus the trade credit--so I'm not sure it'd be fair to get a free game out of the deal at the expense of another where the other user shipped late.
 
[quote name='kevlar51']I agree that there should be some sort of feedback penalty for extraordinarily late shipment, but under the current rules, negative feedback results in the seller losing his/her points, and the buyer getting them back, plus the trade credit--so I'm not sure it'd be fair to get a free game out of the deal at the expense of another where the other user shipped late.[/QUOTE]

Yup, the system is flawed in that respect, I certainly am not looking for free handouts, just for the seller to be punished in some way. By not getting trading points (or better loosing them), it would be harder for them to increase their number of simultaneous trades and incentivize traders to act more like ebay sellers.
 
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