Mass Effect - Gen. Discussion & Info - Pinnacle Station DLC Now Available 400pts

[quote name='yukine']That may be, but Mass Effect is well worth playing through regardless of its impact.[/QUOTE]

Agree 100%!

Just didn't want him let down in ME2 by expecting huge impacts, or he'll be on here bitching about it repeatedly like corrosivefrost was. :D
 
[quote name='Tha Xecutioner']It makes me happy to come back to this thread and see people enjoying the game almost as much as I did when I finally let Mass Effect soak me in :cool:

As good as ME1 is (and believe me, I loved that game like it was my first born), it is definitely true that ME2 finds a way to outshine its predecessor in seemingly every category. I hope some of the people that post in here about finishing up ME1 in the near future are the same people I see in the ME2 thread a month from now talking about how much fun they're having with the second game.[/QUOTE]

I want to go back to ME1 and play it some more now that I'm done with ME2. For one thing, I never played the Bring Down the Sky DLC even though I got it like a year ago. But I was also nearly done with my hardcore/insanity run (whatever it was called in that game that gets you the achievement). I mean, seriously, I think I was on the final battle. For whatever reason I just stopped playing it, which I have a nasty habit of doing right near the ends of games (didn't let it happen to me on ME2). I mean, don't get me wrong, I completed ME1 on normal, so that's better than most games.

I'm just wondering if I will actually dislike the combat, etc after playing ME2. I know for a fact that I detested the ally achievement system and I'm very glad they canned that for ME2. The loyalty missions are a much better way of doing that and actually add to the story whereas forcing you to run throught the entire game using only the same squadmates the whole time actually detracts from it. Of course, that is only an issue for us achievement whores. I admit, though, on my first playthrough I ignored that and brought who made sense with different missions.

Oh yeah, and I agree with dmaul about the impact of ME1 on ME2 - but for those of you who just played ME1 you'll probably catch more things than I did having played it 2 years ago (or whenever it was that it came out). However, once I got to the end of ME2 I had one overarching impression: ME2 has a lack of huge stunning plot twists or revelations which to me was somewhat disappointing, so in that sense I liked the plot in ME1 better. ME2 also seemed much shorter (though that may be due to the lack of so many random/repetetive side missions, which is a good thing). I mean nothing tops the discovery in ME1 of
the reapers and their cyclical destruction of all sentient life and knowing that that time is upon you
. Also the Saren bit was a shock the first time around. There is nothing like either of those moments in ME2 save a mild surprise right at the beginning and some minor revelations towards the end. But I suppose some of that is to be expected as we are first shown the universe and set up with the basic nature of the evil in the first game. The second one is really just fighting a small part of that evil. I expect the third to be huge (in scope) though.
 
The "huge impacts" of the ME1 transfer to ME2 lie in the story. I will admit that you do get nice bonuses and a handful of sidequests/favor missions from characters you met in ME1 - so there are some pure gameplay changes (but I don't want to go into that in a thread where people haven't had the chance to finish the game).

I really feel that BioWare did just enough to bring us back to the glory days of ME1 while still giving ME2 its own story and feel. If the balance were tipped in favor of more ME1 references/blantant effects, then it would risk making ME2 feel more like an expansion pack.

I felt like there were a lot of ME1 references in ME2, but that might be because of the fact that I soaked a lot of time into ME1 (and imported character who did all the missions and side missions, etc.). Some effects are explicit - you'll see them change a small section/group, you'll hear from certain people again - and other effects lie dormant for later ME2 expansions or for ME3.
 
Yeah there are lots of references for sure, and it's a neat touch.

My point was just not to expect it to really change the story, add in any major quests etc. Just a bunch of references for the most part, which is a cool touch an added a lot to ME 2 for me, you and most others I think.

Just cautioning not to expect to much as a few did post about being let down that decisions from the first game didn't cause any major changes plot or gameplay wise in the sequel.

I'm with you though, I think they nailed it as ME2 has to stand alone and the story has to work even for those who never played ME1, so there's a limit on how much they can have ME1 affect major parts of ME2. But others expected too much on that front and ended up being let down.
 
