Mass Effect - Gen. Discussion & Info - Pinnacle Station DLC Now Available 400pts

Um.

Be careful following that last bit of advice, there. You kinda need that stuff to (minor spoiler)
keep a certain teammate alive...
 
My team on my last play through was Tali and Wrex. I got her ally achievement, but not Wrex's one. On my new game + of my vanguard shepard, I'm looking at a team of Garrus and Tali or Garrus and Liara. I want to get Garrus' achievement which helps overload cooldown I think.

Do you have to be trained with the sniper rifle to zoom? I would like to use that more, but I can't zoom in on anything.
 
[quote name='shrike4242']I'll have to take a look at it when I get home, though I remember some of it off-hand.

I'm playing as a Vanguard, and did the "upgrade" to a Shock Trooper when I did the
Rogue VI mission
.

I have Spectre training maxed, Charm maxed, Shock Trooper training maxed, Pistols maxed, Intimidation maxed, and the rest of it I don't remember off-hand.

Though, as I look at this site:
http://masseffect.mass-relay.com/TalentCalculator.aspx

I think I remember the rest of it, or most of it:
Tactical training is maxed, Assault Training is maxed, 4 points into Shotguns to unlock Carnage, and a smattering of points into Warp, Lift, Barrier and Throw.

Again, I'll dig up my skill tree when I get home and can fire it up.

Primary squadmates have been Ashley + Tali, though I've had Ashley + Wrex for heavy combat, and did Tali + Liara on Noveria primarily. I've had a few with Garrus + Wrex and Garrus + Tali, though it's mostly been Ashley + Tali.[/QUOTE]

I hope your not an achievement whore..... because if you are you not gonna get some.
 
[quote name='Denbo32']I hope your not an achievement whore..... because if you are you not gonna get some.[/QUOTE]I'm not, so that's not an issue.

If I wanted to achievement whore it, I'd do it on a second playthrough.
 
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[quote name='Tha Xecutioner']If it's not too much trouble to post, what does your skill tree look like so far?[/QUOTE]Alright, ignore what I posted earlier. This is what I have on my skill trees:

Pistols: 12
Shotguns: 5
Assault Training: 8
Tactical Armor: 8
Throw: 3
Lift: 0
Warp: 7
Barrier: 1
Shock Trooper: 12
Charm: 12
Intimidate: 6
Spectre Training: 12
 
[quote name='shrike4242']Alright, ignore what I posted earlier. This is what I have on my skill trees:

Pistols: 12
Shotguns: 5
Assault Training: 8
Tactical Armor: 8
Throw: 3
Lift: 0
Warp: 7
Barrier: 1
Shock Trooper: 12
Charm: 12
Intimidate: 6
Spectre Training: 12[/QUOTE]Very nice. I was just curious as to how your Vanguard was being built as you moved through the game.

I messed around with the Talent Point calculator link you posted and, at the "86 spent points" mark which I believe you reached at the time of your post, my points spread (which I almost have memorized by now :oops:) looked like this. The main difference is that by going the Nemesis route, I am choosing to boost the Biotic "half" of my build and use it to tear through any/all enemies throughout each level. With this build, I was able to pop out Singularities like nobody's business, which left me and my squadmates (Garrus and Tali) with a shooting gallery in each room. Having access to Singularity changes any Biotic-related class, though.

There's no better option, though. It's good to see that since you chose the Shock Trooper specialization that you stuck with assault-oriented stats to really take the fight to the enemies. I was also wanting to make sure you weren't drowning points into things that didn't matter, and it's safe to say that you definitely are not doing that :cool:
 
Quick question: I have a character who finished the game at level 42, and I'd like to begin another playthrough with her to go after the Power Gamer achievement. About how far into the game should I expect to play to get her to 50?
 
Another question I just remembered, this is a plot-related one for the lore guys.

