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[quote name='genfuyung']The main problem with Sonic Adventure (imo) is the overworld. Sonic games should not have overworlds. Ever. For any reason.[/QUOTE]

True...

They tried to copy Mario 64 in that aspect and failed pretty hard.
 
[quote name='AquaKnight']why cant they just make a 2d sonic again?[/QUOTE]

Sonic 4 comes out later this year. It's going to have problems (modern Sega game, after all), but it looks pretty rad.
 
[quote name='genfuyung']The main problem with Sonic Adventure (imo) is the overworld. Sonic games should not have overworlds. Ever. For any reason.[/QUOTE]

This post is for the loss. I really enjoyed the overworld and missed it in Sonic Adventure 2.

I wish Sega would offer up an overworld again as I liked some of the puzzles that had to be solved there.

edit: Apparently next week it looks like it's "Left For Dead 2" additional content. X-(
I was hoping it would be more games.
 
[quote name='crunchewy']Is the XBLA version the same as Sonic Adventure DX for Gamecube? What's the difference anyway?[/QUOTE]

The problem is that this is the same version that was released 10+ years ago for the DC. The same, with the same exact bugs, and horrible camera. They didn't make a single improvement.
 
Between Halo fever and "game feast" we might not see games on sale for awhile.

Let the bitching begin!!
 
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[quote name='eastx']Sonic 4 comes out later this year.[/QUOTE]

Part of Sonic 4, that is. I never really got the whole consumer acceptance of buying incomplete games. Unless the episodic game is made by Telltale, these types of games have a habit of getting abandoned before they're ever completed.

I realize DLC for boxed games follow a similar concept, but at least you have the majority of the game to play while you wait for DLC.
 
[quote name='AquaKnight']if only they had tetris as a puzzle game for 400 pts...

then my decisions would've been easier, haha[/QUOTE]

Or even the original Puzzle Quest for 400. I own it on PC, and would buy it again at that price.
 
[quote name='ChernobylCow']Thanks for keeping the What's In This DLC thread updated. I still look at it for reference![/QUOTE]

I second that! Thanks to all who have kept this thread updated.
 
[quote name='Sarang01']This post is for the loss. I really enjoyed the overworld and missed it in Sonic Adventure 2.

I wish Sega would offer up an overworld again as I liked some of the puzzles that had to be solved there.

edit: Apparently next week it looks like it's "Left For Dead 2" additional content. X-(
I was hoping it would be more games.[/QUOTE]

Cool, I'd be up for getting the LFD2 DLC at a discount. I don't know when the crap I'll actually play it tho.
 
I know it's not a special deal but "Shoot 1UP" is 80 points under Indie Games. It's fucking phenomonal and well worth the price.
I ask myself WHY this and "Pixel" aren't official XBLA while a decent amount of mediocre things, some games I'd even go so far as to call junk, get a release. Can someone explain it to me?
 
[quote name='Diebythesword']What the? Looking at the site for DOTW and see indie games on sale, are there always indie games on sale?[/QUOTE]

What site is that?
 
[quote name='Kezmer']I bought Bust a Move for 5 bucks.. I dont know why either[/QUOTE]

I feel the same. My first impression was "blah"! What's worse, I couldn't get an online game over XBLA. $5 is $5, but still I almost feel like I'm buying a PSN title on sale (no online support/play at all).
 
[quote name='crunchewy']Is the XBLA version the same as Sonic Adventure DX for Gamecube? What's the difference anyway?[/QUOTE]

A friend of mine told me you can purchase the DX content for another 400 points once you have the game, but I don't know if that's true or not...
 
[quote name='LeonSKennedy']I feel the same. My first impression was "blah"! What's worse, I couldn't get an online game over XBLA. $5 is $5, but still I almost feel like I'm buying a PSN title on sale (no online support/play at all).[/QUOTE]

Yeah, I've learned to be more selective about the sale titles. In the past, I've bought a couple games I had only passing interest in. Now, I prefer to save my points. I'd rather get Limbo or Deathspank or something than some mediocre game I'm not really interested in, other than because it's on sale.

The demo for Bust-a-Move sucked bigtime.
 
[quote name='uglyteradon']A friend of mine told me you can purchase the DX content for another 400 points once you have the game, but I don't know if that's true or not...[/QUOTE]

yes its on the marketplace. why wasnt it just included in the game? because they want your sonic fanboy $5.
 