[quote name='Tha Xecutioner']You'll thank me some day :cool:

I really think it makes the game even more personal when you not only get to make all the decisions in ME1 but also hear about them in ME2, see the consequence of said decision, talk to people the decision may have influenced, and/or hear about the decision over galactic news broadcasts.

There's always the option to start ME2 from scratch, but the "Yeah, I did that" factor of importing your Shepard and his/her decisions from ME1 makes it feel like a true sequel.[/QUOTE]The little snippets of news chatter in the elevators in The Citadel after doing a mission are nice little touches, which I'm sure is just carried moreso into ME2.

Right now, I'm in the middle of doing as many of the sidequests as I can before jumping into more of the story, though I think I may almost be done with them before heading onto the main story planets again. I think I'm at 18 or 19 hours in so far, with
Feros and Noveria, plus beyond, after picking up Liara
to go.
 
[quote name='shrike4242']The little snippets of news chatter in the elevators in The Citadel after doing a mission are nice little touches, which I'm sure is just carried moreso into ME2.
[/QUOTE]

My favorite elevator sequences were Garrus and Wrex exchanging verbal jabs with one another.

Thankfully, it seems like all the long elevator rides have been eliminated in ME2. However, you'll still hear bits of news feed, some of which relate to your decisions in ME1 (
Noveria spoiler:
I think I heard something about a rachni ship being spotted, I let the queen go...
), when you're walking through the hallways, etc.
 
I feel like a dork and must know if anyone else did this: Even though I knew I could get both the paragon and renegade achievements easily using the Noveria glitch (and did), I am unable to let a side quest end badly just because I didn't have enough charisma to unlock the blue dialog option. So on at least two occasions, I've reverted to a save immediately before the crux of a side mission just to earn more XP elsewhere, level up my charisma, and fly back to that planet to complete the mission in a bloodless manner.

I'm such a boy scout.

[quote name='BingoBrown']My favorite elevator sequences were Garrus and Wrex exchanging verbal jabs with one another.[/QUOTE]

Yeah, I loved the interplay between those two in the (very) brief time they were my backup (before leaving the Citadel and on Garrus' loyalty mission). But ultimately, because I am a Vanguard, I ended up going with Wrex and Tali because it made for a more balanced team. I'm happy to see that I can team with Garrus in ME2, because I really like him as a character. He's like a Turian Serpico.

Do you guys find, in general, that the alien characters are much better written and more interesting than the human characters? Kaidan and Ashley bore me to tears, but I could listen to Wrex, Garrus, Tali, and L'iara drone on for hours. Is that true in ME2 as well? I know Jack has already developed quite a following, and everyone wants to bang Miranda (including me, and I haven't even started playing the game yet). Glad that I won't be compelled to stick with the same crew the whole game given the much larger pool of supporting characters.
 
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Agreed about the Alien characters.

That's largely true in ME2 as well, with the new Alien characters being better than the new human characters.
 
I really enjoyed my playthrough of ME2 with my imported Shepard. I continued my Paragon Soldier from ME1 into ME2.

Now, it's time for me to go back to ME1. This time I going to try another class, but still a male Shepard. I'm going to do this one without a love interest, so I can have one in ME2 without cheating. My main Shepard is loyal to Liara.

I just wonder what class to pick? I'm thinking Vanguard since I like having biotics and combat ability.
 
[quote name='Tybee']
Do you guys find, in general, that the alien characters are much better written and more interesting than the human characters? Kaidan and Ashley bore me to tears, but I could listen to Wrex, Garrus, Tali, and L'iara drone on for hours. Is that true in ME2 as well? I know Jack has already developed quite a following, and everyone wants to bang Miranda (including me, and I haven't even started playing the game yet). Glad that I won't be compelled to stick with the same crew the whole game given the much larger pool of supporting characters.[/QUOTE]

I'd say the human characters are a ton more interesting in ME2: specifically Miranda and Jack. I barely even remember Kaiden and Ashley was pretty boring. The aliens are great in ME2, also, but the human characters are on par this time - at least IMO. Some of the aliens take a small step back though - I don't think Grunt is as interesting as Wrex. Luckily you can talk to both in ME2 ;).

