Halo: Reach

Just beat the game on legendary. Big thumbs up to Bungie. Great way to end the Halo series (for them, at least).

Nice job throwing in a Master Chief cameo.
 
Just played firefight for the first time, played 4 matches and its alright. I did have lag in 3 of the 4 games. But whats the point if you have infinity lives? Maybe im just used to horde. I got the "triple kill while jetpacking" achievement, but it didnt unlock until i did it more than a few times. Which was strange. I didnt come in first until we did a sniper gametype, and i still only got around 600 credits when i scored almost 8,000 points.
 
Still trying to get a real hang of the multiplayer. Won my first Slayer (Free for All) match the other night. Three way tie at 24 kills, I spawn take literally like 10 steps and poof I'm in a melee battle that I win for the game winning tie. Made me feel pretty good, considering I won that match and usually go positive. Still having trouble killing anyone who can't see me though. As soon as I hit somebody at range they just run away. Arg
 
Is it me or is the 'Performance Bonus' broke?

Sometime I'll get a +10 Spread and 20 medals or a -5 spread with little medals. Suffice it to say, I always get a 40 Performance Bonus. Its silly.
 
[quote name='reddjoey']Questions answered:
Why did the covenant attack Reach in the first place? Why was Reach so much more important than the other human colonies that were previously glassed?
The humans and the Covenant have been a war for a while now. This is covered in the book Halo: Fall of Reach. (Which also give John-117 origin story, and tells the story of Halo: Reach). No reason is really given, but the Covenant attack the human planet Harvest. The kill the entire population (whic was mostly farmers.) One would assume that the Covenant want to dominate the humans and encourage them to join them. (The Covenant is a religion of sorts.) Reach was a training/development ground for the Spartans as well as a human colony. It is also the last large military stronghold between the Covenant and Earth,.

What happened to Jun? I read somewhere (can't remember where) that there was going to be a campaign DLC explaining Juns demise, or, I guess it's possible he could end up being Master Chief. We already know Chief got new armor and got taller and whatnot after Reach. I guess it's possible. Not probable, but possible.


Jun and Dr Halsey are assumed MIA/KIA. IIRC, in the books Halsey is alive later. Jun is not John-117. There is an easter egg to explain where John-117 is.
What happened to the previous "Noble Six," and why, as commander says, would the rest of Noble Team rather "leave those shoes unfilled"?

If you watch the "Deliver Hope" short/trailer, that shows the fate of Thom (the original Noble Six). These teams are often close and have been together for many missions (and perhaps since becoming Spartans), so it's like losing a family member.

What exactly is a spire and why must we destroy it? It didn't appear to be doing any damage to anything.

The spire was a transport the Covenant were using to transport troops onto planet Reach.

What didn't the UNSC want Carter to see in Noble Sixes file?

Obviously he was a lone wolf before. He probably did lots of political assassinations/dirty work. Also, some Spartans had been used on Reach to quell the local human rebel groups. Noble Six might have done ops there.

Hope those answers were:
1. Correct
2. Helpful

\


[/QUOTE]
Perfect, thanks, I appreciate it!
 
[quote name='The 7th Number']Just played firefight for the first time, played 4 matches and its alright. I did have lag in 3 of the 4 games. But whats the point if you have infinity lives? Maybe im just used to horde. I got the "triple kill while jetpacking" achievement, but it didnt unlock until i did it more than a few times. Which was strange. I didnt come in first until we did a sniper gametype, and i still only got around 600 credits when i scored almost 8,000 points.[/QUOTE]

Normal Firefight isnt infinite lives. Its unfortunate that that is how it is in matchmaking.
 
[quote name='yankeessuck']Normal Firefight isnt infinite lives. Its unfortunate that that is how it is in matchmaking.[/QUOTE]

It's better this way. It prevents someone who isn't very good from dying too quickly and ending the game for everyone as well as some random douche from doing it on purpose.
 
[quote name='jacobeid']Ugh..amazon's TIV just dropped from $39.25 to $15. I'm not even sure I want to open my copy coming in the mail tomorrow then since I was just going to hit the trade in button when I got it, play the campaign, and send it in.

