Mass Effect 2 Discussion - Fight for the Lost

[quote name='js1']LOL, I did use a gift card I got for XMAS to get it. ;) Also, I'm going to be doing a insanity run on BOTH games any tips for that?[/QUOTE]Insanity tips for what classes?

[quote name='alongx']Really? I'm closing in on the end of the game and I've used Kasumi precisely once - for the Stolen Memories mission. In total, it took me less than 30 minutes. While it wasn't bad, it wasn't nearly as good as the Shadow Broker missions. Wasn't even my favorite loyalty mission.[/QUOTE]Kasumi, above all other things, is the anti-Harbinger. Using her is like going back into ME1 and using Sabotage on tougher enemies and watching them run around unable to shoot back. Pair that with Area Overload and/or her amazing unique ability Shadow Strike, and you have the makings of an excellent teammate. Oh, and her personality alone places her above most other squadmates in the game, easily.

Beating her loyalty mission in under 30 minutes either means you're exaggerating or you sped through it on Casual without even giving yourself a chance to enjoy it (or both). Also, I said it was one of the best, not the absolute best - meaning in the top 3-5. Of course Lair of the Shadow Broker wins that contest everytime.

[quote name='GuardianE']Sentinel is by far the easiest class to use on Insanity for ME2.[/QUOTE]Negative. Soldier is the easiest class to beat Insanity with. Sentinel was the easiest in ME1.
 
[quote name='Tha Xecutioner']Negative. Soldier is the easiest class to beat Insanity with. Sentinel was the easiest in ME1.[/QUOTE]

Ack, damnit. I meant Infiltrator.

Infiltrator was very easy in my opinion. I can't imagine the Soldier being easier. I never wished I had access to more guns while playing as an Infiltrator. The damage from the Infiltrator's sniper shot was unparalleled for taking out mechs, bosses, distance units. Cloaking to run away. SMG for charging, weaker enemies.

How was Sentinel easiest in ME1? I honestly don't remember. I was spamming Fortification and walking into bullets my entire ME1 Insanity campaign, so I can't really imagine it being much easier than that.
 
[quote name='Tha Xecutioner']Beating her loyalty mission in under 30 minutes either means you're exaggerating or you sped through it on Casual without even giving yourself a chance to enjoy it (or both). Also, I said it was one of the best, not the absolute best - meaning in the top 3-5. Of course Lair of the Shadow Broker wins that contest everytime.[/QUOTE]
Fully agree. There's nothing else in the game quite like the first part of her mission, and though it loses a bit of its sparkle when you already know the correct sequence of events to unlock the vault, it's still pretty entertaining. And I've probably been through it 5 or 6 times now, and while I would believe 1 hour, 30 minutes seems absurdly short.
 
[quote name='GuardianE']Infiltrator was very easy in my opinion. I can't imagine the Soldier being easier. I never wished I had access to more guns while playing as an Infiltrator. The damage from the Infiltrator's sniper shot was unparalleled for taking out mechs, bosses, distance units.[/QUOTE]
With Heightened Adrenaline Rush and the Widow, the Soldier far outclasses the Infiltrator in terms of pure damage dealt. The tradeoff is the cloak ability which lets the Infiltrator move around the battlefield freely and take their time to set up the perfect shot. Personally, I'll take damage over mobility any day so that makes Soldier the superior sniper class for me. YMMV.
 
[quote name='GuardianE']Ack, damnit. I meant Infiltrator.

Infiltrator was very easy in my opinion. I can't imagine the Soldier being easier. I never wished I had access to more guns while playing as an Infiltrator. The damage from the Infiltrator's sniper shot was unparalleled for taking out mechs, bosses, distance units. Cloaking to run away. SMG for charging, weaker enemies.

How was Sentinel easiest in ME1? I honestly don't remember. I was spamming Fortification and walking into bullets my entire ME1 Insanity campaign, so I can't really imagine it being much easier than that.[/QUOTE]I'm glad you didn't mean Sentinel, because it's actually my least favorite class on Insanity.