[quote name='BingoBrown']Thankfully, it seems like all the long elevator rides have been eliminated in ME2. However, you'll still hear bits of news feed, some of which relate to your decisions in ME1 (
Noveria spoiler:
I think I heard something about a rachni ship being spotted, I let the queen go...
), when you're walking through the hallways, etc.[/QUOTE]

I played my renegade save by mistake so I had killed the Rachni queen. I heard a news snippet about horrible experiments on Noveria but that "the Alliance has confirmed that no genetic material remains" or something to that effect. As a result of that, I will have to replay ME2 again with my Paragon save as I want to see what happens with the Rachni in ME3.
 
[quote name='DarkNessBear']Really spoilers for ME1? Just wondering.[/QUOTE]

Well, yeah, this is the ME1 thread after all. If this were the ME2 thread I wouldn't spoiler tag things from the first game. Just common sense ;).
 
[quote name='DarkNessBear']Really spoilers for ME1? Just wondering.[/QUOTE]

I say err on the side of not spoiling the plot for people. It's one thing to spoil a portion of Gears of War (where the plot is not very important), but entirely different to spoil Mass Effect. Mass Effect is heavy into plot, and it's awesome.

I agree about the human characters from ME1. Very bland.
If I could've killed off both Kaidan and Ashley, I would have.
But ME2 is much different. Miranda, Jacob, and, heck even Zaeed, seem a whole lot more interesting. I still prefer the aliens in ME2, but at least these humans don't bore me to death.
 
The ME2 human characters were better, but not a lot.

Miranda was ok, better than Ashley for sure. Jacob was just bland, pretty much the same as Kaiden. Zaeed was an ok character, but they wasted him by not having a dialogue wheel conversation path for him. Just random comments from old missions. Jack was just an awful character IMO.
 
[quote name='dmaul1114']The ME2 human characters were better, but not a lot.

Miranda was ok, better than Ashley for sure. Jacob was just bland, pretty much the same as Kaiden. Zaeed was an ok character, but they wasted him by not having a dialogue wheel conversation path for him. Just random comments from old missions. Jack was just an awful character IMO.[/QUOTE]

See, I completely forgot about Jacob and Zaeed since I never talked to them other than their loyalty mission stuff and never used them in combat either. I thought Miranda and Jack were pretty compelling though. So to me the "human" characters are Miranda and Jack. Jacob and Zaeed are just like the other generic crewmembers ;).

But I thought Jack was pretty interesting. She beats the hell out of Ashley in any case.
 
fuck the Virmire glitch. Just wasted 16 hours of my life. Thank god I did all those side quests! I think I'll give this back to my friend I borrowed it from now.

Edit: hah thank god for auto saves I guess. I wasn't sure it would put me back far enough but it did. Pretty annoying though. This was my second glitch problem.
 
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[quote name='kylerg']What is the Virmire glitch?[/QUOTE]

I'm not sure if it's the exact sequence of events I did leading up to it, but if you have
Kaiden manning the Salarian team and you're going to save his ass you get the call from Ashley that the Geth just dropped on her while she's planting the bomb. I chose to go back for her. I wiped out all the enemies in the area and that's when your ship is supposed to land. Except it never came. Searched high and low, tried to go back up the elevator (couldn't), nothing.

After some googling I found out this wasn't uncommon and the only thing to do is to go back to a previous save and give it another shot. Luckily the auto save leaves you right before that sequence of events so I was fine. My 2nd time through I didn't have a problem.

