Humble Bundle Thread

I agree with you when you say he's using the funding to build up a studio but I disagree that there's nothing wrong with it, particularly when I'm certain that a good chunk of that Broken Age money was used with the intention of building up his studio and bringing people in for other projects as well.

A Kickstarter is supposed to be about one project, that was all the was specified. To come back later and say you ran out of money to do the one project when the reality is you hired way more people than you needed for the one project because your goal is to build a studio is rather disingenuous in my opinion.
What makes you certain of that?

 
I agree with you when you say he's using the funding to build up a studio but I disagree that there's nothing wrong with it, particularly when I'm certain that a good chunk of that Broken Age money was used with the intention of building up his studio and bringing people in for other projects as well.

A Kickstarter is supposed to be about one project, that was all the was specified. To come back later and say you ran out of money to do the one project when the reality is you hired way more people than you needed for the one project because your goal is to build a studio is rather disingenuous in my opinion.
Simple solution : Never do kickstarters. The whole system can be scammed so easily. "Hey guys I'm going to make the best game ever, all I need is 1 million dollars". Later he comes back, "Sorry guys, we had to stop making the game because we paid out all the money in salary" (with only 1 employee, the guy who started the kickstarter paying himself all your money).

 
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A Kickstarter is supposed to be about one project, that was all the was specified. To come back later and say you ran out of money to do the one project when the reality is you hired way more people than you needed for the one project because your goal is to build a studio is rather disingenuous in my opinion.
I'll throw gas on the fire and point out that the Broken Age Kickstarter goal was $400K, which they exceeded by $3 million. This makes their "ran out of money" claim... troublesome.

Simple solution : Never do kickstarters. The whole system can be scammed so easily. "Hey guys I'm going to make the best game ever, all I need is 1 million dollars". Later he comes back, "Sorry guys, we had to stop making the game because we paid out all the money in salary" (with only 1 employee, the guy who started the kickstarter paying himself all your money).
Only back reputable (and experienced) people. Clearly Tim isn't.

 
I'll throw gas on the fire and point out that the Broken Age Kickstarter goal was $400K, which they exceeded by $3 million. This makes their "ran out of money" claim... troublesome.

Only back reputable (and experienced) people. Clearly Tim isn't.
I never back Kickstarters...the kickstarter games I really want to play don't need my help reaching their goal anyway.

 
What makes you certain of that?
Makes me certain of what? That he used the money to build up his studio? Oh I don't know the fact that a relatively simple point and click adventure game of that sort doesn't need that many people to be working on it and shouldn't take $4 million+ to only be able to half finish.

He went on a huge hiring spree after that Kickstarer and hired way more people than a project of that scope alone reasonably needs if he were just using the money for that project. Therefore either he's completely unreasonable or he knows exactly what he is doing and is using the money to build up his studio, which is something he's said in the past he wants to do anyway, create a studio and work on multiple games.

With many other Kickstarter projects the members of the team are not employees but basically subcontractors who may (or in some cases may not) get paid for work on that game and then move on. These people he's brought in post Kickstarter are Double Fine employees.

I doesn't matter anyway because the people who are fans I could show a live feed of Tim Schafer sacrificing babies and they'd fine some way to justify or excuse it.

Think what you want and I'll think what I want.

 
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Makes me certain of what? That he used the money to build up his studio? Oh I don't know the fact that a relatively simple point and click adventure game of that sort doesn't need that many people to be working on it and shouldn't take $4 million+ to only be able to half finish.

He went on a huge hiring spree after that Kickstarer and hired way more people than a project of that scope alone reasonably needs if he were just using the money for that project. Therefore either he's completely unreasonable or he knows exactly what he is doing and is using the money to build up his studio, which is something he's said in the past he wants to do anyway, create a studio and work on multiple games.

I doesn't matter anyway because the people who are fans I could show a live feed of Tim Schafer sacrificing babies and they'd fine some way to justify or excuse it.

Think what you want and I'll think what I want.
I would assume that's the entire reason for these Fortnights. Looking for talented folks to build his little empire and adding more games into the pile of in progress projects.

 
As for Tim being arrogant....well, considering Tim's resume contains games like Full Throttle, Grim Fandango, Psychonauts, Maniac Mansion: Day of the Tentacle, Monkey Island 1 & 2, Costume Quest, and Broken Age, he has earned the right to be arrogant. I can deal with deserved arrogance. Its undeserved arrogance that gets under my skin.
I know this is a little off topic, but that's why I'm a big fan of Ken Levine. He has the credentials, yet still manages to remain humble.

 
I'll throw gas on the fire and point out that the Broken Age Kickstarter goal was $400K, which they exceeded by $3 million. This makes their "ran out of money" claim... troublesome.
The problem with this is for that particular game is that they didn't have a game before the kickstarter went up. Unlike most projects you see, there was no game in the pitch. The game came after. The documentary part was about the creation of a game from inception to finish. There was never a $400,000 game that spun out of control. The game as originally designed was for their $2.3 million dollar (after fees, doc, physical rewards) budget.

