So I had no problem firing up Yatagarasu, runs in fullscreen with English locale fine (YMMV, obviously). The game is almost entirely in Japanese, of course, so you'll see random characters instead of the kanji that should be there if you don't set your locale to Japan and download the necessary language pack from Windows.
As far as the game goes, I'm liking it. You can tell it's fairly low budget, and a few of the stages are pretty funky looking, but for the most part the game is very clean. Very nice character art, well done sprites with excellent animation, pretty good music, etc. Combat is pretty standard for classic Japanese fighters, can't complain. I can immediately tell it's relatively simple compared to some other fighters, but that isn't too bad of a thing in my opinion. It feels a little more like classic Street Fighter, in that you can't pull of ridiculous endless combos and you have to choose your attacks a little more wisely. I'm not an expert at these games by any means, though, so I could be wrong.
I played through arcade mode once. The game can be tough as you progress (as with any game of this genre), but I was able to beat it with only 2 or 3 lost matches, so it's not too ridiculous. All in all, fun little fighter! I wish we could get the better version through this bundle, but for 75 cents, solid game.
Arcade Screenshots:
Spoder and I figured out netplay too.
You have to open up ports "50055 to 50057 UDP" to host a game, then it works. Scratch that, you can just set the UPnP setting to auto open the ports through the launcher. I'm not sure how the game treats ping though. We had 160ish, and the game was in slow motion. I
think that's how it works with fighting games like this, since it's syncing your actions, and ping makes everything slow down so it can keep in sync. Not sure... People with low lag may have no problem, but being in Maui, Spoder and I couldn't get less than 160.
Spoder Ownage: