Halo 3 - General Discussion & Info

[quote name='MemphisGun']not to but in but....shouldn't that have been a PM?
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yeah i agree get an elite .[/quote]
yea lets change this thread to the sean - memphis thread :roll:
 
[quote name='MemphisGun']not to but in but....shouldn't that have been a PM?
--------------------------------------------------------------------

yeah i agree get an elite .[/QUOTE]

Who Cares?
 
Has anyone visited Halo3.com lately?

There's some pretty cryptic messages now. You have to play around with the site a bit, but you're rewarded with some short videos of messages. For those of you interested in Halo fiction, it's worth the time I think.
 
Gamestop updated the missile case, and it looks way better. It's actually rocket ammo from the game.

802720b.jpg
 
[quote name='Trakan']Gamestop updated the missile case, and it looks way better. It's actually rocket ammo from the game.

802720b.jpg
[/quote]
Oh shit! I have no need for it but its cool nontheless. It also sorta looks like a pillow when the case is closed :)

BTW: Sweet avatar Trakan...did you make it or is that from a site somewhere...link me if it is pls, love the art style :D
 
[quote name='LinkinPrime']BTW: Sweet avatar Trakan...did you make it or is that from a site somewhere...link me if it is pls, love the art style :D[/QUOTE]Moxio made it for him.


That rocket case is pretty cool, but I'm starting to get overwhelmed by all the merch that they're making. Way too much crap to promote the game with an already incredibly high name recognition.
 
So since Premiums now have HDMI ports for $50 less...I'm wondering if maybe the $399.99 price for Halo will drop or if they might include some sort of rebate for people that purchase the console and any version of Halo 3.
 
I posted this in the other thread but I'll post it here in the official Halo 3 thread anyway.

Gamestop will be taking pre-orders on the Halo 3 xbox 360 tomorrow. It will most likely be one per person, $50 down. I'm pre-ordering two one for me and one for my cousin, both of course under different names and payment types.

Also they stopped taking pre-orders on the controllers. Well the B&M stores' at least.
 
[quote name='Radioactive_Man']I posted this in the other thread but I'll post it here in the official Halo 3 thread anyway.

Gamestop will be taking pre-orders on the Halo 3 xbox 360 tomorrow. It will most likely be one per person, $50 down. I'm pre-ordering two one for me and one for my cousin, both of course under different names and payment types.

Also they stopped taking pre-orders on the controllers. Well the B&M stores' at least.[/QUOTE]


Note to self: this game will not be hard to find.
 
[quote name='RelentlessRolento']Note to self: this game will not be hard to find.[/QUOTE]
Note to Rolento: He was talking about the Halo console.
 
[quote name='RelentlessRolento']This was bound to happen... I'm not complaining, but I just had a feeling it would come:

MK-AL308_HALO_20070808191741.jpg


... sad.[/QUOTE]

love what kotaku had to say

That little part at the bottom of the cup is so your human hand can grip it. :rofl:
 
[quote name='Radioactive_Man']I posted this in the other thread but I'll post it here in the official Halo 3 thread anyway.

Gamestop will be taking pre-orders on the Halo 3 xbox 360 tomorrow. It will most likely be one per person, $50 down. I'm pre-ordering two one for me and one for my cousin, both of course under different names and payment types.

Also they stopped taking pre-orders on the controllers. Well the B&M stores' at least.[/quote]

Sweet, thanks for the heads up! I was thinking of calling or asking about it today, but was down with the stomach flu most of the morning. I'll definitely be plunking down for this tomorrow, assuming that info jives with my local GS.
 
[quote name='gunm']Sweet, thanks for the heads up! I was thinking of calling or asking about it today, but was down with the stomach flu most of the morning. I'll definitely be plunking down for this tomorrow, assuming that info jives with my local GS.[/QUOTE]

They should know about it since it was sent in a store informer e-mail which we get daily. The only way they wouldn't know is if the store doesn't have broadband, if they have dial up then they would get the e-mail tomorrow morning.
 
New (REALLY GOOD!) interview with Frankie and some other bungie guy:

Today we have a very special interview, all thanks to the guys and girls at the XCN. Frank O’Connor and Brian Jarrard of Bungie Studios participated in this interview, giving you info about everything from single player to multiplayer, from beta to the future after Halo 3.

First off, here's two short bio's about the two:
Name: Frank O’Connor
Title: Writing Lead

* Time at Bungie: Four years
* Bungie Work History: In the past I’ve worked on lots of Bungie.net stuff, IP projects like the graphic novel as well as script and combat dialog for Halo 2.
* Current Role at Bungie Studios: I still participate in the items above but we are a bigger “department” now with more focus on the writing needs at Bungie for Halo 3, IP projects and upcoming secret stuff. I continue to work on the website, game manual and we oversee the “Halo Story Bible” to ensure consistency throughout the Halo Universe across all projects.
* Personal / Background Note: I was born and raised in Scotland, worked as a video game magazine journalist for ten years and moved to Seattle because someone told me it was really sunny.

Name: Brian Jarrard
Title: Director of Franchise & Community Affairs

* Time at Bungie: 4.5 Years
* Bungie Work History: I was hired at Bungie to manage and foster our beloved community and help achieve the studio goal of World Domination.
* Current Role at Bungie Studios: I am still planting seeds for world domination and helping to foster and nurture our rapidly growing fan community, but nowadays I’m also involved with planning and execution for PR initiatives related to the Studio and Halo 3 as well as all of our licensed products such as action figures, comics and the Bungie online store. Through my time at Bungie I’ve had the opportunity to meet amazing people all around the globe during my travels to promote the studio and our games.
* Personal / Background Note: I was born and raised in sunny Florida before making the leap all the way across the country to less sunny Seattle. Prior to working at Bungie I was involved in business development and management in the arcade industry. Gaming has been my #1 pastime ever since I received my first Atari 2600 decades ago. I have a new baby daughter who might end up being a Halo multiplayer prodigy.

The talk

How do you feel about the feedback you got from the Beta, and how has it influenced changes to the final game?
FC: There were a number of changes which we already had in mind before the Beta came out – but which we didn’t have time to implement before it launched. Thankfully, a lot of the feedback reinforced that these changes were going to be the right ones so we were very pleased from that perspective.

BJ: However, there were a load of unforeseen things which we were able to glean from the Beta – we saw players expose different exploits such as managing to get outside of maps, things that we’ve been able to now eliminate thanks to viewing the data.

How much pressure do you feel working on Halo 3, giving that the world is expecting the biggest videogame of all time?
BJ: We are of course aware of the pressure on this game. But, to be honest, we mostly keep our heads down and try not to worry about it.

FC: It’s all about making the best possible game that we can and we have more than enough internal pressure to be getting on with! Most of all, we just don’t want to let anybody down - be that ourselves, each other or the game’s fans.

Does it annoy you when Halo fans seem to be overly critical of tiny things, like some of the criticism that emerged online after the E3 trailer?
FC: Not really. It’s important to remember that the only reason that this kind of thing happens is because the game is under a massive amount of scrutiny because it’s so popular and loved.

It just comes with the territory and the fact that people will analyse every last detail of what we’re doing is more a compliment than an annoyance.

You seem to have made a decision to share more information about Halo 3’s campaign mode pre-launch than you did with Halo 2. Was this a conscious decision, and why?
FC: The Halo story is rich and complex and we really just wanted to get fans up to speed on current events in the game. We don’t want Halo 3 to be in any way unapproachable for a novice player who never played the first two titles. It’s important to note that you don’t need to have played these earlier instalments to know what is going on in Halo 3 but by giving away a few more details of the story ahead of launch we’re able to ease players in to the experience – whether it’s the first time or they completed parts one and two a couple of years back.