At the beginning of ME1, Anderson says something (can't remember the exact quote) about not wanting to provoke a war between the Council government and the Terminus Systems. Who exactly is he worried about starting a war with? One or more of the mercenary groups? Or is there some other group that has dominion over the entire Terminus, and if so, why do we never run into them in ME2?
 
If I remember correctly, the Terminus Systems is made up of various species, mostly Batarian, that want to remain independent of the Council... if the Council tried to intervene in the operation of the Terminus then it could potentially lead to a war.
 
[quote name='Ryuukishi']Another question I just remembered, this is a plot-related one for the lore guys.

At the beginning of ME1, Anderson says something (can't remember the exact quote) about not wanting to provoke a war between the Council government and the Terminus Systems. Who exactly is he worried about starting a war with? One or more of the mercenary groups? Or is there some other group that has dominion over the entire Terminus, and if so, why do we never run into them in ME2?[/QUOTE]

It's possible that there are one or more groups/species we haven't encountered from there yet. However, after Archangel's mission, you see that the mercs are willing to band together. An attack on the terminus systems would be perceived as an attack on their independence and ability to do deals above the law. Everyone who has a vested interest there will try to protect that.
 
[quote name='Tha Xecutioner']Very nice. I was just curious as to how your Vanguard was being built as you moved through the game.

I messed around with the Talent Point calculator link you posted and, at the "86 spent points" mark which I believe you reached at the time of your post, my points spread (which I almost have memorized by now :oops:) looked like this. The main difference is that by going the Nemesis route, I am choosing to boost the Biotic "half" of my build and use it to tear through any/all enemies throughout each level. With this build, I was able to pop out Singularities like nobody's business, which left me and my squadmates (Garrus and Tali) with a shooting gallery in each room. Having access to Singularity changes any Biotic-related class, though.

There's no better option, though. It's good to see that since you chose the Shock Trooper specialization that you stuck with assault-oriented stats to really take the fight to the enemies. I was also wanting to make sure you weren't drowning points into things that didn't matter, and it's safe to say that you definitely are not doing that :cool:[/QUOTE]Out of the points I've been using, it made the most sense to max out Spectre Training, Charm and Soldier/Shock Trooper ASAP for obvious reasons. I maxed out Intimidate since I wasn't sure if I was going Paragon or Renegade, though as I'm at more than 100% Paragon and only 6% Renegade, I think you see where that went.

Maxing out Pistols made the most sense since I only have training for that and Shotguns and since I have 3x-4x the number of shots with a pistol vs a shotgun, I'd rather not have someone up in my face trying to kill me.

The rest of the points were trying to spread out among the biotics, though I do need to unlock Lift and get that available.

The way it's going with Pinnacle Station, Bring Down The Sky, Feros and Vimire to go before the endgame, I might end up with Level 50 before I'm done, or pretty damn close. I want to make it to a Level 50 character tpo bring over to ME2 after one playthough, though as I'm at Level 39 (almost to 40), I think it might be doable.
 
[quote name='shrike4242']
The way it's going with Pinnacle Station, Bring Down The Sky, Feros and Vimire to go before the endgame, I might end up with Level 50 before I'm done, or pretty damn close. I want to make it to a Level 50 character tpo bring over to ME2 after one playthough, though as I'm at Level 39 (almost to 40), I think it might be doable.[/QUOTE]

If you do everything in the game (especially by including the two DLCs), you should pretty easily make it to Level 50. I think I hit it well before the final battle on my first playthrough.
 
[quote name='BingoBrown']If you do everything in the game (especially by including the two DLCs), you should pretty easily make it to Level 50. I think I hit it well before the final battle on my first playthrough.[/QUOTE]Good to hear. I didn't think I'd manage to hit Level 60 on the first playthrough, though enough people have said that they were below 50 by the time they were done, I was hoping for one playthrough to get to 50. If I hit 55 on one playthrough, even better.
 
