Mass Effect 2 Discussion - Fight for the Lost

[quote name='javeryh']I'll go with Adept I guess. I don't think I'd enjoy going through the entire game doing CQC.[/QUOTE]
You might be surprised. :) Charge + point-blank shotgun blast to the face is pretty fun, at least on the lower difficulties. On Veteran or higher you start really seeing how tilted the game is in favor of long-range combat over CQC, IMO at least.

Adept is the pure biotics class.
 
[quote name='Ryuukishi']You might be surprised. :) Charge + point-blank shotgun blast to the face is pretty fun, at least on the lower difficulties. On Veteran or higher you start really seeing how tilted the game is in favor of long-range combat over CQC, IMO at least.

Adept is the pure biotics class.[/QUOTE]It was still fun on the higher difficulties, especially when you have Charge max'd out into Heavy Charge and you send opponents like YMIR mechs flying off from a solid hit.

Heavy Charge + max'd out shotguns + Warp Ammo / Incendiary Ammo + Kestral Armor for increased meele damage makes for a real mess for the enemy in a CQC situation. The game does tilt towards long-range combat, though a powerful Vanguard can bridge that gap quickly and remove that advantage.

I went from Vanguard to Adept and it was a huge switch in combat tactics, especially until you manage to pick up the additional weapon specialization. Once I had AR training, it was Heavy Warp + Heavy Singularity + Mattock AR + Energy Drain / Deep Stasis / Barrier that worked well for me.

And for the two passes I've done, it was Male Paragon Vanguard and Female Renegade Adept.
 
[quote name='javeryh']I am leaning towards doing a female Shepard renegade run (even though X is against it). 8-[[/QUOTE]Don't allow my semi-anti-feminism stop you from trying something new (if you really want to), just don't let me catch you coming back here saying that femShep is the Shepard :lol:

[quote name='javeryh']yeah, it is going to be a tough wait but since I've done nothing for 2 months except play ME2 I have plenty of things to do now (plus LotSB AND squeezing in the Renegade run).[/QUOTE]That's what I like to hear.

[quote name='The Crotch']X, your anti-feminine-lead speech makes me cry. It's like watching someone play Starcraft for the first time. Why aren't you making SCVs? Rally your buildings! And use some god damn control groups![/QUOTE]:)

After receiving hundreds of threats from sites like The Border House and going through anti-feminine-lead rehab, I've made some progress towards accepting femSheps somewhat - at least until I see one headbutt a Krogan or (LotSB spoiler)
charge, push back, and punch out the Shadow Broker
then I rage. Progress is progress, though. At least I'll be using femHawke for DA II - it's a start, right?

[quote name='dmaul1114']Unless one is crazy obsessed awesome like X and some of the others, most are going to do at most 2 playthroughs. So might as well make them as different as possible.[/QUOTE]:cool:

I've only done two playthroughs of Mass Effect!
(this calendar year)

[quote name='javeryh']I was an Infiltrator - what class should I try next that is really different?[/QUOTE]Go to YouTube, type in "____ class trailer ME2" (filling in the blank with either "Vanguard", "Engineer", "Soldier", "Sentinel", or "Adept") and see if you can tell from those which one you think you'd like. They are all narrated by ME2's Lead Gameplay Designer Christina Norman, and they are all great examples of the kind of gameplay you can expect with your next class.
 
[quote name='Tha Xecutioner']or (LotSB spoiler)
charge, push back, and punch out the Shadow Broker
then I rage.[/QUOTE]
Aw, no way dude! She totally sold that. It was awesome.

The skinnier and more petite the girl, the more badass it is when she displays super strength. Haven't anime and Joss Whedon taught us this?
 
[quote name='Tha Xecutioner']Go to YouTube, type in "____ class trailer ME2" (filling in the blank with either "Vanguard", "Engineer", "Soldier", "Sentinel", or "Adept") and see if you can tell from those which one you think you'd like. They are all narrated by ME2's Lead Gameplay Designer Christina Norman, and they are all great examples of the kind of gameplay you can expect with your next class.[/QUOTE]

God dammit X, they ALL look awesome. Do I really need to play through 5 more times??? :cool:
 
[quote name='Tha Xecutioner']At least I'll be using femHawke for DA II - it's a start, right?[/QUOTE]

You're only doing that because she has a huge rack.
 
