[quote name='io']
I can't really compare to computer RTS since the last one of those I played was Age of Empires II. This seems very different to me, I dunno. I don't really have a problem with unit management (thank goodness for the pause feature - isn't that something lacking from most RTS?), though I suppose being able to select individual units a bit better might make things easier. Also, if you could group different kinds of units together that would help. A lot of the time I send a pack of something to fight and they come upon the unit they are weak against (in this game some units can't attack certain other ones AT ALL but can be pounded by them at the same time). So it would be nice to group, say, Phantoms with Skullmages, and have them travel together (at the slower Skullmage pace).[/QUOTE]
Well, managing units in game is pretty good, it just that.. I'm too used too pc rts. They have so many hotkey and shortcuts,it is so easy to manage several dozen units and build properly without a pause screen.
[quote name='Dead of Knight']It's kind of amusing that this game, an RTS, is way shorter than Odin Sphere, an action game.[/QUOTE]
It's hard to compare this to Odin Sphere. In Odin Sphere you get five different points of views, but in Grimgrimoire you get one point of view. Depending on which game you play like Starcraft it have 3 points of view: Protoss, Zerg and Terran, four main ones for Warcraft 3 (extra one that comes in expansion pack naga barly count as one) or 5+ for age of empires.The extra hours really tally up if you count online play as well.
I'm trying to ask my friend to upload some vidoes on youtube. Got a few up there, more to come later on.
http://youtube.com/user/TheCockCrew