[quote name='daroga']
But I will share your sentiments. The party game stuff is overboard. I was a person who didn't understand why everyone was so excited about Rayman at launch. Never played it, never really plan to. I guess it was fun for a lot of folks, but not for me. The way Sega has done it with Monkey Ball and Sonic is the way I'd like it to remain being done--make the mini games free addons to a solid single player game,
not the game itself.
[/quote]
I agree with the last sentiment, but I think that the party game still needs to be done right. Dunno about WarioWare, but Rayman doesn't do enough with multiple people playing
at the same time. I think that's a gold mine for the Wii that just hasn't had
enough attention yet.
(And while I'm at it, since I've read that WarioWare does the same thing, here's a note to developers: don't make us play the single player first. I get why you do it, but I literally unwrapped Rayman, telling 2 kids that I got a great multiplayer game that we could play together and had to refrain from saying oh

when I realized that multiplayer was hours away.)
Rayman is an example of everything that's right and wrong with the Wii right now. Parts of it are very good, parts are okay, it feels a little unfinished, and it mostly points at potential for future games.
The plunger shooting levels are worth the price of the game alone. Single player or 2 player (competitive, cooperative, and turn-based or at the same time) -- it's extremely good and fun. It makes me wish for a full game based around the idea.
The rest is an explosion of ideas. Some of them work well. Some of them are okay. Some of them are hampered by goals or time limits (a.k.a. minigame conventions) but point at things that could be extremely fun, like the levels where you fly on a pterodactyl and pick up pigs and fly them back to their pen. There's a good game in there, somewhere.
And, some of them really work only as minigames, but are brilliant. The one where you have to listen to a choir of bunnies butcher Beethoven and slap the ones singing off key -- priceless. Between the plunger levels and this, I'll never sell or trade this game.
So right now, it is a little frustrating in that there are many great ideas, but few complete games. I'm encouraged by this, though. Even though the polish and the depth isn't there yet, there are lots of new ideas and tons of creativity. It's unfair to think that it will all be perfect and copious so soon after launch.