[quote name='davidjinfla']After running an EB for the last 8 years, until the mereger with gamestop determined I made to much money, I have come to a few observations.
1. Gamers who trade in crap they buy at k-mart to "work the system" are the reason stores like rhino's goes out of buisness. You never looked at the long term ramifications of trading in 20 copies of win-back. You left Rhino with crap inventory no one wants to buy.[/quote]
We sell so much "crap" inventory everyday, it would make your head spin.Sure there are some things people wont buy, but we had a lot of customers in our store who couldnt afford next gen or even current gen. Or people who decided to come back to gaming after years in school, military, out of country, whatever. Its good to give customers an option and thats what we did. If EB would get rid of DVD's and all of that other garbage they have cluttering up their floor maybe they could cater to more of the masses.
[quote name='davidjinfla']
2. Lifetime warranties are a bad idea for a gamestore. All data corrupts eventually no matter what the format. And what is with the assumption that if the customer scratches or damages the item the store should be responsible for replacing it.[/quote]
Having the lifetime warranty showed that we cared about our customers and backed our product. Sure some customers may milk the system, but we have a notes field under exchange's in our computers, if we feel thats happening, we'd leave a note and we'd take it on a case by case basis (for example the ring formed on 360 games from moving a system - we'd inform customers about the issue and to contact Microsoft, if they didnt take the advice we just wouldnt take the game back next time). That and with the amount of business we do, we just couldnt test every game obviously. This gives the customer the benefit of the doubt, and was a sound business decision, imo.
[quote name='davidjinfla']
3. Carrying old games in a brick and mortar store is a waste of space. You either have to many of the games people already own (35 goldeneyes were at my store) or the ones nobody wants(10 copies of antz anyone).[/quote]
I think I already commented on the amount of wasted space that goes on in almost every EB Ive walked in.
[quote name='davidjinfla']
4. 1 used game has to pay for the 5plus copies behind it because they won't sell for a couple of months if at all. ammortization of goods takes a heavy toll on profit as well as price erosion on slow selling products.[/quote]
I cant speak for all stores in our district but I know for a fact our store pulled in some serious profit, especially over the holidays. Unfortunately not enough to keep from being bought out by the suits, but it did well. If the product is selling slow then you arent pulling in the right customers to buy it or are overpricing everything to alienate those same customers. Sure you are going to have the oldest Madden games on the PSONE that few people want, thats, why they trade for next to nil and sell for the same.
[quote name='davidjinfla']
5. Hardcore gamers won't take chances on new things. How many copies of psychonauts, odd world strangers wrath, and other titles did i try to sell to my hard core customers and they wouldn't go for it.[/quote]
Were you force feeding a strat guide and a magazine sub down their throat at the same time? And have you ever played either one of those games? Ive played both and went over the best qualities of each game to the point that the customer really wanted to give them a try. If for some reason they didnt like it, hey we got the 7 day exchange. Sounds like you didnt have a good rapport with your customers, if you dont have that good luck selling GTA much less Psychonauts to them.