Halo: Reach

The checkpoint system is just really off. There are times where I was like, "Damn, can I get a checkpoint, please?" Then, there were rooms where I got one almost everytime I killed an enemy.
 
[quote name='Mr Dude65']Not exactly, but if it's enough for you, that's fine ;)[/QUOTE]

If you wanted it to be Reach, it'd have to be pre-Covenant invasion Reach as most of the planet would've been glassed after those invasions.

But then you're still playing as a Monitor, and you still have the ability to spawn Covenant weapons in this pre-Covenant Reach, which still doesn't make sense.

Sorry, it's just a weird/silly thing to gripe about.
 
I've noticed if you destroy a priority target (i.e. a wraith or some hunters) it will save so if you should die aftewards you don't lose all that progress. Even though I got the Wake up, Buttercup achievement my first go ironically on Legendary...wth man. The sequence before that was hell. Wing Commander never prepared me for evasive manuevers into your battlestation.

The worst checkpoint episode was 3 bars of health then jumping right into a choppa where you need to shoot down ground targets on legendary. Bleh. No room for error.
 
[quote name='bigdaddybruce44']Don't really see the big issue with the maps from campaign and the MP being similar or the same. Plenty of games do that. If anything, that makes me feel a little more at home when I start with the MP, because I don't feel completely and utterly lost on every, single map I play.[/QUOTE]

I agree. I thought it was a nice touch to use the maps in different ways. It also adds a nice context to the maps other than, "This is on a unknown installation" or "A covenant ship in slipspace"

[quote name='bigdaddybruce44'] If they wanted, Bungie could release a game mode add-on where Master Chief fights in World War II.[/QUOTE]

Mother-f'in GOTY. LOL
 
Hopefully there will be DLC down the road where they add the Flood to Fire Fight. As for continuity, I don't think anyone in MP will mind...we just want to shoot waves and waves of Flood.
 
[quote name='Kuroi Kaze']i LOVE the fact the MP maps aren't just "random locations" but places actually experienced in the single player. i thought it was really brilliant how they're "the same but look different".[/QUOTE]

I have enjoyed that aspect of the single player/multiplayer crossover as well. It is great to go into a location that is both really familiar while still having a bunch of mysteries underneath.
 
[quote name='100xp']Hopefully there will be DLC down the road where they add the Flood to Fire Fight. As for continuity, I don't think anyone in MP will mind...we just want to shoot waves and waves of Flood.[/QUOTE]

I second this motion.
 
[quote name='bigdaddybruce44'] Bungie could release a game mode add-on where Master Chief fights in World War II.[/QUOTE]

Against Nazi Zombies! :cool:
 
[quote name='100xp']I've noticed if you destroy a priority target (i.e. a wraith or some hunters) it will save so if you should die aftewards you don't lose all that progress. Even though I got the Wake up, Buttercup achievement my first go ironically on Legendary...wth man. The sequence before that was hell. Wing Commander never prepared me for evasive manuevers into your battlestation.[/QUOTE]

I had some trouble there too until I figured out how to force the ship to do a quick 180 degree turn. Would've been nice if they'd told me how to do that from the beginning, though I have the suspicion that there are tutorial prompts which get disabled on Legendary.
 
[quote name='100xp']Hopefully there will be DLC down the road where they add the Flood to Fire Fight. As for continuity, I don't think anyone in MP will mind...we just want to shoot waves and waves of Flood.[/QUOTE]

[quote name='whiptcracker']I second this motion.[/QUOTE]

You got a third here. Firefight is definitely already fun, but it's the kind of gameplay that is definitely suited for a Flood-like enemy, with relentless wave after wave.

[quote name='FracturedMirror']Against Nazi Zombies! :cool:[/QUOTE]

We can only hope...

[quote name='Magus8472']I had some trouble there too until I figured out how to force the ship to do a quick 180 degree turn. Would've been nice if they'd told me how to do that from the beginning, though I have the suspicion that there are tutorial prompts which get disabled on Legendary.[/QUOTE]

Glad I'm not the only one. I was getting my ass handed to me over and over again, and I'm thinking, "This is simply impossible." Then, I also realized you could do evasive maneuvers, and that part ended up being a breeze.

