furyk:
It's not that I don't understand your concern with this year's E3. I posted a quote from Slashdot in the Nintendo's E3 thread which outlines my own concern for the media summit in general. If you want me to say why I think that the conference was shitty, the first thing that comes to mind is Reggie's performance this year - he was either tired or hungover, but too many awkward pauses, forgetting his lines, and therefore awkward sentences. (Sony pre-recorded all the game intros, so no more Giant Enemy Crabs this year.)
If we're going by opinion only, however, I can not subscribe to the opinion that this year's E3 showing is enough for me to feel abandoned. If I came across as saying anything more than the previous sentence, accept an apology. (I know I wrote a lot explaining a lot, but really all my points are little more than an explanation as to where my opinion stems from, and truth be told, it's quite arrogant of me to think that you would give half of a

about those.)
The new Mario is a prime example of what I'm talking about. I have been excited about it from the get go, and I've enjoyed Mario becoming more and more pacifist over the years (less combat, more focus on puzzles and exploration). Super Mario 64 and Super Mario Sunshine have both shown that Nintendo's level design is as deep as it is pretty, and as wicked as it is open-minded. The "classic platforming" sections of Sunshine were incredible, and I do not doubt that this one will have touches of sincere genius as well.
Maybe it is my love for the Little Prince, but the idea of little planets in a huge galaxy with variable gravity and spectacular environments appeals to me more than open fields. Zelda got the open fields. Mario... well, he gots the galaxy.
Thanks for the jeuxfrance and gt videos. Nintendo's getting my money.