Mass Effect 2 Discussion - Fight for the Lost

Priceless.

I just watched the Blood Pack leader on Omega head shot the Vorcha standing next to him with a shotgun to show Grunt how to instill fear into the hearts of his enemies.

Absolutely priceless.
 
[quote name='DarkNessBear']You guys think in ME3 you'll be able to choose to join the Blue Suns, Eclipse or Blood Pack? And getting their armor ect.[/QUOTE]Join?

You spend a good amount of time obliterating all the aforementioned groups. If anything, they should join you.
 
[quote name='The Crotch']Indeed. Keep all your guns from before.[/QUOTE]What happens when you come to the point where you choose a gun? Does it replace the one you chose in the previous game or do you get to have another one?
 
[quote name='DT778']What happens when you come to the point where you choose a gun? Does it replace the one you chose in the previous game or do you get to have another one?[/QUOTE]
Totally skips over that part.
 
ME2 has a New Game+ ? I thought I remember reading before the game came out that Bioware thought it would be too complicated to transfer the data to ME3 if they allowed you to replay the game with the same character?
 
[quote name='yukine']ME2 has a Newgame+ ? I thought I remember reading before the game came out that Bioware thought it would be too complicated to transfer the data to ME3 if they allowed you to replay the game with the same character?[/QUOTE]Initially it was announced that ME2 would not have NG+. However, in late November (or maybe early December) it was announced that the game would, in fact, have NG+.
 
[quote name='Ink.So.Well.']I honestly think the classic New York motto applies specifically to that boss fight. If you make out alive in less than five retries on a low level profile then you can survive anything - anywhere - anytime on Insanity. After Horizon everything else was literally a cake walk.[/QUOTE]

[quote name='Tha Xecutioner']I still say that the Collector Ship is the make or break point for Insanity players. Granted, it's not as early as Horizon (I'd say it's about halfway through, give-or-take), but I've seen/read about more people quitting because of that fight than everything else combined. When I did my Soldier Insanity playthrough, it was the hardest part for me by a mile. However, after trying it today with my Engineer, I did it first try no problem. It all boils down to what your comfortable with and how well you are (tactically) under fire.[/QUOTE]

OK, so which is it? I'm not looking forward to anything harder than that Horizon ending sequence. I did the Geth climate device side mission (for the damage protection upgrade) and then Tali's recruitment which was much harder than I expected. Does this not happen on Normal? I hunkered down to take out the Geth before getting the explosive charges and they kept respawning until I moved closer. Either that doesn't happen on Normal or I just moved in quickly since it was so much easier. I almost couldn't survive the Geth Prime that shows up right after you get the first explosive. That was a tough mother...

Then I did Miranda's loyalty mission which was much easier.
 
Do you know what carries over? I assume decisions made in ME1 would even with a NG+?

I'm just wondering how it will work to go ME1 > ME2 > ME2+ > ME3.
 
[quote name='Tha Xecutioner']Join?

You spend a good amount of time obliterating all the aforementioned groups. If anything, they should join you.[/QUOTE]

Yea, like you obliterated Cerberus plans and men in the first game.
 
[quote name='io']OK, so which is it? I'm not looking forward to anything harder than that Horizon ending sequence. I did the Geth climate device side mission (for the damage protection upgrade) and then Tali's recruitment which was much harder than I expected. Does this not happen on Normal? I hunkered down to take out the Geth before getting the explosive charges and they kept respawning until I moved closer. Either that doesn't happen on Normal or I just moved in quickly since it was so much easier. I almost couldn't survive the Geth Prime that shows up right after you get the first explosive. That was a tough mother...

Then I did Miranda's loyalty mission which was much easier.[/QUOTE]I was speaking merely on experience and observation of various forums when I stated that the Collector Ship mission (specifically:
the part of the level where the "trap" is sprung and you are fighting a host of Collectors and two Scions on the floating platforms
) is revered as the toughest part of the game. Obviously, there's a bit of subjectivity to that, but it's starting to sound somewhat like a consensus. The one thing that makes the Horizon mission stand out from the rest is the lack of upgrades at that specific point in the game. Aside from that, the tactics are fairly simple and the enemies aren't too bad. The Collector Ship mission is usually tough regardless of what upgrades you may/may not have.

[quote name='yukine']Do you know what carries over? I assume decisions made in ME1 would even with a NG+?[/QUOTE]The only things that do not carry over for New Game + are:

Your Paragon/Renegade levels
Research/upgrades acquired throughout the game (as well as leftover minerals and credits)
Squad's access to loyalty skills (have to unlock them via loyalty quests again)

You still get the backstory from your ME1 save and the equipment/weapons you unlocked throughout ME2 (including the special weapon you selected). Also, you are not able to switch classes again like you could with a ME1 import. You get a max of 50k of each resource, as well as a max of 200k credits.

[quote name='DarkNessBear']Yea, like you obliterated Cerberus plans and men in the first game.[/QUOTE]I'll give you a little leeway with that. In the grand scheme of galactic affairs, though, the Blue Suns, Eclipse, and Blood Pack mercenary groups all seem pretty small-time compared to Cerberus.
 
[quote name='Tha Xecutioner']
Squad's access to loyalty skills (have to unlock them via loyalty quests again)[/QUOTE]
Mostly true. You still get to use any one of them for yourself off the start.
 