Are there tutorials if you play on a lower difficulty setting? If there are, and they are disabled on Legendary, they should have at least left the space battle ones on, seeing as it was a new addition to the Halo series.
 
[quote name='bigdaddybruce44']Are there tutorials if you play on a lower difficulty setting? If there are, and they are disabled on Legendary, they should have at least left the space battle ones on, seeing as it was a new addition to the Halo series.[/QUOTE]

I think so. I ran through the first mission on normal to grab the "kill the space ostriches" achievement I missed and I seem to recall it prompting me on how to throw a grenade where it didn't on Legendary.
 
[quote name='bigdaddybruce44']You got a third here. Firefight is definitely already fun, but it's the kind of gameplay that is definitely suited for a Flood-like enemy, with relentless wave after wave.
[/QUOTE]

A fourth here.

Wave after wave is the key. Matchmaking firefight is just a bore currently since it's only 5 rounds and infinite lives. Needs to be made more like Horde in Gears 2.

And I agree the Flood would be great for such a mode.
 
[quote name='TC']Agree with this 100%. I don't have tons of free time to memorize separate maps.



Appreciate the link![/QUOTE]

Is this a joke post? It takes 2, maybe 3 games max to get a really good idea of a map. Since this game has such a small number of maps, it should take you a week to get them all down.

A majority of the maps in this game are terrible in slayer based games. It may be a tad bit too early to tell, but I feel like this game will not last nearly as long as Halo 2 or Halo 3 did in terms of online play. The arena system simply isn't as engaging as the 1-50 level system, and myraids of other players have expressed this same sentiment in games I have played online.
 
[quote name='help1']Is this a joke post? It takes 2, maybe 3 games max to get a really good idea of a map. Since this game has such a small number of maps, it should take you a week to get them all down.

A majority of the maps in this game are terrible in slayer based games. It may be a tad bit too early to tell, but I feel like this game will not last nearly as long as Halo 2 or Halo 3 did in terms of online play. The arena system simply isn't as engaging as the 1-50 level system, and myraids of other players have expressed this same sentiment in games I have played online.[/QUOTE]
Uh is this a joke post?

That was the worst part about Halo 3, all the stupid boosting and deranking that went on nearly broke the game. It will have staying power, just cause you abandon it to play something else, doesn't mean the game is doomed.
 
[quote name='help1']Is this a joke post? It takes 2, maybe 3 games max to get a really good idea of a map. Since this game has such a small number of maps, it should take you a week to get them all down.

A majority of the maps in this game are terrible in slayer based games. It may be a tad bit too early to tell, but I feel like this game will not last nearly as long as Halo 2 or Halo 3 did in terms of online play. The arena system simply isn't as engaging as the 1-50 level system, and myraids of other players have expressed this same sentiment in games I have played online.[/QUOTE]

i find the ranking and credit system to be far more meaningful.
 
[quote name='hustletron']I finally beat Legendary and had to youtube the last mission, I honestly think it's impossible to do the "right" way.[/QUOTE]

What's the right way to do the last mission? Whatever it was, I'm pretty sure I didn't do it either.

I'm assuming you're talking about the room full of elites at the end. Yeah, that room is damn near impossible. You peak out for a second, you have two elites firing rapid-plasma at you, and one elite firing green crap at you. And the engineer giving them all a good shield, making it damn hard to kill anything. And that's just what I remember.

I ended up saying "hell with this", used the four grenades I had to distract the nearest elite(s), as I ran from the bottom floor, up the closest stairs, jumped on the gray cylinders near the stairs to the gun, and hid right by the railing until it became time to take the shot. Killed nothing.

Also, I know the TIV was being discussed earlier - looks like it's back up to 39.25 on Amazon.
 
[quote name='JohnBoy1280']Uh is this a joke post?