I can see what you mean by Infiltrator - mostly because of the access to the Widow. I tend to favor the Soldier with Adrenaline Rush and the M-76 Revenant because it absolutely eats through any/every enemy in a matter of seconds. Even if you choose the Widow with the Soldier, you still have a potential lineup of the Widow, the Mattock, the Eviscerator, and the Phalanx all for one person - not to mention your Heavy Weapon of choice. Pure intimidation, with the most amount of bonuses to damage to back it up - and let's not even talk about adding Miranda and/or AP ammo into that mix.

Sentinel is the only class in ME1 that isn't dependent on your squadmates for success. You have access to Sabotage (enemies can't shoot back, even works on big-ass enemies like the Geth Colossus), Overload (bye bye shields), Stasis (if used with the correct specialization, enemies sit still while you damage them), Lift (room clearer), Throw (deals with charging enemies - especially Krogan, Geth Destroyers, Geth Juggernauts, etc.), Barrier (extra protection), Neural Shock (the anti-Organic power, read: anti-Krogan Battlemaster power), and, last but not least, the ability to really benefit from Singularity* (the Holy Grail of ME powers). The Sentinel is absolutely stacked, at least with the most beneficial offensive powers in ME1. Pair it with Wrex (for extra Biotics and tanking) and Garrus (mostly for combat support and overlap of Sabotage and Overload, in addition to Damping - one of my favorites), and you'll hear the enemies start to cry.

* if you unlocked the achievement already with the Adept, of course
 
[quote name='Ryuukishi']With Heightened Adrenaline Rush and the Widow, the Soldier far outclasses the Infiltrator in terms of pure damage dealt. The tradeoff is the cloak ability which lets the Infiltrator move around the battlefield freely and take their time to set up the perfect shot. Personally, I'll take damage over mobility any day so that makes Soldier the superior sniper class for me. YMMV.[/QUOTE]

You have to remember that Cloak gives the Infiltrator an absurd damage bonus as well for that lined up shot. I haven't run the numbers, but I'm pretty sure that it outdamages Adrenaline Shot on a per shot basis. Again, Soldier is more versatile, but I never really felt particularly limited of weaponry as an Infiltrator.

[quote name='Tha Xecutioner']I'm glad you didn't mean Sentinel, because it's actually my least favorite class on Insanity.

I can see what you mean by Infiltrator - mostly because of the access to the Widow. I tend to favor the Soldier with Adrenaline Rush and the M-76 Revenant because it absolutely eats through any/every enemy in a matter of seconds. Even if you choose the Widow with the Soldier, you still have a potential lineup of the Widow, the Mattock, the Eviscerator, and the Phalanx all for one person - not to mention your Heavy Weapon of choice. Pure intimidation, with the most amount of bonuses to damage to back it up - and let's not even talk about adding Miranda and/or AP ammo into that mix.

Sentinel is the only class in ME1 that isn't dependent on your squadmates for success. You have access to Sabotage (enemies can't shoot back, even works on big-ass enemies like the Geth Colossus), Overload (bye bye shields), Stasis (if used with the correct specialization, enemies sit still while you damage them), Lift (room clearer), Throw (deals with charging enemies - especially Krogan, Geth Destroyers, Geth Juggernauts, etc.), Barrier (extra protection), Neural Shock (the anti-Organic power, read: anti-Krogan Battlemaster power), and, last but not least, the ability to really benefit from Singularity* (the Holy Grail of ME powers). The Sentinel is absolutely stacked, at least with the most beneficial offensive powers in ME1. Pair it with Wrex (for extra Biotics and tanking) and Garrus (mostly for combat support and overlap of Sabotage and Overload, in addition to Damping - one of my favorites), and you'll hear the enemies start to cry.