[quote name='Tha Xecutioner']I was speaking merely on experience and observation of various forums when I stated that the Collector Ship mission (specifically:
the part of the level where the "trap" is sprung and you are fighting a host of Collectors and two Scions on the floating platforms
) is revered as the toughest part of the game.[/QUOTE]

I still find it a bit difficult to wrap my head around how the majority could have trouble with that particular part of the level. There's plenty of substantial cover and Horizon should have ingrained the radius of Scion Shockwave attacks into the brains of most. So long as you return fire prioritizing high risk threats (Harbingers & Scions IMO) while maneuvering outside of Shockwave radius you aren't in much danger even if your squad does something remarkably idiotic to remove themselves from the fight. Not to mention as you said your Shepard and the team should have access to evolved abilities and plenty of worthwhile upgrades compared to Horizon. Much better prepared in comparison.

Weird.
 
[quote name='Ink.So.Well.']I still find it a bit difficult to wrap my head around how the majority could have trouble with that particular part of the level. There's plenty of substantial cover and Horizon should have ingrained the radius of Scion Shockwave attacks into the brains of most. So long as you return fire prioritizing high risk threats (Harbingers & Scions IMO) while maneuvering outside of Shockwave radius you aren't in much danger even if your squad does something remarkably idiotic to remove themselves from the fight. Not to mention as you said your Shepard and the team should have access to evolved abilities and plenty of worthwhile upgrades compared to Horizon. Much better prepared in comparison.

Weird.[/QUOTE]

IS THAT ALL YOU HAVE TO DO TO BEAT THAT PART?!?!?!!!!111!!1101010 OMG YOU ARE SOOOOOOO 1337!!!!! Maybe someday if we work as hard as you we can be as awesome, that's a long shot though.
 
[quote name='Ink.So.Well.']I still find it a bit difficult to wrap my head around how the majority could have trouble with that particular part of the level. There's plenty of substantial cover and Horizon should have ingrained the radius of Scion Shockwave attacks into the brains of most. So long as you return fire prioritizing high risk threats (Harbingers & Scions IMO) while maneuvering outside of Shockwave radius you aren't in much danger even if your squad does something remarkably idiotic to remove themselves from the fight. Not to mention as you said your Shepard and the team should have access to evolved abilities and plenty of worthwhile upgrades compared to Horizon. Much better prepared in comparison.

Weird.[/QUOTE]I would imagine that most of those people struggle with the tactics of that specific part because of all that is going on around them - sort of a "not responding well to pressure" type of thing. Everything has to click on that mission - the correct abilities for your playstyle, your squadmates covering any weaknesses and increasing the effectiveness of your attacks, and your team's movement around cover as the different platforms connect and more enemies appear. One weak link in any of that causes the whole thing to fall apart, resulting in 20+ attempts to pass that part and a lot of swearing, broken controllers, etc.
 
Uh, the only way I survived the Horizon misison was to run like hell in a large circle to avoid the Scion's shockwave attacks (and draw them from attacking my squadmates). I don't even remember Scions on the Collector ship from my normal playthrough which means they are that much harder in Insanity vs Normal. But given the inability to move around much on those platforms I don't see how it is possible to avoid the Scion attacks. And whatever this so-called radius is, it is pretty huge because they were hitting me when I was in a far corner away from them on Horizon - you can't get nearly that far away on the platforms.

Well, I'll just go after every upgrade I can (though I missed a hand cannon upgrade on Tali's recruitment mission last night, dammit) and see how it goes. At least the 2 Scions in and of themselves ought to be easier to take down than they were on Horizon because of the upgrades.

Can someone remind me what triggers the Collector ship mission? Is it the last recruitment? I'll want to avoid that until I get every upgrade possible. But man, after putting so much work into it it would suck to give up an Insanity playthrough at that point - you are nearly done at that point...
 
[quote name='io']Uh, the only way I survived the Horizon misison was to run like hell in a large circle to avoid the Scion's shockwave attacks (and draw them from attacking my squadmates). I don't even remember Scions on the Collector ship from my normal playthrough which means they are that much harder in Insanity vs Normal. But given the inability to move around much on those platforms I don't see how it is possible to avoid the Scion attacks. And whatever this so-called radius is, it is pretty huge because they were hitting me when I was in a far corner away from them on Horizon - you can't get nearly that far away on the platforms.

Well, I'll just go after every upgrade I can (though I missed a hand cannon upgrade on Tali's recruitment mission last night, dammit) and see how it goes. At least the 2 Scions in and of themselves ought to be easier to take down than they were on Horizon because of the upgrades.

Can someone remind me what triggers the Collector ship mission? Is it the last recruitment? I'll want to avoid that until I get every upgrade possible. But man, after putting so much work into it it would suck to give up an Insanity playthrough at that point - you are nearly done at that point...[/QUOTE]One small tip I can give you is that in this particular fight, the Scions cannot hit you with their Shockwave if you are completely in cover. If you are standing up, in the process of standing up, or squatting back down into cover you can be hit by them. Otherwise, they are there merely for distraction and to try and keep you bunkered down. As weird as it may sound, just don't worry about them too much - aside from making sure you and your team are in good cover.