[quote name='javeryh']God dammit X, they ALL look awesome. Do I really need to play through 5 more times??? :cool:[/QUOTE]You better check with your wife before you do that, X jr. :D

There's benefits and detriments to all of the classes, and I know that Adept has been a lot of fun to play, mainly for Singularity, plus it's lots of "hide, toss biotics, attack, rinse, repeat" gameplay.

Vanguard was high-risk, high-reward when it came to combat, and it was some of the most visceral fun combat I've had in a game.

That's all I've done with for the two playthroughs, and on my Insanity run playthrough, I was probably going to the Soldier class.

[quote name='Arikado']You're only doing that because she has a huge rack.[/QUOTE]Can't imagine she'd be able to use a bow very well with front airbags like that.
 
[quote name='Ryuukishi']Aw, no way dude! She totally sold that. It was awesome.

The skinnier and more petite the girl, the more badass it is when she displays super strength. Haven't anime and Joss Whedon taught us this?[/QUOTE]You have no idea how hard I'd be clinching my fists right now if you weren't being sarcastic :lol:

[quote name='javeryh']God dammit X, they ALL look awesome. Do I really need to play through 5 more times??? :cool:[/QUOTE]At least 5 more times. 5 more classes, 3 different love interests for each gender...need I go on? :cool:

[quote name='Arikado']You're only doing that because she has a huge rack.[/QUOTE]I resent the accusation that I'd pay any attention to such trivial things :^o

You know I keep my eyes on the prize at all times:

theprize.png
 
[quote name='Tha Xecutioner']You have no idea how hard I'd be clinching my fists right now if you weren't being sarcastic :lol:[/QUOTE]
Sarcastic... um, sure! ;) :whistle2:#
 
[quote name='Tha Xecutioner']You have no idea how hard I'd be clinching my fists right now if you weren't being sarcastic :lol:[/QUOTE]How can you clench your fists when both your hands are pretty much wrapped around a 360 controller when they're not on a keyboard? :lol:
 
DLing LotSB right now. I'll be starting in about 45 minutes... I'm guessing I should change from Normal to Hardcore for this one?
 
[quote name='javeryh']DLing LotSB right now. I'll be starting in about 45 minutes... I'm guessing I should change from Normal to Hardcore for this one?[/QUOTE]
Go for it! It's not too bad on Hardcore, apart from possibly the first main boss.

Have fun... you are in for quite a ride. :)
 
[quote name='Ryuukishi']Go for it! It's not too bad on Hardcore, apart from possibly the first main boss.

Have fun... you are in for quite a ride. :)[/QUOTE]

Damn - you are right. The first boss is really tough. I died like 5 times and I'm giving up for the night.
I got to the first checkpoint and I think I'm almost at the second (I can get rid of the Barrier) but the rocket drones and the second wave of Shadow Broker Mercs totally eff up my shit.

Combat is much tougher on Hardcore - I couldn't imagine doing Insanity! I also noticced that there are a lot more waves of enemies to take down - is this a difficulty thing or just the way LotSB is designed? Working my way through Liara's apartment building took a while because of the waves of enemies. Ammo was tight too (for the first time ever). It is really fun so far though and I'm happy I romanced Liara in ME1 so I can try again here. Miranda is going to be pissed! :D
 
[quote name='javeryh']Damn - you are right. The first boss is really tough. I died like 5 times and I'm giving up for the night.
I got to the first checkpoint and I think I'm almost at the second (I can get rid of the Barrier) but the rocket drones and the second wave of Shadow Broker Mercs totally eff up my shit.

Combat is much tougher on Hardcore - I couldn't imagine doing Insanity! I also noticced that there are a lot more waves of enemies to take down - is this a difficulty thing or just the way LotSB is designed? Working my way through Liara's apartment building took a while because of the waves of enemies. Ammo was tight too (for the first time ever). It is really fun so far though and I'm happy I romanced Liara in ME1 so I can try again here. Miranda is going to be pissed! :D[/QUOTE]Imagine the entire ME2 game on Harcore, and that's what I've just finished up, with Overlord and LoTSB to go. ;)
 
Backing up a bit, now:

[quote name='Ryuukishi']Aw, no way dude! She totally sold that. It was awesome.

The skinnier and more petite the girl, the more badass it is when she displays super strength. Haven't anime and Joss Whedon taught us this?[/QUOTE]

I think that's the wrong way to look at it, and part of the problem Xec is having. "Jane" isn't a skinny, petite girl. She's fucking Samus Aran. She's a Jedi. She's a traitorous demon. "Petite little girl" is just something some of y'all are adding on to her for some reason.