Anyone think it'll go back up? I remember this happened with Other M a couple weeks ago too.[/QUOTE]

You've got to be kidding me....gamestop's tiv is $25 and if you trade it in towards a future game like dead rising 2 you'd get 25% tiv bonus and another 10% with edge. I think you'd have better luck selling it on cl instead. For a game that is less than a week old and already have a 25% tiv is ridiculous. Especially a big name like halo reach..
 
[quote name='Trakan']It's better this way. It prevents someone who isn't very good from dying too quickly and ending the game for everyone as well as some random douche from doing it on purpose.[/QUOTE]

They just need more options. As it is now it's kind of pointless.

I don't see why they didn't just make it like Horde in Gears 2 with multi waves, and dead people respawn the next round, game ends when all team members die.
 
I thought performance bonus was based off the medals you earned in that match. And you can earn credits fastest in firefight matchmaking. I'm averaging about 2000 credits every 10 minutes.
 
[quote name='jacobeid']Ugh..amazon's TIV just dropped from $39.25 to $15. I'm not even sure I want to open my copy coming in the mail tomorrow then since I was just going to hit the trade in button when I got it, play the campaign, and send it in.

Anyone think it'll go back up? I remember this happened with Other M a couple weeks ago too.[/QUOTE]

That's insane. Spiderman: Shattered Dimensions still gets $32 and that's $49.99 new. I guess a TON of people must have used your strategy to trade in Reach.
 
[quote name='Trakan']It's better this way. It prevents someone who isn't very good from dying too quickly and ending the game for everyone as well as some random douche from doing it on purpose.[/QUOTE]

And of course there are still customs but its still somewhat lame. 7-8 minute games in which you cant be killed isnt really how its meant to be played. If they at least made where the game lasts the full time no matter what and you had to see how you could go then it might interesting.

The fact that there are douchebags isnt it the issue because if it was they would have to shut down Xbox Live altogether.
 
[quote name='Thekrakrabbit']Anyone else think credit distribution is so-so if you don't have a great match? How long would it take to get the death effects at like 200000 credits?[/QUOTE]
Agreed. Hopefully Bungie takes a look at that.

Here's some complaints I personally have with the game so far:

1. Playlist distribution
I play invasion so I can play invasion, not slayer. As much as I like the concept of invasion slayer, it needs to be in the team slayer playlist.
2. Maps
Slayer on Blood Gulch is not fun. It's a great map for CTF though. Also, I LOVE invasion on Spire, but that other map, Trash Yard or something like that, sucks. They need to make certain maps available for more game types.
3. Spartans are better than the Covenant.
Assault rifles and DMR's are way better than plasma rifles and needle rifles.
 
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[quote name='garfep']That's insane. Spiderman: Shattered Dimensions still gets $32 and that's $49.99 new. I guess a TON of people must have used your strategy to trade in Reach.[/QUOTE]

I just can't believe it dropped from $39.25 to $15. Hell Modern Warfare 2 still gets $25 and change.

I'm going to wait a bit and see if the value goes up before I decide to open or send it back. I know the campaign is short so I should have just hit the trade in button last night, but jeez..

I know Birth By Sleep, Other M, final fantasy XIII, Alan Wake, and Heavy Rain have all had their TIV jump up in value, so I'm optimistic for this. Other M when I opened it was about $16, but I got $30.75 when I traded it in.

Hm...I guess I still have games to play for awhile and classes start on Wednesday for me, but still, I would have liked to play this now and I didn't want to do the whole "gamestop rent" thing. CL is a pain. If it doesn't go up in value, I'll just return it unopened and wait to borrow from a friend.

No 10 hour campaign is worth $60 to me, and no I don't have live because frankly I dislike multiplayer.

I'm hopeful because the reach page has been changing a lot today. First the TIV went down to $15, then the price went up to $59.99 with a $20 credit, then $57.99 with no credit, and now it's back to $59.99 with a $20 credit, so hopefully I'll see that magic $39.25 button.
 