You get a few missions after you recruit the last (well..next to last) member of your team. As much as I've played, I've never actually counted how many missions you get between that last recruitment and the start of that mission. It feels like you have the chance to do two or three loyalty missions, but don't quote me on that. As much as I've talked about this one part, I hope it's striking a little bit of fear/anxiety into you so you can at least be prepared for what may easily be your toughest fight OR (the much better outcome) you get through it no problem and feel like a badass by completing something that's supposed to be tough :cool:
 
The Scions were probably the biggest pain in the ass during my campaign on Veteran. Their Shockwave attack usually knocked down my teammates right away, unlike some other bosses who always keyed in on me. Combined with husks, it kept me from hunkering down. It wasn't until I got the semi-auto sniper rifle (8 round magazines, rapid fire) that I was able to control their damage. Usually one full clip would take down 75% of their shields in quick fashion.
 
[quote name='RichMeisterMan']IS THAT ALL YOU HAVE TO DO TO BEAT THAT PART?!?!?!!!!111!!1101010 OMG YOU ARE SOOOOOOO 1337!!!!! Maybe someday if we work as hard as you we can be as awesome, that's a long shot though.[/QUOTE]

And maybe someday if I work even harder to be even half as overly sensitive as you I too can spew out witless sarcastic retorts in obnoxious caps! Your cleverness has no equal! Please teach me your mysterious ways! :roll:

[quote name='Tha Xecutioner']I would imagine that most of those people struggle with the tactics of that specific part because of all that is going on around them - sort of a "not responding well to pressure" type of thing. Everything has to click on that mission - the correct abilities for your playstyle, your squadmates covering any weaknesses and increasing the effectiveness of your attacks, and your team's movement around cover as the different platforms connect and more enemies appear. One weak link in any of that causes the whole thing to fall apart, resulting in 20+ attempts to pass that part and a lot of swearing, broken controllers, etc.[/QUOTE]

Fair enough. Compared to Horizon though I felt the "trap" battle was far more reasonable in terms of actual havoc and enemies numbers. Players were better prepared from the start and introduced to a (IMHO) tactically superior field in which further advantage was allotted. The platforms gave players a few precious seconds of breathing room between readily identifiable enemy spawns. You always knew what, when, where and how many of them were coming as you maneuvered and could maintain your focus straight ahead apologetically. Cover was rock solid and once you dug your feet in you had the luxury of prioritizing threats on your own terms. If your squad was positioned close enough to you they seemed likelier to fall in line rather than develop minds of their own so you didn't have babysit half as much. With most of the usual distractions laid to rest with you could afford to focus on killing efficiently rather than "duck, dash or die" survival.

All I had to do was position myself and my squad farthest away from enemy fire then switch sides according to the next reported spawn on my first run. I just let them charge in blind like it was any other mission focusing mainly on Scions in between what Collectors were closing in then switching according to Harbinger spawns. The entire ordeal felt relatively civilized, controlled, normal because I had enough time to think. I wasn't constantly chased or harassed, underpowered, overwhelmed and irritated. IMO, a level playing field.

Horizon on the other hand (boss fight) was a complete f*cking mess. Pure pandemonium. Shitty overly exposed cover as far as the eye could see. Mostly scattered but laughably centered around the target site on a large open map often providing additional obstacles you'd have to wade through pissed off. What little reliable cover made available to you usually sat near or directly on top of an enemy spawn point which made things worse. Not that you could afford to take full advantage of it or expect your squadmates and their ridiculously random reaction times to aid in their survival when anywhere between 10 - 20 Armored Husks clogged up the environment. Well... that's assuming they are shooting anything to begin with and not standing around idle like mine were after 5 seconds. Stand still for more than a few seconds and you'll probably die because they just keep. on. coming. from every possible direction. Bring a Praetorian into the mix and you should have reached the point of punching children.

Camping?

...Are you kidding?

Time to think?

...When? Where? How?

The entire fight was hell on Earth for low level profiles. The map was a tactical nightmare and every second spent trying to get your bearings straight, formulate a plan of attack, clear a path or keep your squad in check were usually abolished effortlessly. Too many enemies, too many obstacles, too many variables, too much f*cking shit happening at once per spawn to counter act (let alone think) in an efficient manner without losing someone or dying in the process. The learning curve for that battle was unnecessarily brutal if your party members were anywhere near as stupid as mine were when I played it.

I honestly have a lot of respect for those who kicked ass on it no questions asked because clearly I couldn't get the job done.

Very interested in testing what you've said about the Shockwave, X. The only way I haven't been hit in past play-throughs is if I'm out of their range or moved clear out of the way. I honestly wouldn't mind the luxury of remaining stationary through out the entire fight. And yes, the radius is huge but manageable IMHO on those platforms. It only became an issue for me if I allowed them close in on the center of their platforms and beyond and couldn't afford to move. Because of the horrors I've seen on Horizon though I focus on keeping them busy enough not to spam it unless a Harbinger is on my ass.
 
[quote name='Ink.So.Well.']Fair enough. Compared to Horizon though I felt the "trap" battle was far more reasonable in terms of actual havoc and enemies numbers. Players were better prepared from the start and introduced to a (IMHO) tactically superior field in which further advantage was allotted. The platforms gave players a few precious seconds of breathing room between readily identifiable enemy spawns. You always knew what, when, where and how many of them were coming as you maneuvered and could maintain your focus straight ahead apologetically. Cover was rock solid and once you dug your feet in you had the luxury of prioritizing threats on your own terms. If your squad was positioned close enough to you they seemed likelier to fall in line rather than develop minds of their own so you didn't have babysit half as much. With most of the usual distractions laid to rest with you could afford to focus on killing efficiently rather than "duck, dash or die" survival.