Didn't realize Jennifer Hale was a Newfie. Holy mastery over your accent, Batman!
 
[quote name='shrike4242']How can you clench your fists when both your hands are pretty much wrapped around a 360 controller when they're not on a keyboard? :lol:[/QUOTE]:lol: touché.

[quote name='Ryuukishi']Sincere request: Will you be my valentine?[/QUOTE]
collector_general_valentine_by_solardiamond-d39bk7n.jpg

[quote name='The Crotch']Backing up a bit, now:



I think that's the wrong way to look at it, and part of the problem Xec is having. "Jane" isn't a skinny, petite girl. She's fucking Samus Aran. She's a Jedi. She's a traitorous demon. "Petite little girl" is just something some of y'all are adding on to her for some reason.[/QUOTE]X's problem is that every bit of media for this series, seemingly every interview with developers, a good number of the articles, and just the feeling in general after having completed a few playthroughs of both games is that Shepard is considered to be a man and that the choice to play as a female was added in later in the developing process as an alternative to playing male and as a sort of "separate path" type of idea. BioWare does a great job of keeping Shepard gender-neutral in their games, comics, books, etc., but the feeling you get when hearing those directly involved with the game is that Shepard is male. Hell, just look at comparisons of the detail they put into the character models for default Shepard (male) vs default Shepard (female).

The jokes I crack about femShep are just a bonus :cool:
 
The fact that Bioware pushes their male character more out-of-game in no way weakens an actual, in-game female character. Marketing focus shouldn't affect how ya play, komrade.

I mean, shit, Blizzard focused on terrans for SC2 more than Bioware focuses on the male Shepard, but you don't see me playing space marine.

And, uh... I ain't touching the "detail of default head model". Because... no. Seriously, no.
 
[quote name='The Crotch']The fact that Bioware pushes their male character more out-of-game in no way weakens an actual, in-game female character. Marketing focus shouldn't affect how ya play, komrade.[/QUOTE]Why shouldn't it have any effect? I admit that it's not the major point for me, but I definitely think it's legit reasoning. Would you feel like Master Chief if you heard a woman's voice inside of pink Spartan armor? Would you feel like Solid Snake if your character had spiky red hair, tattoos, and sported a Hawaiian t-shirt? Would you feel like Darth Vader if you were running around as a repair droid the entire time? The default male, "Sheploo", is the iconic Shepard in this case. He's the one in all the videos telling me to fight for the lost, shooting up a compound next to Thane and Grunt, standing aboard the Normandy with Ash and Garrus, and gazing out the window for the ME3 preview trailer. FemSheps come across as a Shepard, whereas default maleShep comes across as the Shepard. In my mind, you can pretend all you want that Luke Skywalker has long black hair, a mustache, and wears red tights, but only the image of Luke from the movies matters when you're talking about the Luke Skywalker.

No one else may think this much into it, but I definitely think what I've mentioned hurts/weakens the idea of femShep for me. Bringing in the best of the best female VA talent to strengthen her character helps, but it still doesn't make it her feel genuine.

[quote name='The Crotch']And, uh... I ain't touching the "detail of default head model". Because... no. Seriously, no.[/QUOTE]I don't see what's wrong with mentioning this, either. They put as much effort into the female character as they did with the custom ones. The default male character is way more detailed than the others, which tells me that they obviously put more time into him. So, why the imbalance between male and female, if they are supposed to be "equals"? If all female models are as detailed as all the custom male models, that makes me feel like they are just as important as each other. It really feels like: "default male Shepard > custom male Shepards/female Shepard" in terms of the amount of work they put into each character. I can agree with "So what? The female character is uglier and less detailed?" Though it's not a major point, it's still just one more example of how Sheploo is Shepard and custom Shepard with darker skin and a beard or femShep with long blonde hair is just a version of Shepard.
 
[quote name='The Crotch']Heh. I think I just noticed a major disconnect 'tween us, here.

You play mostly play with the default face, don't you?[/QUOTE]You think someone that plays as much ME2 as he does has time to mess with the face customization options?

That's less time spent playing the game, after all. :lol:
 
Well...

