Mario in a Shaqfuing Bumble Bee suit!!!!

[quote name='Lan_Zer0']E3 USED to be the place to announce next years stuff. All three companies focused on the remainder of 2007 during their press conferences.[/QUOTE]

Which made the whole conference fucking pointless IMO. I couldn't care less about more details on games we already know about, or confirming release dates we already had a good idea on etc.
 
[quote name='dmaul1114']Which made the whole conference fucking pointless IMO. I couldn't care less about more details on games we already know about, or confirming release dates we already had a good idea on etc.[/quote]

You are just a very unhappy person in general, aren't you?
 
[quote name='dmaul1114']Which made the whole conference fucking pointless IMO. I couldn't care less about more details on games we already know about, or confirming release dates we already had a good idea on etc.[/quote]

I feel the same way. Unfortunately things have changed, but I find it unfair to knock the companies for the nature of the new E3.

Though, I agree, Nintendo's conference wasn't too hot. Too much celebration of their own success, a ZeldaPH demo (most of us have played or seen it already), and charts lots of charts. However, I don't think a 1.5 hour press conference can spell doom and gloom for gamers across the globe. Looking and the announced titles, from both first and third party, I find plenty to be interested in.

Now, if Nintendo had chosen to focus on those titles, the gaming community would be a singing a different tune about the press conference, but WiiFit would be pushed by the wayside. Looking back, I *somewhat* like that they focused on WiiFit, because being a gamer, I keep up with news and know what else is coming down the pipline.
 
[quote name='Tybee']You are just a very unhappy person in general, aren't you?[/QUOTE]

Nope. Quite happy in general. :D E3 was pointless, and the Wii has sucked balls so far, but nothing to lose sleep over.
 
[quote name='Lan_Zer0']Looking and the announced titles, from both first and third party, I find plenty to be interested in.
[/QUOTE]

Honestly, for me right now it's just Metroid, Mario, Smash Bros and maybe Nights that are must buys.

Not to much has my interest piqued, though I'm sure there will be a sleeper or two in the third party stuff.
 
[quote name='dmaul1114']Yep, that's my number one problem as well.

But hey, they're in this business for the money, not to make us hardcore Nintendo fans happy.

But if they keep it up into next year I'll have no problem finally resigning to the fact that they've changed gears and that I'm not longer in their target market and getting rid of the Wii.

There are two other consoles out there gearing for hardcore gamers and I'd be more than happy to give them more of my gaming business if Nintendo fails to deliver what I want.[/QUOTE]

Yeah, I'm just pissing in the wind at the moment. The press conference pissed me off, but I'm not so naive to say that Nintendo didn't show 10+ games that'll be million sellers.
 
[quote name='furyk']Yeah, I'm just pissing in the wind at the moment. The press conference pissed me off, but I'm not so naive to say that Nintendo didn't show 10+ games that'll be million sellers.[/QUOTE]

Yeah it didn't piss me off. I'm not into games enough anymore to get pissed off over them.

Just a little disappointed that there wasn't anything new shown that interested me as the Wii is nice hardware and like to have some more software that appeals to me on it.
 
I'll just reiterate what was said before: E3 isn't the best place anymore to announce the biggest and greatest new things anymore. TGS is now a hell of a lot bigger because of it, and they may/may not be holding their own events.

It would've probably benefitted Microsoft more to show off their stuff at E3 than at TGS, simply because of their relative lack of penetration in the Japanese market.

As far as Nintendo is concerned, if they show up at TGS this year, they'll have a bigger venue to show off stuff.
 
[quote name='whoknows']
Seriously though, Wii is supposed to offer a different experience. I don't want something I can get on another console.[/quote]

The Wii is not obligated to provide a different gaming experience. The game controllers can offer a different, motion-sensitive gaming experience, but that is not all they are required to do. Not every game fits the need for the Wii's unique abilities. Think about the DS. Touch screen and microphone interaction isn't forced on every game. Not every game needs it, and to build a game to the DS's abilities isn't always needed for an enjoyable experience.