All I had to do was position myself and my squad farthest away from enemy fire then switch sides according to the next reported spawn on my first run. I just let them charge in blind like it was any other mission focusing mainly on Scions in between what Collectors were closing in then switching according to Harbinger spawns. The entire ordeal felt relatively civilized, controlled, normal because I had enough time to think. I wasn't constantly chased or harassed, underpowered, overwhelmed and irritated. IMO, a level playing field.

Horizon on the other hand (boss fight) was a complete f*cking mess. Pure pandemonium. Shitty overly exposed cover as far as the eye could see. Mostly scattered but laughably centered around the target site on a large open map often providing additional obstacles you'd have to wade through pissed off. What little reliable cover made available to you usually sat near or directly on top of an enemy spawn point which made things worse. Not that you could afford to take full advantage of it or expect your squadmates and their ridiculously random reaction times to aid in their survival when anywhere between 10 - 20 Armored Husks clogged up the environment. Well... that's assuming they are shooting anything to begin with and not standing around idle like mine were after 5 seconds. Stand still for more than a few seconds and you'll probably die because they just keep. on. coming. from every possible direction. Bring a Praetorian into the mix and you should have reached the point of punching children.

Camping?

...Are you kidding?

Time to think?

...When? Where? How?

The entire fight was hell on Earth for low level profiles. The map was a tactical nightmare and every second spent trying to get your bearings straight, formulate a plan of attack, clear a path or keep your squad in check were usually abolished effortlessly. Too many enemies, too many obstacles, too many variables, too much f*cking shit happening at once per spawn to counter act (let alone think) in an efficient manner without losing someone or dying in the process. The learning curve for that battle was unnecessarily brutal if your party members were anywhere near as stupid as mine were when I played it.

I honestly have a lot of respect for those who kicked ass on it no questions asked because clearly I couldn't get the job done.

Very interested in testing what you've said about the Shockwave, X. The only way I haven't been hit in past play-throughs is if I'm out of their range or moved clear out of the way. I honestly wouldn't mind the luxury of remaining stationary through out the entire fight. And yes, the radius is huge but manageable IMHO on those platforms. It only became an issue for me if I allowed them close in on the center of their platforms and beyond and couldn't afford to move. Because of the horrors I've seen on Horizon though I focus on keeping them busy enough not to spam it unless a Harbinger is on my ass.[/QUOTE]Normally, I'd be in shock and awe over the fact that I breezed right through Horizon and hit a road block on the Collector Ship while it seems you had the complete opposite experience. After playing through all the classes, though, it makes sense to me. Since I was using the Soldier on that Insanity run, the layout of the final Horizon fight suited me much more than the likes of the Collector Ship platforms. Not only does the Soldier's basic Storm Speed (sprint) get a major increase, the fact that it gets Adrenaline Rush really saves the day in terms of evading Husks and Shockwave blasts. I was easily able to pull off the run-and-gun tactic for that level simply because of the massive amount of power I could dish out (lvl 30 Soldier w/ Tungsten Ammo on the Revenant Assault Rifle) while using the Soldier's abilities to evade any/all danger. Same goes with the Praetorian...run and gun saved the day.

When it came to the Collector Ship, though, there was nowhere to run. Although bunkering down seems to be a strongpoint of the Soldier class, having no Biotic or Tech powers of my own really put me at a loss on that part. Regardless of what anyone says, I think it is absolutely necessary to have those powers (Warp, Reave, Incinerate, etc.) for yourself and not have to rely on your squadmates who may/may not be alive. It's do-able, but it's not pretty.

I find it funny now that I've been using the Engineer on Hardcore/Insanity, and breezing through both parts on my first try. On Horizon, I never really even moved out of the raised left cover where some Husks usually spawn until the Praetorian fight. Drone spam all day. It's crazy how much difference a simple class difference can make on these harder difficulties.

To further expand upon what I was saying about the Scions during the Collector Ship mission, check out this video (Scion discussion starting at 5:00 and again at 7:50):

http://www.youtube.com/watch?v=uP4Bw_MjAZI
 
LOL.

It's so hard not to respect and value your opinions when they are all equally concise and logical. No funny business, no clever side talk, no bullshit. Just straight facts... nothing more, nothing less. I appreciate it and couldn't agree more. Class honestly does change everything. A fact which embarrassingly slipped my mind.

Anyway...

Wow... I almost fell asleep before I reached the 5:00 - 7:50 mark because that guy has a such a monotone voice. Regardless in the 7:50 you can distinctly hear the Shockwave continue on past him after it completely missed so no go there. I honestly can't tell from the 5:00 mark whether the wave dissipated before or after contact with cover. At first glance it would seem the former (further cemented by the lack of an audio cue) but I'm not entirely sure because of the angle and inclusion of a corner on impact. The game also suffers from sound glitches which in this case doesn't help. His tactics however are completely sound as noted via the obscene amount of rape he's been laying into Collector ass. Very thorough.

Either way I'm definitely going to test it out on this play-through when the time comes.
 
