Killzone 2 - Gen. Discussion & Info

Oh jeeze not this E305 vs now debate again.

[quote name='Malik112099']Im sorry for not eating this game up like it is the best thing since sliced bread. I will buy it and I will enjoy it but people act like Killzone 2 is the best thing ever when it is just the best thing on the PS3.[/quote]

What's the difference exactly? How can you differentiate a comment that is "the best thing ever" vs "the best thing ever on ps3"? I'm not really sure what you're getting at.

I'm pretty sure no one has claimed this is the best game ever created. Possibly the game does have the best FPS graphics ever, which is not hard because each year a game comes out that has the "best graphics ever". Cause technology evolves fast...
 
I don't know why people are complaining about the GRAPHICS of all things. Killzone looks beautiful, but it might have some critical gameplay elements that bog down its multiplayer from being great.
 
You hush!

I was playing the E3 2005 trailer last night, but I think it had a glitch because it wouldn't recognize my joystick so I couldn't move my player. LOLZ
 
[quote name='help1']I don't know why people are complaining about the GRAPHICS of all things. Killzone looks beautiful, but it might have some critical gameplay elements that bog down its multiplayer from being great.[/quote]


Yeah....I can't imagine a lot of people making good use of the cover system in multiplayer. You are completely blind when in cover unless you want to stick your head out as bait to see where people are. It seems like the 1st person cover system in this game will make it easier for you to get flanked.
 
[quote name='Malik112099']Yeah....I can't imagine a lot of people making good use of the cover system in multiplayer. You are completely blind when in cover unless you want to stick your head out as bait to see where people are. It seems like the 1st person cover system in this game will make it easier for you to get flanked.[/quote]

The cover system is not in the multiplayer portion of the game.
 
[quote name='Malik112099']Yeah....I can't imagine a lot of people making good use of the cover system in multiplayer. You are completely blind when in cover unless you want to stick your head out as bait to see where people are. It seems like the 1st person cover system in this game will make it easier for you to get flanked.[/quote]


I think the whole cover system is actually removed in multiplayer. I am pretty sure IGN mentioned that.
 
They should at least move the camera to 3rd person for multiplayer. A cover system in multiplayer is a mechanic I would think the developer wouldnt want to lose.
 
[quote name='Malik112099']They should at least move the camera to 3rd person for multiplayer. A cover system in multiplayer is a mechanic I would think the developer wouldnt want to lose.[/quote]

Here is their explanation of why they removed the cover system from multiplayer:

"No it didn't work too well in the 360 degree combat environment that is multiplayer. In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles. We found that the L&P system didn't add anything in that scenario and that players often actually took a step back from cover objects to give themselves a little more freedom to move, so they were actually working against the system, so we ripped it back out. Crouching was deemed sufficient."

Source: http://boardsus.playstation.com/pla...hread.id=56462&view=by_date_ascending&page=18
 
"First-person cover" should of been a badge for one of the classes that didn't have a badge (was it the Rifleman?). That way not every person has it and if the person wants to be susceptible from behind then they take that risk.
 
[quote name='help1']I don't know why people are complaining about the GRAPHICS of all things. Killzone looks beautiful, but it might have some critical gameplay elements that bog down its multiplayer from being great.[/quote]

Well, it's like a beautiful actress. People start picking out any little flaw and make it seem much bigger than it is. "Look at her left hand, it's like sooo tinier than the other. I thought she was supposed to be beautiful... psht"
 
[quote name='help1']I don't know why people are complaining about the GRAPHICS of all things. Killzone looks beautiful, but it might have some critical gameplay elements that bog down its multiplayer from being great.[/QUOTE]

You shouldn't worry, the multi-player is a lot of fun.
 
I played the demo yesterday, and I don't find any big problems when I zoom to kill. It moves well, although I have a little trouble with the rifle you start out with, but all the other guns I can aim and shoot perfectly fine with (I haven't tried out the magnum on anyone yet, although it shoots pretty slow IMO).

The one annoyance for me is jumping: it seems delayed, like I'll hit the button then a second later he hops in the air.
Oh yea, and the free look when not zoomed in is hella slow even with the sensitivity bumped all the way, so I know what you mean about that.
 
Played through the demo again. Somehow I had missed blowing up the bridge before (don't ask me how). Yeah, I am hard on this game but only because I want it to be good. I was like this with Halo 3 because I was mad at how much it sucked. I still stand firm on how I feel about the graphics but I know this game will be great and I hope I will finally have a good game to play over PSN (SOCOM was so bad I got rid of it 5 days after release).
 
[quote name='Malik112099']Played through the demo again. Somehow I had missed blowing up the bridge before (don't ask me how).[/QUOTE]

Per your request, I won't ask. But that's impressive and probably some sort of bug...?
 
Why did the put in big red exploding barrels? I liked the demo but I'm not gonna suck it's d*** like everyone else here. Can anyone explain why the supposed FPS to end all FPS has the same exploding barrels that every FPS has?
 
[quote name='NamPaehc']Here is a montage of clips from multiplayer. Not the best quality.[/QUOTE]

A very impressive montage. I noticed that the player hardly ever used the scope while still getting a whole lotta kills. So is "penalty" for shooting from the hip lower than that of other FPSs (ie. the shot reticle is smaller)?