[quote name='shrike4242']Good to hear. I didn't think I'd manage to hit Level 60 on the first playthrough, though enough people have said that they were below 50 by the time they were done, I was hoping for one playthrough to get to 50. If I hit 55 on one playthrough, even better.[/QUOTE]You're taking care of most/all the things I do in my ME1 playthroughs, and I hit 56-57 each time before I'm done. 50 is definitely a lock for you.
 
Yeah, I got to level 50 (and beyond, forget what my final level was) on my first playthrough even without the DLC. Never bothered with a second playthrough to get to 60 (and never got the Pinnacle Station DLC as I'd goozexed the game before it came out).
 
What licenses are you guys buying? On my last playthrough, I got them all. This time I bought the Geth armory. I'm thinking about getting the Armax and Cassa ones to increase my chances of getting the better armors. I just wonder what is most important: better damage or shield rating?
 
[quote name='Tha Xecutioner']You're taking care of most/all the things I do in my ME1 playthroughs, and I hit 56-57 each time before I'm done. 50 is definitely a lock for you.[/QUOTE]Good to know that 55 is a lock on a complete playthrough with all the side/extra missions plus the DLC.

[quote name='erehwon']What licenses are you guys buying? On my last playthrough, I got them all. This time I bought the Geth armory. I'm thinking about getting the Armax and Cassa ones to increase my chances of getting the better armors. I just wonder what is most important: better damage or shield rating?[/QUOTE]I'd grab any license I can find at any vendor. I know I could use a license for better armor, though I need to run by the Citadel and see if there's more Spectre-class equipment besides the few weapons I've been finding.

The four upgrade slots for level 7+ weapons and the two upgrade slots on level 7+ armor is a nice bit.
 
[quote name='shrike4242']Well, done with Noveria and some additional side quests. I may make a run to Bring Down The Sky before heading to Feros and knock that out of the way.

28 hours in, level 39, and hit the Rich achievement.

After Noveria, the
showdown between Ashley and Liara in the comm room
was quite amusing. Had to pick
Liara over Ashley
.[/QUOTE]

Sounds like you and I are playing a very similar game, Shrike. I'm also a Vanguard (though with a different team -- have stuck with Wrex and Tali from the get go). I'm at roughly the same place in the game as you. Also unlocked the Rich achievement around the time I did Noveria.

I was advised to wait to do BDTS until closer to the end of the game, since you get better item drops if you're at a higher level. I'll probably do Feros first after I knock out whatever side missions are lingering in space and on the Citadel.

I have been cataloging each system as I explore it, taking notes if I need to come back (with a higher decryption or charm level, usually), and crossing off planets/systems/galaxies as I do everything there is to do there. Hoping this means I will find all the mineral deposits without the need for much backtracking (I use the radar method to do a survey sweep on each planet).

Would love to get Xecutioner's thoughts on my skill tree. I'll post it later. Somehow, I don't think I'm going to get as high a grade as you did, Shrike. Mine's a little more schizophrenic. ;)

One concern I had: After the confrontation with Ashley and L'iara, I chose L'iara, but then when I went to talk to her immediately after that, I chose a dialog option on the bottom right (usually the most enthusiastic/romantic dialogue choice) about "Okay, let's take a break" or something like that and now I'm worried I've screwed things up. I haven't progressed much past that and I have a save pretty close before that. Just wondering if I need to go back or if this is just a romantic plot device and everything's still on course for knocking boots.
 
This game gets more addictive the more I play it. After finishing my second playthrough with my female Shepard, I rolled her over into a new playthrough just to mop up a few stray achievements that I figured could get relatively quickly (sniper rifle kills, level 50, etc.). Now I find myself wanting to go ahead and go for two more ally achievements, which would of course mean playing through almost the whole game for a third time.
 
[quote name='shrike4242']Good to know that 55 is a lock on a complete playthrough with all the side/extra missions plus the DLC.[/QUOTE]

Except Level 50 is the cap on a first playthrough. Level 60 is only attainable on a second or later playthrough.
 