* if you unlocked the achievement already with the Adept, of course[/QUOTE]

Point taken about the ME1 Sentinel. I simply forgot that he had access to all of that. I guess there's some flexibility in ME1, since ME1 Insanity was pretty tame overall in terms of difficulty. I still found that the Soldier's Fortification made you an unstoppable force. Did Sentinel, Adept, and Vanguard all have Barrier?
 
[quote name='GuardianE']You have to remember that Cloak gives the Infiltrator an absurd damage bonus as well for that lined up shot. I haven't run the numbers, but I'm pretty sure that it outdamages Adrenaline Shot on a per shot basis.[/QUOTE]
Assassination Cloak = +75% damage bonus

Heightened Adrenaline Rush = +140% damage bonus

Again, pure DPS isn't necessarily the end-all be-all of what makes a good sniper class, but if you are talking about damage, the Soldier is the stronger sniper.
 
[quote name='Ryuukishi']Assassination Cloak = +75% damage bonus

Heightened Adrenaline Rush = +140% damage bonus

Again, pure DPS isn't necessarily the end-all be-all of what makes a good sniper class, but if you are talking about damage, the Soldier is the stronger sniper.[/QUOTE]

Whaaa? I searched online and saw that Adrenaline Rush's damage bonus is unlisted. +140% is pretty broken. And totally subverts the advantages of the Infiltrator. The Soldier also has access to the Widow?
 
[quote name='GuardianE']Whaaa? I searched online and saw that Adrenaline Rush's damage bonus is unlisted. +140% is pretty broken. And totally subverts the advantages of the Infiltrator. The Soldier also has access to the Widow?[/QUOTE]
I got that figure from the Mass Effect wiki, apparently they have a link to a thread on the BioWare forums where some users did their own tests to come up with the number, and then it was confirmed by a dev, but I haven't read through the entire thing myself. There's no doubt that Heightened Adrenaline Rush headshots with the Widow are pretty ridonkulous.
 
[quote name='Tha Xecutioner']Insanity tips for what classes?[/QUOTE]

I thought the Vanguard class looked cool, I didn't want to play as a solider but I could go with a Sentinel for ME1 and ? for the 2nd game.. All of the tips are pretty good though. :applause:
 
Finally beat it for a second time...

Any major differences in the last conversation choices with the illusive man?

I think Ill get back to part 1 now
 
Still haven't played ME2 yet..but I wanted to recommend the books to those that are interested and haven't read them. The first book plays into ME1 really well, the second book follows a somewhat parallel story line focusing on Cerebus (Makes sense considering the possibility of story lines in ME1).

I'm going to start ME2 as a Vanguard this weekend - that bum rush ability is too cool. Xecutioner, Thanks for the recommendation on the youtube videos on the classes.
 
[quote name='chubbyninja1319']I've read Revelation and Ascension, about 1/2 through Retribution now. For the true ME fan, the books are essential.[/QUOTE]

Yeah I agree or more so they're good complementary material. When I was playing through Mass Effect 2 after I had read the books and Tali talks about there was that one time Cerburus tried to mess with the Migrant Fleet I smirked (having read the entire story of what she was hinting at). I didn't get that with my playthrough before reading the books and I thought it was cool yet not necessarily essential backstory.
 
[quote name='xtreme_Zr2']Still haven't played ME2 yet..but I wanted to recommend the books to those that are interested and haven't read them. The first book plays into ME1 really well, the second book follows a somewhat parallel story line focusing on Cerebus (Makes sense considering the possibility of story lines in ME1).

I'm going to start ME2 as a Vanguard this weekend - that bum rush ability is too cool. Xecutioner, Thanks for the recommendation on the youtube videos on the classes.[/QUOTE]I did my first playthrough with a Vanguard and it's a rush in combat, especially when you get Charge maxed out to Heavy Charge.

I was grinning from ear to ear when I charged a YMIR in combat and sent it flying backwards. Charge is what makes the Vanguard fun to play in combat, though when they say it's high-risk, high-reward, they're not kidding.
 