Do you feel to have been able to reach the highest possible technical and artistic expression with Halo 3? Have there been any constraints on your creativity?
FC: Yes. There really hasn’t been a single idea that we have wanted to implement in the game from the start, which we haven’t put in there. Now it’s more a case of deciding where to rein things in and what to leave out. We could have implemented even larger battles with even higher numbers but this wouldn’t necessarily make the game better or more fun to play.

Will the player get a better idea of who Master Chief really is in Halo 3? Will he take off his helmet (or have it forced off)?
FC: You know, Master Chief is always defined by his actions in the game and the activities that he engages in. He’s not defined by an Id or Super-Ego or anything like that and we’re not going to be having any big reveals talking about a traumatic childhood or something. Master Chief is defined by his role in the story.

The customisable Spartan armour suggests you want to offer a more personalised experience. Is that a fair comment, and are there any other things you’ve added to this end?
BJ: Yes I think that is a fair comment. With the online modes player like to feel a sense of ownership over their character, undoubtedly. What with the sets of customisable armour and the different logos and colours we calculated the other day that there will be over four trillion different permutations of characters – more than enough for everybody who plans to express themselves uniquely!

Co-op via Live seems to be something that gamers are looking forward to, can you confirm whether this is something you are hoping to implement even if it’s for two players only?
FC: Yes. There will co-operative play for up to four players both over Xbox Live and through local play.

How many players can play over Xbox live, and why did you settle on this final number?
BJ: It’s still going to be sixteen as a maximum. This is intentional as it has nothing to do with the technology – it’s a pure gameplay decision. We’re not making a Battlefield game here – we’ve found the sweet spot is around 12 people to be honest. Here teams can work well together and everybody has something to contribute so we’ve very much designed the multiplayer game with that scale in mind.

FC: In some of the maps that are tight even 6 people can feel a little cramped. The ferocity and pace of Halo makes sprawling battles with large numbers unmanageable.

What DLC do the team have planned for the game? Can we expect new multiplayer maps and any additions to the single player?
FC: We have no announcements as yet but these will be driven by players’ feedback and we’re pretty sure about the kinds of things they’ll ask for…

How do you think the Halo community will use the new video capture features in Halo 3?
BJ: We’re every excited to see what the community will come up with using these tool kits. They are really very powerful and we’re expecting to see videos being used for multiple reasons: from teams looking back over replays to work out what their weaknesses are or Youtube style stunts right up to the kind of machinima that launched Red vs Blue. We’re certain this is going to be a key component to Halo 3’s ongoing appeal.

Is the Halo story going to continue after Halo 3? Will the story be going forward from the published books and the game, or are Halo games/stories going to fill the spots between the now known stories or even going back in time, exploring the time before the first game/novel?
FC: While there certainly won’t be any cliff-hangers or significant loose ends at the end of Halo 3, the mythology will continue to exist. This will be explored in many ways from new titles like Halo Wars through to the new project with Peter Jackson as well as in new novels. While we’re very careful about how the universe is explored and by whom, you can certainly expect that it will be.

What was the biggest challenge for you when developing Halo 3?
FC: Mainly it was supplying the sheer manpower that the game required.

BJ: We had to hire a lot of new people and when you’re only looking to hire the absolute best this can be tricky and take time. We have a full time team of 120 people as well as a slew of different contractors who have and are working on this game. Managing this sheer size of team while maintaining a steady and workable pipeline has been the biggest challenge while developing Halo 3.

Have you given any thought to remaking or possibly continuing the Marathon game series after all these Halo games?
FC: Well, of course Marathon Durandal has now been released onto Xbox live Arcade. As for an internal remake or sequel it’s not going to happen anytime soon. We’re working hard on getting Halo 3 finished and then supporting it.

Some people have now been working on Halo games for ten years and so they really want to do something pretty different for a next project. That said, you should be able to notice a lot of links and homage to Marathon in the Halo trilogy if you look hard enough…

Red vs. Blue: What's your favourite colour?
BJ: Definitely Blue for me.