WRPGs have a long-standing tradition of giving the player some degree of control over the outcome of the story and especially the personality/appearance of the protagonist (though "appearance" has traditionally been limited by technology or by Black Isle just being total ballers with PST, butfuckwhatever). It seems to me like what you're doing is Playing Shepard As Shepard Is. Canon is set, and you're playing it out. Which is fine. Totally, utterly fine. Of fucking course it is. That's part of being able to do this as you wish. Durr.

But shit, that "default looking Shepard", that Shepard As Shepard Is - that's also the one that let Wrex die, that killed off Kaidan, that killed off the Council, and the Rachni Queen, and... That's the Shepard that's fighting alongside Thane and Garrus and the one in the ME3 trailer and on the box art and all that noise.

Or, if you see it as I see it: that's marketing's Shepard. That's one of a billion possibilities, put on the top of the pile due to various constraints like budget and time. Shepard As Shepard Is is actually a vaguely Edward James Olmos looking sentry who let Ashley die (that shit she was saying about the dog and the bear in ME1 pretty much sealed her fate). Except when he's actually she, and then she's a red-headed soldier who kept Ashley alive, put Anderson on the council, etc. (not even mentioning soldier Shepard, the only one to complete the game on Insanity, who is just all kinds of boss - he's canon, too)

Canon Shepard is my Shepard. Bioware has their set opinions on certain aspects of Shepard's personality - they've said there'll never be a gay romance option in Mass Effect just 'cause - and fuck, fine, whatever. But the guy on the box? He's there for conveniece's sake, nothing more. It's a WRPG, after all. That's the tradition it's all coming from.
 
Xecutioner, since you seem to be the go to guy for this game, I'd like tips on Soldier in Insanity, for PS3 so I have all the DLC.

I fiinshed Zaeed's & Kasumi's (hard as SHIT) loyalty missions, I'm in the middle of Mordin's right now. If you coud outline a strat as to what order to tackle things, should I do sidequests like Shadow Broker, etc., I'd appreciate it. kthxbai
 
Just finished LotSB - real good. I'm debating on whether to get the last piece of DLC (overlord).

Can I import a male ME1 character and change to female or is my only option to start clean and not import?
 
[quote name='javeryh']Just finished LotSB - real good. I'm debating on whether to get the last piece of DLC (overlord).

Can I import a male ME1 character and change to female or is my only option to start clean and not import?[/QUOTE]Overlord is the weakest of the three DLC, and it's not heavy on achievements, though it's still good from a story perspective. It has a different vibe than the other bits of DLC, and there's some Hammerhead driving as well.

If you're a little low on XBLM points, you might wait for it to go on sale, though as it went on sale during the end of last year, it might be a while before it goes on sale again.
 
I'm not sure I understood why LotSB was meant to be played after completing the game...
Is it just because Liara is now the Shadow Broker and most likely she will have that role in ME3? I also had a much tougher time defeating the assassin instead of the Shadow Broker. The entire DLC was very well done - the investigation, the chase and getting to the Shadow Broker were all really fun to do.
 
There is a (tiny) bit of bonus dialog between Liara and Shepard referring to your decision at the end of the campaign. You can also talk to her about your love interest if you have one. That's about it in terms of concrete gameplay reasons. Aside from that, it's just a matter of opinion on where it best fits into the overall narrative.

Doing it earlier may be better just in terms of the upgrades and credits you can receive from the Shadow Broker base, but there's nothing on par with the Locust that can make the game dramatically easier if you pick it up as soon as possible.
 
Yes, that's the main reason why. It's a major plot point most likely, and had nothing to do with the ME2 plot, so it serves more as a bridge to ME3.
 
[quote name='shrike4242']Overlord is the weakest of the three DLC, and it's not heavy on achievements, though it's still good from a story perspective. It has a different vibe than the other bits of DLC, and there's some Hammerhead driving as well.
[/QUOTE]

You think it's weaker than Firewalker that was nearly all crappy Hammerhead sections?
 
[quote name='dmaul1114']You think it's weaker than Firewalker that was nearly all crappy Hammerhead sections?[/QUOTE]
By "weakest of the three" I'm assuming it was meant to cover Kasumi, Shadow Broker, and Overlord. I agree with the assessment by the way.
 
[quote name='Ryuukishi']By "weakest of the three" I'm assuming it was meant to cover Kasumi, Shadow Broker, and Overlord. I agree with the assessment by the way.[/QUOTE]

Opps, I missed the 3.