[quote name='jacobeid']

No 10 hour campaign is worth $60 to me, and no I don't have live because frankly I dislike multiplayer.

[/QUOTE]

If you weren't going to play the multiplayer, why not rent/Gamefly it? I like Halo, but i you aren't going to play online/LAN, why buy it new at full price?
 
[quote name='bigdaddybruce44']The achievement where you have to break a killing fall by assassinating an Elite is really annoying. I've seen the videos, and I realize you need to stop your sprint, but I still can't get it. I've gotten the assassination animation a few times, but I guess the game thought I was still sprinting. The other times I just can't get the jump right or time holding the RB correctly.

EDIT: Unlocked it finally. I don't know if it actually was the difference, or I finally got lucky, but I switched to the Recon control scheme (B to melee), and I got it after like three tries.[/QUOTE]

It was a pain in the ass for me too. I forget how long it took, but I FINALLY got it. I would usually fall just a bit away from the elite or I was either hitting the melee button too late /early (not sure which).

[quote name='reddjoey']Questions answered:
Has anyone tried using a jetpack to get the "assassinate an elite to prevent your death" achievement? I'd imagine you could try in Tip of The Spear (Mission 5) when Noble Six and Jorge start at a checkpoint next to the jetpack?[/QUOTE]

When I was having trouble with that achievement, I looked it up on youtube to see if I was doing it wrong. There is a video there with somebody doing what you describe. You just have to let go of the jetpack at a certain point so you free fall long enough.

[quote name='matto1233']
3. Spartans are better than the Covenant.
Assault rifles and DMR's are way better than plasma rifles and needle rifles.[/QUOTE]

Not necessarily. Each weapon has their usage. Ballistics are better for unshielded enemies, Energy weapons better for shielded enemies. Myself, when I'm doing Pro Slayer (where you have two layouts, one for DMR, the other for Needle Rifle), I prefer the needle rifle. I seem to be better with that gun for whatever reason.

On a side note, in Elite Slayer, I love the armor lock / needler setup. With all the plasma grenades flying around, it is such a godsend.
 
Apparently if you leave your ally alone too long to deal with overwhelming opposition they virtually die. 2 Hunters offed Jun, I had to finish the rest of the mission solo on legendary with support sniper fire. Not happy, but I managed to pull it off. Reloading doesn't bring him back either, but finishing the level did. I'd imagine restarting the mission would do is also. Only his voice was with me, like...Obi Wan.

I love the needle rifle, it seems to have extra kick with sustained fire from the explosion. Though, I've seen some ppl with some sick DMR skillz.
 
Finally beat the campaign on Legendary, alone. There were so many lame parts that I must have died at least 150 times. Almost on par with Mass Effect 2 hardest difficulty. Why is it that Bungie loves to put as little story into their campaigns as possible? I feel like Halo: CE is the only game that they bothered to tell a story. ODST and Reach was 8 hours of killing aliens and the last two minutes a reference to a previous game.

Speaking of lameness in the campaign, for some reason it didn't count me beating the 6th level on any difficulty. So, in order to get the 6th level achievement, as well as all the difficulty ones, I have to beat it AGAIN on Legendary. Good thing that missions was fucking hard as shit for me, not to mention LONG. I even noticed that after getting Endure in ODST, I didn't unlock the Recon avatar helmet. Wtf?
 
[quote name='matto1233']Agreed. Hopefully Bungie takes a look at that.

I play invasion so I can play invasion, not slayer. As much as I like the concept of invasion slayer, it needs to be in the team slayer playlist.
[/QUOTE]
Oh god I feel the same way. It's stupid, Bungie themselves addressed a complaint that "Elites were overpowered in Invasion" and they countered that argument saying that they're SUPPOSED TO BE. But then they come out with Invasion Slayer where the Elites already get an edge, and the teams aren't swapped out like in regular Invasion.

I know you said the Spartan weapons are better than the Covenant ones, and you're pretty much right, but with the proper weapons, a good Elite should always beat a good Spartan.
 
[quote name='matto1233']Agreed. Hopefully Bungie takes a look at that.