On another note, what with the rising costs of developing games these days, for the sake of the developers and publishers, they almost have to release the game multi-console to reap a profit. The more successful a game is the more likely we are to see quality follow-ups. I mean, look at the former exclusives that Sony enjoyed -- the Final Fantasys, the Grand Theft Autos. The big, anticipated titles always went to Sony, but now, Microsoft is getting a whole, healthy heaping of love. Honestly, aside from some franchises (Mario = Nintendo), the days of console exclusives are coming to an end.
 
Great thread so far. This speculation about who Nintendo values more (the 'mainstream' market or hardcore gamer/Nintendo devotees) is really beside the point, though. Nintendo is not in a position to have to show all their cards in a particular order, to particular groups of people. E32007 was not, for Nintendo, an event to prove anything to anyone. Nintendo is trying to break into the casual market and into the mainstream, and it's not a secret.

I am not surprised that there is an emphasis on Wii fit and other peripherals like the Zapper. These are part of a calculated strategy to appeal to a whole new contingent of gamers and casual software users. Look at what Nintendo did back in the mid eighties. What did the NES come bundled with? R.O.B. was a plastic peripheral that worked in conjunction with a game... and the light gun was not far behind. This is how Nintendo made the first push into the market, and these things are in twenty year cycles. Twenty years later, all of those kids who begged their parents for a NES are parents themselves. What better way to appeal to families, than to conjure up vague memories of what was, for many gamers, their first console.

Do these plastic items impress me personally? No. I cringe a bit thinking of cramming the Wiimote and Nunchuck into plastic swords and guns. You see, what's nice about the Wii is its relative simplicity, and adding these plastic parts just clutters everything. But I consider myself more than a casual gamer. I love all the sytems. I like having to learn complicated moves on a controller, etc. But I don't fault Nintendo. They are doing what they need to do to stay relevant according to their corporate philosophy (which has, if you know their history, been surprisingly consistent).

Will some of us inexorably feel left behind? Of course. Like some gamers here, I do. But Nintendo hasn't 'pissed me off' or anything. There are so many reason to be a happy gamer right now. The market is extremely competitive, and ultimately, we gamers are going to benefit from that.
 
Regardless of whether Nintendo had to show its hand or not, the fact is that they should have, at least to show the hardcore gamer why they should stick around. They didn't do that so Nintendo can go fuck itself.
 
Well, I want to talk about Super Mario Galaxy, and that's what this thread was for (to all of you OT).

The video looked awesome. Much better than what we saw last time they showed Super Mario Galaxy.
 
Here's the thing, the target audience for wii fit is people who don't know what e3 is, never have and never will. They don't get information about the wii from the internet. The wii may be redefining who a gamer is, but the pipeline of gaming information, of wich e3 is the largest, is at odds with nintendo's message.

To me, the wiifit is packaged and presented more for the newsweeks and usatodays. soft journals that reaches nongamers.
The more casual the gamer, the less important anything at e3 becomes.

and mario in a bee suit is damn cool
 
I do like the variety that seems to be coming in this time around. I still feel Sunshine's biggest flaw was that it was all the same setting when Mario's biggest strength was level variety.
 
I've never been a huge Mario nut. I enjoyed Sunshine but not to a super extent.

Of course we have no chance to try it out so far, but a few things bugged me so far about the releases on this Mario.

1) It did not seem like there was much to fight against, and those that were there seemed to pose no threat.