FC: I’m colour-blind so I can’t actually see either.

BJ: He really is.

Does the single player game of Halo 3 have any never-seen-before features that you think other game designers are likely to be copying in future?
BJ: To be honest we’re not looking to reinvent anything with Halo 3. We’re trying to make an extremely attractive and logical conclusion by evolving the series.

This is the biggest and best version of Halo and so we’re not really looking to make never-before-seen features in the sense of entirely new concepts. Rather think of it as Halo on a never before seen scale, pushing the envelope.

Will the ending of Halo 3 answer the questions raised in Halo and Halo 2?
FC: Yes. The vast majority of you questions will be answered by the end of Halo 3 although a few more might be raised…

After Halo 3, will you explore new paths? Do you fear you will remain linked to this franchise, and that people will keep considering you "the Halo guys" even when your making different games?
BJ: We will of course remain linked to the franchise but that’s not something I think we fear. Rather, next time we touch a different genre Halo will act as a badge of quality.

FC: I don’t think we’ll be a studio defined by First Person Shooters. How we evolve beyond where we’ve now got to we’ll have to see. But, in all honesty, we became famous for an RTS game rather than an FPS one. We can absolutely do other things and I think that, when we do it will also be very good and successful.

Will there be any characters in Halo 3 which were in the books (such as Dr.Halsey, Spartan III...)
FC: The timeline and locations are totally different avenues of the canon. You won’t see any characters appearing in Halo 3 that aren’t shared by both worlds – and this compartmentalisation was always intentional.

Will you be working on a brand new shooter for the PC/Mac as you originally intended to do with Halo?
BJ: We don’t have any plans to at the moment and, to be honest, we’ve always been platform agnostic. When we do work on a new game it will be the best for all concerned.

What are your thoughts on the merchandise surrounding Halo 3? Do you have a say in what is produced, and did you envision so many merchandise spin-offs?
BJ: Firstly, I wouldn’t agree that there are ‘so many’ merchandise spin-offs. We do keep a close watch on what is made and we generally only allow merchandise to be produced which the members of the team feel like they’ve want to buy and own. As such we take great pains not to over-saturate the market and we always only work with the very highest-quality partners.

Everything that is created has to fit within the reference bible which we have and we make sure that the creators share our passion for the world. We at Bungie are pretty sceptical when it comes to merchandise and so our litmus test of “Would I buy that?” proves to be effective.

Will the feature that requires you to press up on the D-pad to speak be in the final game?
FC: We’ve made a bunch of changes to ‘push to talk’ so that everybody can set up their game how they want it. It’s now extremely flexible and we’re confident that everybody will be able to settle on a scheme that they are happy with.

What do your friends and families say and think about your "Halomania"?
BJ: Um, they mostly think its cool but, in all honesty, probably don’t really understand what all the fuss is about. One of our good friends runs the local coffee shop and he is a huge Halo fan. We’ve been on an information lock-down with him as he’s desperate to avoid knowing anything about the game before it’s been released!

Best news? This thing about different schemes for the 'push to talk'. I hope one of them is "Always talk." I mean, there is a mute switch on the headset fro a reason!
 
Meh still need to preorder this game...but from where? My friend said he's going to pay it all for me since he wants to play coops with me real bad..
 
[quote name='nikelecious91']Meh still need to preorder this game...but from where? My friend said he's going to pay it all for me since he wants to play coops with me real bad..[/quote]

Im assuming that you don't really care for Halo, so I would say just get it from liongames.
 
[quote name='help1']Im assuming that you don't really care for Halo, so I would say just get it from liongames.[/quote]

Yeah I'm not one of those Halo fans..I don't see why it gets so much hype over other great games.
 
[quote name='nikelecious91']I'm guessing the link to the pics he posted?[/QUOTE]
Nothing in those pics were a spoiler unless you just heard of Halo today.
 
