I Want A Decent Swordfight Game Already!

superspiffy

CAGiversary!
For as long as i can remember, i've always wanted a sword fighting simulation game. i'm not talking about the swordfighting in Red Steel, personally i've never played it but before reading the reviews, i already know that it's gonna suck. Why? because the attacks are already preset... right slash, left slash, stab. you might as well press buttons. i dont want that kind of game. if the moves are preset, then it's not sword simulation. think how in Wii Sports, your tennis swings are already preset. you can only do a forehand and a backhand... but with no variation in angle. i'm talking about the kind of simulaiton where you can swing at about a hundred different ways, and the game can pick up on exactly how you're swinging. the wiimote already has that kind of sensitivity and precision and it's just up to the programmers to tap into it.


Everbody's been waiting for the true revolutionary game that can come to par with the controller. i say make the sword fight game! so far, nintendo has only modestly implemented the use of motion in its launch games: i flick my wrist to slash in zelda, but why not just use the buttons? aiming and shooting in cod is miles better than using an analog stick, but the reload and change weapon motions are glitchy. excite truck lets you steer with the controller and i think that's somethign refreshing. the fact that you can use motion in these games is a good start, but hardly revolutionizes the gameplay. i think the wiimote can handle a lot more and developers gotta start giving the credit it deserves.
 
It wouldnt be very accessible, because the vast majority of people would suck hardcore at anything resembling actual sword fighting. Thus if there were a single player mode, it would have to suck along with you.
 
I've read that real time motion is hard or impossible to do with the Wii, this is why in Wii Sports Tennis your Mii only does its swing animation after you've finished swinging the controller. Anyone know more about this?

Anyway, where's the lightsaber game with online multiplayer?
 
[quote name='rickonker']I've read that real time motion is hard or impossible to do with the Wii, this is why in Wii Sports Tennis your Mii only does its swing animation after you've finished swinging the controller. Anyone know more about this?[/QUOTE]

Hmm, I never noticed that. I do hate that I don't have complete control over the motion sensoring controls. I do not think I would be worse. It would probably take more practice, but in the end, it would make the Wii gameplay 10x more fun.
 
I swear I talked about this same problem with the wii after E3 2006 but nobody would believe me. The Wii is still limited when it comes to full range motion things. Oh well, I can't be suprised about red steel.
 
[quote name='rickonker']I've read that real time motion is hard or impossible to do[/quote]

no it's not. what about when playing golf or baseball? your bat/club mimicks every motion that you do in REAL TIME! plus bluetooth is radio... that's pretty damn fast if you ask me. the technology is there... they just cracked it a little opened but haven't pried it all the way yet.
 
The Wii has been out for about 2 1/2 weeks in North America. Like 6 days in Japan, and what.. 1 day in Europe/Australia.

Let's give it some time before we make threads about being impatient about genres of game not available.

Keep this thread around, and by Christmas '08 we don't have any yet: Bump it back up.

/thread
 
[quote name='superspiffy']no it's not. what about when playing golf or baseball? your bat/club mimicks every motion that you do in REAL TIME! plus bluetooth is radio... that's pretty damn fast if you ask me. the technology is there... they just cracked it a little opened but haven't pried it all the way yet.[/quote]
I agree. Take a look at the bat controls when waiting for the pitch to be thrown. Sure the bat only swings fully when you finish the motion; however if you bounce the bat a little behind you when in the swinging stance, the bat onscreen mimics the small up and down motions perfectly.

While they may not be able to take full advantage of this stuff yet, that little feature alone should forsee great things in the future.

I'm hoping that "No More Heroes" will be able to accomplish this since the game is all about using a beam sword.
 
The current stuff reacts to both small movements and big movements. The only way to react to a big movement is to NOT react to the small movement, which is going to require a fraction of time to make sure you're doing one and not the other.

I think they can make it more "realistic", but that has a host of other problems from both the development and player
 
I'd rather wait to get a game that doesn't suck instead of a rush job craptacular game that just pisses me off.

Patience is a virture for a reason.
 