I just beat the game too. So here's some more spoilers on my semi disappointing thoughts, maybe someone else agrees.
I was playing as a Renegade and keeping with that and my experiences with the council it didn't feel right to save them outright, so I did the non-dick move killing of them by focusing on Sovereign. What I didn't like is just how humanity took over the council, especially since I don't think that reflected how I was playing. I was ruthless but my team was krogan and turian, and we were friends! come on!
I also wish there was a way to go back and do the side quests without just picking up a long ago save. I'm trying to think of when the cut off point for doing side quests still, is it pre-Virmire? Or do I have a small opening between that and the later part of the game? I may do it to reach level 50 and get my Renegade to 75%, but I don't feel like beating the game again which I feel like I would have to do some my character was complete when I import it to ME2. Ok, I'm done.
 
[quote name='ubernes']I also wish there was a way to go back and do the side quests without just picking up a long ago save. I'm trying to think of when the cut off point for doing side quests still, is it pre-Virmire? Or do I have a small opening between that and the later part of the game? I may do it to reach level 50 and get my Renegade to 75%, but I don't feel like beating the game again which I feel like I would have to do some my character was complete when I import it to ME2. Ok, I'm done.[/QUOTE]

For side quests on the Citadel, your last chance is after you've investigated Feros, Noveria, and Virmire and you return to the Citadel
where your ship is grounded
. Once you leave on the ship, you can no longer complete any quests on the Citadel. After you leave the Citadel, all other side quests not requiring you to return to the Citadel can still be completed, as long as you do them before going to Illos.
 
Thanks, looks like I'm going to be working with just non-Citadel missions, hopefully that's enough to get that majority achievement and bring my renegade up.
 
Yeah, the key is to save obsessively. The autosave is great, but better to be safe. Not just to avoid glitches, but so you can also reload if you don't like how a conversation option you picked worked out etc.
 
[quote name='dmaul1114']Yeah, the key is to save obsessively.[/QUOTE]

I think I had somewhere around 300 saves by the time I was done with ME (the same three/four slots overwritten many times, of course). :lol:
 
[quote name='dmaul1114']Yeah, the key is to save obsessively. The autosave is great, but better to be safe. Not just to avoid glitches, but so you can also reload if you don't like how a conversation option you picked worked out etc.[/QUOTE]

Funny that the DLC improves the auto save feature drastically just by saving it everytime you go through a building transition. Duh, you so notice it in the game after you play the Bring Down the Sky DLC.
 
I kind of want to go back and do a Renegade playthough of Mass Effect 1, but I'm worried that the gameplay will seem even more clumsy and cumbersome now that I've experienced ME2. I'm also having flashbacks to the torture of the Mako sequences.
 
[quote name='ubernes']I'm not sure if it's the exact sequence of events I did leading up to it, but if you have
Kaiden manning the Salarian team and you're going to save his ass you get the call from Ashley that the Geth just dropped on her while she's planting the bomb. I chose to go back for her. I wiped out all the enemies in the area and that's when your ship is supposed to land. Except it never came. Searched high and low, tried to go back up the elevator (couldn't), nothing.

After some googling I found out this wasn't uncommon and the only thing to do is to go back to a previous save and give it another shot. Luckily the auto save leaves you right before that sequence of events so I was fine. My 2nd time through I didn't have a problem.

I just beat the game too. So here's some more spoilers on my semi disappointing thoughts, maybe someone else agrees.
I was playing as a Renegade and keeping with that and my experiences with the council it didn't feel right to save them outright, so I did the non-dick move killing of them by focusing on Sovereign. What I didn't like is just how humanity took over the council, especially since I don't think that reflected how I was playing. I was ruthless but my team was krogan and turian, and we were friends! come on!
I also wish there was a way to go back and do the side quests without just picking up a long ago save. I'm trying to think of when the cut off point for doing side quests still, is it pre-Virmire? Or do I have a small opening between that and the later part of the game? I may do it to reach level 50 and get my Renegade to 75%, but I don't feel like beating the game again which I feel like I would have to do some my character was complete when I import it to ME2. Ok, I'm done.[/QUOTE]

Thanks for the heads up on the Virmire glitch. I haven't gotten there yet, and had not read anything about it prior to this.