[quote name='Ink.So.Well.']LOL.

It's so hard not to respect and value your opinions when they are all equally concise and logical. No funny business, no clever side talk, no bullshit. Just straight facts... nothing more, nothing less. I appreciate it and couldn't agree more. Class honestly does change everything. A fact which embarrassingly slipped my mind.

Anyway...

Wow... I almost fell asleep before I reached the 5:00 - 7:50 mark because that guy has a such a monotone voice. Regardless in the 7:50 you can distinctly hear the Shockwave continue on past him after it completely missed so no go there. I honestly can't tell from the 5:00 mark whether the wave dissipated before or after contact with cover. At first glance it would seem the former (further cemented by the lack of an audio cue) but I'm not entirely sure because of the angle and inclusion of a corner on impact. The game also suffers from sound glitches which in this case doesn't help. His tactics however are completely sound as noted via the obscene amount of rape he's been laying into Collector ass. Very thorough.

Either way I'm definitely going to test it out on this play-through when the time comes.[/QUOTE]I thought I had the classes figured out before the game came out (thanks to all the Christina Norman videos BioWare put up) but playing through with each one has completely changed my view of them. Vanguard and Soldier are my favorite and least favorite (respectively) still, but everything between those two have been dramatically rearranged since ME1. I'd say my list now looks more like (from favorite/most efficient to least favorite):

Vanguard - umm....CHARGE!
Engineer - Drone spam = bosses showing you their backs
Sentinel - "Jack of all trades" + big-ass armor
Adept - for Warp Detonations ("Warp Nukes")
Infiltrator - Cloak became Defensive for me more than Offensive
Soldier - no powers = squad dependency

If it were as easy to record 360 gameplay (of that video quality) and upload it to YouTube as it is on PC, I'd be all for uploading some of the rape I've been dishing out with the Engineer and giving some director commentary - though I couldn't promise any more of an entertaining voice than the aforementioned guy :lol: I really respect the guys like him who take the time to make instructional video guides that aren't as much about showing off as they are to help you make better decisions. YouTube's flooded with too many videos that just show people wreaking havoc with obnoxious music playing, and not nearly enough people who actually try to help others out. I'd really love to join the cause, but TV capture is in another league for me.
 
I just got matched up for ME2 on Goozex, my question is the Cerberus Network worth 1200 points? I searched the thread but didn't really find a solid answer. Thanks and sorry if it has been answered 100 times already.
 
Yoooooooooo...
Yoooooooooooooo...
Yoooooooooooooooooooooooooo....


I'm so f*cking on right now I should have recorded what just went down a couple of minutes ago. So geeeeekkkkeeed right now... because that piece of shit boss fight just got served on Insanity. IT'S ABOUT TIME. I literally converted the Scions, Husks and Praetorian into my personal bitches on Horizon with my Vanguard with minimal assistance and even less effort. I'm still partially in shock by how f*cking easy it was compared to my Adept. ...I honestly can't believe this shit. What the hell man... I mean what the hell. I'm seriously embarrassed. How could I let this stupid map own me so hard the first time? ;\

The first half I only used the Eviscerator shotgun w/ Lvl. 2 Incendiary Ammo, Area Charge and about 2 - 4 Inferno Grenades from Zaeed which barely laid a scratch in the Scions. Straight out of gate I said "...f*ck it" then went to town on the Scions with Area Charge and began circling around the first one I hit shooting like a madman. Just when they began to Shockwave in response as Husks were swarming I'd charge out of a pack to regen shields, reload and keep firing. Monstrous bastards can't do shit to stop you when you're right up in their faces. By the time I utterly destroyed the first one I realized Zaeed had survived because all the Husks were royally pissed at me.

Right at that very moment it's almost if the game had a "WTF AREN'T YOU SUPPOSED TO BE SCREAMING WITH ARMS FLAILING RUNNING AROUND LIKE A MORON RIGHT NOW? ...THE fuck? HOLY SHIT... THIS SHOULDN'T BE WORKING BUT HE'S GONNA KILL ME NEXT! GET HIM!" moment as all hell broke loose.

Immediately I had the old geezer support me with grenades whenever I had to reload. Grunt was the first to fall due to largely in part to my blatant negligence but motherf*ck him. I didn't have time to watch over his bitch ass anyway. I was too busy handing out pink slips like a boss. I don't have time to mourn subordinates. Besides... his sacrifice was pivotal for my spontaneous brush with uncontested success.

Well... not really but f*ck it.

Shit went down the way it went down and I ain't complain' so I'll took it and ran.

Suddenly the remaining Husks weren't all I cracked them up to be without their bodyguards to save them. Whatever I couldn't kill or Area Charge away from went down screaming in a sea of flames with Inferno Grenades. I spent maybe 10 minutes max on the fight. A vast improvement from my last encounter. ;(

After that it was as if all the planets in the galaxy aligned and something just finally clicked. I made decent use of just about every piece of questionable cover on that shitty map as I tore a black hole into the Collector & Husk force with my machine pistol and Reave. Surprisingly enough neither Zaeed nor Grunt died once this time. Hmm... maybe that's because for once I didn't have to bother giving them orders because they somehow miraculously knew how to shoot and when to use cover effectively! Imagine that! Who could have thought when your squad actually operates as originally intended every fight becomes much easier! Amazing! ;\

I don't even want to get started on the Praetorian. If there is one thing that can kill me on cue regardless of difficulty it is a god damn Praetorian. Much to my surprise I only died once due to a shockwave while changing cover, but returned with a vengeance only certain death could appease. So glad I kept the Collector Beam because it demolished the poor thing. I just kept circling the sturdiest piece of cover on the map (boxes to the left of the stairs) and went OFF on it. It never stood a chance and nothing else spawned to help it.