Im on vacation right now, so I haven't been keeping up on all the news, but you guys should start seeing the Halo 3 mountain dew in stores soon. My friend that works at K mart says they recieved a shipment, but the soda isn't in the system yet.


Also, congrats Linkin Prime on becoming a mod
 
[quote name='MemphisGun']Zewone, it showed all the armour types.[/quote]

Oh my. One of the selling points of the game, and you call it spoilers. That is okay!

Also, if you want an interesting read, go back to that huge quote 1 or 2 pages back of that interview.
 
[quote name='MemphisGun']Zewone, it showed all the armour types.[/quote]

Not only have those been known about for quite some time now, but there's no way that's all the different armor styles. I'll bet they're saving a bunch for when the game hits. The interview said something like 4 trillion different possible permutation combinations. Oh noez, spoilerz lawlz.
 
[quote name='Trakan']Not only have those been known about for quite some time now, but there's no way that's all the different armor styles. I'll bet they're saving a bunch for when the game hits. The interview said something like 4 trillion different possible permutation combinations. Oh noez, spoilerz lawlz.[/QUOTE]
I'm guessing if there are any more armors (at most one or two, I'm guessing none) that's not what the guy was getting at.

He was talking about all the different color combinations with custom logos, which really isn't that impressive at all.
 
I feel obligated to say something in here. I am so excited but just haven't found anything to talk about. I just want a knife on my chestplate. I really wish they would randomize the team colors during team games. Red and blue are, of course generic, but I think it would be cool if they just did random complimentary colors for each team match. Just my thoughts.
 
[quote name='zewone']The CQB armor has a knife on the chestplate. You can see it here in this Quicktime file: http://download.microsoft.com/download/0/9/4/0945a721-ff3c-4b5f-ac15-ec7065e3e090/cqb.mov[/QUOTE]

yea, i saw that a couple of weeks ago when someone posted that quicktime 3d screen. I thought that was so cool. CQB? Close Quarters ?___?


Anyways. The red jerseys (armor) looks pretty crappy IMO. I personally like the yellow and purple. IMO, once again. O well. At least you can pick in custom games.
 
Supposedly, Halo 3 has over 1 million preoarders. Also, looks like there's going to be some more advertising and promotion.

I don't care as much about advertising and promotion, but I'm kind of saddened of what the preorder business has become. I don't quite know what to call this. You're told that you won't get the game when it first comes out unless you preoder becuase everyone will be at the store buying it at the first day and it won't be any copies left. Yeah, you won't be able to buy it unless you've preordered but not becuase the game's so hot that everyone's at the store buying it, becuase everyone preordered it. I've never once heard a sales rep say anything about that, but, what can ya do.

Personally, I prefer walking in the store and buying it at my liesure instead of having to preorder it. I mean, will it hurt the buzz factor too much if people can actually get their hands on the game? My birthday's right around Halo 3 time, but I know for a fact that I won't get it first day because I gotta wait for the reviews and then wait for there to be some copies out there. Maybe I don't have so much to worry about.
 
I don't think the pre-order thing is like that for Halo3. I'm almost 100% positive you'll be able to walk into most B&M stores and find a bazillion copies of the game for some time after it's initial release.
 
[quote name='jughead']I feel obligated to say something in here. I am so excited but just haven't found anything to talk about. I just want a knife on my chestplate. I really wish they would randomize the team colors during team games. Red and blue are, of course generic, but I think it would be cool if they just did random complimentary colors for each team match. Just my thoughts.[/quote]

I have to disagree on the random thing, because then it could potentially favor one team, such as if it were a burial mounds type level and one team got yellow, and the other pink.

I do, however, want to move away from red vs blue. I wish that they would e more map specific. For example, if it was lockout, and everything is blue and white, the team colors should be blue vs white.
 