Did they mismanage and overshoot that? Absolutely. But they didn't somehow blow through $3 million extra dollars on what was going to be a cheap game the way you seem to think.

 
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The average for the Sid Meier bundle is nine bucks.

I wish I had gotten in early. Jeez...
I got in too early. Right at the opening I paid a $1, saw the BTA was $6.28. Then a few minutes later it was $4.20 somethin.

I can wait for a Civ V complete though. It's not like I don't have any games to play while I wait.

 
I got in too early. Right at the opening I paid a $1, saw the BTA was $6.28. Then a few minutes later it was $4.20 somethin.

I can wait for a Civ V complete though. It's not like I don't have any games to play while I wait.
I wanted to be sure if we were getting Pirates! Gold or something like that as BTA extras before buying this.

Sheesh... well played, Humble. That's some crazy levels of price fixing...

 
-details-
The basic fact is they below through a pile of money making a point and click adventure game (probably only more expensive than puzzle games to create). They being well seasoned devs... and they released half a game to fund the other half.

That's quite a bit of arrogance there...

I don't care. I have no skin in this game. I haven't played a 21st century Tim Schafer game, and I haven't bought one outside of -cheap- in HIB.

 
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The basic fact is they below through a pile of money making a point and click adventure game (probably only more expensive than puzzle games to create). They being well seasoned devs... and they released half a game to fund the other half.

That's quite a bit of arrogance there...

I don't care. I have no skin in this game. I haven't played a 21st century Tim Schafer game, and I haven't bought one outside of -cheap- in HIB.
You seem to forget something very important here:

He's a creator. A designer. He's not an accountant, so he has no idea how to manage money.

Since he doesn't have anyone telling him to keep to a budget - seriously, since he's the boss now - this was bound to happen.

 
I got in too early. Right at the opening I paid a $1, saw the BTA was $6.28. Then a few minutes later it was $4.20 somethin.

I can wait for a Civ V complete though. It's not like I don't have any games to play while I wait.
I got fairly lucky and put $1 down for a BTA just under $4 with my frantic F5ing with the hopes maybe we'd get Pirates, as I already have Civ 5 standard and not really sure whether I am interested in gods and kings dlc alone for the extra. Pretty much the only time I have ever been able to lock in a relatively low BTA

 
I just farted some rainbows.
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[quote name="Foxhack" post="11511517" timestamp="1391893452"]The average for the Sid Meier bundle is nine bucks.

I wish I had gotten in early. Jeez...[/quote]

Looking for the BTA stuff? I only paid $1 but locked in the BTA around $5, or so. PM me if you want them.
 
I was dissapointed with the Larry Reloaded. Don't get me wrong, I loved the game itself. But Paul Trowe is this gay sexual predator(look it up, he showed a teenage girl porn) and it made Al Lowe and Josh leave Replay, and now Larry 2 will never be made. I contributed to the kickstarter in the hopes that the entire series would be rebooted, not give my money to some sexual predator who ran larry's name into the ground.
 

 
I don't know how Kickstarter became so popular in the first place. It seems like all the projects that hit their goal - especially the high-profile ones - then ask for more money. A guy on the subway asked me for a buck once, I gave him one, then he asked if he could have five. I was like, "Get out of here." I wonder how many non-video-game-related projects have stretch goals.

 
I don't know how Kickstarter became so popular in the first place. It seems like all the projects that hit their goal - especially the high-profile ones - then ask for more money. A guy on the subway asked me for a buck once, I gave him one, then he asked if he could have five. I was like, "Get out of here." I wonder how many non-video-game-related projects have stretch goals.
I'm afraid to ask what the subway man offered if his stretch goal was met.
 
I don't know how Kickstarter became so popular in the first place. It seems like all the projects that hit their goal - especially the high-profile ones - then ask for more money. A guy on the subway asked me for a buck once, I gave him one, then he asked if he could have five. I was like, "Get out of here." I wonder how many non-video-game-related projects have stretch goals.
Meh. It's definitely a risk investing in Kickstarters, but there are some really awesome looking games out there that wouldn't be possible without it (Torment Tides of Numeria, Pillars of Eternity, Wasteland 2, Star Citizen, etc).

 
Meh. It's definitely a risk investing in Kickstarters, but there are some really awesome looking games out there that wouldn't be possible without it (Torment Tides of Numeria, Pillars of Eternity, Wasteland 2, Star Citizen, etc).
The only thing I've kickstarted is Defense Grid 2, which is currently underway and looking pretty fine. I'm very wary of projects I back.

 
The only thing I've kickstarted is Defense Grid 2, which is currently underway and looking pretty fine. I'm very wary of projects I back.
I said this before, but I never back anything. Everything I want to play typically doesn't need my help to reach its goal.