[quote name='Tybee']Would love to get Xecutioner's thoughts on my skill tree. I'll post it later. Somehow, I don't think I'm going to get as high a grade as you did, Shrike. Mine's a little more schizophrenic. ;)[/QUOTE]One common theme throughout Mass Effect 1 and 2 (and I would venture to say that it'll be the same in ME3) is that there is not one build that is hands down the "best" - people can't even reach a consensus on the best class in the game, much less the "correct" stats to put into it. For me, it's what makes the game a bit more immersive and personalized than the average game.

That being said, I could post opinions and gameplay videos here all day on how the Soldier sucks and that it's much better to use the Vanguard to dominate enemies in ME1 (just an example, the Soldier is awesome :)), and there would always be someone to disagree and show footage of the Soldier tearing through ME1 on Insanity without dying once to disprove my statement. In ME1, literally any class can have any non-passive ability (with the right bonus skill) so your class may not totally feel like it has it's own unique identity quite yet. When you make the jump to ME2, that's where your class (whether you choose to change it or not) will start to stand out from the rest and where builds become even more personalized and subjective. It's all a wonderful part of the idea that Shepard = you. Your look, your background, your talents/skills, your decisions.

...oh, and I'll definitely give comments about any particular builds you (or anyone) may have :lol:

[quote name='BingoBrown']Except Level 50 is the cap on a first playthrough. Level 60 is only attainable on a second or later playthrough.[/QUOTE]You can go higher than 50 on the first playthrough, as I've done it every time I beat the game (post-DLC). If it were the cap, level 60 wouldn't be attainable in playthrough 2. Just going from level 59 to 60 takes the same amount of experiece as going from level 1 to ~48.
 
[quote name='shrike4242']I'm not, so that's not an issue.

If I wanted to achievement whore it, I'd do it on a second playthrough.[/QUOTE]

to get the full 1200 achievement points you need to do 3 full play through properly.

But if that not a issue then carry on.
 
Level 60 is a pain to get, I'm half way into my 3rd play through and only 58..... I dunno how other people are saying 55 1 play through is normal? I do about 85% of the quests on each play through.
 
[quote name='Denbo32']Level 60 is a pain to get, I'm half way into my 3rd play through and only 58..... I dunno how other people are saying 55 1 play through is normal? I do about 85% of the quests on each play through.[/QUOTE]I wouldn't call reaching level 55 the norm for ME1 players. It's definitely my norm, but I would imagine that most people end up in between 40-42 in a given playthrough.

I play on Hardcore (at least), though, which provides a greater boost to the XP you gain in the game and I do 100% of the sidequests each playthrough.
 
[quote name='Tha Xecutioner']
You can go higher than 50 on the first playthrough, as I've done it every time I beat the game (post-DLC). If it were the cap, level 60 wouldn't be attainable in playthrough 2. Just going from level 59 to 60 takes the same amount of experiece as going from level 1 to ~48.[/QUOTE]

Sorry, I don't think I worded that correctly. You can't go above Level 50 if you haven't already beat the game. So, in Shrike's case, this is his first time playing the game. He will be capped at Level 50 for this character.

http://meforums.bioware.com/viewtopic.html?topic=600905&forum=104
 
[quote name='BingoBrown']Sorry, I don't think I worded that correctly. You can't go above Level 50 if you haven't already beat the game. So, in Shrike's case, this is his first time playing the game. He will be capped at Level 50 for this character.

http://meforums.bioware.com/viewtopic.html?topic=600905&forum=104[/QUOTE]:shock:

I'm almost embarrassed that I forgot about the level cap of the first playthrough. Good job catching that!

Also: sorry for getting your hopes up for anything above level 50, Shrike.
 
[quote name='Tha Xecutioner']:shock:

I'm almost embarrassed that I forgot about the level cap of the first playthrough. Good job catching that!

Also: sorry for getting your hopes up for anything above level 50, Shrike.[/QUOTE]Well, I wonder what happens when I hit level 50 before the endgame. Do I run though the game the first time and then start a new game+ and suddenly, I'm up however many levels I'd be at if there wasn't a level 50 cap the first time around based on my experience?