2) One video seemed to show that you are skipping from little tiny section of world to little tiny section of world, so it seemed like there you were just going through tiny places, not a sprawling area. That ticked me off big time with Wind Waker, having isolated areas that did not run together at all and everything felt confined. (Water in Wink Waker does not count as an area)

3) The biggest thing that is bugging me is the star throwing. Again, we cannot try it yet and see what it is like. I did not like that they were just pointing at objects and picking them up with the wii-mote, rather than Mario going to get them. I did not like that when you throw a star, it comes from the screen rather than Mario firing it. If Mario could throw stars, that would be fine - but make HIM throw it. Keep the game about Mario, not about some invisible entity being controlled by the wiimote. Why couldn't we aim with the wiimote and have Mario himself throw a star there?
 
furyk:

It's not that I don't understand your concern with this year's E3. I posted a quote from Slashdot in the Nintendo's E3 thread which outlines my own concern for the media summit in general. If you want me to say why I think that the conference was shitty, the first thing that comes to mind is Reggie's performance this year - he was either tired or hungover, but too many awkward pauses, forgetting his lines, and therefore awkward sentences. (Sony pre-recorded all the game intros, so no more Giant Enemy Crabs this year.)

If we're going by opinion only, however, I can not subscribe to the opinion that this year's E3 showing is enough for me to feel abandoned. If I came across as saying anything more than the previous sentence, accept an apology. (I know I wrote a lot explaining a lot, but really all my points are little more than an explanation as to where my opinion stems from, and truth be told, it's quite arrogant of me to think that you would give half of a fuck about those.)

The new Mario is a prime example of what I'm talking about. I have been excited about it from the get go, and I've enjoyed Mario becoming more and more pacifist over the years (less combat, more focus on puzzles and exploration). Super Mario 64 and Super Mario Sunshine have both shown that Nintendo's level design is as deep as it is pretty, and as wicked as it is open-minded. The "classic platforming" sections of Sunshine were incredible, and I do not doubt that this one will have touches of sincere genius as well.

Maybe it is my love for the Little Prince, but the idea of little planets in a huge galaxy with variable gravity and spectacular environments appeals to me more than open fields. Zelda got the open fields. Mario... well, he gots the galaxy.


Thanks for the jeuxfrance and gt videos. Nintendo's getting my money.
 
Eh no worries MarioColbert. I think I was just pissed more at the presentation then Nintendo's direction. I'm still buying this and Smash and a few others day one.
 

Its in the video linked on the first page. BOO!

Here's hoping for Tanooki and Frog to be back. I also noticed the pointer going over little stars in game, then the pointer tracing over baddies and stars are thrown at them. Cool stuff.
 
[quote name='dallow']Wow, how did I not put Mario Galaxy and Le Petit Prince together in my head before.[/quote]

I have no idea why nobody puts two and two together.

There better be a box with some holes in it a sheep somewhere in the game, or I'm taking it back to the store... ...or not.

Kotaku has Miyamoto's Q&A about this title, and he confirmed 120 stars, 6 worlds, and 40 galaxies.

I have no idea what 6 world 40 galaxies means in this combination. But I'm pleased. Because 40 is a lot, and 6 worlds is what Sunshine had and it was plenty for me. "Tons" of bonus and secret content as well.

According to Miyamoto, the game was super easy until a few months ago, when he started making it so hard that the team is telling him that it's "too much."

Luigi in the game = "SECRET." No confirmation that Bowser would be the final boss. He also feels that Sunshine was "too hard" which I'm calling "bull shit" on.

"...And others" is mentioned every time the Bee Suit and the Boo Suit are mentioned. I'm more pleased.

When asked about the size of the planets, Miyamoto said that the engine uses basic "spheres" for input, but you can make them so large, that the surface becomes "essentially flat." No details about how many "galaxies" are actually big enough for this sort of thing, but I'm hoping a lot.

Yay.
 
I wasn't more excited about any video that I saw there, with the possible sole exception of Heavenly Sword. It would be close. Anyhow, I had no interest in Galaxy, but now after the new LoZ: Phantom Hourglass DS, this is my #1 want.
 
