Got questions for the creators of Kingdoms of Amalur?

CheapyD

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Our friends at Amazon will creating exclusive video interviews with the 4 creators of Kingdoms of Amalur: Curt Schilling, Ken Rolston, R.A. Salvatore, and Todd McFarlane.

If you have any questions for them, please post them here!
 
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I have one! I honestly don't know the game, but I've always wanted to know if R.A. Salvatore or Todd McFarlane imagine Dragon penis having scales. None of my fantasy bestiaries have any information regarding this and my drunk antics in Skyrim had me seriously wondering this during the last few days.
 
yeah my question is wtf is the kindgom of amalur? ive gotten a few random emails about it and dont know shit about it.
 
The spawn tv series was cancelled just when it was kicking into superawesome. We never even got to see him go toe-to-toe with an angel. More spawn please.
 
Isn't this Curt Schilling's game? I'm probably the only one who'd know that because I'm rooting for the old ballplayer.

And I completely skipped over his name in the OP lol. You spelled it wrong Cheapy, for shame.
 
Question for Todd McFarlane: is this going to be better than Evil Prophecy?

I have one! I honestly don't know the game, but I've always wanted to know if R.A. Salvatore or Todd McFarlane imagine Dragon penis having scales. None of my fantasy bestiaries have any information regarding this and my drunk antics in Skyrim had me seriously wondering this during the last few days.
Lets hope not, for the sake of the lady dragons.
 
Here's a good one: In a world of clones, this game will be compared with the likes of Fable, Elder Scrolls, God of War, et cetera -- some of which are self-proclaimed. What does Amalur offer that is unique?
 
My question is why is EA releasing this game so close to Mass Effect 3? I am very interested in this game, but it has the worst release date so close to Mass Effect 3.
 
Looking at a trailer, I remember this was that neat looking game I saw some developer gameplay walkthrough video for. Here's to hoping it doesn't suck, however I'll be too busy playing Diablo 3 most likely or something else.
 
Most open world RPGs tend to favor world building and stat based character progression over telling a compelling story with interesting characters. With the concepts of reputation building and the usual force of evil that looms in the background already in place, how does Kingdoms of Amalur plan to keep the player engaged to the task at hand as they explore the playground given to them?
 
I've been looking forward to this game for a long time, has there been any word on a collector's edition? I'd love to see an art book with all of Todd's design work, or hell, his company could even include a great exclusive figure in the set.
 
I have been following this game somewhat. Besides story design mentioned above, what else sets this game apart? Why should I take a break from skyrim to play this game?
 
I'd like to know why this snake-like creature has breasts.

Also, I read a caption in Xbox Magazine that you'll be able to reset your stats for a costly price. Can they elaborate on that?
 
bread's done
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