Here's some complaints I personally have with the game so far:

1. Playlist distribution
I play invasion so I can play invasion, not slayer. As much as I like the concept of invasion slayer, it needs to be in the team slayer playlist.
2. Maps
Slayer on Blood Gulch is not fun. It's a great map for CTF though. Also, I LOVE invasion on Spire, but that other map, Trash Yard or something like that, sucks. They need to make certain maps available for more game types.
3. Spartans are better than the Covenant.
Assault rifles and DMR's are way better than plasma rifles and needle rifles.[/QUOTE]

The credit system is way too slow. Have you seen how long it takes to level once you hit Warrant Officer? Holy shit.

I always hated how they do their matchmaking setlists. They throw a bunch of different gametypes in each setlist and half of them always suck. They need to make a team SWAT setlist separate from everything else because SWAT with the DMR is insanely fun.

Also, I guess I am in the minority when it comes to loving Invasion Slayer. I only queue for that setlist to get Invasion Slayer. To me, I don't see any point or have any fun in doing an objective type match when I am with random people. Nobody is organized, people rarely try to do more than get kills, and it turns into a boring pile of trash. I'll play Invasion when I have a team of people who feel like winning, not when my team is full of Rohn Jambos
 
[quote name='matto1233']1. Playlist distribution
I play invasion so I can play invasion, not slayer. As much as I like the concept of invasion slayer, it needs to be in the team slayer playlist.
2. Maps
Slayer on Blood Gulch is not fun. It's a great map for CTF though. Also, I LOVE invasion on Spire, but that other map, Trash Yard or something like that, sucks. They need to make certain maps available for more game types.
[/QUOTE]

The problem with Invasion Slayer is that two of the maps (Hemorrage and Paridiso) arent suited for it. I actually think Boneyard is great for Invasion and Invasion Slayer but worthless on everything else because half the map goes unused. I'd like to see how Invasion Slayer plays on the other maps.


[quote name='The Holy Pretzle']Oh god I feel the same way. It's stupid, Bungie themselves addressed a complaint that "Elites were overpowered in Invasion" and they countered that argument saying that they're SUPPOSED TO BE. But then they come out with Invasion Slayer where the Elites already get an edge, and the teams aren't swapped out like in regular Invasion.

I know you said the Spartan weapons are better than the Covenant ones, and you're pretty much right, but with the proper weapons, a good Elite should always beat a good Spartan.[/QUOTE]

The Spartans get the better starting weapons and the better weapons/vehicles from the capture points. I dont feel like one has a big advantage.
 
[quote name='The Holy Pretzle']Oh god I feel the same way. It's stupid, Bungie themselves addressed a complaint that "Elites were overpowered in Invasion" and they countered that argument saying that they're SUPPOSED TO BE. But then they come out with Invasion Slayer where the Elites already get an edge, and the teams aren't swapped out like in regular Invasion.

I know you said the Spartan weapons are better than the Covenant ones, and you're pretty much right, but with the proper weapons, a good Elite should always beat a good Spartan.[/QUOTE]

The Spartans can easily dominate the first phase on Invasion Slayer due to them starting with the pistol. The pistol should probably be taken out or given to the Elites as well. The plasma pistol should also be taken out of Elite/Invasion Slayer.
 
[quote name='Thorgouge']The credit system is way too slow. Have you seen how long it takes to level once you hit Warrant Officer? Holy shit.[/QUOTE]

the game has been out less than a week and you think the cR system is too slow? I've played 4 days straight and I'm Warrant Officer Grade 2. A few more days, Captain...it's a grind but imagine any game that has grinding for exp.

Everytime you hit a tier of Commendations you get a huge cR boost and there's daily challenges + a weekly. More ways to earn cR. There's also that slot machine. You may not always get triple digits but I don't ever complain because it's another cR boost for completing a match.

Sure, I wish I could earn cR faster but if you are able to unlock everything too quickly you'll lose interest or the experience will feel cheapened.
 