I guess I'll find out in about 12 or so hours of gameplay. :whistle2:s
 
[quote name='shrike4242']Well, I wonder what happens when I hit level 50 before the endgame. Do I run though the game the first time and then start a new game+ and suddenly, I'm up however many levels I'd be at if there wasn't a level 50 cap the first time around based on my experience?

I guess I'll find out in about 12 or so hours of gameplay. :whistle2:s[/QUOTE]

Nope, you'll start from scratch just like normal. Don't worry though, I did EVERYTHING in the game, and I don't remember hitting Level 50 with a substantial part of the game left. So you won't be spending too much gametime sitting at Level 50 before the game is over.
 
[quote name='KingBroly']I think we all know the answer to that. You also have to be a Spectre.[/QUOTE]

I am kinda late with that. But i just finished the game (the platinium edition) and found out that i am screwed. From reading the posts i assume everyone else had the same problem before me.
Not sure why they did not include a final save so you can explore the universe more after you did the main quest. Such a shame.

I finished the game with level 47 and i kinda dissapointed that the game did not over an open end after you finished the game. It gave me the impression that DLC's were not intented originally. From where i stand it looks more that the last save was only meant for transfering.
It actually made me take out the game and put it back in the case, since i don't like to loose my crew, all my finished quests, maps, intelligence etc..
This is a real downer for so a good game.

btw. regarding design of hideouts, labs etc... they were essentialy all the same. Not very intuitive.
Is there an improvement in ME2?
 
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[quote name='yester']
btw. regarding design of hideouts, labs etc... they were essentialy all the same. Not very intuitive.
Is there an improvement in ME2?[/QUOTE]

1000% improvement in ME2. There is no copying of environments... at all.
 
I must say that is indeed a relief. I'm close to the end game (I just left the citadel), and my only gripe about this game I had was the environments. I could write a pass for the planets, but the planets on said buildings...holy freaking crap that was painful going through THE EXACT SAME BUILDING LAYOUT EVERY SINGLE TIME.
 
[quote name='JStryke']I must say that is indeed a relief. I'm close to the end game (I just left the citadel), and my only gripe about this game I had was the environments. I could write a pass for the planets, but the planets on said buildings...holy freaking crap that was painful going through THE EXACT SAME BUILDING LAYOUT EVERY SINGLE TIME.[/QUOTE]I didn't see it initially until I ran through the same rooms over and over again, especially with the underground/mine areas.

After I'd seen it enough times, I just shrugged it off and concentrated on the combat, the characters and the storyline. ;)

Good to know they did make it better in ME2 and there's no more of that duplication.
 
I didn't notice it myself until after halfway of trying to do all the sidequests. Eventually, I'm like "wait a second, wasn't I just here?"

On an unrelated note, just completed Ahern's survival mission. Crazy as hell being overrun like that. It got down to the final 20-30 seconds, my weapon overloads, my squad dies, so I hurry up, activate shield boost + barrier and just make a mad dash for the remaining 15 seconds just trying to survive. If I was at the same spot any longer (hung out around the stairs), I was a dead Shepard.
 
[quote name='dmaul1114']Yep, that was one of many big improvements made in ME2.[/QUOTE]

does that include continueing after completion with all quests intact etc..
That was another big disappointment.
Once you completed the game you only have your character with all the experience, but everything else is lost. All the completed quests, your team (with xp) and your ship.
Perhaps it suppose to give the chance to run through it again and gaining more xp. Not sure really.
But i prefer to have the option of continuing once i ran through the game.
I guess the best strategy is to do all the DLC's before you finish the game.

I finished first and now i don't even want to touch anymore since i have to replay the first section to be specter and own my ship. Not to mention that my teammates (i call'm that) are like you first meet them with no xp.

But i am hopeful to get the ME2 and live through my character.
 
You can continue to play after the main portion of ME2 has been completed, yes. Doing so allows you to finish any sidequests or DLC that the game has (or will have in the future).
 