I still f*cking hate the layout of that map with a passion but damn it feels good to dominate it.

Now if you'll excuse me... I need a cigarette. >_>;
 
[quote name='blair2100']I just got matched up for ME2 on Goozex, my question is the Cerberus Network worth 1200 points? I searched the thread but didn't really find a solid answer. Thanks and sorry if it has been answered 100 times already.[/QUOTE]
Just a forewarning: I'm one of the more biased opinions in here when it comes to ME2 or its content, and a large majority of the people who've posted in here got free access to the Cerberus Network - so it may be hard for some to really justify a price tag being placed on it.

That being said...absolutely. They already have an extra squadmate, extra sidemissions, an extra piece of armor, and a new shotgun (probably the best in the game) up as free DLC and they (BioWare) have made it clear that they are in the DLC business for the long haul - so expecting expansion packs, more missions, another squadmate, and more weapons/armor is definitely not out of the question.
 
Oh man, just finished Horizon with my Vanguard on insanity. What a clusterfuck. Hilariously fun (and frustrating) but the Praetor battle was so stupid. I basically ran around in a circle drawing the Praetor to me while my squad just unloaded everything onto it. I didn't fire a single fucking shot at the thing because I didn't want to risk leaving cover and dying, then have to do that 30 minute battle from the start.

Class definitely makes a difference there. I had a harder time with my adept on hardcore than I did with my Vanguard on insanity for that fight. Toughest part for me so far was actually recruiting Jack. I dunno why I had such a hard time, but I'm probably going to respec my Vanguard to be more efficient at taking down shields w/o squad assistance.
 
[quote name='Tha Xecutioner']Congrats :cool:[/QUOTE]

Thank you. fuck Horizon and more importantly motherfuck whoever designed that piece of shit map in the first place. Ugh. Assholes.

Btw I managed to test out the mechanics behind Scion Shockwaves a little bit on Horizon before and during the boss fight. It would seem we were both correct but I honestly don't think the developers caught onto its flaw before release.

Now when it comes to most solid cover the Shockwave works as I believe it was originally intended by ignoring it; successfully phasing completely through it as what is routine for our Shepards. The flaw/glitch only seems to occur when its intended targets are idle (specifically in cover) thus becoming immune to any and all of its effects. The wave seems to treat the player as a part of the cover phasing through or completely missing them entirely. Of course as you so cleverly noticed exposing yourself by standing up, returning fire, attaching to cover, etc. will cancel the glitch out. The flaw will correct itself and you'll receive the usual amount of damage accompanied by an annoying stagger.

Now given the fact our particular brand of Shockwave is quite unapologetic and efficient in striking stationary enemies whether it is seen phasing through or burrowing under cover, I'm convinced it's a glitch of some sort. Extremely useful in any scenario but a glitch or fatal flaw none the less. It just doesn't make much sense to neuter their bread and butter offense when cover is abundant and a large majority of Husk encounters are more or less exclusive to main story missions. Missions set further on in the game where yourself and your team usually aren't weak or overwhelmed enough on any difficulty for them to pose a direct physical threat to you.

I'll test it further when I make it to the Collector Ship.
 
[quote name='Tha Xecutioner']
The only things that do not carry over for New Game + are:

Your Paragon/Renegade levels
Research/upgrades acquired throughout the game (as well as leftover minerals and credits)
Squad's access to loyalty skills (have to unlock them via loyalty quests again)

You still get the backstory from your ME1 save and the equipment/weapons you unlocked throughout ME2 (including the special weapon you selected). Also, you are not able to switch classes again like you could with a ME1 import. You get a max of 50k of each resource, as well as a max of 200k credits.[/QUOTE]
Thanks for clearing this up for me.
 
fuck yes... I just finished the Collector ship mission on Insanity. I almost gave up as I got owned almost immediately about 15 times. I couldn't even get rid of the first Harbinger, let alone one of the Scions. There isn't much you can do, either, when you first start out as you only have the one platform. At first I had everybody in the inner cover (shaped like this: /---\). Miranda and Mordin kept getting slaughtered by the Scion because they'd stand up way too often. Then the harbinger would close in on me and nail me from close range - I didn't have time to pop up that often because of the other Collectors and the Scion.

But just when I was about to give up I tried something that made no sense at first. I sent them to the outer small metal walls - one to each side. I stayed in the middle. For whatever reason, that cover protected them much better even though it is more open to attacks from the middle. For the most part they stayed alive (I had to revive them once I think) which helped a lot in dealing with the Harbingers (Incinerate + Heavy Warp). I used my Collector particle beam on everything else while throwing shockwaves out to knock some of the Collectors off the platforms (which probably saved me 2 more Harbinger attacks). I used Reave whenever possible on Scion and Harbinger too. I couldn't believe it when I had it down to the last Collector (who turned into Harbinger of course) and the second Scion. I almost died at one point from popping up too much (being anxious to finish it off) but I made it through.