I'd still disagree as I didn't think Kasumi's missions were that great. She may be a good character, but I'd finished my two playthroughs by the time I got it, so I didn't have much chance to user her beyond the other DLCs.

So I'd rank them:

Shadow Broker
Overlord
Kasumi
Firewalker (to include it since it's playable content and not a silly costume or weapons pack).
 
I guess I continued my relationship with Liara... we had drinks on the Normandy and there was a lot of hugging. It was awesome when she got jealous thinking I preferred Miranda and her "catsuit" or whatever she said. I had romanced Liara in ME1 so it fit nicely with my playthrough.

Tonight I may start on the female Shepard Adept and see how that goes. I'm NOT going to try for the Insanity achievement - Hardcore in LotSB was about as much as I could handle.
 
[quote name='javeryh']I'm not sure I understood why LotSB was meant to be played after completing the game...
Is it just because Liara is now the Shadow Broker and most likely she will have that role in ME3? I also had a much tougher time defeating the assassin instead of the Shadow Broker. The entire DLC was very well done - the investigation, the chase and getting to the Shadow Broker were all really fun to do.
[/QUOTE]ME1 doesn't allow you to play the game after the initial ending, so any DLC needs to be played during the main game before the end. ME2 changed that, so you could play it post-ending.

In regards to your question,
It's assumed that since she's now Shadow Broker, and since the Shadow Broker has such a wide-ranging information network, Liara will help Shepard during the events of ME3. She'll probably be offering him information and missions, though she'll have a very wide range of information at her fingertips, which may be available to Shepard as well.

Killing off the assassin in the first part is much harder than the Shadow Broker himself, yes, which was a little letdown. The car chase was OK, until I managed to get the timing down, and then it was better.

[quote name='Ryuukishi']There is a (tiny) bit of bonus dialog between Liara and Shepard referring to your decision at the end of the campaign. You can also talk to her about your love interest if you have one. That's about it in terms of concrete gameplay reasons. Aside from that, it's just a matter of opinion on where it best fits into the overall narrative.

Doing it earlier may be better just in terms of the upgrades and credits you can receive from the Shadow Broker base, but there's nothing on par with the Locust that can make the game dramatically easier if you pick it up as soon as possible.[/QUOTE]Besides the credits and the upgrades, there really isn't any reason to do LoTSB anytime except the end. Stolen Memory, yes, for the Locust, which has been a huge help for my Adept.

[quote name='dmaul1114']You think it's weaker than Firewalker that was nearly all crappy Hammerhead sections?[/QUOTE]I meant the paid DLC, sorry. The Hammerhead missions, to me, weren't as bad as some of the driving I had to do in the Mako to go mineral mining on some of the planets in ME1. I do wish it was a more hardy craft compared to the Mako, however. Those missions not being saveable in-mission when there's nothing on-foot to do are annoying.

[quote name='dmaul1114']Opps, I missed the 3.

I'd still disagree as I didn't think Kasumi's missions were that great. She may be a good character, but I'd finished my two playthroughs by the time I got it, so I didn't have much chance to user her beyond the other DLCs.

So I'd rank them:

Shadow Broker
Overlord
Kasumi
Firewalker (to include it since it's playable content and not a silly costume or weapons pack).[/QUOTE]On my first playthrough, I did Stolen Memory close to the end, so I didn't have much chance to use her in the main game, save picking up the Locust. On my second playthrough, I did her mission close to the beginning, as I needed the Locust, and her flash grenade does work well in dealing with Collectors, especially Harbinger.

I'd flip Kasumi and Overlord in the list above, mainly because I enjoyed sneaking around in the beginning and the battle at the end.

[quote name='javeryh']
I guess I continued my relationship with Liara... we had drinks on the Normandy and there was a lot of hugging. It was awesome when she got jealous thinking I preferred Miranda and her "catsuit" or whatever she said. I had romanced Liara in ME1 so it fit nicely with my playthrough.

Tonight I may start on the female Shepard Adept and see how that goes. I'm NOT going to try for the Insanity achievement - Hardcore in LotSB was about as much as I could handle.[/QUOTE]In my first playthrough,
my male Shepard romanced Tali and when I met back up with Liara at the end of LoTSB, I think we rekindled the romance, though I'm not sure if I'm back with Liara or still with Tali. Have to check the picture in the cabin to make sure. She did have some great comments about how Tali "was always after Shepard".