[quote name='Sarang01']I know it's not a special deal but "Shoot 1UP" is 80 points under Indie Games. It's fucking phenomonal and well worth the price.
I ask myself WHY this and "Pixel" aren't official XBLA while a decent amount of mediocre things, some games I'd even go so far as to call junk, get a release. Can someone explain it to me?[/QUOTE]

Sure, licensing fees, publisher, blah blah blah. It's a money thing - well and that "Indie" games are called such because they're developed with XNA rather than the true X360 dev environment- but really it's a money thing.
 
[quote name='uglyteradon']A friend of mine told me you can purchase the DX content for another 400 points once you have the game, but I don't know if that's true or not...[/QUOTE]

That's right.
 
I bought Bust a Move for 5 bucks.. I dont know why either

Because it was 5 bucks. I bought it too. Honestly, I don't think this game is that bad for $5 though. Yes, $10 is too much, but $5 is pretty well priced considering what you're getting.

I ask myself WHY this and "Pixel" aren't official XBLA while a decent amount of mediocre things, some games I'd even go so far as to call junk, get a release. Can someone explain it to me?

I feel sorry for Indie games, since Microsoft clearly shows they care the least about them. Indie games being on sale seems to be a first this time around, as I've never noticed any Indie games being on sale in the past (more likely because most Indie games cost $1, and the ones beyond that don't sell too often). For one thing, there are no achievements for Indie games, and while I don't want to be one of those people that say "achievements are one the key reasons people buy games in the first place", there is a degree of truth to it. As I see it, there are only 3 kinds of Xbox gamers: casual/apathetic towards achievements, people who really enjoy specific titles and want the achievements to show how much they liked the game, and achievement whores. Indie games cater to only the first of these groups.

That and Microsoft does nothing to promote Indie games, so there could be amazing stuff being produced, and most gamers would never know. I've asked at least 10 people on my friends list about Indie games, and most of them didn't even know there was an Indie Games section on the Marketplace. Yes, its that bad.

Izod already gave you the financial reasons, and the above is more my opinion.

If Microsoft really wanted to fix Indie games, they would:

- not require a subscription just to upload them
- take less money from the uploader in the case where they decided to have a free upload service (with quality checks of course)
- advertise good Indie games and promote the scene more
- give Indie games achievements, so casuals can mark their progress and achievement whores can 200/200 the games
- utilize some form of better quality control


The only positive thing about Indie games is the price, but truthfully, most Indie games that I've played (and I've played a hell of a lot at this point) don't really reserve to be on Xbox Live. While I think things like 'Xbox Controller Massager' and 'Virtual Fireplace' might have their niche market (bored people who need a party favor?), there is a lot MS would have to do to make this viable for the Indie developers.

PS3/Wii, step in and show them how its done. (/fanboy?)

Sorry for the rant, its something that sticks in my mind, and I feel the worst for Indie developers who are actually trying to make a dime off of it. After all the fees, poor publicity and effort convincing people to just try the game..
 
[quote name='AquaKnight']
The only positive thing about Indie games is the price, but truthfully, most Indie games that I've played (and I've played a hell of a lot at this point) don't really reserve to be on Xbox Live. While I think things like 'Xbox Controller Massager' and 'Virtual Fireplace' might have their niche market (bored people who need a party favor?), there is a lot MS would have to do to make this viable for the Indie developers.

PS3/Wii, step in and show them how its done. (/fanboy?)

Sorry for the rant, its something that sticks in my mind, and I feel the worst for Indie developers who are actually trying to make a dime off of it. After all the fees, poor publicity and effort convincing people to just try the game..[/QUOTE]

Most I suppose you're right but some of the good one's make a lot of average XBLA games look like shit or just plain mediocre...or overpriced. "Omega Five" is only like 4 stages from what I read under the achievements and it was 800 points last I checked. It's not bad, just way overpriced. Meanwhile, "Shoot 1Up" is a fucking bargain and "Pixel" is very good from the trial I played.
As for people commenting on "Bust A Move" given the small amount of staff they needed to make it there's no way it should be 800 points. Taito is clearly gouging people on the price or MS is charging too much for hosting the games.
Back to Indie, "Let's Learn: Japanese" isn't bad at all for 80 points though some things could be fixed. Those things namely are: no Hiragana option for those learning Katakana and not having Kanji for most of the common words to learn. For the first I find it ridiculous to have ONLY Romanji offered when by then you SHOULD know Hiragana. If you still are relying on Romanji you're relying on a crutch that will do you no favors. For a decent amount of the common words you will learn them in Hiragana and Katakana first anyway.
I would've easily paid more for "Let's Learn: Japanese" if they had those things fixed. I'll even be suggesting it to the developers. Hopefully they'll listen.
If people want to see WHY I complain about download exclusive games a lot of times one need not look any further then a lot of the filler or gimmicky crap on XBLA and PSN. If more developers brought forth the quality that the GOOD Indie games did and charged accordingly(400 points and below) then I'd be complaining a lot less.
If we're talking a complete HD game WITH some extras comparable to a disc game if not equal then I'd say charge 800 points easily if not 1200. I do see "Mega Man 9" as worth 800 points in a way given that it's a FULL game technically. I suppose my only complaint is that more extras truly should've been included rather then cost extra. I know it's true to old Mega in that you just play him but when you give an option to play Proto as DLC I can't help but think it should've been included.
 
