[quote name='GuardianE']I didn't say that every gamer rushes out to buy Street Fighter, but it is most certainly a more recognizable game... and recognizability leads to sales. It's just how it is. If given a choice, a casual gamer will pick up Street Fighter. When asking someone who dabbles in 2D fighting now and again, they'll pick Street Fighter. Why? Because they've never heard of SNK. They've never gotten into SNK. The local arcades when they were younger never had SNK machines. Because of brand loyalty, you end up trusting a name that you've heard of before.
And I think the Castle Crashers analogy isn't really fair. Castle Crashers is exceedingly short and simple. Fun, but it's an "Arcade" game in the truest sense. That's also why it costs $15. I think people are going to be much less likely to dish out a significant amount of money for an online game. Think about all the people hesitating to purchase Braid because it's $15. And there's no way that KOFXII would be released for under $25 as a download. People who don't know 2D fighting will simply dismiss it as an obscenely expensive "Arcade" game. If you think that making it downloadable will market it better, I think you might overestimate how much people are willing to spend for an arcade game on LIVE. And for a casual gamer? They're going to see Street Fighter II HD Remix, see that it's cheaper, and buy that instead. Many people who don't play 2D fighting games much don't really see or care about the differences.
I absolutely concede about the HD sprites. I thought that SF3:3S sprites were HD, but I never owned a Dreamcast so I probably completely pulled that out of my ass. Regardless, I still believe what I said about the 3D aspect of SF4. Street Fighter 4 is a step forward graphically. They can do things that they couldn't have done otherwise with effects and with a dynamic swiveling camera. Otherwise, the gameplay itself took a step backward... a more simplified approach to attract the casual gamer. Less complicated directional presses, removal of the 360 degree inputs, more generous window for Dragon Punch inputs, removal of parries... THAT's what I consider to be the characteristic that Capcom is using to recapture their old audience.
Either way, I hope I didn't sound like I'm bashing one company or another. I love both of them dearly. I also think that it's about damn time that SNK upgraded their sprites.[/QUOTE]
We'll just have to agree to disagree on Disc vs. Download.
Totally understandable about the 3s sprites though (they do look great, just not HD great). Also, SSF2THD is the one that is removing the 360 degree inputs. SF4 actually adds another character that uses them (Abel). The directional presses are about the same, to. Like I said SSF2THD is the one that is making it easier to play. They did remove parries in the 3s vein, but they added the MP+MK parry style moves. I think they are called Focus Attacks. So really, SF4 is still complicated for the hardcore fan, but it is a little more pick up and play friendly that 3s (although alot of that has to do with character recognition, but that's a whole other topic).
and Viva new SNK Sprites... ABOUT DAMN TIME!