[quote name='js1']I thought the Vanguard class looked cool, I didn't want to play as a solider but I could go with a Sentinel for ME1 and ? for the 2nd game.. All of the tips are pretty good though. :applause:[/QUOTE]Since you've narrowed it down to about 5 choices, then lemme give you the best advice money can buy - for free (also for anyone else looking to do another playthrough of either/both games) :cool:

Things to consider when choosing a class (in no specific order, and not all specifically for Insanity):

Mass Effect 1

  • What powers/abilities/gun talents do you have unlocked from former playthroughs - aka, do you have the Warp Mastery, Sabotage Specialist, etc. achievements? Choosing the right bonus ability can be key to having a good build for your character.
  • What type of playstyle are you going for - are you looking for a tank? a debilitator? a sniper? a controller? etc. The 6 classes offer a lot more than just 6 simple playstyles.
  • Do you have any "___ Ally" achievements that you'll be going for? If so, try pairing a good match (with your class selection) with whatever ally/allies.
    • Example: You need the Sentinel Ally and Turian Ally achievements. That means you have a Sentinel class and an Infiltrator class that you need to roll with, which translates into the following for your squad:
      Biotics - .5
      Combat - .5
      Tech - 1

      Looking at it this way helps you to see that using a Vanguard (Biotics/Combat) would be the most beneficial class to use in a squad using Kaidan and Garrus. Having a complete balance isn't necessary in the game, but for Insanity you'll definitely want all 3 areas covered by someone in your squad - Biotics for Warp/breathing space/room clearing, Combat for the tougher enemies, and Tech for hampering enemies and fixing the fragile Mako.
  • What classes have you used before? Infiltrator? Try Adept. Vanguard? Try Engineer. Soldier? Try Sentinel. Giving a class that is completely different than what you have used previously may show you a side of the game that you didn't notice before.
  • Last (and most certainly least), what achievements are you missing? Most of the Tech power achievements? Most of the Biotic power achievements? Certain gun achievements? Find the class that will help you knock out most of the achievements that you're missing and unlock more potential bonus powers for any future characters.

Mass Effect 2

  • Easy. Go to YouTube and search for "___ class trailer me2" and fill the blank in with the name of any class in ME2 you are interested in. Some hardcore people would say that you should stick to w/e ME1 class you chose, but you're certainly not bound to that decision. The official videos that should come up first in your searches were put out by BioWare (narrated by the Lead Gameplay Designer Christina Norman) and give a very brief, but excellent view of each class.
    • Don't let a bad experience with a certain class in ME1 keep you from choosing it in ME2. Some classes are radically different gameplay-wise than they were in the first.
----------

My Personal Picks

Mass Effect 1:

  • Vanguard/Nemesis (w/ Singularity bonus ability) - hard-hitting Biotics, in-your-face combat, crowd control, and an almost (literally by a couple of seconds) constant supply of Singularity. This setup (with the right build) is a walking nightmare for ME1 enemies.
  • Sentinel/Medic (w/ Singularity bonus ability) - went into detail in earlier post
  • Infiltrator/Commando (w/AI Hacking bonus ability) - great offense with surprisingly good defense, take down enemy defenses/abilities from a mile away and then drop them in one shot with the sniper, frees up last two party slots for Biotics/Combat-oriented squadmates
Mass Effect 2:

  • Vanguard/Champion/Heavy Charge (w/ Armor-Piercing Ammo bonus ability) - a real adrenaline rush, high risk high reward, one word: CHARGE
  • Engineer/Demolisher/Explosive Drone (w/ Armor-Piercing Ammo bonus ability) - master controller/debilitator of the battlefield, one of the most satisfying classes to play as
  • Adept/Nemesis/Heavy Singularity (w/ Stasis bonus ability) - provides the ultimate tactical and combination-based gameplay in the series, great for those awesome moments, for laughs, and for improving one's ego.
 