[quote name='Tha Xecutioner']You can continue to play after the main portion of ME2 has been completed, yes. Doing so allows you to finish any sidequests or DLC that the game has (or will have in the future).[/QUOTE]

Good to hear ;)

How long is the playtime?
For ME i did 27 hours and reached Level 47. I did most of the sidequest but failed to get the exploration done. I still missed some minerals.
 
[quote name='yester']Good to hear ;)

How long is the playtime?
For ME i did 27 hours and reached Level 47. I did most of the sidequest but failed to get the exploration done. I still missed some minerals.[/QUOTE]

Took me around 43 hours the first time, but I wasted a shit ton of time on the planet scanning.

Second play through took around 24 hours. Did all the sidequests I could find on both playthroughs.

ME1 I did one playthrough, 35 hours or so (then another 90 minutes or so for Bringing Down the Sky DLC).
 
[quote name='yester']Good to hear ;)

How long is the playtime?
For ME i did 27 hours and reached Level 47. I did most of the sidequest but failed to get the exploration done. I still missed some minerals.[/QUOTE]I'm not good at giving estimations on playtime for games, but I can tell you that my first playthrough of ME2 took 34 hours to complete and I nearly 100%-ed the game. All subsequent playthroughs have taken ~25 hours and don't include me going for 100%. I never skip dialog and I rarely have to repeat areas. The amount of deaths you have also factor in to the time, but that's something I can't estimate for you.

Don't forget that there is an extensive DLC plan for ME2, so the average playtime is only going to keep going up.
 
[quote name='Tha Xecutioner']I'm not good at giving estimations on playtime for games, but I can tell you that my first playthrough of ME2 took 34 hours to complete and I nearly 100%-ed the game. All subsequent playthroughs have taken ~25 hours and don't include me going for 100%. I never skip dialog and I rarely have to repeat areas. The amount of deaths you have also factor in to the time, but that's something I can't estimate for you.

Don't forget that there is an extensive DLC plan for ME2, so the average playtime is only going to keep going up.[/QUOTE]


Silly me. I meant of course the maingame and not including the DLC's.
I haven't touched the DLC that came with it. Takes me a little while to get over that i have to start from scratch. My fist to bioware for that :bomb:
 
Here's the skill tree for my level 34 Vanguard:

Pistols: 9
Shotguns: 8
Assault Training: 6
Tactical Armor: 8
Throw: 8
Lift: 3
Warp: 6
Barrier: 2
Shock Trooper: 5
Charm: 11
Intimidate: 6
Spectre Training: 8

Where should I be focusing my points from here on out?

Incidentally, I answered my own question about the L'iara romance subplot. No matter which dialogue choice I tried at that point (it's the conversation right after
the death of Benezia
), it seemed to conclude with them agreeing to cool it for a while and focus on Saren. So I just went back to my most recent save.
 
[quote name='Tybee']Here's the skill tree for my level 34 Vanguard:

Pistols: 9
Shotguns: 8
Assault Training: 6
Tactical Armor: 8
Throw: 8
Lift: 3
Warp: 6
Barrier: 2
Shock Trooper: 5
Charm: 11
Intimidate: 6
Spectre Training: 8

Where should I be focusing my points from here on out?

Incidentally, I answered my own question about the L'iara romance subplot. No matter which dialogue choice I tried at that point (it's the conversation right after
the death of Benezia
), it seemed to conclude with them agreeing to cool it for a while and focus on Saren. So I just went back to my most recent save.[/QUOTE]Your Vanguard is fine so far. You have a lot of points in many different areas, which allows you to be able to do a variety of abilities (definitely a good thing).