Then the next hardest fight was the Praetorian a bit later. Once I figured out that only about 3-4 husks and 2 Collectors join in I focused on taking those out quickly and then dealing with that flying bastard - but it seemed easier than on Horizon. After that it wasn't too bad (the Husk rush at the end wasn't infinite - I just backed away and took them all out, then moved on to the end). Of course there are several other skirmishes on the ship, but the rest are more standard (lots of cover) though with some sneaky paths the Collectors can take to get behind you. I may have died once or twice in between the really hard part and the end too.

However, there is some BAD information earlier (at least the way I interpreted it). I thought I had MUCH more time to upgrade and I actually went in very unprepared. The Collector ship mission must be triggered by the end of the first set of recruitments! I thought I had till I recruited everyone. But I guess the second set is really optonal since now I could go on to the IFF if I wanted. I'm tempted just to run through it all and see if I can finish the game since this isn't the save I plan to import to ME3 anyway. How is the end battle on Insanity? Otherwise I can finish the recruitment and loyalty missions and buy more upgrades.

So, basically, you really aren't upgraded that much between Horizon and the Collector ship. I think I did one more recruitment (Tali), maybe a couple of loyalty missions (Miranda and Grunt), and then one side mission. I was trying to get 500 more credits by doing that side mission to buy an upgrade (I had like 49,500) and then when I tried to go to the Krogan homeworld to buy it the stupid Illusive Man interrupted me to go to the Collector ship. The bastard ;). I still haven't recruited Samara or Thane and done at least 3 of the other loyalty missions. So there are a lot more upgrades you can't get to before the Collector ship.

So all in all, I'm torn on which is more difficult (Horizon or the Collector Ship). Horizon was more drawn out but the Collector ship was more intense and required fewer mistakes. Fortunately the bad part on the Collector ship is fairly short so retrying it a bunch doesn't take that much time.

So, should I have clear sailing from here on out then?
 
[quote name='Ink.So.Well.']Thank you. fuck Horizon and more importantly motherfuck whoever designed that piece of shit map in the first place. Ugh. Assholes.

Btw I managed to test out the mechanics behind Scion Shockwaves a little bit on Horizon before and during the boss fight. It would seem we were both correct but I honestly don't think the developers caught onto its flaw before release.

Now when it comes to most solid cover the Shockwave works as I believe it was originally intended by ignoring it; successfully phasing completely through it as what is routine for our Shepards. The flaw/glitch only seems to occur when its intended targets are idle (specifically in cover) thus becoming immune to any and all of its effects. The wave seems to treat the player as a part of the cover phasing through or completely missing them entirely. Of course as you so cleverly noticed exposing yourself by standing up, returning fire, attaching to cover, etc. will cancel the glitch out. The flaw will correct itself and you'll receive the usual amount of damage accompanied by an annoying stagger.

Now given the fact our particular brand of Shockwave is quite unapologetic and efficient in striking stationary enemies whether it is seen phasing through or burrowing under cover, I'm convinced it's a glitch of some sort. Extremely useful in any scenario but a glitch or fatal flaw none the less. It just doesn't make much sense to neuter their bread and butter offense when cover is abundant and a large majority of Husk encounters are more or less exclusive to main story missions. Missions set further on in the game where yourself and your team usually aren't weak or overwhelmed enough on any difficulty for them to pose a direct physical threat to you.

I'll test it further when I make it to the Collector Ship.[/QUOTE]The only Shockwaves that feel glitched are the ones on the Collector Ship. I have a feeling that they designed Scion Shockwaves to punish you for peeking out of cover too much (or simply being out of cover) and to force you into keeping your head down whenever there was a remote chance of getting hit by them. If that was their intent, to keep you in cover with the Shockwaves longer so that you get flanked, then it's acceptable to me. I have no idea how they'd be able to explain to someone that "Scion Shockwaves can't knock people out of cover, but human Shockwaves can", but in terms of gameplay it works. The BioWare apologetic in me wants to say that the Scion Shockwave not being able to touch you in cover is too big a thing for them to overlook, if they really did intend for it to knock you out of cover 100% of the time.

Side note: this whole entire time we've been discussing "I had a hard time here" and "Oh? Well I had a hard time here", I completely forgot to mention the fact that I may have even been more fucked on the Collector Ship part because of the increase in difficulty whenever you do a New Game +. Essentially (for those who don't know), whenever you import your ME2 save to go for your Insanity run, you're really doing an Insanity + run.

[quote name='io']fuck yes... I just finished the Collector ship mission on Insanity.[/QUOTE]Good job on sticking with it :cool:

In my eyes, you've cleared the hardest part of the game. The rest of the game, at least for me, was easy after that. The
Reaper Human larvae
at the end takes 10 years to kill, but it's a pretty straight forward fight with no real tricks. Just kill Harbingers to pick up Power Cells when you run out of Collector Particle Beam blasts and ammo.
 
[quote name='Tha Xecutioner']
I completely forgot to mention the fact that I may have even been more fucked on the Collector Ship part because of the increase in difficulty whenever you do a New Game +. Essentially (for those who don't know), whenever you import your ME2 save to go for your Insanity run, you're really doing an Insanity + run.
[/QUOTE]

Yeah, fighting level 30 scaled enemies for the entire game definitely adds a whole new element of pain. It's fucking fun having to play almost flawlessly to win though. I didn't think I'd enjoy the difficulty but almost every single battle feels like a puzzle to be solved and I rarely feel like the game is being cheap.