 
I said this before, but I never back anything. Everything I want to play typically doesn't need my help to reach its goal.
That's not an unreasonable stance, however, I enjoyed Defense Grid immensely. Hidden Path is a very small developer and they stood behind their product all the way, with regular updates, communication, patches, and quality add-on content. When it came time to do a DG2 (which is in a pretty niche genre) and my support meant I'd get a copy and the game would be made... I found it very easy to say "yes."

Incidentally, Hidden Path has been stellar in their communication of every goal and milestone met. They've done a terrific job following up on their promises. I couldn't be happier so far.

Otherwise, I'm generally on your side of the argument.

 
That's not an unreasonable stance, however, I enjoyed Defense Grid immensely. Hidden Path is a very small developer and they stood behind their product all the way, with regular updates, communication, patches, and quality add-on content. When it came time to do a DG2 (which is in a pretty niche genre) and my support meant I'd get a copy and the game would be made... I found it very easy to say "yes."

Incidentally, Hidden Path has been stellar in their communication of every goal and milestone met. They've done a terrific job following up on their promises. I couldn't be happier so far.

Otherwise, I'm generally on your side of the argument.
I actually wish I had more money at the time of the DG2 kickstarter because they did some really cool cross promo with AMD and Razer IIRC.

 
Mmmm i have everything in this bundle except Costume Quest ... how da heck and do I want to throw a buck at it :whistle2:k ?
Costume Quest is a good game. Though once you unlock the french fry crab costume you've basically won the game.

Bastard ends on a cliffhanger though. No part 2 in the works. Jerks.

 
Hadn't heard of the Amnesia Fortnight before so I'm decently interested in it. Really hoping ExtraTerrarium gets made and I honestly think the 4 possible things Ward could lead all sound like the worst options. Did 2012 churn out anything decent?

 
Hadn't heard of the Amnesia Fortnight before so I'm decently interested in it. Really hoping ExtraTerrarium gets made and I honestly think the 4 possible things Ward could lead all sound like the worst options.
Dammit Jerry looked funny.

 
Mmmm i have everything in this bundle except Costume Quest ... how da heck and do I want to throw a buck at it :whistle2:k ?
Costume Quest is great and definitely worth $1. It's a pretty basic RPG that gets a bit repetitive, but is charming and funny enough that it's still a lot of fun and doesn't outlive its welcome for the 6-7 hours it takes to beat. Also it's perhaps the most ideal Halloween game out there, so much as I know a few people who have made it a yearly tradition to play it around that time. I'd definitely recommend it, and if nothing else it at least has cards to farm ;)

 
I said this before, but I never back anything. Everything I want to play typically doesn't need my help to reach its goal.
Well, more to the point, things that are successful are generally going to be in a Steam sale or daily at 50-75% off what the dev is asking you to pony up for a Kickstarter "pre-order." You'll eventually be able to get most of the goodies on offer for (relatively) dirt cheap and you probably won't have to wait much longer than the folks that backed the project at full price. I wanted to back stuff you mentioned like Torment and Wasteland 2, but $$ so I figured it just makes sense to wait for sales; it's not as though any of it's going to be released in the near future anyway.

TL;DR: Kickstarter ≠ CAG.

 
The only game I supported through Kickstarter was the sequel to Barkley: Shut Up and Jam Gaiden.  After playing the demo for a while at MAGFest, I can say that they deserve my money.  

Any game with a character named Stonewall "Booty Daimyo" Jackson needs to be made regardless of cost.

 
Costume Quest is a good game. Though once you unlock the french fry crab costume you've basically won the game.

Bastard ends on a cliffhanger though. No part 2 in the works. Jerks.
so the humble weekly doesn't include the dlc for Costume Quest?

 
so the humble weekly doesn't include the dlc for Costume Quest?
I...dunno. I got Costume Quest from the last Doublefine Bundle, and it did come with the Christmas DLC.

With Costume Quest, the original game had an ending, but the DLC was a cliffhanger. That's what I meant.

 
I...dunno. I got Costume Quest from the last Doublefine Bundle, and it did come with the Christmas DLC.

With Costume Quest, the original game had an ending, but the DLC was a cliffhanger. That's what I meant.
oh, I forgot about that, i've slept since then lol I loved that game if only for the fact that it brought back a lot of great halloween memories from when I was a ruffian. would give details, but the mods would probably end up deleting this post and nuking this thread along with it.

 
By the way would any of you say that buying in to the fortnite thing for a buck would actually net any actual fun gameplay. I mean do any of the protos in the 2012 set have any gameplay that lasts for more than a few minutes or is this the literal meaning of the word prototype? I've seen one or two prototypes that played out more like full games before. I'm going to fathom a guess that's not the case here is it?

 
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