If you just want the renegade and/or paragon achievements, see if you have a save on Noveria before talking to Lorik Qui'in trying to get him to testify. There's a glitch that allows you to repeatedly get the paragon/renegade points for using the charm or intimidate dialog options and thus unlock those achievements with relatively little effort. I figure since you got screwed by one glitch, it's only fair to take advantage of another. ;)

As for not being able to complete the side missions and stuff after you beat (or get close to beating) the main game, I understand your frustration, but that doesn't really bother me. I always work from the assumption that I won't be able to go back and do that stuff, because it's more realistic. Also, when I finish the game, I want to be FINISHED with the game, more or less. So I do the side missions as I play through the main storyline, rather than setting them all aside and blowing through the central plot.
 
[quote name='bs000']For side quests on the Citadel, your last chance is after you've investigated Feros, Noveria, and Virmire and you return to the Citadel
where your ship is grounded
. Once you leave on the ship, you can no longer complete any quests on the Citadel. After you leave the Citadel, all other side quests not requiring you to return to the Citadel can still be completed, as long as you do them before going to Illos.[/QUOTE]That's what I've been doing, banging through all the side quests before getting back into the meat of the other main missions. I've not hit any of those three planets yet and I have only a few more side quests to do before heading over to Noveria next.
 
[quote name='shrike4242']That's what I've been doing, banging through all the side quests before getting back into the meat of the other main missions. I've not hit any of those three planets yet and I have only a few more side quests to do before heading over to Noveria next.[/QUOTE]

Some sidequests only open up after you complete one of the "plot planets" (especially on the Citadel), so it's worth moving things along every so often. I usually get a sense after doing several side missions that it's time to get back to the main string of the story. I
rescued L'iara
first, and just wrapped up Noveria. Meanwhile, I've completed about 3/5 of the sidequests, I'd say. I'm a little over 30 hours, I think.
 
[quote name='Ryuukishi']I kind of want to go back and do a Renegade playthough of Mass Effect 1, but I'm worried that the gameplay will seem even more clumsy and cumbersome now that I've experienced ME2. I'm also having flashbacks to the torture of the Mako sequences.[/QUOTE]

I started a new playthrough. Um...good luck...in my opinion, at least. To me, ME2 set such a high standard for gaming, it's hard to go back to ME, as damn good as it was.
 
[quote name='Ryuukishi']I kind of want to go back and do a Renegade playthough of Mass Effect 1, but I'm worried that the gameplay will seem even more clumsy and cumbersome now that I've experienced ME2. I'm also having flashbacks to the torture of the Mako sequences.[/QUOTE]

Yeah, I thought about it as well, but decided against it for those reasons. The combat etc. would just feel so clunky.

So I just started a new character in ME2 and I'm working on the renegade play through now. It works out fine anyway, as you still get bonuses for starting a new game after having already beat ME2 (not level, but minerals, money, squad points etc.) and the default story in ME2 (if you don't import an ME1 save) assumes renegade decisions in the first game anyway.
Council is dead, Wrex is dead, you don't run into the minor characters you helped as a paragon in the first game etc.

So at the end of the day, you're not missing much by just starting a new character to do a renegade playthrough in ME2 vs going back and replaying ME1 renegade style and importing. That's only worth doing if you want to experience ME1 again.
 
[quote name='Tybee']Some sidequests only open up after you complete one of the "plot planets" (especially on the Citadel), so it's worth moving things along every so often. I usually get a sense after doing several side missions that it's time to get back to the main string of the story. I
rescued L'iara
first, and just wrapped up Noveria. Meanwhile, I've completed about 3/5 of the sidequests, I'd say. I'm a little over 30 hours, I think.[/QUOTE]I know that only some of them open up after you've done one of the main mission planets, though there's plenty of them that aren't tied to anything more than one plot planet, like
resucing Liara
. That's the path I've gone through and I'm about to start on Noveria as well. I think I'm 18 hours in or so, and have only a handful of sidequests left to do before I need to hit one of the main mission planets to get additional ones.
 
These auto saves have saved me again. I had a save right before Illos, so I was able to finish all my Citadel side quests and then on my way to Illos do the rest. I'll probably beat the game from here again with a different crew and maybe different ending. Especially if I need to renegade points by then still.
 