[quote name='Tha Xecutioner']Since you've narrowed it down to about 5 choices, then lemme give you the best advice money can buy - for free (also for anyone else looking to do another playthrough of either/both games) :cool:

Things to consider when choosing a class (in no specific order, and not all specifically for Insanity):

Mass Effect 1

  • What powers/abilities/gun talents do you have unlocked from former playthroughs - aka, do you have the Warp Mastery, Sabotage Specialist, etc. achievements? Choosing the right bonus ability can be key to having a good build for your character.
  • What type of playstyle are you going for - are you looking for a tank? a debilitator? a sniper? a controller? etc. The 6 classes offer a lot more than just 6 simple playstyles.
  • Do you have any "___ Ally" achievements that you'll be going for? If so, try pairing a good match (with your class selection) with whatever ally/allies.
    • Example: You need the Sentinel Ally and Turian Ally achievements. That means you have a Sentinel class and an Infiltrator class that you need to roll with, which translates into the following for your squad:
      Biotics - .5
      Combat - .5
      Tech - 1

      Looking at it this way helps you to see that using a Vanguard (Biotics/Combat) would be the most beneficial class to use in a squad using Kaidan and Garrus. Having a complete balance isn't necessary in the game, but for Insanity you'll definitely want all 3 areas covered by someone in your squad - Biotics for Warp/breathing space/room clearing, Combat for the tougher enemies, and Tech for hampering enemies and fixing the fragile Mako.
  • What classes have you used before? Infiltrator? Try Adept. Vanguard? Try Engineer. Soldier? Try Sentinel. Giving a class that is completely different than what you have used previously may show you a side of the game that you didn't notice before.
  • Last (and most certainly least), what achievements are you missing? Most of the Tech power achievements? Most of the Biotic power achievements? Certain gun achievements? Find the class that will help you knock out most of the achievements that you're missing and unlock more potential bonus powers for any future characters.

Mass Effect 2

  • Easy. Go to YouTube and search for "___ class trailer me2" and fill the blank in with the name of any class in ME2 you are interested in. Some hardcore people would say that you should stick to w/e ME1 class you chose, but you're certainly not bound to that decision. The official videos that should come up first in your searches were put out by BioWare (narrated by the Lead Gameplay Designer Christina Norman) and give a very brief, but excellent view of each class.
    • Don't let a bad experience with a certain class in ME1 keep you from choosing it in ME2. Some classes are radically different gameplay-wise than they were in the first.
----------

My Personal Picks

Mass Effect 1:

  • Vanguard/Nemesis (w/ Singularity bonus ability) - hard-hitting Biotics, in-your-face combat, crowd control, and an almost (literally by a couple of seconds) constant supply of Singularity. This setup (with the right build) is a walking nightmare for ME1 enemies.
  • Sentinel/Medic (w/ Singularity bonus ability) - went into detail in earlier post
  • Infiltrator/Commando (w/AI Hacking bonus ability) - great offense with surprisingly good defense, take down enemy defenses/abilities from a mile away and then drop them in one shot with the sniper, frees up last two party slots for Biotics/Combat-oriented squadmates
Mass Effect 2:

  • Vanguard/Champion/Heavy Charge (w/ Armor-Piercing Ammo bonus ability) - a real adrenaline rush, high risk high reward, one word: CHARGE
  • Engineer/Demolisher/Explosive Drone (w/ Armor-Piercing Ammo bonus ability) - master controller/debilitator of the battlefield, one of the most satisfying classes to play as
  • Adept/Nemesis/Heavy Singularity (w/ Stasis bonus ability) - provides the ultimate tactical and combination-based gameplay in the series, great for those awesome moments, for laughs, and for improving one's ego.
[/QUOTE]

Badass X, You the man! :D This will help. I freakin forgot, I have to beat it the 1st game on hardcore 1st. Can I do the new game + on hardcore in ME 1?
 