[quote name='help1']I have to disagree on the random thing, because then it could potentially favor one team, such as if it were a burial mounds type level and one team got yellow, and the other pink.

I do, however, want to move away from red vs blue. I wish that they would e more map specific. For example, if it was lockout, and everything is blue and white, the team colors should be blue vs white.[/QUOTE]

I was thinking about saying that as well. Good point.
 
[quote name='help1']I have to disagree on the random thing, because then it could potentially favor one team, such as if it were a burial mounds type level and one team got yellow, and the other pink.

I do, however, want to move away from red vs blue. I wish that they would e more map specific. For example, if it was lockout, and everything is blue and white, the team colors should be blue vs white.[/QUOTE]

That would actually be really awesome.
 
[quote name='help1']I have to disagree on the random thing, because then it could potentially favor one team, such as if it were a burial mounds type level and one team got yellow, and the other pink.

I do, however, want to move away from red vs blue. I wish that they would e more map specific. For example, if it was lockout, and everything is blue and white, the team colors should be blue vs white.[/QUOTE]

maybe color specific teams for each level?
 
[quote name='help1']I have to disagree on the random thing, because then it could potentially favor one team, such as if it were a burial mounds type level and one team got yellow, and the other pink.

I do, however, want to move away from red vs blue. I wish that they would e more map specific. For example, if it was lockout, and everything is blue and white, the team colors should be blue vs white.[/quote]

Having Blue vs. White on Lockout would be worse than Yellow vs. Pink on Burial Mounds. Atleast neither yellow nor pink blend into BM, but you dont want to be white on any level, especially not versus a team that is blue on a blue level.
 
[quote name='life.exe']Having Blue vs. White on Lockout would be worse than Yellow vs. Pink on Burial Mounds. Atleast neither yellow nor pink blend into BM, but you dont want to be white on any level, especially not versus a team that is blue on a blue level.[/QUOTE]
Snowbound disagrees.
 
I think yellow would blend in with BM. Its like orangeish level. Sort of a mix of yellow and brown. Yellow and Brown teams.

Or just keep it the way it is.
 
New Gamespot interview:

http://www.gamespot.com/xbox360/act...topslot;title;1&om_act=convert&om_clk=topslot

Not that we're keeping track or anything, but the release of Halo 3 is just 46 days (roughly 1,100 hours, or just over 66,000 minutes) from now. Yeah, OK, just like the rest of you, we're excited about the release of what is surely going to be one of the biggest releases in an already jam-packed year for games. To help assuage our anticipation of the upcoming release of the third game in the Halo series, we recently spoke with Frank O'Connor, writing lead at Bungie Studios, to get some insight into how the final stages of development are going for the game. We also dove in for some details on the recently announced four-play cooperative play for the campaign mode and found out how the Bungie team has been tweaking the game since the Halo 3 multiplayer beta program ended in early June.


It won't be long before Master Chief is blasting his way through your
Xbox 360 in Halo 3.
GENERAL

GameSpot: How's development been going?

Frank O'Connor: I'd have to say, all things considered, very smoothly. You can attribute that to excellent planning and production, as kind of a general impetus among the staff to ship something special and ship it on time. The main challenges and pressures have been, as ever, internally generated.

GS: Why didn't you show playable at your E3 briefing?

FO: The gameplay demo that we did behind closed doors of a single, playable level was something we felt would work well in the more intimate setting of the meeting rooms. On stage, on a big screen, a lot of the nuance and impact of the combat we showed would have been lost and an important part of that demo was the chance for those smaller audiences to ask detailed questions--again--impossible during a live stage show.

We chose instead to run a "music video" of sorts, to paraphrase our composer Marty O'Donnell, and just give a taste of Campaign. In hindsight, I think we made the right choice. We knew we had plenty more to show and tell. We still do, as a matter of fact.

GS: What have you made of the rabid speculation going on around the Internet on the game?