[quote name='shrike4242']I know that only some of them open up after you've done one of the main mission planets, though there's plenty of them that aren't tied to anything more than one plot planet, like
resucing Liara
. That's the path I've gone through and I'm about to start on Noveria as well. I think I'm 18 hours in or so, and have only a handful of sidequests left to do before I need to hit one of the main mission planets to get additional ones.[/QUOTE]
Out of curiosity: are you using a guide to locate all of these sidequests before progressing through the main storyline (Therum, Noveria, Feros)? The only reason I ask is because you approach the game the exact same way I do, except it took me 2-3 playthroughs to know about every single sidequest and when/where to do it during the game.
 
[quote name='Tha Xecutioner']Out of curiosity: are you using a guide to locate all of these sidequests before progressing through the main storyline (Therum, Noveria, Feros)? The only reason I ask is because you approach the game the exact same way I do, except it took me 2-3 playthroughs to know about every single sidequest and when/where to do it during the game.[/QUOTE]I went through the entire Citadel from top to bottom, talking to everyone and looking at everything that had an "A" button press next to it, which dug up most of the quests from the Citadel. Once I seemed to do all the quests on the Citadel that I could find, I headed out and then started to get the random "Message coming in" quest drops as I was working through going off the Citadel. Repeated and often, as it seems. That, and talking with all of my party members repeated and often.

I do have a guide for ME1, though I've only been using it for hints about encounters that seem to be kicking my ass repeatedly. For the when, I've been going through some of the quests, going back to The Citadel a couple of times for re-fits/re-arms, and ran into some of those as well, post
finding Liara
.
 
[quote name='shrike4242']I went through the entire Citadel from top to bottom, talking to everyone and looking at everything that had an "A" button press next to it, which dug up most of the quests from the Citadel. Once I seemed to do all the quests on the Citadel that I could find, I headed out and then started to get the random "Message coming in" quest drops as I was working through going off the Citadel. Repeated and often, as it seems. That, and talking with all of my party members repeated and often.

I do have a guide for ME1, though I've only been using it for hints about encounters that seem to be kicking my ass repeatedly. For the when, I've been going through some of the quests, going back to The Citadel a couple of times for re-fits/re-arms, and ran into some of those as well, post
finding Liara
.[/QUOTE]Good man :cool:

Not that using a guide to find all the locations of the 60+ side missions is a bad thing (especially if you're double checking to make sure you didn't miss anything before the "point of no return"), but I think people get a lot more out of the game by exploring every corner of the galaxy and finding the missions themselves. To me, this method of finding the side missions satisfies a little bit of the "exploration" portion of the RPG side of the game. I feel like part of that is somewhat ruined when you're told exactly where to go and who to talk to.

Either way, though, I am a big supporter of "100%-ing" the game by doing all the side missions alongside everything else. I think it plays nicely into the idea that as a ME1 player you don't know exactly who/what will show it's face in ME2, so by completing everything you seemingly have more opportunities in a sequel of running across someone/something that you've been involved with in some way.

One last point involving side quests in ME1. To anyone who's currently in the mindstate of "I'm going to finish ME1 so I can jump right into ME2": not only would I recommend doing most/all of the sidequests (including the DLC, if you can spare the points) but I would also say that it is certainly beneficial to complete the UNC: Valuable Minerals side mission before making the transition to ME2. I'll be the first to admit that completing this is the biggest pain in the ass in terms of roughing it out until completion, but I think the reward you'll get in ME2 is worth the few extra hours you put in to gathering the necessary amounts of each mineral. Here's a guide for the side mission. (I realize I just said that I prefer not using guides, but there's always an exception to the rule - and this side mission, as you'll soon find out, is that exception)
 
[quote name='Tha Xecutioner']Good man :cool:

Not that using a guide to find all the locations of the 60+ side missions is a bad thing (especially if you're double checking to make sure you didn't miss anything before the "point of no return"), but I think people get a lot more out of the game by exploring every corner of the galaxy and finding the missions themselves. To me, this method of finding the side missions satisfies a little bit of the "exploration" portion of the RPG side of the game. I feel like part of that is somewhat ruined when you're told exactly where to go and who to talk to.