That was the worst part about Halo 3, all the stupid boosting and deranking that went on nearly broke the game. It will have staying power, just cause you abandon it to play something else, doesn't mean the game is doomed.[/QUOTE]
Agreed. Good riddance to Halo 3's in your face ranking system.
 
[quote name='Salamando3000']What's the right way to do the last mission? Whatever it was, I'm pretty sure I didn't do it either.

I'm assuming you're talking about the room full of elites at the end. Yeah, that room is damn near impossible. You peak out for a second, you have two elites firing rapid-plasma at you, and one elite firing green crap at you. And the engineer giving them all a good shield, making it damn hard to kill anything. And that's just what I remember.

I ended up saying "hell with this", used the four grenades I had to distract the nearest elite(s), as I ran from the bottom floor, up the closest stairs, jumped on the gray cylinders near the stairs to the gun, and hid right by the railing until it became time to take the shot. Killed nothing.
[/QUOTE]

I thought that room was pretty simple with the DMR at the door and all the plasma pistols the grunts drop. The engineer only takes a few DMR shots and the elites are pretty easy to pick off one by one.
 
[quote name='Salamando3000']What's the right way to do the last mission? Whatever it was, I'm pretty sure I didn't do it either.

I'm assuming you're talking about the room full of elites at the end. Yeah, that room is damn near impossible. You peak out for a second, you have two elites firing rapid-plasma at you, and one elite firing green crap at you. And the engineer giving them all a good shield, making it damn hard to kill anything. And that's just what I remember.

I ended up saying "hell with this", used the four grenades I had to distract the nearest elite(s), as I ran from the bottom floor, up the closest stairs, jumped on the gray cylinders near the stairs to the gun, and hid right by the railing until it became time to take the shot. Killed nothing.

Also, I know the TIV was being discussed earlier - looks like it's back up to 39.25 on Amazon.[/QUOTE]

I thought he meant

when you are in the MAC Cannon and the tip about hiding in the stairwell until the last second.
 
[quote name='whiptcracker']I think his point was asking if they were going to use a planet for a Forge template, what was the point of using Halo instead of the planet in the title of the game. Of course they could've used anything, but why specifically Halo? In which case there is no answer as only the Bungie employees would know why. Likely due to the emotional connection of the main game and the fact that they could create old maps using similar vistas, but that's just an assumption on my part.

Regardless the Forge world is not and does not need to be connected to the main narrative of the game.[/QUOTE]

Maybe because the three re-makes they did on Forge World (Blood Gulch, Sanctuary, and Ascension) were all set on Halo? That's the only logical explanation I can find.

I'm hoping campaign matchmaking will make an appearance in the near future because that is probably the only way I'll attempt Legendary. I remember what a colossal waste of time ODST was picking and choosing at random which parts I did and didn't complete. I still don't have the achievement for it and don't plan on going back any time soon.

Campaign matchmaking to be added in October.
http://www.computerandvideogames.com/article.php?id=265442
Also talks about what else is in store for Halo's future such as slight playlist revamping, maps, and a few patches.
 
[quote name='reddjoey']I thought he meant

when you are in the MAC Cannon and the tip about hiding in the stairwell until the last second.
[/QUOTE]

I'm pretty sure that is what he's talking about, too, because I think it's damn near impossible. I didn't even bother after a few tries. I took the cheap way out.
 
[quote name='reddjoey']I thought he meant

when you are in the MAC Cannon and the tip about hiding in the stairwell until the last second.
[/QUOTE]

Yeah, I read about that trick, but misremembered it. On the MAC cannon platform, there are 2 Grates that stand up that you can also hide behind and be safe. The elites left me alone there, and execution wise it was the same - get told to take the shot, run to the cannon, and shoot.
 
[quote name='help1']Is this a joke post? It takes 2, maybe 3 games max to get a really good idea of a map. Since this game has such a small number of maps, it should take you a week to get them all down.