[quote name='tiktok0']
2) One video seemed to show that you are skipping from little tiny section of world to little tiny section of world, so it seemed like there you were just going through tiny places, not a sprawling area. That ticked me off big time with Wind Waker, having isolated areas that did not run together at all and everything felt confined. (Water in Wink Waker does not count as an area)

[/QUOTE]

That is exactly why this game doesn't really appeal to me so far. I'm surprised more people aren't bothered by this.
 
[quote name='bfauble83']That is exactly why this game doesn't really appeal to me so far. I'm surprised more people aren't bothered by this.[/quote]

From the videos I've seen, you have very large environments (no discernable planet shape, space not viewable, sometimes even blue sky) and teeny tiny planets, and things inbetween. And all sorts of complex mechanisms connecting all of these different areas. How do you not find this attractive?

I, for one, get very bored with the 1-1, 1-2, 1-3 model where each stage of a given world is just a variation on a theme. I love the almost unlimited variety I've seen in Mario Galaxy so far. Part of what made Mario 64 such a hit was the variety of the worlds. I think Galaxy is the logical progression of that idea.
 
[quote name='Tybee'] Part of what made Mario 64 such a hit was the variety of the worlds. I think Galaxy is the logical progression of that idea.[/QUOTE]

Mario 64 had really large worlds that you had to do like 8 tasks each in. I think people are worried this sense of exploration will be lost if you're just hopping from tiny world to tiny world.

I'm a bit worried about it, but not too much as I imagine there will be larger worlds, and what we've seen is just some of the crap in between them, or just some small early worlds or something.

Here's hoping anyway. I don't want it to end up being too much of an action game, with just a lot of enemy stomping and hopping for short world to short world.
 
13032602_2fea930486.jpg


Surprising that it didn't resort to the whole tanuki testicle thing...
 
"Better? No."

Best panel there is. It's all downhill from there, although "What the fuck is a Tanooki?" seems to be my boss's favorite. I like my job.
 
[quote name='Tybee']Part of what made Mario 64 such a hit was the variety of the worlds. I think Galaxy is the logical progression of that idea.[/quote]

Exactly. Although Mario 64 had variety, it still followed the "themed-world" formula - ice level, lava level, sand level, etc. Galaxy looks like it combines all of these elements into planets so essentially all of themes could be part of one big planet.

I also like the idea of a second player being able to control the cursor that Mario uses. There is no way my wife would watch me play Galaxy alone, but I think she would like to help out with the game. The only downside I have heard reported about the co-op is that the 2nd person can actually stun Mario (on purpose or accident) and cause him/her to mess up.
 
The simplicity of Mario is just... gone.

I think, in terms of art, the Paper Mario series is holding true to what Mario is supposed to be.
 
What is the player's role in this game? Normally, it's pretty straight forward: we ARE Mario. Now, with the cursor being able to interact, is the cursor supposed to be an extension of Mario controlling some new power he has, or our hand also being present in the Mario universe? Weird question, just something I've wondered. :lol:
 
I know some of you hate Penny Arcade. Nontheless:

[quote name='Tycho']
Raw game media by itself is entertainment, as we have discussed, but if I have another datapoint - like a favored developer, or (optimally) personal playtime, the materials become more useful. From my forkéd tower, I have heard the hardcore wonder and worry if the new Mario game will be too simplistic, and will not provide the challenge they crave. You can certainly dial back the challenge by having a friend help you, as they do at the beginning of this video - grabbing an extra remote to stun opponents with tiny stars or seizing environmental hazards. Let me say from my own experience - now decrepit, but perhaps fresher than your own - that playing a fully 3d platformer, where gravity is often relative plus interacting constantly with the Wiimote pointer simultaneously is a type of challenge you haven't yet experienced. Doing both things at once was like conducting a symphony while also writing a memoir. I felt parts of my brain open, creak open like an ancient chest. And within? Treasure.


