Humble Bundle Thread

bleh, this sneaky new Steam redemption method fucked me all up. My browser had me signed in to the wrong Steam account and instead of getting the code as expected, it simply redeemed it to that wrong account. And I'm pretty sure they won't give me a replacement for the correct account.

OK, lack of communication aside, I'll bite the bullet. So instead of complaining to them I just spent another buck to get second copies of the codes. And, to no surprise, I get an e-mail saying the transaction won't be processed for seven days...which is what I'm assuming to be the amount of time I'll have to wait to get the codes.

Super frustrating...nothing humble about this transaction.
What game did you lose?

 
I really don't want to BTA just to get Garry's Mod for my friend. I bought a copy earlier from the trading thread for 50¢ from Nixxi and was hoping to get another, but it doesn't look like there are any other sellers at the moment.

I thought I'd post here in case anyone else didn't want their copy - PM me if you have one to sell/give away/pay me to take off your hands. :rofl: :p

Got it. Thank you!

 
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Did anyone else pick up the Multimedia Fusion 2 bundle, or for that matter, try the game creator?
Yes and no.

From what I've been reading, you need to buy add-ons to really get value out of that product, plus I have no artistic talent or ideas for games. On a related note, I think the reason that most indie RPGs look like crap is that 95% of them are made with RPGMaker, which produces things that look like they ran on an N64 whenever those machines were things that people used.
 
Er, can we get back to talking about how much Lost Planet and Multimedia Fusion suck?
u mean how humble bundle suck worst than bundlestar you welllcome mysterd sucks too btw jk mysterd. i heard derick did something to seduce pasports. snakeybro was there i was like wtf man and i threw up poor aj now u smell my threw up

 
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So-so bundles for me....Wanted Orcs Must Die 2, and possibly Sanctum 2, Cities in Motion 2 looks like a neat bonus as well. For the other one, I wanted to play the Manos games, (even kickstarted Manos the Hands of Felt...just downloaded will need to watch that haha). Should provide some entertainment at least!

 
From what I've been reading, you need to buy add-ons to really get value out of that product, plus I have no artistic talent or ideas for games. On a related note, I think the reason that most indie RPGs look like crap is that 95% of them are made with RPGMaker, which produces things that look like they ran on an N64 whenever those machines were things that people used.
I must be reading this wrong, I could swear you meant "they don't have hundreds of thousands of dollars to hire professional artists, animators, etc. so they go with what they can afford and have the skills for".

 
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I must be reading this wrong, I could swear you meant "they don't have hundreds of thousands of dollars to hire professional artists, animators, etc. so they go with what they can afford and have the skills for".
Not really. Look at Inquisitor, Driftmoon, the Eschalon series, the Avadon series, et cetera. All of these are done by folks with varying degrees of artistic ability, but none of them look like they were made with 8-bit sprites copied from games made for Nintendo systems of the '90s. You don't need a fancy studio to make a game that looks nice. You do need talent.
 
Did anyone else pick up the Multimedia Fusion 2 bundle, or for that matter, try the game creator?
i did. i am about halfway thru the tutorial. it's ok. i was hoping to use it for a quick and dirty android app creator. but from what i've read, it's not going to happen -> you have to pay more money to get that functionality.

 
ima get my spanglish on and translate this.

silence si golden
there seems to be some words missing here. but i think you are trying to say that you "want a golden shower." did i get that right?

i kid. i kid.

seriously, is it right?
 
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Not really. Look at Inquisitor, Driftmoon, the Eschalon series, the Avadon series, et cetera. All of these are done by folks with varying degrees of artistic ability, but none of them look like they were made with 8-bit sprites copied from games made for Nintendo systems of the '90s. You don't need a fancy studio to make a game that looks nice. You do need talent.
Hey! That's an insult to Nintendo systems of the 90's!

You'd have to go all the way back to the 80's NES to get 8 bit. ;)

 
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Current Store sales

[gs]0ApuPW_S5osdXdF81UEUzRUlUX2I4d25IVkJ5UTQxRmc[/gs]

It seems strange that there's no steam key for samurai gunn.

edit: Humble Support tweeted that buyers will get keys so nevermind.