[quote name='js1']Badass X, You the man! :D This will help. I freakin forgot, I have to beat it the 1st game on hardcore 1st. Can I do the new game + on hardcore in ME 1?[/QUOTE]
I do what I can :cool:

Whenever you end up choosing a class, I can help you with a general build for your Shepard.
 
From the ME2 Facebook page:
Until February 23rd, 2011, Mass Effect 2 players on Playstation 3 can
download the Terminus Armor and M-490 Blackstorm Projector Weapon free
of charge from the PSN Store. After Feb 23rd, the Terminus Gear will be
available as paid DLC. Order your copy of ME2 on PS3 today!


I wouldn't be surprised if the Terminus Armor and Blackstorm also get released as paid DLC for the Xbox 360 at the same time, for those of us who didn't either preorder at GameStop or pay outrageous eBay prices for a code. :)
 
[quote name='Tha Xecutioner']I do what I can :cool:

Whenever you end up choosing a class, I can help you with a general build for your Shepard.[/QUOTE]And you do good work, if I do say so. :D

[quote name='Ryuukishi']From the ME2 Facebook page:

I wouldn't be surprised if the Terminus Armor and Blackstorm also get released as paid DLC for the Xbox 360 at the same time, for those of us who didn't either preorder at GameStop or pay outrageous eBay prices for a code. :)[/QUOTE]I'm curious if this will be Cerberus Network downloads or if we can just download them from PSN directly before the time expires. I hadn't planned on picking up ME2 on PS3 for a while, though it's a slight dick move to try and force that on us.
 
[quote name='Ryuukishi']From the ME2 Facebook page:



I wouldn't be surprised if the Terminus Armor and Blackstorm also get released as paid DLC for the Xbox 360 at the same time, for those of us who didn't either preorder at GameStop or pay outrageous eBay prices for a code. :)[/QUOTE]

Finally! I don't necessarily need that armor but I want/need that gun haha.
 
[quote name='js1']For ME 1 (hardcore) going with the Sentinel class, for ME 1 (Insanity) I think I'm going to go with Vanguard.[/QUOTE](though technically I should be PMing this or posting it in the ME1 discussion, I'll just leave it here for now)


Sentinel Class Build for ME1:

- I noticed from your achievements that you won't have access to Singularity, Warp, Damping, or any of the weapon bonuses aside from the Pistol - so the Sentinel won't be quite as omnipotent as other builds that include those talents. You will be filling the ultimate support role for your squad.

  • If you did have access to Singularity or Warp, I'd suggest you going towards the Bastion specialization because of the Biotic power cooldown bonus and gaining the ability to damage enemies in Stasis. However, without either of those two godly Biotic bonus abilities, I'd stick to Medic and not even worry about Stasis.
  • If you decide after reading this that you'd rather spend the time to unlock the Singularity specialization (or Warp, AI Hacking, or a weapon talent) then let me know - the build will definitely change with either of those things.
- A very popular strategy to use/abuse with Sentinels is the Neural Shock + Lift + Throw combination. At the very minimum, you'll be right at lvl 5 to unlock all three parts of this combo - and that's if you skip the early leveling of Charm/Intimidate and Decryption (something I don't normally do, but that's just me).

- I'd spend levels 1-10 building up Decryption, Electronics, First Aid (to unlock Medicine), Throw, and the Engineer class talent. If you're willing to put points into Charm/Intimidate, now's the best time to do it.

- I'd spend levels 11-20 building up Decryption (I never go past Master Sabotage), Electronics, Medicine, Throw (to unlock Lift), the Engineer class talent (maxing out the first half of it, or 6), and Spectre Training.

- I'd spend levels 21-30 building up Decryption (to Master Sabotage if you didn't already do that), Electronics (to Master Overload), Medicine (to Advanced Neural Shock), Medic (max it out), and Spectre Training (max it out).

- I'd spend levels 31-40 building up Electronics (max it out), First Aid (max it out), Medicine (max it out), and Throw (to Advanced Throw).