You may anticipate Super Mario Galaxies with full joy and without fear, free of the doubts and tiresome ambiguities which so often plague the conscious mind.[/quote]



I fail to recall the last time he was that excited about any other game.
 
Mario 64 did NOT have large sprawling areas. It was all a bunch of small areas hidden by invisible walls and linked together by doors, pipes, etc.

SMG will have at least the same if not larger areas connected by the small planets, etc.

And no I don't consider the first level of M64 a large sprawling area.
 
[quote name='lebowsky']I also like the idea of a second player being able to control the cursor that Mario uses. There is no way my wife would watch me play Galaxy alone, but I think she would like to help out with the game. The only downside I have heard reported about the co-op is that the 2nd person can actually stun Mario (on purpose or accident) and cause him/her to mess up.[/quote]

Better be nice to your wife. ;)
 
oh my Mario's got a new costume or two... OMG GOTY EEPIC.....

shut up.

You guys are acting like the girls over the Malibu Stacey w/ the new hat in the Simpsons.

If it's like Mario 64 but better, then it should have a chance... but it's not out yet.
 
Who pissed in your cornflakes?

People get excited over tidbits for big upcoming games all the time, probably even more so during a consoles first year when the game lineup has been weak.
 
^ And in this case, it's not even so much just a minor tidbit or throwaway gimmick as it is what will seemingly be a pretty major part of the gameplay - one that has not been seen in the franchise in QUITE a while.

Saying the excitement is just about costumes is dumb, MossGuy. The excitement is about what the costumes will mean to the gameplay. As Mario 1, 2, 3, SMW, and the Bee World demos have shown, costumes mean a lot...
 
[quote name='SmellsLikeRandyMossGuy']oh my Mario's got a new costume or two... OMG GOTY EEPIC.....

shut up.

You guys are acting like the girls over the Malibu Stacey w/ the new hat in the Simpsons.

If it's like Mario 64 but better, then it should have a chance... but it's not out yet.[/quote]

You put the or in ignorant.

I can't wait to play this game. The Bee suit is sweet.
 
It's a bee suit. It's no revolution. It's just another suit and I don't know about you, but I rather be a raccoon than a gay little bee. A bee suit is nothing something to jerk off over. Some of you sound like it's the best thing in the world.
 
[quote name='SmellsLikeRandyMossGuy']It's a bee suit. It's no revolution. It's just another suit and I don't know about you, but I rather be a raccoon than a gay little bee. A bee suit is nothing something to jerk off over. Some of you sound like it's the best thing in the world.[/QUOTE]

1. People are gushing because this game is GOTY worthy.
2. People are happy that suits in general are making a comeback.
3. You're an idiot so STFU and go hate somewhere else.
 
[quote name='SmellsLikeRandyMossGuy']It's a bee suit. It's no revolution. It's just another suit and I don't know about you, but I rather be a raccoon than a gay little bee. A bee suit is nothing something to jerk off over. Some of you sound like it's the best thing in the world.[/quote]

Don't you have some game cases to wash, pansy boy?
 
[quote name='SmellsLikeRandyMossGuy']It's a bee suit. It's no revolution. It's just another suit and I don't know about you, but I rather be a raccoon than a gay little bee. A bee suit is nothing something to jerk off over. Some of you sound like it's the best thing in the world.[/quote]

Yeah, you're not trolling. :roll:

Don't you have some game cases to wash, pansy?
 
My kids are pretty thrilled about the Bee suit videos, that's for sure. But that doesn't compare to how they feel about the Boo suit clip we've seen... What do you think of that SLRMG?
 
[quote name='SmellsLikeRandyMossGuy']It's a bee suit. It's no revolution. It's just another suit and I don't know about you, but I rather be a raccoon than a gay little bee. A bee suit is nothing something to jerk off over. Some of you sound like it's the best thing in the world.[/quote]

Sooooo the lesson we should take from this is that you WILL jerk off for raccoons?



Noted.
 
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