 
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Not really. Look at Inquisitor, Driftmoon, the Eschalon series, the Avadon series, et cetera. All of these are done by folks with varying degrees of artistic ability, but none of them look like they were made with 8-bit sprites copied from games made for Nintendo systems of the '90s. You don't need a fancy studio to make a game that looks nice. You do need talent.
Not to harp on this excessively (unless it's too late), but this is what I'm talking about. This is from a game that was released in June 2013:

HOhzW4R.png

And here's another one that was released in April 2012:

kcHDwHl.jpg

And one more, released in May 2010:

bBqMvIq.jpg

This is one of my pet peeves with modern indie RPGs. Look, I've never been one to argue that graphics are the thing that makes or breaks an RPG because that's a ludicrous argument. Nevertheless, there is a definite trend in this segment of the industry to declare something is made in a "retro" style as an excuse to justify crappy graphics. To say that you have a small studio with a limited budget with 1-2 folks providing the coding, graphics, animations, sound effects and music is a grossly-inadequate justification for having an ugly game. The game on the top is an ugly game and you can argue that this particular studio has a signature "style" that demands this look, but it's just BS--it's an ugly game because as far as anyone can tell, this is the best this studio can do in terms of quality of artwork, and it's kinda pathetic.

Now I could have pulled a couple of screenshots from games that had large teams working on them for a couple of years but are 15 years old, like Planescape: Torment, but seamoss rightly stated that this would have been comparing apples to oranges. The above represents an apples-to-apples comparison.

I probably unfairly singled out RPGMaker just because its use in recent years has been so prevalent and transparent. However, even RPGMaker has enhanced the quality of assets that are available for use in its software. Here's an example of an asset pack you can buy through Steam:

dDX8TUo.png

and here's another one:

hJDTfj4.png

So I'll just put a mea culpa out there because clearly you can make attractive games with RPG Maker (as a matter of fact, I'd buy that Cthulhu Mythos game that may or may not exist in these screenshots for the Mythos Resource Pack). Unfortunately not that many people actually do.

 
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So I'll just put a mea culpa out there because clearly you can make attractive games with RPG Maker (as a matter of fact, I'd buy that Cthulhu Mythos game that may or may not exist in these screenshots for the Mythos Resource Pack). Unfortunately not that many people actually do.
I don't think you're saying it is, but is Grimrock made with RPG maker? Cool, if so.
 
This!

I'd also add in one other point. Most stuff that tries to be 8-bit retro fails. It fails on two counts.

(1) Vintage games tried to make the best graphics rendition they could (e.g. sprites) given the limitations of the systems. Modern retro usually tries to look like pixellated crap. (A current example here are steam-emotes, most look like rubbish at 12x12 pixels, because they are just high res assets scaled down. It takes effort to reduce art to such a limited canvas.)

(2) Vintage games had to design around the limited color pallets.. e.g. up to three colors on a sprite, limited pallet on a background. This is part of their distinct look. Modern retro usually eschews color pallet limitations, and uses color as if they were on 32+bit systems.

 
I don't think you're saying it is, but is Grimrock made with RPG maker? Cool, if so.
I seriously doubt it. I still think the RPG Maker engine is limited to 2D stuff while Legends of Grimrock was made to be a spiritual successor to the Eye of the Beholder games (and similar early 3D dungeon crawlers).

This!

I'd also add in one other point. Most stuff that tries to be 8-bit retro fails. It fails on two counts.

(1) Vintage games tried to make the best graphics rendition they could (e.g. sprites) given the limitations of the systems. Modern retro usually tries to look like pixellated crap. (A current example here are steam-emotes, most look like rubbish at 12x12 pixels, because they are just high res assets scaled down. It takes effort to reduce art to such a limited canvas.)

(2) Vintage games had to design around the limited color pallets.. e.g. up to three colors on a sprite, limited pallet on a background. This is part of their distinct look. Modern retro usually eschews color pallet limitations, and uses color as if they were on 32+bit systems.
Great points!

 
Just to chime in on the limited team/budget debate, anyone who claims their game has bad graphics because they couldn't afford any better needs to look at Dust: An Elysian Tail. One dude made this:

[customspoiler='so purdy']
screenlg5.jpg
dust-fire-bridge.jpg
VJZnz3S.jpg
[/customspoiler]

 
Just to chime in on the limited team/budget debate, anyone who claims their game has bad graphics because they couldn't afford any better needs to look at Dust: An Elysian Tail. One dude made this:

[customspoiler='so purdy']
screenlg5.jpg
dust-fire-bridge.jpg
VJZnz3S.jpg
[/customspoiler]
This! Obviously a work of passion, but if you're making games or toys you probably should be passionate about it.

I was going to comment another time, that games like Dust and Odin Sphere (arguably Okami*, Dawn of Mana, Musahi, & Fallout 1/2) were where we hoped games were going before the 3D monster took hold.

*yes, I believe Okami uses a 3d-engine and shaders to achieve the effect, but the effect is most definitely 2-d art.

 
bread's done
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