- I'd spend levels 41-50 building up Barrier and possibly Pistol (if you want more damage). At this point, you should have the Savant VII Omni-tool and Bio-Amp or better, as well as Armor Upgrades (like Kinetic Buffer V-VII or Medical Exoskeleton VIII-X) that drastically reduce your cooldown times.

- I'd spend levels 51-60 building up Barrier and dumping the rest of the points into Lift or Pistol. At this point, you should have the Savant X Omni-Tool and Bio-Amp, and the Light Colossus X Armor (w/ 2 Medical Exoskeleton X upgrades).

- As an overview of what this Sentinel will be able to do, you'll have: Master Sabotage (for party support), Master Overload (for enemy defenses, especially Geth), max Shield capacity for Shepard, max First Aid (and the ability to revive teammates with Medi-gel), Master Neural Shock (with bonuses from Medic), Master Barrier (max defense), Lift (crowd control), Master Throw (very powerful, huge crowd control), maxed out class ability, maxed out Spectre Training, and Master Unity. Not quite the same as a Sentinel with a Biotic bonus ability, but still quite effective.

- You can do your own order of leveling, if you wish. I was just showing you the path I would take through it. If you choose to level up Decryption and Electronics later in the game, I'd advise bringing Kaidan, Garrus, or Tali along to handle any looting. Be warned that Electronics will be very important for Noveria, Virmire, Ilos, and numerous side missions because the Mako is very fragile on the harder difficulties and you'll likely be repairing it like crazy. That being said, it still probably wouldn't hurt to at least have Garrus with you for the extra Electronics support and Combat support for the party. Wrex would be an excellent squadmate to fill the third slot, in that case.

-----------------

I'll save the Vanguard tips for when you get to that point - unless you plan to have that playthrough going while you're doing the Sentinel ME1 playthrough.
 
I mostly played ME1 as a Soldier on Casual so I could spend the least time possible messing with the power wheel. I found the combat clumsy and boring and I pushed myself through it as fast as possible to get to the next story/dialog section.

ME2 is practically the opposite-- I love the more power-oriented classes, love experimenting with different power and weapon loadouts, love the way the higher difficulties force you to become a surgeon with your class and carefully consider every combat scenario. I still love the story but after multiple playthroughs I find myself itching to get to the next firefight.

I am so glad they took ME2 in the direction they did. :)
 
[quote name='Ryuukishi']I mostly played ME1 as a Soldier on Casual so I could spend the least time possible messing with the power wheel. I found the combat clumsy and boring and I pushed myself through it as fast as possible to get to the next story/dialog section.

ME2 is practically the opposite-- I love the more power-oriented classes, love experimenting with different power and weapon loadouts, love the way the higher difficulties force you to become a surgeon with your class and carefully consider every combat scenario. I still love the story but after multiple playthroughs I find myself itching to get to the next firefight.

I am so glad they took ME2 in the direction they did. :)[/QUOTE]

Me too.. I went back and have kept playing ME1 to see if I can finally beat it.. I was surprised to see my save file had 2007 as the date..

Not sure what happenned.. I know I got the game around release because I liked it.. but I just stopped playing it.. some other game must of come out... or maybe it was just all those mako missions..

ME2 immediately drew me in and I didnt stop until I beat it.
 
I must be the minority but I absolutely loved Mass Effect 1. I would have given it a 10 and Mass Effect 2 an 11. I felt they fixed everything that was needing tweaks from the first. :D
 
[quote name='Spybreak8']I must be the minority but I absolutely loved Mass Effect 1. I would have given it a 10 and Mass Effect 2 an 11. I felt they fixed everything that was needing tweaks from the first. :D[/QUOTE]You're not in the minority. I loved it as well.
 
[quote name='shrike4242']You're not in the minority. I loved it as well.[/QUOTE]

I actually prefer ME1 over ME2. Mainly because I like the grand scope/space opera vibe it had going on. That and M4 pt 2 at the end.
 