[quote name='Thorgouge']Finally beat the campaign on Legendary, alone. There were so many lame parts that I must have died at least 150 times. Almost on par with Mass Effect 2 hardest difficulty. Why is it that Bungie loves to put as little story into their campaigns as possible? I feel like Halo: CE is the only game that they bothered to tell a story. ODST and Reach was 8 hours of killing aliens and the last two minutes a reference to a previous game.

Speaking of lameness in the campaign, for some reason it didn't count me beating the 6th level on any difficulty. So, in order to get the 6th level achievement, as well as all the difficulty ones, I have to beat it AGAIN on Legendary. Good thing that missions was fucking hard as shit for me, not to mention LONG. I even noticed that after getting Endure in ODST, I didn't unlock the Recon avatar helmet. Wtf?[/QUOTE]

I thought ODST had some of the better story telling of the series. While I too would've have liked if they had told more of a story, I thought Reach did convey its story well through what scenes were in the story.
 
[quote name='whiptcracker']I thought ODST had some of the better story telling of the series. While I too would've have liked if they had told more of a story, I thought Reach did convey its story well through what scenes were in the story.[/QUOTE]

It isn't so much that they are portraying the story poorly that I don't like. It's the fact that they just aren't telling much of a story. Maybe it is because they focus more on just what your character experienced. If they broadened the scope of the story during the cutscenes a little better, perhaps the story would feel as epic as it deserves to be.
 
[quote name='zewone']I thought performance bonus was based off the medals you earned in that match. And you can earn credits fastest in firefight matchmaking. I'm averaging about 2000 credits every 10 minutes.[/QUOTE]

Are you playing it alone? Most i got in firefight was around 600, and thats when i lead the team and scored most of the points.

I finally reached my first 100,000 credits, have around 111,000. Now im a Warrant Officer grade 2. Cant wait to get to Major. Only 214,000 to go. LOL.

Really getting tired of the double melee. They need to make that less effective. Or slow down how fast you can melee after the initial melee.

They also need to make Swat its own playlist. I like it but sometimes i dont want to play it, but most of the time it gets voted for.

Id also like to get some new maps, and i dont mean the "made in forge" maps.
 
[quote name='reddjoey']If you weren't going to play the multiplayer, why not rent/Gamefly it? I like Halo, but i you aren't going to play online/LAN, why buy it new at full price?[/QUOTE]

Eh, I guess it's the whole support the developers by buying new thing. Then again bungie is making enough as is. We'll see if the TIV goes up. Who knows, my whole viewpoint may be skewed haha.
 
[quote name='The 7th Number']Id also like to get some new maps, and i dont mean the "made in forge" maps.[/QUOTE]

The game came out less than a week ago! haha, but I know what you mean...I think. There are several maps that go untouched it seems.
 
[quote name='Kaelestis']The game only came with like 8 maps for MP.[/QUOTE]

Yah, but all the classic maps made on Forge World makes up for it. Especially Blood Gulch and Ascension remakes.
 
[quote name='Kaelestis']The game only came with like 8 maps for MP. Pretty weak lineup. Doesn't feel like they spent 3 years on the game tbh.[/QUOTE]

This is what I'm saying. The sole reason for me to keep this game is multiplayer, and I'm already tired of the maps; it's only been what, 6 days? I was curious myself as to actually how many there are so I googled it myself. I'm surprised to see how many there are, because it really doesn't feel like it.

Actual maps:

Boardwalk
Countdown
Powerhouse
Reflection (Ivory Tower)
Sword Base
Zealot

Forgeworld Maps:

Aslyum (Sanctuary)
Hemmorage (Blood Gulch)
Paridiso
Pinnacle (Ascension)
The Cage

Invasion Maps:

Boneyard
Spire


I like Zealot and Swordbase a lot, but they are also the two I never get to play; I think I've played Zealot the least. Holy shit, I looked it up and I've played it 4 times out of 95 games. That's terrible. The Cage is the only Forgeworld map I really like. Boardwalk and Countdown are ok (though Countdown is terrible for SWAT, and that's all I ever get for it :lol:) and I could do without the rest.

