Seems like that's the issue here... the bundle didn't go up for a quite a bit and I know I added to my cart just as it went live and yet, it still sold out. I'm wondering if some people didn't see it sooner/later than others. Heck, it seems like most people were able to get the Breach & Clear/Dead Line bundle easier, and that was only limited to 30 copies.
Did Doomstink say anything about what happened during the 2nd batch?
I wouldn't put too much into it... most likely one guy who's desperate and willing to pay, and a troll who's driving up the price and it's early, a lot of panic I bet.
They're still looking into it.
If they catch something, they may do a prompt re-list of it, but they're still looking everything over for now.
If I find out anything I'll keep you all posted.
Once again you sound just like Grampa Simpson shaking his fist at the clouds above him, as sour as ever. All your posts have that exact same tone to them. Sour, cranky and abusive.
Your analogy with Retro City Rampage is a poor one; the game is absolutely nothing like Soldner X-2, which is a highly polished shmup, one of the best on the Vita. Totally different category and not comparable at all. Physical shmups have always had a great following, and it was inevitable that Soldner X-2 would sell out quickly even with a 5K production.
Keep thinking you have the only truth if it makes you feel better, but most people don't agree with your narrow minded comments.
EDIT: And if you personally got two copies, you should sell one at cost to another CAG instead of hoarding it. How about it? Step up and contribute something more than the usual sour grapes.
To be fair though, at the end of the day, LRG has sold out of all of their releases, and even the re-lists of canceled orders, etc., so just based off of that, it is highly successful.
Sure it would be great to have more stock on some of these titles, particularly for titles like Soldner, but if they couldn't get that many copies after discussing it with the other party, there was most likely something that held up the production numbers being so limited.
LRG is still relatively new too. Many of the companies LRG is working with might still be hesitant to go the distance, and is the reason the quantities are being limited, for now at least.
Hopefully, as I mentioned before, these strong showings now may naturally create more enthusiasm in the partners to increase those numbers when they've had more concrete showings of the successes.
I wouldn't mind a higher quantity for some of these titles, but it just feels like the issues of people not being able to checkout (which is more of a problem with the interface they are using to sell on), is all of a sudden being equated to the quantity they have in stock for the releases.
I can't imagine that LRG has not considered all of these options before either, and that they are not doing just because they are stubborn. There has to be a reason that it's been working so far, and every release it's been clear that things sell out just fine.
If they had more copies, would it sell out just the same? Who knows? What we do know right now is that the number of copies they are selling are selling out just fine, so unless they are in a mad cash grab, and need to increase production to stay afloat, there doesn't seem to be a need to drastically make such an increase to the quantity, for now at least.
Just keep in mind LRG's purpose too. They're not only trying to bring huge quantities of games to the public, but also increasing the actual library of physical games for people to purchase, which is why the quantities may not necessarily be their main focus. A big part of the appeal for me really is just the way they are able to work with so many partners to make things happen. And I'm not going to get into a debate about the quality of some titles, but just the fact they're able to do this at this level, while others are and have not, shows that it's working.
Take this with a grain of salt since I've always been happy with LRG with my experience, so certainly comes from maybe successive bias as I've only had good experiences with them (outside of that one time where I waited 40 years to get my game, #$%@#$%@#$%@!#$^%@#$^%).
I personally only bought one because I'm not greedy. If you hadn't purchased two, someone else who made the effort to try and get the game could have actually got one. Selling your duplicate to a CAG doesn't make you great, it makes you as bad as the scalpers, just with a more limited audience..
If you look at it the other way though, if he hadn't bought 2 and decided to share 1, someone else would've bought 2, and that person would more than likely not have been willing to share 1. At least he's putting it out there. I know the conversation between you two have kind of gone bitter, but I'm not sure this was really fair to use against him.