Either way, though, I am a big supporter of "100%-ing" the game by doing all the side missions alongside everything else. I think it plays nicely into the idea that as a ME1 player you don't know exactly who/what will show it's face in ME2, so by completing everything you seemingly have more opportunities in a sequel of running across someone/something that you've been involved with in some way.

One last point involving side quests in ME1. To anyone who's currently in the mindstate of "I'm going to finish ME1 so I can jump right into ME2": not only would I recommend doing most/all of the sidequests (including the DLC, if you can spare the points) but I would also say that it is certainly beneficial to complete the UNC: Valuable Minerals side mission before making the transition to ME2. I'll be the first to admit that completing this is the biggest pain in the ass in terms of roughing it out until completion, but I think the reward you'll get in ME2 is worth the few extra hours you put in to gathering the necessary amounts of each mineral. Here's a guide for the side mission. (I realize I just said that I prefer not using guides, but there's always an exception to the rule - and this side mission, as you'll soon find out, is that exception)[/QUOTE]There really hasn't been anything mind-numbing about any of the side missions that make me think I've wasted time of them, with the Mako driving not figured into that. And yes, I've seen more than a few cases of environment duplication, though that's a minor gripe.

The planet info is a nice touch, even if it's a "damn, nothing to survey here, next planet please" few seconds worth of reading. I know I've gone back down to a planet more than once with a different team when I've run into items that I couldn't get open because of a lack of decryption skill and the like, though that's just being a resource hog. :D

With the tie-ins between ME1 and ME2, it's worth slogging out all the side missions to see what happens in ME2. I'll find out what happens sooner or later.

I did see a list in the guide with the valuable minerals mission, so I'll dig that up for completeness' sake if needed, though when I end up in a system, I've been hitting all the planets in the system and checking them all out as I'm there, though I'm sure I'll miss one somewhere along the way.

I just think that getting the "Rich" achievement will take some work finding some good/very good armor/weapons, though not top-of-the-line stuff,and keep socking credits away until I hit that level and then go nuts with Spectre gear.
 
So, if I want to start a new ME1 playthrough with a different gender and class as my first character, do I get any bonuses/carry-over from my first completion? Will it count toward the Long Service Medal achievement? Or are you supposed to start a second career with the same character from the first playthrough?
 
[quote name='shrike4242']I just think that getting the "Rich" achievement will take some work finding some good/very good armor/weapons, though not top-of-the-line stuff,and keep socking credits away until I hit that level and then go nuts with Spectre gear.[/QUOTE]

The "Rich" achievement isn't hard to get. I ended up with waaay too much money by the end. I'd hit the 10 million mark, which is when the counter stops counting up. One trick is to sell excess weapons and equipment to Doctor Michel in the Citadel. For some reason she gives you twice the selling price of any other vendor.
 
[quote name='shrike4242']There really hasn't been anything mind-numbing about any of the side missions that make me think I've wasted time of them, with the Mako driving not figured into that. And yes, I've seen more than a few cases of environment duplication, though that's a minor gripe.

The planet info is a nice touch, even if it's a "damn, nothing to survey here, next planet please" few seconds worth of reading. I know I've gone back down to a planet more than once with a different team when I've run into items that I couldn't get open because of a lack of decryption skill and the like, though that's just being a resource hog. :D

With the tie-ins between ME1 and ME2, it's worth slogging out all the side missions to see what happens in ME2. I'll find out what happens sooner or later.

I did see a list in the guide with the valuable minerals mission, so I'll dig that up for completeness' sake if needed, though when I end up in a system, I've been hitting all the planets in the system and checking them all out as I'm there, though I'm sure I'll miss one somewhere along the way.

