Just a little question I've been mulling over in my head and thought I'd see what others thought.
It's no secret that the PS2 hardware has sold, worldwide, more than double the Xbox and Gamecube combined. But why? What made it such a success? I've got a few thoughts, not which really equal that run-away success in my mind, but let's yak about it.
1. Exclusives -- This, more than anything, has to be the bulk of a reason for it. The Japanese RPG lived on the PS2 last generation. While it's not exactly my cup of tea, it is for a lot of players worldwide. Likewise, the phenomenon that was Grand Theft Auto III was exclusive to the PS2 for a long while. The Guitar Heroes as well. Even so, there's a good bit of overlap in some of those games. Sony's own exclusives, while good, are hardly system-sellers, save for maybe SotC.
All being said, though, we had hardly any 15 million + seller software wise on the system. For instance, the behemoth and potential system-seller of Guitar Hero 2 sold only 1.6 million units in 2006 (where it's launch coincided nicely with Christmas). This category may single-handedly be reason it was so successful, but it leads to a further question: why only on the PS2? Did Sony have that many agreements with other companies to publish only for them?
And we have a chicken-or-the-egg issue here. Was the PS2 so popular because of its exclusives? Or did it get its exclusives because of its popularity. The question as to "why" on the former has been asked, to the latter: how did it get so popular in the first place?
2. Rebuys -- Any system with a hardware failure rate like the PS2 has is going to get a lot of repeat buys to replace the broken system. Likewise, any system that gets a total redesign (see: DS Lite) is going to incur double dips too. I don't think this was significant enough to really account for the huge discrepancy between the systems, but it should be taken into account.
3. First come, first served -- The PS2 was on the market a full year before the other guys got their systems out. The Dreamcast hardly gave it a fight. Did a bulk of that install base kick in during that year head-start?
4. Name recognition -- While the PS3 is proving (like Nintendo had done before) that you cannot sell your system on name alone. But how much of the PS2's initial success was thanks to the PS1's own runaway success?
----
EDIT: 5. DVD Player -- In an era when DVDs were yet mainsteam, how much of a factor was the fact that the PS2 was at least a passable DVD player, and the new game system, at the same time?
----
Some other random things to consider.
1. The PS2 was by far the most underpowered system of the "big 3." It's curious to me to hear the guys talk about how much is under the hood of their new systems, while the modest PS2, especially compared to the powerhouse Xbox, outdid everyone, by far.
2. Do people buy into the hype or see through the lies? I wonder how much the empty promises Sony made with the PS2 were a factor in its success. To me it seems unlikely that "TOY STORY GRAPHICS" really sold that many systems, fulfilled or not.
Anyway, that all I've got in my random musings. Surely none of my reasons above account for the massive difference between the PS2 and the other guys, but there's no arguing that it's there.
Thoughts?
It's no secret that the PS2 hardware has sold, worldwide, more than double the Xbox and Gamecube combined. But why? What made it such a success? I've got a few thoughts, not which really equal that run-away success in my mind, but let's yak about it.
1. Exclusives -- This, more than anything, has to be the bulk of a reason for it. The Japanese RPG lived on the PS2 last generation. While it's not exactly my cup of tea, it is for a lot of players worldwide. Likewise, the phenomenon that was Grand Theft Auto III was exclusive to the PS2 for a long while. The Guitar Heroes as well. Even so, there's a good bit of overlap in some of those games. Sony's own exclusives, while good, are hardly system-sellers, save for maybe SotC.
All being said, though, we had hardly any 15 million + seller software wise on the system. For instance, the behemoth and potential system-seller of Guitar Hero 2 sold only 1.6 million units in 2006 (where it's launch coincided nicely with Christmas). This category may single-handedly be reason it was so successful, but it leads to a further question: why only on the PS2? Did Sony have that many agreements with other companies to publish only for them?
And we have a chicken-or-the-egg issue here. Was the PS2 so popular because of its exclusives? Or did it get its exclusives because of its popularity. The question as to "why" on the former has been asked, to the latter: how did it get so popular in the first place?
2. Rebuys -- Any system with a hardware failure rate like the PS2 has is going to get a lot of repeat buys to replace the broken system. Likewise, any system that gets a total redesign (see: DS Lite) is going to incur double dips too. I don't think this was significant enough to really account for the huge discrepancy between the systems, but it should be taken into account.
3. First come, first served -- The PS2 was on the market a full year before the other guys got their systems out. The Dreamcast hardly gave it a fight. Did a bulk of that install base kick in during that year head-start?
4. Name recognition -- While the PS3 is proving (like Nintendo had done before) that you cannot sell your system on name alone. But how much of the PS2's initial success was thanks to the PS1's own runaway success?
----
EDIT: 5. DVD Player -- In an era when DVDs were yet mainsteam, how much of a factor was the fact that the PS2 was at least a passable DVD player, and the new game system, at the same time?
----
Some other random things to consider.
1. The PS2 was by far the most underpowered system of the "big 3." It's curious to me to hear the guys talk about how much is under the hood of their new systems, while the modest PS2, especially compared to the powerhouse Xbox, outdid everyone, by far.
2. Do people buy into the hype or see through the lies? I wonder how much the empty promises Sony made with the PS2 were a factor in its success. To me it seems unlikely that "TOY STORY GRAPHICS" really sold that many systems, fulfilled or not.
Anyway, that all I've got in my random musings. Surely none of my reasons above account for the massive difference between the PS2 and the other guys, but there's no arguing that it's there.
Thoughts?