If you're going Adept, I highly recommend doing Stolen Memory as soon as possible, so you can get the Locust. It's a huge help over the standard SMG options. For a pistol, use the Phalanx you get from the Firepower pack.

Some info that Tha X gave me earlier in the thread about Adepts:
The most important thing to remember about Adepts is the fact that different missions = different builds. Because the Adept is one of the most tactical classes in the game (if not the most tactical class), you'll have to constantly change up your strategy based on the upcoming mission. Being prepared is very key for an effective Adept. With that being said, here's a breakdown of how my Adept builds look for each enemy type:

[Adept vs. Organics]
Warp - 4 (Heavy Warp)
Throw - 4 (Throw Field)
Singularity - 4 (Wide Singularity)
Pull - 1
Shockwave - 0
Biotic Mastery - 4 (Nemesis)
Barrier - 4 (Heavy Barrier)*

[Adept vs. Synthetics]
Warp - 4 (Heavy Warp)
Throw - 4 (Throw Field)
Singularity - 4 (Wide Singularity)
Pull - 1
Shockwave - 0
Biotic Mastery - 4 (Nemesis)
Energy Drain - 4 (Area Drain)**

[Adept vs. Collectors]
Warp - 4 (Heavy Warp)
Throw - 4 (Throw Field)
Singularity - 4 (Wide Singularity)
Pull - 1
Shockwave - 0
Biotic Mastery - 4 (Nemesis)
Stasis - 4 (Deep Stasis)***

* - I choose Barrier simply for the amount of protection that you'll gain when it's active. Adepts are very weak, so any type of protection you can give to them goes a long way towards your survivability.

** - I chose Energy Drain because the Adept has absolutely no way of dealing with shields or synthetics on its own. Though you'll probably have Zaeed and Garrus/Miranda with you for these missions, an extra source of shield/synthetic coverage never hurts (plus it replenishes your shield).

*** - Stasis helps you deal with Scions and tough enemies, even when their defenses are still active. Though you can't deal damage to enemies in Stasis, you completely take them out of the fight which gives you time to take out the other lackeys before dealing with them again. Stasis also benefits from the Biotic bonuses that you gain from being an Adept.

----------

Squad selection is another key aspect of having an effective Adept. Like the class builds, the squad selection is primarily based on the types of enemies that you'll encounter in a given mission. The two most important areas that you'll need to cover with your choice of squadmates are: Shields and mid-to-long range fighting. I'll break down the squad selection the same way as I did for the builds (listed by priority):

[vs. Organics]
Miranda - Heavy Warp (extra detonation), Area Overload
Zaeed - Squad Disruptor Ammo, Concussive Blast, Incisor Sniper Rifle
Thane - Heavy Warp (extra detonation), Incisor Sniper Rifle
Kasumi - Area Overload, Shadow Strike, Flashbang Grenade

[vs. Synthetics]
Garrus - Area Overload, Incisor Sniper Rifle
Zaeed - Squad Disruptor Ammo, Concussive Blast, Incisor Sniper Rifle
Miranda - Area Overload, extra Warp detonation
Kasumi - Area Overload, Flashbang Grenade

[vs. Collectors]
Miranda - Heavy Warp (extra detonation), Area Overload
Thane - Heavy Warp (extra detonation), Incisor Sniper Rifle

----------

Regarding bonus weapon choice, my suggestion is to stick with mid-to-long range weaponry. If you have the Firepower pack, I'd almost always suggest going AR so that you can use the Mattock. A lot of people seem to like the Sniper Rifle or the Shotgun, and I can't necessarily vouch for either of them. Sniper Rifles are always covered by at least one of my squadmates (Zaeed, Garrus, Thane) and Shotguns feel pretty worthless because of the amount of crowd control that you already have with the numerous Biotic powers.

What he mentions about the Mattock is 100% accurate, as it's a heck of a weapon and changes gameplay a great deal when you can use it.
 
I started the Renegade female Shepard Adept. So far so good but I'm only up to the Illusive Man - about 30 minutes in! I already like being the asshole though...
 
[quote name='javeryh']I started the Renegade female Shepard Adept. So far so good but I'm only up to the Illusive Man - about 30 minutes in! I already like being the asshole though...[/QUOTE]That's just the barest taste of Renegade gameplay. ;)

There's so much more to come in that regard.
 