Since you chose Shock Trooper for your specialization, this is what I would suggest you do in regards to leveling up Shepard:
lvl 35 - 2 points into Spectre Training
lvl 36 - 1 point into Spectre Training
lvl 37 - 1 point into Spectre Training
lvl 38 - 1 point into Shock Trooper
lvl 39 - 1 point into Shock Trooper
lvl 40 - 1 point into Shock Trooper
lvl 41 - 1 point into Shock Trooper
lvl 42 - 1 point into Shock Trooper
lvl 43 - 1 point into Shock Trooper
lvl 44 - 1 point into Shock Trooper
lvl 45 - 1 point into Shotguns
lvl 46 - 1 point into Shotguns
lvl 47 - 1 point into Shotguns
lvl 48 - 1 point into Shotguns
lvl 49 - 1 point into Assault Training
lvl 50 - 1 point into Assault Training

The reasoning behind this is simple: Shock Trooper is more of a Soldier-style Vanguard, which means you need to boost up your weapon damage and your health. Spectre Training gives you better accuracy, Shock Trooper gives you more health and damage protection, and Shotguns and Assault Training give you added weapon damage and melee damage (since Vanguards seems to be more up close). If you had chose Nemesis, I would advise to put more points into biotic powers, but it's unnecessary for a Shock Trooper.
 
Just ran through Bring Down The Sky last night. Took a couple of hours, and I thought it was pretty good and well worth the 240 points I paid for it. Would've been happy with it at 400 points as well.

The combat was good overall, especially at the end. Story was quite good and I thought it was paced well. Managed to get me up to 125% Paragon as well by the end, and leveled me up to level 41.

I think I'm at 30-31 hours in, and I had a run back to The Citadel to do some item selling/buying before doing BDTS.

Off to Feros for the next stop.
 
[quote name='Tha Xecutioner']Your Vanguard is fine so far. You have a lot of points in many different areas, which allows you to be able to do a variety of abilities (definitely a good thing).

Since you chose Shock Trooper for your specialization, this is what I would suggest you do in regards to leveling up Shepard:
lvl 35 - 2 points into Spectre Training
lvl 36 - 1 point into Spectre Training
lvl 37 - 1 point into Spectre Training
lvl 38 - 1 point into Shock Trooper
lvl 39 - 1 point into Shock Trooper
lvl 40 - 1 point into Shock Trooper
lvl 41 - 1 point into Shock Trooper
lvl 42 - 1 point into Shock Trooper
lvl 43 - 1 point into Shock Trooper
lvl 44 - 1 point into Shock Trooper
lvl 45 - 1 point into Shotguns
lvl 46 - 1 point into Shotguns
lvl 47 - 1 point into Shotguns
lvl 48 - 1 point into Shotguns
lvl 49 - 1 point into Assault Training
lvl 50 - 1 point into Assault Training

The reasoning behind this is simple: Shock Trooper is more of a Soldier-style Vanguard, which means you need to boost up your weapon damage and your health. Spectre Training gives you better accuracy, Shock Trooper gives you more health and damage protection, and Shotguns and Assault Training give you added weapon damage and melee damage (since Vanguards seems to be more up close). If you had chose Nemesis, I would advise to put more points into biotic powers, but it's unnecessary for a Shock Trooper.[/QUOTE]

Actually, I was mistaken. I'm Nemesis, not a Shock Trooper. Do I still want to max out my Spectre Training first, then start leveling up biotics? Which should I focus on?
 
[quote name='Tybee']Actually, I was mistaken. I'm Nemesis, not a Shock Trooper. Do I still want to max out my Spectre Training first, then start leveling up biotics? Which should I focus on?[/QUOTE]As soon as I became a Spectre, I maxed out my Spectre Training immediately with every single point I earned, for the accuracy increases and to get Unity up to the Master level, in case I had downed squad mates.

The next point dumping I did was into Charm, as there a few instances of dialogue options I couldn't get to unless I had very high or maxed out Charm. Saved my ass more than a couple of times from firefights, as I read after the fact.

Increasing Nemesis training will boost up Warp and Lift specs at a couple of points, so I'd finish that off as well. I maxed out my Shock Trooper points as soon as they were available, as they gave me benefits to Barrier and Adrenaline Boost.
 
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