A majority of the maps in this game are terrible in slayer based games. It may be a tad bit too early to tell, but I feel like this game will not last nearly as long as Halo 2 or Halo 3 did in terms of online play. The arena system simply isn't as engaging as the 1-50 level system, and myraids of other players have expressed this same sentiment in games I have played online.[/QUOTE]

I prefer the cR system over the 1-50 level system myself.

I don't get the complaint with the maps either, with a bunch being straight outta H2. Sanctuary, Ivory Tower, Coag, and Ascension are all back. Sword Base, Powerhouse, and Boardwalk are great Slayer maps as well. Don't forget they said more Forge maps are coming in the update next month, too.
 
I am simply in love with this Halo. Though I must admit I am completely upset about the solo legendary achievement. that last part with the elites was hard enough with 4 people, glad there is a way to get around it. anyway great game and I just gotta grind out the last 3 of the last 7 achievements I am missing and luck into 2 of them.
 
[quote name='Trakan']I prefer the cR system over the 1-50 level system myself.

I don't get the complaint with the maps either, with a bunch being straight outta H2. Sanctuary, Ivory Tower, Coag, and Ascension are all back. Sword Base, Powerhouse, and Boardwalk are great Slayer maps as well. Don't forget they said more Forge maps are coming in the update next month, too.[/QUOTE]

I would say the overall quality is the worst in the series. The Invasion maps arent good outside of Invasion and I wish they would have remade something like Headlong instead of Ivory Tower because it would have added more to the game. Ivory Tower could have easily been remade in Forge (minus the elevator). Best part of Halo 2 for me was the 1 flag/1 bomb maps. This game doesnt seem to have any.

Kind of hope 343 handles map packs for this game as weird as it sounds.
 
[quote name='Trakan']I prefer the cR system over the 1-50 level system myself.

I don't get the complaint with the maps either, with a bunch being straight outta H2. Sanctuary, Ivory Tower, Coag, and Ascension are all back. Sword Base, Powerhouse, and Boardwalk are great Slayer maps as well. Don't forget they said more Forge maps are coming in the update next month, too.[/QUOTE]

Powerhouse is the only good map out of those 3 you listed.

And you know how I feel about the metallic, grey look of all those Forge maps. They look boring and redundant as hell.
 
[quote name='A Happy Panda']Powerhouse is the only good map out of those 3 you listed.

And you know how I feel about the metallic, grey look of all those Forge maps. They look boring and redundant as hell.[/QUOTE]

Sanctuary wasn't your favorite map in H2 because of how it looked. Who cares if they look similar?
 
[quote name='bigdaddybruce44']I hated Halo 3 MP for some reason. I played maybe like 10 games in all the time I've owned it. I've already played more Reach MP in less than a week.[/QUOTE]
I'm the exact same way. The corridors and rooms are tighter in Reach, and in Halo 3 it felt to me that the person who saw you first always won, and there was no place to take cover in time.

[quote name='shosh']does anyone know if the items in the armory serve any sort of function or are they just pure aesthetics[/QUOTE]

Don't let those sexy descriptions fool you, it's purely aesthetics.
 
Maps seem fine to me as a very casual online player.

Only gripe I have is some of the big open maps suck for Slayer as they're just too wide open and turn to camp fests and people jumping around shooting at each other in the middle of an open field etc.
 
[quote name='shosh']does anyone know if the items in the armory serve any sort of function or are they just pure aesthetics[/QUOTE]

Pure aesthetics, however there are some medals (Funkadelic, Party Animal, Love Machine) tied to playing a game with everyone having certain armor effects on.

It's also for completionists.
 
[quote name='Trakan']I prefer the cR system over the 1-50 level system myself.

I don't get the complaint with the maps either, with a bunch being straight outta H2. Sanctuary, Ivory Tower, Coag, and Ascension are all back. Sword Base, Powerhouse, and Boardwalk are great Slayer maps as well. Don't forget they said more Forge maps are coming in the update next month, too.[/QUOTE]
Agreed.