What is the best option for tackling ME 2 on insanity? Import ME1 character? Start from scratch? New game + ? I'm going to start this soon.
 
[quote name='js1']What is the best option for tackling ME 2 on insanity? Import ME1 character? Start from scratch? New game + ? I'm going to start this soon.[/QUOTE]
You want to have beaten ME2 already on that gamertag, to get the 200,000 credit/50,000 resource starting bonus, but you don't actually want to start a New Game + with a high level ME2 character-- it tilts the level curve in the enemies' favor. Brand new character or ME1 import doesn't matter, except that the bonus Paragon or Renegade points from an ME1 import may give you more options.
 
[quote name='shrike4242']That's just the barest taste of Renegade gameplay. ;)

There's so much more to come in that regard.[/QUOTE]

yeah - I can see how this is going to be way more fun instead of starting as a Renegade and moving to a Paragon. Looks like you made the right choice.

I did think that as an Adept the recharge of the biotics would be much faster but I don't notice a difference right now and I just started. The story already makes more sense now that I know what is going on!
 
[quote name='javeryh']yeah - I can see how this is going to be way more fun instead of starting as a Renegade and moving to a Paragon. Looks like you made the right choice.

I did think that as an Adept the recharge of the biotics would be much faster but I don't notice a difference right now and I just started. The story already makes more sense now that I know what is going on![/QUOTE]Glad to know you approve of my choices.

In the lower levels, biotic recharging is a bit of an issue, though it does improve over time as you increase in levels. There's some armor items that will help with recharge times, though let me look over my Adept and see what she's wearing for armor items and see if I can offer some suggestions that might help with that.
 
[quote name='shrike4242']Those missions not being saveable in-mission when there's nothing on-foot to do are annoying.
[/QUOTE]

Agreed. That was the biggest problem with those Hammerhead missions.:bomb:

My number one pet peeve in gaming is no in-mission saving or checkpoints. There's nothing I hate more than having to replay long sections I've already gotten through. One of many reasons I hated GTA3 and 4.
 
[quote name='dmaul1114']My number one pet peeve in gaming is no in-mission saving or checkpoints. There's nothing I hate more than having to replay long sections I've already gotten through. One of many reasons I hated GTA3 and 4.[/QUOTE]
Have you seen the highest difficulty level for Dead Space 2? You are allowed a total of three saves (in a 12 hour campaign), and dying means you go back to your last save-- no checkpoints. :cry:

I'm like you, I can't abide having to play long sections over again because I died. I just don't have the time.

It sounds cheesy to say it, but I love the trend of games (BioShock series, Fable series, Bad Company 1, Final Fantasy XIII) with no penalty for dying. It's perfect for those of us who like to make progress in games but actually have to fit work, family, and sleep into our days. :)
 
[quote name='Ryuukishi']. It's perfect for those of us who like to make progress in games but actually have to fit work, family, and sleep into our days. :)[/QUOTE]

Hallelujah!
 
[quote name='Ryuukishi']You want to have beaten ME2 already on that gamertag, to get the 200,000 credit/50,000 resource starting bonus, but you don't actually want to start a New Game + with a high level ME2 character-- it tilts the level curve in the enemies' favor. Brand new character or ME1 import doesn't matter, except that the bonus Paragon or Renegade points from an ME1 import may give you more options.[/QUOTE]

Yeah, I beat it once in normal, and just was wondering if a new game plus would make a difference or not?
 
[quote name='js1']Yeah, I beat it once in normal, and just was wondering if a new game plus would make a difference or not?[/QUOTE]

As he said, new game plus is MUCH harder. So you're not going to want to do that for an Insanity playthrough.

Do a regular new game, and stick to the story missions and just plow through for the achievement.
 
[quote name='dmaul1114']Do a regular new game, and stick to the story missions and just plow through for the achievement.[/QUOTE]
That reminds me... If you do skip loyalty missions on your Insanity run (which I would recommend also), make sure to speak to Garrus, Tali, and Jacob about ship upgrades as soon as possible-- before they start asking for your help. If you wait until their loyalty mission is available, then you won't get another chance to ask about the upgrade until it's complete. That applies to all squadmate-granted upgrades, but the ship upgrades are the most crucial.

You can still get the Insanity achievement for beating the game no matter who ends up dying (even Shepard), but it can suck if a character you wanted to use for the final mission gets killed first. Happened to me with Thane.
 
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