Edit: Also I've noticed a lot (re: all) of the videos I've seen of people doing crazy ass damage on insanity are of the PC version. I know it is harder to record a good quality video for the 360 so we might not be seeing any crazy ass 360 videos. But the precise control the mouse/keyboard combo affords someone is something I am pretty jealous of.
 
If Insanity still scales up enemies according to your current level then yeah. That is pretty damn insane. You're crazy but now I have the sudden urge to replay my Adept much sooner than expected. >_>;

I ran out of power cells quickly on the end boss so instead of searching for more I dug in with Heavy Warp and Hand Cannon fire on the eyes. I really wish I had known Harbingers spawned more power cells, but eventually it got the job done. My only gripe is once I built up enough momentum killing Harbingers it didn't seem like there was much else to the fight. It just droned on and on and on... painfully. So much after a while enemies stopped spawning because apparently there weren't enough platforms left for them to land on. I guess I would have had a lot more fun if the fireball attack either ignored cover or was a one hit kill.

I'm going to have a field day with my Vanguard when I get there. 100% close quarter fully upgraded shotty combat and charge spam all day long. I can't wait to see how long I last before clips run dry or I have to switch weapons.

I just wish I had the time to play now instead of later today.
 
[quote name='Dasflikko']Also I've noticed a lot (re: all) of the videos I've seen of people doing crazy ass damage on insanity are of the PC version. I know it is harder to record a good quality video for the 360 so we might not be seeing any crazy ass 360 videos. But the precise control the mouse/keyboard combo affords someone is something I am pretty jealous of.[/QUOTE]Precisely why I really feel the urge to set up a way for me to get an HD capture of my gameplay, to give the console players a bit of respectability :)

I do plan on picking up the PC version at some point, but I'm sure it'll be too late to really help anyone out with video guides and I'm not even sure how easy it is to play PC games with the 360 wired controller hooked up.

[quote name='Ink.So.Well.']If Insanity still scales up enemies according to your current level then yeah. That is pretty damn insane. You're crazy but now I have the sudden urge to replay my Adept much sooner than expected. >_>;

I ran out of power cells quickly on the end boss so instead of searching for more I dug in with Heavy Warp and Hand Cannon fire on the eyes. I really wish I had known Harbingers spawned more power cells, but eventually it got the job done. My only gripe is once I built up enough momentum killing Harbingers it didn't seem like there was much else to the fight. It just droned on and on and on... painfully. So much after a while enemies stopped spawning because apparently there weren't enough platforms left for them to land on. I guess I would have had a lot more fun if the fireball attack either ignored cover or was a one hit kill.

I'm going to have a field day with my Vanguard when I get there. 100% close quarter fully upgraded shotty combat and charge spam all day long. I can't wait to see how long I last before clips run dry or I have to switch weapons.

I just wish I had the time to play now instead of later today.[/QUOTE]I'm not sure whether the game scales enemies up based on your level or if it's just some universal level up for the enemies as soon as you start New Game +. Either way, I think there's a noticeable difference - at least after using my Engineer playthrough.
 
Well I just beat the game this morning so I can finally come back into this topic lol. Anyways this topic is so busy it will take me an hour to go back and find some of the discussions that took place around the different endings and such. My ending was like this:

I lost 2 team members - Jack and Samara
I saved all of my ships crew I believe
I was full-on Paragon at the games end with just a smidge of Renegade
I ended at level 25
I had sexors with Miranda :cool:

So how about everyone else?
 
[quote name='cgarb84']Well I just beat the game this morning so I can finally come back into this topic lol. Anyways this topic is so busy it will take me an hour to go back and find some of the discussions that took place around the different endings and such. My ending was like this:

I lost 2 team members - Jack and Samara
I saved all of my ships crew I believe
I was full-on Paragon at the games end with just a smidge of Renegade
I ended at level 25
I had sexors with Miranda :cool:

So how about everyone else?[/QUOTE]I'll just copy my initial game completion reaction to answer your question:
~34 hours later, I have:
Level 30 Vanguard - Mostly Paragon (100% Paragon full, 25% Renegade full)
Assault Mastery (Destroyer) - maxed
Pull (Field) - maxed
Shockwave (Improved) - maxed
Charge (Heavy) - maxed
Warp Ammo (Heavy) - maxed
Incendiary Ammo - level 1

+ did the deed with Tali
+ finished the game and survived
+ all my squadmates survived :cool:
+ my fish and my space hamster survived
+ all weapon/biotic/tech improvements are at least level 3/5, if not maxed out (I take good care of my crew)
 
My end game summary:

-Imported male soldier from ME1 (as level 50 in that game)
-All my squad lived on the first try, and I saved all the crew
-Did the deed with Miranda before end game, but switched to Tali afterwards. Also did the casual sex encounter with Jack earlier
-Choose to destroy the reaper base--just don't trust the Illusive Man to give him that kind of tech.
-Did pretty much every mission in the game, so had most things upgraded
-Was level 28 when I beat it, started a new game and did a couple missions to get the level 30 achievement
 
bread's done
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