I dunno, I'm going to try to get to at least Captain, but then I think I'm done with the game for now.
 
I dont know, i like Countdown when im playing Swat. Zealot is the one i dont really care for the most. The part where you go into space is cool, but seems like no one ever fights out there. Other than that it seems small and has too many corners, usually allowing you to get killed from behind. Some of the forge maps are good, and its a nice way of showing us how good forge can be, but i still think reach came up short on actual maps.

I played my first lone wolves match today on powerhouse and i won with 25 kills. Most of my kills were with the hammer, even got a hammer spree. It was really fun. :D
 
The Forge maps are ok, but the fact that they included a bunch of those and a bunch of oldies instead of making some new one sucks balls. Plus, the fact that they all have the same drab look doesn't help anything.

I don't think Zealot is meant for fighting in space, especially since there is only a small beam on the outside to walk around on, and the rest is forcefield to fall back into the map. I think it's more of an escape/sneak in area; I use it when I'm getting lit up, or if I want to make a ninja drop from above, either to kill someone or help my teammates kill someone.

Countdown has way too many...crossroads? to be good for SWAT. Most rooms in that map have 4 entry points (3 at the least), and it leaves too much to cover if you're playing SWAT. It's basically about luck, and guessing right on which way to watch. Countless times I've entered a room and while looking towards 2 of the entrances, I've gotten zapped from the other two to my back/side. Going out on the balcony is the worst, because you either look forward and get shot from one of the side doors/behind, or watch the side entrances and get shot from the one in front of you. Pretty much the only safe place on that map is in the very back of the big room, hugging the back wall so you can watch your side/front/Sword bridge, or camp one of those 3rd level drop down holes, but camping is fucking lame.

/walloftext
 
Only time on Zealot that I saw people fight in space was a game of Odd Ball. Someone on my side held it for most the game because they went to the space part and found a spot to hide. After that one or two others on the team got infront of them to fight off the other side when everyone knew where he was.
 
Yeah, so 8 maps + forge world basically. So 9, and half of them rarely come up.

Don't get me wrong, I love forge world, I love the remakes, but seems lazy of them. Forge World is pretty amazing to forge on too, but it sucks the other maps have nothing really to forge with.

Btw, multiplayer is already getting boring for me. I like the campaign, forge world, and the challenges but when playing regular old multiplayer (slayer/etc) I find myself surfing forums mid game. lol
 
The combination of old maps, guaranteed map pack DLC bs, and getting a team of fucktards at least 70% of the time makes me not want to keep playing online.

I'm not one to brag, but I think I'm pretty good at this game (and FPS in general), or at least above average; I just can't never find people to play with that are A) on the same level and/or B) play consistently, so I'm stuck playing with randoms, who don't even use a mic, let alone know to stick together because we are getting our ass kicked by a team that does.
 
That is one of the things I don't like is when you are getting your ass anded to you people drop. The other night I had 3 games like that where it was me and one other person that stayed in all 3.
 
I gave up trying to play this game competitively because of all the flaws. Maybe when they do that matchmaking update in October it'll help. For now I just go in to kill some people and mess around. I was a 36 in H2 and a 50 in H3 but not feeling the competitive side of Reach at all.

I think I have a pretty cool idea for a forge gametype. Going to try to forge a air type game. Falcons vs Banshees? Or maybe a mix of them on each side.
 
[quote name='lolwut?']This is what I'm saying. The sole reason for me to keep this game is multiplayer, and I'm already tired of the maps; it's only been what, 6 days? I was curious myself as to actually how many there are so I googled it myself. I'm surprised to see how many there are, because it really doesn't feel like it.[/QUOTE]
[quote name='Kaelestis']The game only came with like 8 maps for MP. Pretty weak lineup. Doesn't feel like they spent 3 years on the game tbh.[/QUOTE]

How many maps did you expect? Halo 3 shipped with 7 maps, plus four made in Forge by Bungie. Reach has 8 in addition to the ones made in Forge World.

I love the maps. Only one that I'm lukewarm towards at this point is Countdown, but I think that's mostly due to the fact that I don't know it well yet. Only played it a few times. And it's not like Bungie/343 won't support this with map packs in the future.