It's been a while since I played a MP FPS and I remember using my scope very often because shooting otherwise would send my bullets everywhere but the target.

[quote name='depascal22']Why did the put in big red exploding barrels? I liked the demo but I'm not gonna suck it's d*** like everyone else here. Can anyone explain why the supposed FPS to end all FPS has the same exploding barrels that every FPS has?[/QUOTE]

Would you prefer a volatile cow that kills enemies with scolding milk upon combustion? Using chocolate covered rounds to 'splode the cow gives you a score multiplier of 3 for tastiness.
 
Just that you never run around a warehouse with big red barrels just sitting there. They're trying to be all about realism with the particle effects but then sit big red barrels on the bridge and all over the warehouse.
 
They're cool when they explode and fun to use? Also I'm sure they show off particle effects and whatever.

I think you're being a little too nitpicky.
 
I agree that they're cool but I thought that we'd see something other than barrels this gen. Maybe that RPG could've done actual damage to the bridge or something. I'm just saying if you're gonna hype super realistic graphics, make the game more realistic also.

Again, I'm not saying it's a bad game but I'm just not seeing the best FPS ever hype that everyone else does.
 
^ I think he's referring to the part where you fire a RPG at the turret on the bridge.

I loved the rifle you can use near the end of the demo, it felt REALLY good, like "I'mma go pop everyone in the head" good ^_^
 
I'm referring to the bridge and the warehouse. The bridge has several large red exploding barrels right next to the turrets used to defend it. Also, 99.9% of any company or government agency will store flammable or biohazardous materials in a safe room instead of strewn all over the place. "Hey, we're getting invaded! Let's make zero effort to put away anything that might be used to blow us to kingdom come!" Really?
 
[quote name='primetime']If you're complaining about exploding barrels, sounds like you have the wrong hobby.[/quote]


I just hope that doesn't mean the rest of the game is the same gameplay element.
 
[quote name='help1']I just hope that doesn't mean the rest of the game is the same gameplay element.[/quote]

I'm not entirely sure what you're trying to say...
 
[quote name='depascal22']Just that you never run around a warehouse with big red barrels just sitting there. They're trying to be all about realism with the particle effects but then sit big red barrels on the bridge and all over the warehouse.[/quote]
[quote name='Inf^Shini']^ I think he's referring to the part where you fire a RPG at the turret on the bridge.[/quote]
Nope. ;)
 
From what everyone has said that has played/beat the game already, this level is the most vanilla and plain part of the game. It's just getting your foot in the door.
 
[quote name='depascal22']I agree that they're cool but I thought that we'd see something other than barrels this gen. Maybe that RPG could've done actual damage to the bridge or something. I'm just saying if you're gonna hype super realistic graphics, make the game more realistic also.

Again, I'm not saying it's a bad game but I'm just not seeing the best FPS ever hype that everyone else does.[/QUOTE]


Its a game... "trying" to be real. Metal Tries to be real, but there's plenty of things that will remind you that its a game.
 
[quote name='Thomas96']Its a game... "trying" to be real. Metal Tries to be real, but there's plenty of things that will remind you that its a game.[/quote]


As usual I have no clue what you are talking about.
 
I think he's talking about Metal Gear Solid, or so I hope. Though that game doesn't try to be "real" at all. Crazy bosses, talking about blu-ray, Raiden as a badass.
 
Great demo, although I had my sensitivity cranked all the way up and I still didn't feel it was high enough. If I could have raised it up another 25% on top of that, I'd be very happy.

Now having said that, who the heck would turn it DOWN from the default?!?
 
[quote name='FarmhouseMedia']Great demo, although I had my sensitivity cranked all the way up and I still didn't feel it was high enough. If I could have raised it up another 25% on top of that, I'd be very happy.

Now having said that, who the heck would turn it DOWN from the default?!?[/quote]

me lol


[quote name='Inf^Shini']The one annoyance for me is jumping: it seems delayed, like I'll hit the button then a second later he hops in the air.
Oh yea, and the free look when not zoomed in is hella slow even with the sensitivity bumped all the way, so I know what you mean about that.[/quote]

i guess that would be the effect of setting up for a jump by bending the knees a little before launching yourself. Not like everybody can jump a few feet in the air just from their toes lol

I do find that the turning is a little slow, but I have the sensitivity turned down a little, so i guess it's not just based on the sensitivity setting? maybe...
 
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[quote name='Inf^Shini']The one annoyance for me is jumping: it seems delayed, like I'll hit the button then a second later he hops in the air.
Oh yea, and the free look when not zoomed in is hella slow even with the sensitivity bumped all the way, so I know what you mean about that.[/quote]

i guess that would be the effect of setting up for a jump by bending the knees a little before launching yourself. Not like everybody can jump a few feet in the air just from their toes lol

I do find that the turning is a little slow, but I have the sensitivity turned down a little, so i guess it's not just based on the sensitivity setting? maybe...
 
[quote name='Malik112099']I still stand firm on how I feel about the graphics but I know this game will be great and I hope I will finally have a good game to play over PSN (SOCOM was so bad I got rid of it 5 days after release).[/quote]


Please stop. Socom shits all over this and every other console shooter.
 
[quote name='smiggity']Please stop. Socom shits all over this and every other console shooter.[/quote]

Why are you the only one I've ever heard say that?
 
bread's done
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