Yeah, give it time. With so much publicity being in the press over the Wii about sales (including in the business and financial press), publishing companies and developers (as well as their investors) are taking notice. You're going to see people flinging all kinds of crap on the Wii (and some of it is going to stink).

Example: Lucasarts has likely already thought about it.. and decided that "hey, we can make ANOTHER game to rehash our franchise and make a light saber game on the Wii! It'll sell millions!"

As cool as it could be.. it'll be a Teras Kasi with more exercise. Hmmm.. now that I think of it.. the Jedi Knight series could be cool on it (Jedi Outcast, Jedi Academy). Both games are great on both console and PC if you can get ahold of them.. Jedi Outcast being my personal favorite. Hell.. people STILL play the shit outta both on multiplayer to this day.
 
[quote name='Dr Mario Kart']The current stuff reacts to both small movements and big movements. The only way to react to a big movement is to NOT react to the small movement, which is going to require a fraction of time to make sure you're doing one and not the other.

I think they can make it more "realistic", but that has a host of other problems from both the development and player[/quote]

What you need is for the big movement to be a continuation of the small movement. That way when it sees that you are continuing the motion it recognizes the big movement and that action smoothly happens as a continuation of the small movement.
 
As others noted, it probably wouldn't be technically possible. The controllers are just accelerometers with a pointer function in one (that just operates by receiving IR signals).

Thus it can't really due 1:1 full recreation of your movements.

Maybe for the Wii 2!
 
um, i think your wrong. check out wii sports: bowling. Depending on how you hold the wiimote changes your charicters stance real time. So yeah 1:1 is possible.

that said, give me awsome animation over 1:1 anyday. becuse i dont think you can have both.
 
[quote name='White-Wolf']um, i think your wrong. check out wii sports: bowling. Depending on how you hold the wiimote changes your charicters stance real time. So yeah 1:1 is possible.
[/QUOTE]

That's just because it can sense the tilt of the wiimote, that's much different that exactly replicating a full sword swing, or in a baseball game having your swing match up exactly with where you are swinging the Remote etc.

I don't think it can do 1:1 on big movements like that. I'd love to be proven wrong though, but I don't see how it could with the sensor bar not really being a sensor bar--just an IR transmitter.
 
There's this one Namco swordfighting arcade game that's been around for a while. The controls work the same way it would on a Wii. It'd be cool is they ported it to Wii.

EDIT: It's called Mazan
 
die_by_the_sword.jpg
 
There have been extensive discussions in GAF on this. The conclusion, IIRC, is that full 3D 1:1 correspondance is possible, but very complex on the programming side. But it can be done. The bigger issue with swordfighting games in terms of 1:1 is that there's no way to mimic your blade being 'stopped' by the opponent's sword.
 
Just wait till Lucas Arts releases something with light sabers. I can just imagine hearing the buzzing fo the lightsabers followed by *clash* sounds coming out of the Wiimote :drool:
 
[quote name='porieux']
die_by_the_sword.jpg
[/QUOTE]

It would work pretty well with that game. Hell, it would have to be an improvement. :razz: The controls are not that bad, just not perfect.
 
None of the Wii Sports games have real time motion, you've been fooled because it reacts even to small movements. But it's not real time, watch carefully.
 
[quote name='rickonker']None of the Wii Sports games have real time motion, you've been fooled because it reacts even to small movements. But it's not real time, watch carefully.[/quote]

doesn't matter. real time or "fake" real time. just as long as they can make a convincing sword fighting game, thats good.
 
[quote name='gkrykewy']There have been extensive discussions in GAF on this. The conclusion, IIRC, is that full 3D 1:1 correspondance is possible, but very complex on the programming side. But it can be done. The bigger issue with swordfighting games in terms of 1:1 is that there's no way to mimic your blade being 'stopped' by the opponent's sword.[/quote]

the animation quality also suffers from this. Give me good animation with generalistic sword movies with the wiimote. Zelda was good, but i think it could have been more complex and retain its ease of use.
 
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