According to posts by Stosh on NeoGAF they're going to be adding two new Forge maps and tidying up Team Slayer quite a bit. As expected, SWAT is getting its own playlist. Not sure about the "Pro" variants.

There are a number of tweaks and things across all playlists but the restoration of Team Slayer is one of the main highlights for me. Of course, the addition of Campaign Matchmaking and (most likely) two sweet Forge maps to the rotation don't hurt either.
 
Just finished level 7 on heroic, solo, and reached 150,000 credits. Done the daily challenges for today, ill be able to get the weekly challenge easy. Getting assists was annoying since most people want to play swat, or snipers. Seriously these need their own playlist. Like some kind of hardcore playlist. I really hate the melee kills in swat too. To me its like a hardcore gametype but the melee makes it noob friendly.

Tried to play capture the flag today, and it seemed like no one was trying to actually get the flag. Plus we were getting dominated once the opposite team got control of both tanks. I would spawn and die right away from tank shots. Wasnt fun at all.
 
[quote name='Trakan']I prefer the cR system over the 1-50 level system myself.

I don't get the complaint with the maps either, with a bunch being straight outta H2. Sanctuary, Ivory Tower, Coag, and Ascension are all back. Sword Base, Powerhouse, and Boardwalk are great Slayer maps as well. Don't forget they said more Forge maps are coming in the update next month, too.[/QUOTE]

Except this game isn't halo 2. Sanctuary and Ascension are not playing nearly as well as they did in Halo 2. Same map doesn't mean success with a different game.

Also, I am still puzzled as to why we couldn't have 1 month seasons with levels 1-50 ranks. It essentially be Arena, but without the stupid "Man, I wonder how I am doing relative to everyone else, since everyone I see is at around 1500...." thoughts.
 
[quote name='Trakan']I prefer the cR system over the 1-50 level system myself.

I don't get the complaint with the maps either, with a bunch being straight outta H2. Sanctuary, Ivory Tower, Coag, and Ascension are all back. Sword Base, Powerhouse, and Boardwalk are great Slayer maps as well. Don't forget they said more Forge maps are coming in the update next month, too.[/QUOTE]
The cR system isn't really comparable to the 1-50 system. They serve two entirely different functions. I think you meant you prefer the cR system over the experience system. The actual ranking in Reach would be via Arena and hidden trueskill and that would be comparable to the 1-50 system. Personally, I like the cR system more than exp. but prefer the 1-50 ranking of H2/H3 over the Arena.

The complaint about the maps is because anyone could have remade most of those maps with Forge world. They're not original maps or actual remakes. They're just forge remakes which regular community members could have done. Plus, the H2 maps don't play as well as they did because of the low jump height and slow movement speed.

Ivory Tower is the only one that was really remade and I have no complaints about it. Although I wish they had chosen to remake Headlong or something instead since it's all about the elevator on Ivory.

Minus Forge world (and its maps) I'm not really fond of any Reach maps. They're just bad. Swordbase and Boardwalk seem passable at best. Oh, and the invasion maps are fine but only in invasion. They put them in BTB and they play terribly there.
 
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I'm beginning to get sick of all the Safe Haven and Rally games. People keep picking them in Rumble pit. I don't really mind Safe Haven as much, but goddamn, I HATE RALLY.

Also, at first I didn't want to specialize my psych profile, but after playing around ten matches of mp tonight I'm sick of being called a $$$ for having the Flaming Helmet or being accused of cheating/hacking when I win, I think it's become necessary.
 
Beat is solo legendary 2night. They should give some kind of perk for beating all these solo legendary. Anyway gr8 game. Best story of the Halo's. Five more achievements till I am done with those. round 55k cR atm. Eyeing that electric helm.
 
[quote name='CaptainJoel']Also, at first I didn't want to specialize my psych profile, but after playing around ten matches of mp tonight I'm sick of being called a $$$ for having the Flaming Helmet...[/QUOTE]

Ahahahaha, sorry dude, but you kind of had to expect this. When I saw that helmet, the first thing that came to mind was "That just gives everyone a perfect opportunity to call you a flamer."
 