[quote name='utopianmachine']Can someone please tell me where they're seeing about Indie games being on sale?[/QUOTE]

Major Nelson had a post about 2 games being on sale this week when he detailed the deals of the week on Monday or so.
 
[quote name='Sarang01']Most I suppose you're right but some of the good one's make a lot of average XBLA games look like shit or just plain mediocre...or overpriced. "Omega Five" is only like 4 stages from what I read under the achievements and it was 800 points last I checked. It's not bad, just way overpriced.[/QUOTE]
I guess you could say Geometry Wars is only 5 minutes long and not worth the $5 asking price.

For every "shmups are way too short" post there must be a "shmups are designed to be played repeatedly for the sake of better scores" reply. There, now the universe is in perfect balance once again. :)
 
[quote name='Rollobobo']Just so people know, Arkedo Series 02 - SWAP! is easily the best game on sale this week....in fact its one of the best XBLA/INdie games I have played. Sure, its a Tetris Attack clone, but its damn fun and its only a buck. BUY IT CAGers![/QUOTE]

Is it true that Xbox360 Indie games can only be played while connected to Xbox Live and will not work offline? I think I read that somewhere before...
 
[quote name='teddybass']Is it true that Xbox360 Indie games can only be played while connected to Xbox Live and will not work offline? I think I read that somewhere before...[/QUOTE]

yes its true, and very lame
 
Hey guys/gals, thanks for bearing with me while I was out. I went on a vacation and had no way to do a reasonable update. I'm updating now.
 
[quote name='seanr1221']Not to get off topic, but what's the last game you played, Redd? It looks like a picture of a 360 and xbox.com says it's called "????"[/QUOTE]

I have no idea what you are talking about ;);)
I can't say or they will come on get me.
 
[quote name='Thrinn']For every "shmups are way too short" post there must be a "shmups are designed to be played repeatedly for the sake of better scores" reply. There, now the universe is in perfect balance once again. :)[/QUOTE]

:applause:

[quote name='reddjoey']I have no idea what you are talking about ;);)
I can't say or they will come on get me.[/QUOTE]

Now I wanna know more. :bouncy:
 
[quote name='Thrinn']For every "shmups are way too short" post there must be a "shmups are designed to be played repeatedly for the sake of better scores" reply. There, now the universe is in perfect balance once again. :)[/QUOTE]

Once you realize this argument could be applied to most any game out there that gets lambasted for shortness, you realize how hollow it sounds.
 
[quote name='RollingSkull']Once you realize this argument could be applied to most any game out there that gets lambasted for shortness, you realize how hollow it sounds.[/QUOTE]
Shmups are essentially derived from classic arcade games, where you play to win the most points. I don't think you can apply it most console games these days.
 
Thanks for the heads up! I was thisclose to getting Arkedo SWAP! when it first came out. It's a very cool little puzzle game and looks as professional as an XBLA game..
 
[quote name='RollingSkull']Once you realize this argument could be applied to most any game out there that gets lambasted for shortness, you realize how hollow it sounds.[/QUOTE]

A thread on Xbox Live deals is hardly the place to go into any depth about that. Let's just skip the whole debate process and say you're right.
 
After seeing the bullshit that sega is pulling with the dreamcast port of sonic adventure I dont think I'll be buying any dreamcast games on xbla. The gall they have to release a shitty port of the game for 10 bucks instead of the DX version that should've come out and then release the DX version "upgrade" for 5 dollars the next day. fuck them.
 
[quote name='rollingskull']once you realize this argument could be applied to most any game out there that gets lambasted for shortness, you realize how hollow it sounds.[/quote]
ok.
 
[quote name='genfuyung']After seeing the bullshit that sega is pulling with the dreamcast port of sonic adventure I dont think I'll be buying any dreamcast games on xbla. The gall they have to release a shitty port of the game for 10 bucks instead of the DX version that should've come out and then release the DX version "upgrade" for 5 dollars the next day. fuck them.[/QUOTE]

Why not just think of it as a $15 game?
 
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