I just think that getting the "Rich" achievement will take some work finding some good/very good armor/weapons, though not top-of-the-line stuff,and keep socking credits away until I hit that level and then go nuts with Spectre gear.[/QUOTE]With the amount of work that you're putting into the game, getting the Rich achievement should come much sooner for you than you may expect. Eventually, you hit the point where you can only have so many Scram Rail IVs or whatever and you can start racking in the big bucks whenever you go back to your ship and sell off anything that you or your squad do not directly use (especially since the main missions give you a surplus of expensive items, relative to your level).
 
[quote name='DarkNessBear']I still prefer ME1 over ME2...[/QUOTE]

Blasphemy!

I can see where certain aspects were better in ME1, but for me, the overall experience has shot up quite a bit with ME2. It just feels so much more competent and believeable as a shooter. And I certainly don't miss the inventory managing.
 
I thought the main story was a lot better in ME1. Everything else is MUCH better in ME2 IMO.

Shooter gameplay improved, no crappy inventory systems (and less stuff to micromanage period) etc. No Mako would have been a plus, but the planet scanning was just as boring to me. So that was a wash.
 
[quote name='Tha Xecutioner']but I would also say that it is certainly beneficial to complete the UNC: Valuable Minerals side mission before making the transition to ME2. I'll be the first to admit that completing this is the biggest pain in the ass in terms of roughing it out until completion, but I think the reward you'll get in ME2 is worth the few extra hours you put in to gathering the necessary amounts of each mineral. Here's a guide for the side mission. (I realize I just said that I prefer not using guides, but there's always an exception to the rule - and this side mission, as you'll soon find out, is that exception)[/QUOTE]

I'm pretty sure I did this - what is the bonus you get in ME2 for this? I thought you just got a standard bonus for importing an ME1 character.

And I'm pretty surprised the default Shepard for ME2 is a renegade one from ME1.
Wrex is dead? Then how do you do all the Grunt stuff?
.

Also, I completely forgot about the ability to sell stuff - man, that would have been nice in ME2. In ME2 you basically can't buy every upgrade even with bonus cash from a second play. In my Insanity playthrough I started with 200,000 bonus credits and still couldn't upgrade every weapon and ability all the way. I guess you are much more cash-strapped in ME2 than ME1.
 
Money isn't an issue in Mass Effect at all, I kept hitting the cap on how much money I could hold. But I also did all the side missions, and I rarely bought equipment from the stores since drops seem to give you better stuff anyway... until you unlock Spectre gear.

I didn't know you received a bonus for completing the UNC Valuable Minerals mission? It was such a pain to do but I wanted to 100% ME1 before importing into the sequel, glad I got something out of it even though I didn't notice.
 
[quote name='io']
And I'm pretty surprised the default Shepard for ME2 is a renegade one from ME1.
Wrex is dead? Then how do you do all the Grunt stuff?
.
[/QUOTE]

There's just another
Krogan leading Clan Urdot. No real difference to the conversations other than not talking about the past, no option to asking him to join you etc. like you get with Wrex obviously etc.

That's an example of why I cautioned the guy above to not expect HUGE impacts of the ME1 decisions in ME2. Maybe it will all have big impacts in ME3, but in this game it's just nice little touches that add nostalgia etc., but don't change the gameplay, give you more or less quests etc.
 
Well, it looks like it's time to run off to Noveria, having made it through all the side quests that I can find that aren't tied into the main plot planets. At level 30, even.

Though, one of them irked me, which was the
mission, as I picked up Renegade points for
having one of those damned monkeys run in front of the Mako when I was going to one group of them and killed himself when I ran over him. :bomb:
Only the second bit of Renegade points I had, the other one coming from
Homecoming , before I was a Spectre and strong-armed getting back Nirali Bathia's body instead of Charming Clerk Bosker.
 
I'm having an okay time doing a second ME1 playthrough as a female renegade. I went ahead and downloaded the Bring Down the Sky DLC since my copy of the game didn't come with it, not a bad mission although it would have been nice to get it for free.

The shooting is still fun and I'm looking forward to romancing Liara this time instead of Ashley (I'll still kill Kaidan though, I hate that tool), though every time I get in that stupid Mako I find myself thinking, why don't I just pop in ME2 instead? :)
 
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