FO: Same as any developer. We watched as misinformation, both hilarious and tragic, spread like wildfire. Not to mention the occasional guess where someone nails it.
CAMPAIGN

GS: Is the single-player portion of Halo 3 finished? If not, what aspects of the campaign are you still working on?

FO: At the time of this interview, I would say 99 percent done. Right now, the only things we can do are polish difficulty, tune some minor gameplay items, and fix those lingering bugs.

GS: Has it turned out the way you expected? Or did it evolve into something else throughout the course of development? How much did player feedback affect it?

FO: Player feedback largely reflected our own internal criticisms of our game. With that in mind, we set about fixing the things we didn't like about Halo 2, reinserting some of the stuff that made Halo 1 cool, and inventing some new stuff that should ensure Halo 3 is everyone's favorite Halo--fingers crossed.

GS: The Arbiter showed up in the E3 trailer. How will he figure into the game this time? Will you play as him or--for that matter--anyone else besides Master Chief?

FO: We recently announced a four player co-op mode wherein one of the playable characters will be the Arbiter. When playing solo Campaign, the Arbiter will accompany you on many of your missions, this time controlled by artificial intelligence.
CO-OP

GS: How important was it to have co-op in the game?

FO: Very important. It's something we've always had in some form in Halo, and it was only natural to want to expand that feature to Xbox Live and throw in something extra: four player co-op.


Take one Spartan, add two Elites and an Aribiter and what do you get? A recipe for four-player co-op fun.

GS: How did that affect the development cycle?

FO: Obviously, it has been challenging. A lot of development, design, engineering, and test work has gone into making it a reality. But it has always been in the plan, so it affected the development cycle as much as any other planned element.

GS: Why extend co-op to four players this time? Come on, four Master Chiefs?

FO: Nope. One Master Chief, one Arbiter, and two brand-new Elites: N'tho 'Sraom and Usze 'Taham, respectively. Only one player actually plays as a Spartan in co-op. And yes, that would be the host.

GS: How are you balancing the four-player gameplay? Will the difficulty scale increase with the number of players in a co-op game?

FO: We've actually included a whole layer of ways to make co-op more challenging. But the first and most important step for players is to forget that easy and normal even exist. If you have any chutzpa at all, you might as well forget heroic while you're at it. Real men (and ladies) play co-op on legendary. We'll reveal more about the other stuff later this month.

GS: What were the technical challenges of getting cooperative play to work online at all, much less with four players?

FO: Obviously, performance is a big deal. But the most challenging aspect is making sure that four separate consoles running four separate games are communicating fluidly and perfectly, so that each player enjoys a seamless experience. To keep the game in sync while tracking all that geometry and AI is a significant task.
MULTIPLAYER

GS: What kind of feedback did you get from the multiplayer beta? Did you make any significant changes to the game based on what players loved or hated?

FO: Although we gathered tremendous amounts of hard data to improve networking and matchmaking, we also made careful notes of trends, preferences, and techniques. As a result, almost every aspect of multiplayer has been touched to varying degrees. Some changes will be subtle and some very obvious--but beta players should at least feel at home.

GS: You've mentioned the multiplayer in Halo 3 is visually less complex and impressive than the campaign. What graphical corners did you have to cut to keep performance consistent in multiplayer matches?


The multiplayer beta helped Bungie gather a tremendous amount of data for use in fine-tuning the online experience.

FO: Actually that's a mischaracterization. We would never state that our MP levels look "less impressive" since they all look pretty darned nice. What we have said is that MP maps require a different, cleaner aesthetic as a baseline in order to achieve a good balance of visibility, playability, and clarity. We certainly don't go as bananas with atmospherics and cover as we do in Campaign, but the overall aesthetic of the game should not be jarring when switching from MP to Campaign; it should feel familiar and correct to Halo's visual style. So in fact, we don't cut corners at all. We carefully plan line of sight, elevation, and so on, and let our artists build beautiful new multiplayer spaces.

GS: Thanks for your time.
 
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