ME2 seemed rushed to me. I enjoyed the 1st a lot more.

>>Not in regards to polishing... Just I guess it wasn't as fresh to me. I guess since I knew how to get characters and the basic structure of the game, it was easier to get from point a to point b at the end.

I didn't feel like there was much there to make me want to explore and interact with things as in ME1. I basically knew the ending of ME2 and getting there was such a straight line for me it seemed.
 
[quote name='NamPaehc']ME2 seemed rushed to me.[/QUOTE]

Yeah I had a friend, he thought the game wasn't long enough. I spent about 35-40 hours in my game but like you said he rushed towards the Omega 4 relay. He said he was expecting it to be the half way point, not the end. Well I knew it was the end because I was following the game during development and such but I guess if you didn't know Mass Effect that might happen.

Just saw this posted on Mass Effect 2's Facebook account. I laughed and teared up at the same time.
166889_483317301644_85811091644_6081059_2392732_n.jpg
 
Last edited by a moderator:
Finally finish my playthrough and beat the game on Insanity! Oh man the last mission was a challenge, (forgot to use that combat drone for distractions^^) and I had most of the difficulty with the damn kamikaze husks. Insanity really makes you think and you just have to think tactically all the time or you'll feel it. That was the last achievement I needed for ME2 so now I'm thinking about going back to Mass Effect 1 now (865/1200 there).
 
[quote name='Spybreak8']Finally finish my playthrough and beat the game on Insanity! Oh man the last mission was a challenge, (forgot to use that combat drone for distractions^^) and I had most of the difficulty with the damn kamikaze husks. Insanity really makes you think and you just have to think tactically all the time or you'll feel it. That was the last achievement I needed for ME2 so now I'm thinking about going back to Mass Effect 1 now (865/1200 there).[/QUOTE]

Congrats!:applause: Now go back and finish the fight! ;)
 
[quote name='js1']Congrats!:applause: Now go back and finish the fight! ;)[/QUOTE]

I've done it many times, yeah I think I'll go back and start it. (ME1) ;)

I'm going through the Reader's Choice Awards over at Gamespot and ME2 got Best Story, Best Graphics (Artistic) Best Voice Acting, Most Memorable Moment, and Best Writing/Dialogue.
 
[quote name='Amblix']C'mon game of the year![/QUOTE]Here are the GOTY candidates:

# Red Dead Redemption (Rockstar San Diego)
# Mass Effect 2 (BioWare)
# Call of Duty: Black Ops (Treyarch)
# Limbo (Playdead)
# Assassin's Creed: Brotherhood (Ubisoft Montreal)
 
[quote name='shrike4242']Here are the GOTY candidates:

# Red Dead Redemption (Rockstar San Diego)
# Mass Effect 2 (BioWare)
# Call of Duty: Black Ops (Treyarch)
# Limbo (Playdead)
# Assassin's Creed: Brotherhood (Ubisoft Montreal)[/QUOTE]

One of these is not like the others,
its Black Ops :whistle2:$
 
[quote name='gbpackers94']One of these is not like the others,
its Black Ops :whistle2:$
[/QUOTE]

Yeah I was going to say why does it seem like that always happens.
COD always getting nominated for GOTY.
 
[quote name='Spybreak8']Yeah I was going to say why does it seem like that always happens.
COD always getting nominated for GOTY.
[/QUOTE]If you remove that game in question, the other four titles make sense as valid GOTY candidates. If you also remove
Assassin's Creed Brotherhood
, I think you get to the real GOTY candidates.
 
[quote name='gbpackers94']One of these is not like the others,
its Black Ops :whistle2:$
[/QUOTE]
im guessing the caatagory in which it doesn't fit is "good"?
 
Brotherhood and Black Ops aren't GOTY quality to me, I like Bad Company 2 more then those 2, haha.

Red Dead and Limbo I can see being there.

Then God Effect 2 of course.
 
bread's done
Back
Top