[quote name='Calamityuponthee']Just curious...
Metal Gear Solid 3: Subsistance Limited Edition (would really love to know this one)
Thanks.[/QUOTE]
MGS3 Subsistance LE - 25k
[quote name='emceelokey']$27,720,000 total off of something that's basically different variations of the same game. GeeZ. Not only that but they probably cost in the tens of thousands of dollars to develope if not then in the low 100's. I'm glad to hear that your company (what's the name of it) decided to turn down developing something like that but on the other hand the people behind Contra 4 did some Strawberry Snortcane games before and I'm pretty sure a lot of Contra's development money came from Shortcakes sales. I've also read how some developers would use money from othere titles, mainly licensee titles, and make a crappy game for whatever cartoon and then spend some of that money towardas game that they really want to do a good job on which is why most licensed games are utter crap.[/QUOTE]
My guess is that most of those cost around $100k to $150k, unless they were developed outside the US, then those costs would be around $75k or so.
My company's name is Epicenter Studios (you have any idea how hard it is to find a name that A)everyone doesn't hate and B)isn't already taken?). Our website sucks right now, but that'll be one of the first things we spruce up once our first title is announced.
Yeah, the Contra team had a very casual/low-budget history, so it's really great to see them be able to make something that has been critically, and should be commercially successful.
And really, I'd also be willing to bet that the dev team isn't really making much money off of those 'z games. A lot of the small contract stuff like that doesn't have any backend on it, so basically the studio is just working on it for the sake of working and not seeing royalties.
[quote name='depascal22']Thanks for posting all this, OP. How about numbers for these games:
Marvel vs. Capcom 2 (PS2 and Xbox)
Virtua Fighter 4
Virtua Fighter 4: Evo
Tekken Tag
Tekken 5
Soul Calibur II (all systems)
Soul Calibur III
Street Fighter Alpha Anthology
Final Fantasy X
Final Fantasy X-2
Final Fantasy XII
Again, thanks for taking the time to get us the numbers.[/QUOTE]
Marvel vs. Capcom 2 (PS2 and Xbox) - 246k (PS2) 75k (XBX)
Virtua Fighter 4 - 626k
Virtua Fighter 4: Evo - 289k
Tekken Tag - 1.39M
Tekken 5 - 819k
Soul Calibur II (all systems) - 855k (PS2) 613k (XBX) 873k (GCN)
Soul Calibur III - 708k
Street Fighter Alpha Anthology - 111k
Final Fantasy X - 2.45M
Final Fantasy X-2 - 1.61M
Final Fantasy XII - 1.64M
no prob
[quote name='Walt Jay']Here's a couple question for you.
What were the sales #'s for Manhunt 2 across the Wii/PS2/PSP? I'm curious if "controversy sells". I wonder how well it did versus it's superior predecessor, Manhunt 1.
Also, what were the sales #'s for Fight Night Round 3 and Def Jam Icon on 360/PS3? It'd be interesting to see from EA's point of view what amount of sales weren't enough to justify keeping EA Chicago open.[/QUOTE]
Good one...
Manhunt - 117k (XBX) 512k (PS2)
Manhunt 2 - 123k (PS2) 63k (Wii)
Fight Night 3 - 1.03M (360) 273k (PS3)
Def Jam Icon - 229k (360 ) 100k (PS3)
Not at all surprised by the Manhunt numbers (I enjoyed the first one, had zero interest in the second one myself), and the difference between the FN and DJ series is pretty spectacular, though I'm not too surprised either. The FN games have a much broader fan base, where I think the DJ games are significantly more limited.
[quote name='The Crotch']Asked earlier, but you missed 'em amidst all the Fire Emblem numbers. Sigma Star Saga and FFT PSP?[/QUOTE]
A billion Fire Emblems blotted out the Sigma Star...
Sigma Star Saga - 37k
FFT - 209k
[quote name='Logg']Vf 5 (360)[/QUOTE]
VF5 - 51k
I'm a little surprised by how low that one is....
[quote name='Dr Mario Kart']You can just forward the NPD file to me and I can handle all these requests

[/QUOTE]
Heh...nice try
[quote name='mykevermin']Roland, thanks. This thread is quite fun to read thanks to your assistance and unwavered data-providing in the face of a relentless barrage of requests.
Mine, though, is a touch different: what games have sold over 100K/500K (you choose the benchmark) that, in your opinion, probably shouldn't have? Not the typical "True Crime" or other highly peddled crap (Kane and Lynch, I suppose), but, rather, games released with below modest expectations that took off and sold like gangbusters. Do such games exist, and if so, what are some of them?[/QUOTE]
You're totally welcome.
That's a good question. Let me look over the numbers for a bit...