RelentlessRolento
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I'm going to be working on an article for www.clubskill.com in the next few weeks or so and wanted to cover the subject of dying in video games. I'm mainly going for thoughts, ideas, and impact behind the Game Over screen and main character/enemy death animations. What impact do they have, what is a good/bad death, etc... talk about whatever you want.
some games that come to mind:
Super Mario Bros - the "hop in the air then fall since I'm no longer alive" death set the standard for most 2d gaming deaths (sonic the hedghog did the same exact thing).
Metal Slug - probably the first 2d game to really put alot of animation into character deaths
Metal Gear Solid series - the game over screen was always very dramatic and amazingly well integrated into plot sometimes.
etc....
some games that come to mind:
Super Mario Bros - the "hop in the air then fall since I'm no longer alive" death set the standard for most 2d gaming deaths (sonic the hedghog did the same exact thing).
Metal Slug - probably the first 2d game to really put alot of animation into character deaths
Metal Gear Solid series - the game over screen was always very dramatic and amazingly well integrated into plot sometimes.
etc....