And as for people complaining about some of the playlist groupings, Bungie's already looking into tweaking some of them. The "Pro" variants and stuff like SWAT will most likely be separated from the basic playlists they're currently in.
 
[quote name='sendme']That is one of the things I don't like is when you are getting your ass anded to you people drop. The other night I had 3 games like that where it was me and one other person that stayed in all 3.[/QUOTE]

Yeah, I hate that too. I always play through, even if I'm alone, and I always neg quitters, whether they're on my team or the opposite.

[quote name='Fjordson']How many maps did you expect? Halo 3 shipped with 7 maps, plus four made in Forge by Bungie. Reach has 8 in addition to the ones made in Forge World.[/QUOTE]

Which were Forge maps? I didn't see anywhere that said there were any at launch, and I'm not able to tell because they all look different.

I only played Halo 3 briefly when it first came out for the Campaign and a little mutliplayer (it was a rental), and didn't seriously play the multiplayer until I got the ODST disc, but looking through all the maps that shipped with Halo 3, there was a much better variety, and practically all the maps it shipped with are better than the ones Reach did, IMO. I'd take High Ground or the Pit over anything they put in Reach.

And even with map packs, I doubt that will really help, because I don't think a lot of people will buy them, and even if they do, they will never come up. Going through the Halo 3 DLC, I've never played any of these: Foundry, Avalanche, or Cold Storage (wasn't this free?) and I doubt I've played any of these more than 3 times in my Halo 3 career: Rat's Nest, Ghost Town, Longshore, Assembly (ONCE), and Orbital.
 
I have a Halo hangover from how much I had played this weekend. Really the maps aren't really the best that Bungie has ever created and I'm skeptical to as why they didn't try and include more classic maps (if anything) in this swan song of a game. Everything else, that isn't in forge, is from the campaign... not that those maps aren't fun or anything.

I do dislike Countdown, though.
 
[quote name='lolwut?']Which were Forge maps? I didn't see anywhere that said there were any at launch, and I'm not able to tell because they all look different.

I only played Halo 3 briefly when it first came out for the Campaign and a little mutliplayer (it was a rental), and didn't seriously play the multiplayer until I got the ODST disc, but looking through all the maps that shipped with Halo 3, there was a much better variety, and practically all the maps it shipped with are better than the ones Reach did, IMO. I'd take High Ground or the Pit over anything they put in Reach.

And even with map packs, I doubt that will really help, because I don't think a lot of people will buy them, and even if they do, they will never come up. Going through the Halo 3 DLC, I've never played any of these: Foundry, Avalanche, or Cold Storage (wasn't this free?) and I doubt I've played any of these more than 3 times in my Halo 3 career: Rat's Nest, Ghost Town, Longshore, Assembly (ONCE), and Orbital.[/QUOTE]
Epilogue, Sand Tarp, Boundless and Pit Stop were all Forge maps. So like I said, Reach is actually shipping with more non-Forge maps than Halo 3. If you don't like the aesthetic of Forge World then I can see why you'd be unhappy, but for people who do like it I don't see much of a problem with those maps.

Regarding possible map packs, that's all nothing more than supposition really. I got all the map packs and I know a ton of people that play Halo and practically all of them got them as well. I've never looked up sales numbers or anything so I could be way off base, but I've never heard anyone talk about them not selling. I've also played plenty of games on the maps you mentioned, but I guess that'll vary quite a bit from person to person.

I won't sit here and say "It's their biggest and best set of maps, EVER!" but I am enjoying them quite a bit.
 
I was under the impression that those four you mentioned were all variations of maps that shipped with the original game; Boundless for example, was just Snowbound edited in Forge to remove the force fields on the bases, and switch the Ghost to a Mongoose, or vice versa. Could be wrong, but I don't think they started out as Forge maps.
 
[quote name='jaredstorm']The game came out less than a week ago! haha, but I know what you mean...I think. There are several maps that go untouched it seems.[/QUOTE]

I haven't played a single game on paradiso
 
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