[quote name='Kaelestis']Haha, yeah. I totally wish there was some kind of tutorial in game or manual to explain all the crap. I still couldn't get things pinpoint perfect but it was good enough to play. The kill/safe zones are a pain cause the numbers scroll so slow. And then when you set them, it's like they disappear and I can never find them again. lol

I know there are some really powerful gravity lifts, like the ones in Spire but they're under some weird category I think. The teleporter issue you had seems weird since in Halo 3 you could set up the teleporters to different channels. No idea though.

I did screw up a few times too that made me want to punch my tv. Like accidentally grabbing the wrong thing and having to line it up all over again. Or that deleting every type of this item... They should have included an undo feature/button. Would have made things even easier.
[/QUOTE]

Checked yours out and I liked the idea, it's like two separate hangars. Only thing I'd say for when you mess around with it more is that the kill balls are a little close to the initial spawn points, you might want to throw in some neutral spawn points as well even if it's a more team based game. I loaded it up to do split screen versus with my wife and we were on opposite sides of ForgeWorld.

I messed around and made a Coliseum map with a 1 vs 1 melee focused gametype to go with it. I see what you mean about the kill/safe zone numbers. I hate that the boundaries disappear as I never can tell where I ended the last kill zone.

Figured out labeling so I might try to screw around with making the vehicle KOTH gametype, but at this rate I have to either subscribe to Bungie Pro or stop screwing around with Forge. I could never get Forge in Halo 3, with Reach I'm hooked to it.
 
it boggles the mind when I see a player with a Warrent Officer 2 rank with Emile's helmet. Am I missing some commendation that unlocks it or are their just ppl finding a way to bypass the normal cR progression.

in other news: just finished solo legendary...literally, I got my noble team member killed again for part of the mission. That's twice.
 
holy hell its hard to get assists in this game. took me well over an hour just to get my last 6 assist's after work... oh well its over now. i can enjoy the game again
 
I only need 6 more kills of a specialist-class enemy during a campaign, any ideas what is a good level to do this on? I tried to do the final battle part, and the sniper part, but i didnt even get one.

Is there a faster way to unzoom from the sniper rifle? I usually zoom in once, and i have to zoom in twice more just to see normal again. If there is a way to get back to regular view without having to zoom in again please let me know.
 
[quote name='crzyjoeguy']holy hell its hard to get assists in this game. took me well over an hour just to get my last 6 assist's after work... oh well its over now. i can enjoy the game again[/QUOTE]

I feel your pain, there was a daily challenge to get 30 assists in matchmaking, that was a pain in the asshat but the needler and grenades can net you a bunch of assists.

[quote name='The 7th Number']
Is there a faster way to unzoom from the sniper rifle? I usually zoom in once, and i have to zoom in twice more just to see normal again. If there is a way to get back to regular view without having to zoom in again please let me know.[/QUOTE]

unzooming out of the sniper rifle is as easy as switching wpns, for some reason it's faster to switch/switch than zoom, zoom to unzoom. while it might not be exactly what you're looking for the end result is the same.
 
[quote name='crzyjoeguy']holy hell its hard to get assists in this game. took me well over an hour just to get my last 6 assist's after work... oh well its over now. i can enjoy the game again[/QUOTE]
Yeah, Bungie's planning on tweaking the assist system. It's a bit wonky as of now.
[quote name='100xp']it boggles the mind when I see a player with a Warrent Officer 2 rank with Emile's helmet.[/QUOTE]
I assume you mean the EVA helmet? Are you sure they were at that rank? I'm almost positive it requires you to hit Major. I've yet to see anyone with the helmet or that rank.

I suppose there could be some sort of exploit out there for the armory, but I haven't heard or seen anything about that.
---

I had some great objective games today. I forgot how much I love Oddball. And actually had a decent score in a game of SWAT.
 
No, you can actually get Emile's helmet.

8-23-2010-4-59-09-PM.jpg
 
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